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A Cognitive Agent Model Displaying and Regulating Different Social Response Patterns

AAAI Conferences

Differences in social responses of individuals can often be related to differences in functioning of neurological mechanisms. This paper presents a cognitive agent model capable of showing different types of social response patterns based on such mechanisms, adopted from theories on mirror neuron systems, emotion regulation, empathy, and autism spectrum disorders. The presented agent model provides a basis for human-like social response patterns of virtual agents in the context of simulation-based training (e.g., for training of therapists), gaming, or for agent-based generation of virtual stories.


A Constructive Approach to Independent and Evidence Retaining Belief Revision by General Information Sets

AAAI Conferences

Recent years have seen a lot of work towards extending the established AGM belief revision theory with respect to iterating revision, preserving conditional beliefs, and handling sets of propositions as new information. In particular, novel postulates like independence and evidence retainment have been brought forth as new standards for revising epistemic states by (sets of) propositional information. In this paper, we propose a constructive approach for revising epistemic states by sets of (propositional and conditional) beliefs that combines ideas from nonmonotonic reasoning with conditional belief revision. We also propose a novel principle called enforcement that covers both independence and evidence retainment, and we show our revision operator to comply with major postulates from the literature. Moreover, we point out the relevance of our approach for default reasoning.


On the Complexity of the Core over Coalition Structures

AAAI Conferences

The computational complexity of relevant corerelatedquestions for coalitional games is addressed from the coalition structure viewpoint, i.e., withoutassuming that the grand-coalition necessarily forms. In the analysis, games are assumed to be in "compact" form, i.e., their worth functions are implicitly given as polynomial-time computable functions over succinct game encodings provided as input. Within this setting, a complete picture of the complexity issues arising with the core, as well as with the related stability concepts of least core and cost of stability, is depicted. In particular, the special cases of superadditive games and of games whose sets of feasible coalitions are restricted over tree-like interaction graphs are also studied.


Active Surveying: A Probabilistic Approach for Identifying Key Opinion Leaders

AAAI Conferences

Opinion leaders play an important role in influencing peopleโ€™s beliefs, actions and behaviors. Although a number of methods have been proposed for identifying influentials using secondary sources of information, the use of primary sources, such as surveys, is still favored in many domains. In this work we present a new surveying method which combines secondary data with partial knowledge from primary sources to guide the information gathering process. We apply our proposed active surveying method to the problem of identifying key opinion leaders in the medical field, and show how we are able to accurately identify the opinion leaders while minimizing the amount of primary data required, which results in significant cost reduction in data acquisition without sacrificing its integrity.


Efficient Reasoning in Proper Knowledge Bases with Unknown Individuals

AAAI Conferences

This work develops an approach to efficient reasoning in first-order knowledge bases with incomplete information. We build on Levesque's proper knowledge bases approach, which supports limited incomplete knowledge in the form of a possibly infinite set of positive or negative ground facts. We propose a generalization which allows these facts to involve unknown individuals, as in the work on labeled null values in databases. Dealing with such unknown individuals has been shown to be a key feature in the database literature on data integration and data exchange. In this way, we obtain one of the most expressive first-order open-world settings for which reasoning can still be done efficiently by evaluation, as in relational databases. We show the soundness of the reasoning procedure and its completeness for queries in a certain normal form.


Towards Social Problem-Solving with Human Subjects

AAAI Conferences

Recently, the use of social and human computing has witnessed increasing interest in the AI community. However, in order to harness the true potential of social computing, human subjects must play an active role in achieving computation in social networks and related media. Our work proposes an initial desiderata for effective social computing, drawing inspiration from artificial intelligence. Extensive experimentation reveals that several open issues and research questions have to be answered before the true potential of social and human computing is achieved. We, however, take a somewhat novel approach, by implementing a social networks environment where human subjects cooperate towards computational problem solving. In our social environment, human and artificial agents cooperate in their computation tasks,which may lead to a single problem-solving social network that potentially allows seamless cooperation among human and machine agents.


Interest Prediction on Multinomial, Time-Evolving Social Graph

AAAI Conferences

We propose a method to predict usersโ€™ interests in social media, using time-evolving, multinomial relational data. We exploit various actions performed by users, and their preferences to predict user interests. Actions performed by users in social media such as Twitter, Delicious and Facebook have two fundamental properties. (a) User actions can be represented as high-dimensional or multinomial relations - e.g. referring URLs, bookmarking and tagging, clicking a favorite button on a post etc. (b) User actions are time-varying and user-specific โ€“ each user has unique preferences that change over time. Consequently, it is appropriate to represent each userโ€™s action at some point in time as a multinomial relational data. We propose ActionGraph, a novel graph representation for modeling usersโ€™ multinomial, time-varying actions. Each userโ€™s action at some time point is represented by an action node. ActionGraph is a bipartite graph whose edges connect an action node to its involving entities, referred to as object nodes. Using real-world social media data, we empirically justify the proposed graph structure. Our experimental results show that the proposed ActionGraph improves the accuracy in a user interest prediction task by outperforming several baselines including standard tensor analysis, a previously proposed state-of-the-art LDA-based method and other graph-based variants. Moreover, the proposed method shows robust performances in the presence of sparse data.


The Combined Approach to Ontology-Based Data Access

AAAI Conferences

The use of ontologies for accessing data is one of the most exciting new applications of description logic in databases and other information systems. A realistic way of realising sufficiently scalable ontology- based data access in practice is by reduction to querying relational databases. In this paper, we describe the โ€˜combined approach,โ€™ which incorporates the information given by the ontology into the data and employs query rewriting to eliminate spurious answers. We illustrate this approach for ontologies given in the DL-Lite family of description logics and briefly discuss the results obtained for the EL family.


Inference with Multinomial Data: Why to Weaken the Prior Strength

AAAI Conferences

This paper considers inference from multinomial data and addresses the problem of choosing the strength of the Dirichlet prior under a mean-squared error criterion. We compare the Maximum Likelihood Estimator (MLE) and the most commonly used Bayesian estimators obtained by assuming a prior Dirichlet distribution with non-informative prior parameters, that is, the parameters of the Dirichlet are equal and altogether sum up to the so called strength of the prior. Under this criterion, MLE becomes more preferable than the Bayesian estimators at the increase of the number of categories k of the multinomial, because non-informative Bayesian estimators induce a region where they are dominant that quickly shrinks with the increase of k. This can be avoided if the strength of the prior is not kept constant but decreased with the number of categories. We argue that the strength should decrease at least k times faster than usual estimators do.


Learning to Identify Review Spam

AAAI Conferences

In the past few years, sentiment analysis and opinion mining becomes a popular and important task. These studies all assume that their opinion resources are real and trustful. However, they may encounter the faked opinion or opinion spam problem. In this paper, we study this issue in the context of our product review mining system. On product review site, people may write faked reviews, called review spam, to promote their products, or defame their competitors' products. It is important to identify and filter out the review spam. Previous work only focuses on some heuristic rules, such as helpfulness voting, or rating deviation, which limits the performance of this task. In this paper, we exploit machine learning methods to identify review spam. Toward the end, we manually build a spam collection from our crawled reviews. We first analyze the effect of various features in spam identification. We also observe that the review spammer consistently writes spam. This provides us another view to identify review spam: we can identify if the author of the review is spammer. Based on this observation, we provide a two-view semi-supervised method, co-training, to exploit the large amount of unlabeled data. The experiment results show that our proposed method is effective. Our designed machine learning methods achieve significant improvements in comparison to the heuristic baselines.