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Adding Abstractive Reflection to a Tutorial Dialog System

AAAI Conferences

In this work we hypothesize that giving students a reflective reading after spoken dialog tutoring in qualitative physics will improve learning. The reading is designed to help students compare similar aspects of previously tutored problems, and to abstract their commonalities. We also hypothesize that student motivation will affect how well the text is processed, and so influence learning. We find that the beneficial effects of the reflective text significantly interact with motivation, such that moderately motivated students learn significantly more from the reflective text than from a non-reflective control text. More poorly or highly motivated students did not benefit from reflective text. These results demonstrate that implicit reflection can improve learning after dialog tutoring with a qualitative physics tutor. They further demonstrate that this result can be obtained with a reflective/abstractive text without recourse to dialog, and that the effectiveness of the text is sensitive to the motivation level of the student.


Internal Usability Testing of Automated Essay Feedback in an Intelligent Writing Tutor

AAAI Conferences

Research on automated essay scoring (AES) indicates that computer-generated essay ratings are comparable to human ratings. However, despite investigations into the accuracy and reliability of AES scores, less attention has been paid to the feedback delivered to the students. This paper presents a method developers can use to quickly evaluate the usability of an automated feedback system prior to testing with students. Using this method, researchers evaluated the feedback provided by the Writing-Pal, an intelligent tutor for writing strategies. Lessons learned and potential for future research are discussed.


Text Box Size, Skill, and Iterative Practice in a Writing Task

AAAI Conferences

Although freewriting strategies are commonly taught in composition courses, there have been few empirical studies on freewriting. We address this gap by examining effects of prior writing skills (as measured by a pre-write essay), freewriting training, text-box size (1, 10, 20 lines), and repetitive writing on freewriting quality. Participants watched an agent-based vicarious learning freewriting instruction video or a control video including brief instructions on freewriting. After training, participants wrote six freewrites, two in each box size. Lesson delivery and text box size did not affect expert human ratings of the freewrites. Furthermore, participants did not benefit from writing successive freewrites regardless of their initial skill level. We describe how these results have been used to inform the design of Writing-Pal, an essay-writing intelligent tutoring system.


Automated Scenario Adaptation in Support of Intelligent Tutoring Systems

AAAI Conferences

Learners may develop expertise by experiencing numerous different but relevant situations. Computer games and virtual simulations can facilitate these training opportunities, however, because of the relative difficulty in authoring new scenarios, the increasing need for new and different scenarios becomes a bottleneck in the learning process. Furthermore, a one-size-fits-all scenario may not address all of the abilities, needs, or goals of a particular learner. To address these issues we present a novel technique, Automated Scenario Adaptation, to automatically “rewrite” narrative scenario content to suit individual learners’ needs and abilities and to incorporate recent changes from real world learning needs. Scenario adaptation acts as problem generation for intelligent tutoring systems, producing greater learning opportunities that facilitate engagement and continued learner involvement.


Predicting Changes in Level of Abstraction in Tutor Responses to Students

AAAI Conferences

We examine a corpus of reflective tutorial dialogues between human tutor and student after the student completed introductory physics problems, to predict when the tutor abstracted from the student's preceding turn or when the tutor specialized from the student's preceding turn. Tutor abstraction occurs when the tutor repeats a segment of the student's turn using more general terms. Tutor specialization occurs when the tutor repeats a segment of the student's turn using more concrete terms. We find that features extracted from the reflective dialogue context produce the most predictive models. Also, the tutor abstracts more often when the student shows signs of working at a very detailed level for awhile, and prompts for specification when the student's responses are imprecise.


Motivational Impacts of a Game-Based Intelligent Tutoring System

AAAI Conferences

iSTART is an intelligent tutoring system (ITS) designed to improve students’ reading comprehension. Previous studies have indicated that iSTART is successful; however, these studies have also indicated that students benefit most from long-term interactions that can become tedious and boring. A new game-based version of the system has been developed, called iSTART-ME (motivationally enhanced). Initial results from a usability study with iSTART-ME indicate that this system increases engagement and decreases boredom over time.


A Theoretical and Empirical Approach in Assessing Motivational Factors: From Serious Games To an ITS

AAAI Conferences

This study investigates Serious Games (SG) to assess motivational factors appropriate to an Intelligent Tutoring System (ITS). An ITS can benefit from SG’ elements that can highly support learners’ motivation. Thus, identifying and assessing the effect that these factors may have on learners is a crucial step before attempting to integrate them into an ITS. We designed an experiment using a Serious Game and combined both the theoretical ARCS model of motivation and empirical physiological sensors (heart rate, skin conductance and EEG) to assess the effects of motivational factors on learners. We then identified physiological patterns correlated with one motivational factor in a Serious Game (Alarm triggers) associated with the Attention category of the ARCS model. The best result of three classifiers run on the physiological data has reached an accuracy of 73.8% in identifying learners’ attention level as being either above or below average. These results open the door to the possibility for an ITS to discriminate between attentive and inattentive learners.


Impact of Word Sense Disambiguation on Ordering Dictionary Definitions in Vocabulary Learning Tutors

AAAI Conferences

Past research has shown that dictionaries and glosses can be beneficial in computer assisted language learning, particularly in vocabulary learning. We propose that L2 vocabulary learners can benefit from the use of a dictionary whose definitions are sensitive to the provided reading context, and that advances in the natural language processing task of word sense disambiguation can be used to automatically order the definitions of such a dictionary. An in-vivo study was conducted with ESL students to investigate the effect that the order of definitions has on vocabulary learning using REAP, a computer based vocabulary tutor. Our results showed that students benefited from having the algorithmically determined best definitions listed at the top of the definition list. Furthermore, our results suggest that word sense disambiguation may currently be good enough for use in intelligent language tutoring environments.


Patterns of Word Usage in Expert Tutoring Sessions: Verbosity versus Quality

AAAI Conferences

It is widely acknowledged that one-on-one human tutoring is one of the most effective ways to provide learning, however, the source of its effectiveness is still unclear. Tutor-centered, student-centered, and interaction hypotheses have been proposed as possible explanations of the effectiveness of human tutoring. Most research has addressed this question by analyzing tutorial sessions at the dialogue move or speech act level. The present paper adopts a different approach by focusing on word usage patterns in 50 naturalistic tutorial sessions between human students and expert tutors. Specifically, each unique word in the session was designated as a student initiative word, a tutor initiative word, or a shared-initiative word. Comparisons of the frequencies as well as the weights of the words assigned to each of these categories indicated that the student and tutor share initiative even though the tutor’s are considerably more verbose. The implications of the results for the development of an ITS that aspires to model expert tutors are discussed.


Exploring the Effects of Errors in Assessment and Time Requirements of Learning Objects in a Peer-Based Intelligent Tutoring System

AAAI Conferences

We revisit a framework for designing peer-based intelligent tutoring systems motivated by McCalla's ecological approach, where learning is facilitated by the previous experiences of peers with a corpus of learning objects. Prior research demonstrated the value of a proposed algorithm for modeling student learning and for selecting the most beneficial learning objects to present to new students. In this paper, we first adjust the validation of this approach to demonstrate its ability to cope with errors in assessing the learning of student peers. We then deepen the representation of learning objects to reflect the expected time to completion and demonstrate how this may lead to more effective selection of learning objects for students, and thus more effective learning. As part of our exploration of these new adjustments, we offer insights into how the size of learning object repositories may affect student learning, suggesting future extensions for the model and its validation.