Country
Specific-to-General Learning for Temporal Events with Application to Learning Event Definitions from Video
Fern, A., Givan, R., Siskind, J. M.
We develop, analyze, and evaluate a novel, supervised, specific-to-general learner for a simple temporal logic and use the resulting algorithm to learn visual event definitions from video sequences. First, we introduce a simple, propositional, temporal, event-description language called AMA that is sufficiently expressive to represent many events yet sufficiently restrictive to support learning. We then give algorithms, along with lower and upper complexity bounds, for the subsumption and generalization problems for AMA formulas. We present a positive-examples--only specific-to-general learning method based on these algorithms. We also present a polynomial-time--computable ``syntactic'' subsumption test that implies semantic subsumption without being equivalent to it. A generalization algorithm based on syntactic subsumption can be used in place of semantic generalization to improve the asymptotic complexity of the resulting learning algorithm. Finally, we apply this algorithm to the task of learning relational event definitions from video and show that it yields definitions that are competitive with hand-coded ones.
PDDL2.1: An Extension to PDDL for Expressing Temporal Planning Domains
In recent years research in the planning community has moved increasingly toward s application of planners to realistic problems involving both time and many typ es of resources. For example, interest in planning demonstrated by the space res earch community has inspired work in observation scheduling, planetary rover ex ploration and spacecraft control domains. Other temporal and resource-intensive domains including logistics planning, plant control and manufacturing have also helped to focus the community on the modelling and reasoning issues that must be confronted to make planning technology meet the challenges of application. The International Planning Competitions have acted as an important motivating fo rce behind the progress that has been made in planning since 1998. The third com petition (held in 2002) set the planning community the challenge of handling tim e and numeric resources. This necessitated the development of a modelling langua ge capable of expressing temporal and numeric properties of planning domains. In this paper we describe the language, PDDL2.1, that was used in the competition. We describe the syntax of the language, its formal semantics and the validation of concurrent plans. We observe that PDDL2.1 has considerable modelling power --- exceeding the capabilities of current planning technology --- and presents a number of important challenges to the research community.
Expert-Guided Subgroup Discovery: Methodology and Application
This paper presents an approach to expert-guided subgroup discovery. The main step of the subgroup discovery process, the induction of subgroup descriptions, is performed by a heuristic beam search algorithm, using a novel parametrized definition of rule quality which is analyzed in detail. The other important steps of the proposed subgroup discovery process are the detection of statistically significant properties of selected subgroups and subgroup visualization: statistically significant properties are used to enrich the descriptions of induced subgroups, while the visualization shows subgroup properties in the form of distributions of the numbers of examples in the subgroups. The approach is illustrated by the results obtained for a medical problem of early detection of patient risk groups.
Interactive Execution Monitoring of Agent Teams
Berry, P., Lee, T. J., Wilkins, D. E.
There is an increasing need for automated support for humans monitoring the activity of distributed teams of cooperating agents, both human and machine. We characterize the domain-independent challenges posed by this problem, and describe how properties of domains influence the challenges and their solutions. We will concentrate on dynamic, data-rich domains where humans are ultimately responsible for team behavior. Thus, the automated aid should interactively support effective and timely decision making by the human. We present a domain-independent categorization of the types of alerts a plan-based monitoring system might issue to a user, where each type generally requires different monitoring techniques. We describe a monitoring framework for integrating many domain-specific and task-specific monitoring techniques and then using the concept of value of an alert to avoid operator overload. We use this framework to describe an execution monitoring approach we have used to implement Execution Assistants (EAs) in two different dynamic, data-rich, real-world domains to assist a human in monitoring team behavior. One domain (Army small unit operations) has hundreds of mobile, geographically distributed agents, a combination of humans, robots, and vehicles. The other domain (teams of unmanned ground and air vehicles) has a handful of cooperating robots. Both domains involve unpredictable adversaries in the vicinity. Our approach customizes monitoring behavior for each specific task, plan, and situation, as well as for user preferences. Our EAs alert the human controller when reported events threaten plan execution or physically threaten team members. Alerts were generated in a timely manner without inundating the user with too many alerts (less than 10 percent of alerts are unwanted, as judged by domain experts).
Propositional Independence - Formula-Variable Independence and Forgetting
Lang, J., Liberatore, P., Marquis, P.
Independence -- the study of what is relevant to a given problem of reasoning -- has received an increasing attention from the AI community. In this paper, we consider two basic forms of independence, namely, a syntactic one and a semantic one. We show features and drawbacks of them. In particular, while the syntactic form of independence is computationally easy to check, there are cases in which things that intuitively are not relevant are not recognized as such. We also consider the problem of forgetting, i.e., distilling from a knowledge base only the part that is relevant to the set of queries constructed from a subset of the alphabet. While such process is computationally hard, it allows for a simplification of subsequent reasoning, and can thus be viewed as a form of compilation: once the relevant part of a knowledge base has been extracted, all reasoning tasks to be performed can be simplified.
