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Self-Aware Traffic Route Planning

AAAI Conferences

One of the most ubiquitous AI applications is vehicle route planning. While state-of-the-art systems take into account current traffic conditions or historic traffic data, current planning approaches ignore the impact of their own plans on the future traffic conditions. We present a novel algorithm for self-aware route planning that uses the routes it plans for current vehicle traffic to more accurately predict future traffic conditions for subsequent cars. Our planner uses a roadmap with stochastic, time-varying traffic densities that are defined by a combination of historical data and the densities predicted by the planned routes for the cars ahead of the current traffic. We have applied our algorithm to large-scale traffic route planning, and demonstrated that our self-aware route planner can more accurately predict future traffic conditions, which results in a reduction of the travel time for those vehicles that use our algorithm.


Balancing Safety and Exploitability in Opponent Modeling

AAAI Conferences

Opponent modeling is a critical mechanism in repeated games. It allows a player to adapt its strategy in order to better respond to the presumed preferences of his opponents. We introduce a new modeling technique that adaptively balances exploitability and risk reduction. An opponentโ€™s strategy is modeled with a set of possible strategies that contain the actual strategy with a high probability. The algorithm is safe as the expected payoff is above the minimax payoff with a high probability, and can exploit the opponentsโ€™ preferences when sufficient observations have been obtained. We apply them to normal-form games and stochastic games with a finite number of stages. The performance of the proposed approach is first demonstrated on repeated rock-paper-scissors games. Subsequently, the approach is evaluated in a human-robot table-tennis setting where the robot player learns to prepare to return a served ball. By modeling the human players, the robot chooses a forehand, backhand or middle preparation pose before they serve. The learned strategies can exploit the opponentโ€™s preferences, leading to a higher rate of successful returns.


Understanding Natural Language Commands for Robotic Navigation and Mobile Manipulation

AAAI Conferences

This paper describes a new model for understanding natural language commands given to autonomous systems that perform navigation and mobile manipulation in semi-structured environments. Previous approaches have used models with fixed structure to infer the likelihood of a sequence of actions given the environment and the command. In contrast, our framework, called Generalized Grounding Graphs, dynamically instantiates a probabilistic graphical model for a particular natural language command according to the command's hierarchical and compositional semantic structure. Our system performs inference in the model to successfully find and execute plans corresponding to natural language commands such as "Put the tire pallet on the truck." The model is trained using a corpus of commands collected using crowdsourcing. We pair each command with robot actions and use the corpus to learn the parameters of the model. We evaluate the robot's performance by inferring plans from natural language commands, executing each plan in a realistic robot simulator, and asking users to evaluate the system's performance. We demonstrate that our system can successfully follow many natural language commands from the corpus.


Learning Accuracy and Availability of Humans Who Help Mobile Robots

AAAI Conferences

When mobile robots perform tasks in environments with humans, it seems appropriate for the robots to rely on such humans for help instead of dedicated human oracles or supervisors. However, these humans are not always available nor always accurate. In this work, we consider human help to a robot as concretely providing observations about the robot's state to reduce state uncertainty as it executes its policy autonomously. We model the probability of receiving an observation from a human in terms of their availability and accuracy by introducing Human Observation Providers POMDPs (HOP-POMDPs). We contribute an algorithm to learn human availability and accuracy online while the robot is executing its current task policy. We demonstrate that our algorithmis effective in approximating the true availability and accuracy of humans without depending on oracles to learn, thus increasing the tractability of deploying a robot that can occasionally ask for help.


Continuous Occupancy Mapping with Integral Kernels

AAAI Conferences

We address the problem of building a continuous occupancy representation of the environment with ranging sensors. Observations from such sensors provide two types of information: a line segment or a beam indicating no returns along them (free-space); a point or return at the end of the segment representing an occupied surface. To model these two types of observations in a principled statistical manner, we propose a novel methodology based on integral kernels. We show that integral kernels can be directly incorporated into a Gaussian process classification (GPC) framework to provide a continuous non-parametric Bayesian estimation of occupancy. Directly handling line segment and point observations avoids the need to discretise segments into points, reducing the computational cost of GPC inference and learning. We present experiments on 2D and 3D datasets demonstrating the benefits of the approach.


DISCO: Describing Images Using Scene Contexts and Objects

AAAI Conferences

In this paper, we propose a bottom-up approach to generating short descriptive sentences from images, to enhance scene understanding. We demonstrate automatic methods for mapping the visual content in an image to natural spoken or written language. We also introduce a human-in-the-loop evaluation strategy that quantitatively captures the meaningfulness of the generated sentences. We recorded a correctness rate of 60.34% when human users were asked to judge the meaningfulness of the sentences generated from relatively challenging images. Also, our automatic methods compared well with the state-of-the-art techniques for the related computer vision tasks.


Recognizing Text Through Sound Alone

AAAI Conferences

This paper presents an acoustic sound recognizer to recognize what people are writing on a table or wall by utilizing the sound signal information generated from a key, pen, or fingernail moving along a textured surface. Sketching provides a natural modality to interact with text, and sound is an effective modality for distinguishing text. However, limited research has been conducted in this area. Our system uses a dynamic time- warping approach to recognize 26 hand-sketched characters (A-Z) solely through their acoustic signal. Our initial prototype system is user-dependent and relies on fixed stroke ordering. Our algorithm relied mainly on two features: mean amplitude and MFCCs (Mel-frequency cepstral coefficients). Our results showed over 80% recognition accuracy.


Multi-Observation Sensor Resetting Localization with Ambiguous Landmarks

AAAI Conferences

Successful approaches to the robot localization problem include Monte Carlo particle filters, which estimate non-parametric localization belief distributions. However, particle filters fare poorly at determining the robot's position without a good initial hypothesis. This problem has been addressed for robots that sense visual landmarks with sensor resetting, by performing sensor-based resampling when the robot is lost. For robots that make sparse, ambiguous and noisy observations, standard sensor resetting places new location hypotheses across a wide region, in positions that may be inconsistent with previous observations. We propose Multi-Observation Sensor Resetting, where observations from multiple frames are merged to generate new hypotheses more effectively. We demonstrate experimentally in the robot soccer domain on the NAO humanoid robots that Multi-Observation Sensor Resetting converges more efficiently to the robot's true position than standard sensor resetting, and is more robust to systematic vision errors.


Termination and Correctness Analysis of Cyclic Control

AAAI Conferences

The utility of including cyclic flows of control in plans has been long recognized by the planning community. Loops in a plan help increase both its applicability and the compactness of representation. However, progress in finding such plans has been limited largely due to lack of methods for reasoning about the correctness and safety properties of loops of actions. We present an overview of recent results for determining the class of problems that a plan with loops can solve. These methods can be used to direct the construction of a rich new form of generalized plans that solve a desired class of problems.


Planning with Specialized SAT Solvers

AAAI Conferences

Logic, and declarative representation of knowledge in general, have long been a preferred framework for problem solving in AI. However, specific subareas of AI have been eager to abandon general-purpose knowledge representation in favor of methods that seem to address their computational core problems better. In planning, for example, state-space search has in the last several years been preferred to logic-based methods such as SAT. In our recent work, we have demonstrated that the observed performance differences between SAT and specialized state-space search methods largely go back to the difference between a blind (or at least planning-agnostic) and a planning-specific search method. If SAT search methods are given even simple heuristics which make the search goal-directed, the efficiency differences disappear.