Acquiring Word-Meaning Mappings for Natural Language Interfaces
This paper focuses on a system, WOLFIE (WOrd Learning From Interpreted Examples), that acquires a semantic lexicon from a corpus of sentences paired with semantic representations. The lexicon learned consists of phrases paired with meaning representations. WOLFIE is part of an integrated system that learns to transform sentences into representations such as logical database queries. Experimental results are presented demonstrating WOLFIE's ability to learn useful lexicons for a database interface in four different natural languages. The usefulness of the lexicons learned by WOLFIE are compared to those acquired by a similar system, with results favorable to WOLFIE. A second set of experiments demonstrates WOLFIE's ability to scale to larger and more difficult, albeit artificially generated, corpora. In natural language acquisition, it is difficult to gather the annotated data needed for supervised learning; however, unannotated data is fairly plentiful. Active learning methods attempt to select for annotation and training only the most informative examples, and therefore are potentially very useful in natural language applications. However, most results to date for active learning have only considered standard classification tasks. To reduce annotation effort while maintaining accuracy, we apply active learning to semantic lexicons. We show that active learning can significantly reduce the number of annotated examples required to achieve a given level of performance.
Learning When Training Data are Costly: The Effect of Class Distribution on Tree Induction
For large, real-world inductive learning problems, the number of training examples often must be limited due to the costs associated with procuring, preparing, and storing the training examples and/or the computational costs associated with learning from them. In such circumstances, one question of practical importance is: if only n training examples can be selected, in what proportion should the classes be represented? In this article we help to answer this question by analyzing, for a fixed training-set size, the relationship between the class distribution of the training data and the performance of classification trees induced from these data. We study twenty-six data sets and, for each, determine the best class distribution for learning. The naturally occurring class distribution is shown to generally perform well when classifier performance is evaluated using undifferentiated error rate (0/1 loss). However, when the area under the ROC curve is used to evaluate classifier performance, a balanced distribution is shown to perform well. Since neither of these choices for class distribution always generates the best-performing classifier, we introduce a budget-sensitive progressive sampling algorithm for selecting training examples based on the class associated with each example. An empirical analysis of this algorithm shows that the class distribution of the resulting training set yields classifiers with good (nearly-optimal) classification performance.
Stackelberg vs. Nash in Security Games: An Extended Investigation of Interchangeability, Equivalence, and Uniqueness
Korzhyk, D., Yin, Z., Kiekintveld, C., Conitzer, V., Tambe, M.
There has been significant recent interest in game-theoretic approaches to security, with much of the recent research focused on utilizing the leader-follower Stackelberg game model. Among the major applications are the ARMOR program deployed at LAX Airport and the IRIS program in use by the US Federal Air Marshals (FAMS). The foundational assumption for using Stackelberg games is that security forces (leaders), acting first, commit to a randomized strategy; while their adversaries (followers) choose their best response after surveillance of this randomized strategy. Yet, in many situations, a leader may face uncertainty about the followers surveillance capability. Previous work fails to address how a leader should compute her strategy given such uncertainty. We provide five contributions in the context of a general class of security games. First, we show that the Nash equilibria in security games are interchangeable, thus alleviating the equilibrium selection problem. Second, under a natural restriction on security games, any Stackelberg strategy is also a Nash equilibrium strategy; and furthermore, the solution is unique in a class of security games of which ARMOR is a key exemplar. Third, when faced with a follower that can attack multiple targets, many of these properties no longer hold. Fourth, we show experimentally that in most (but not all) games where the restriction does not hold, the Stackelberg strategy is still a Nash equilibrium strategy, but this is no longer true when the attacker can attack multiple targets. Finally, as a possible direction for future research, we propose an extensive-form game model that makes the defenders uncertainty about the attackers ability to observe explicit.
From ``Identical'' to ``Similar'': Fusing Retrieved Lists Based on Inter-Document Similarities
Khudyak Kozorovitsky, A., Kurland, O.
Methods for fusing document lists that were retrieved in response to a query often utilize the retrieval scores and/or ranks of documents in the lists. We present a novel fusion approach that is based on using, in addition, information induced from inter-document similarities. Specifically, our methods let similar documents from different lists provide relevance-status support to each other. We use a graph-based method to model relevance-status propagation between documents. The propagation is governed by inter-document-similarities and by retrieval scores of documents in the lists. Empirical evaluation demonstrates the effectiveness of our methods in fusing TREC runs. The performance of our most effective methods transcends that of effective fusion methods that utilize only retrieval scores or ranks.
Probabilistic Relational Planning with First Order Decision Diagrams
Dynamic programming algorithms have been successfully applied to propositional stochastic planning problems by using compact representations, in particular algebraic decision diagrams, to capture domain dynamics and value functions. Work on symbolic dynamic programming lifted these ideas to first order logic using several representation schemes. Recent work introduced a first order variant of decision diagrams (FODD) and developed a value iteration algorithm for this representation. This paper develops several improvements to the FODD algorithm that make the approach practical. These include, new reduction operators that decrease the size of the representation, several speedup techniques, and techniques for value approximation. Incorporating these, the paper presents a planning system, FODD-Planner, for solving relational stochastic planning problems. The system is evaluated on several domains, including problems from the recent international planning competition, and shows competitive performance with top ranking systems. This is the first demonstration of feasibility of this approach and it shows that abstraction through compact representation is a promising approach to stochastic planning.