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Visual Saliency Estimation through Manifold Learning

AAAI Conferences

Saliency detection has been a desirable way for robotic vision to find the most noticeable objects in a scene. In this paper, a robust manifold-based saliency estimation method has been developed to help capture the most salient objects in front of robotic eyes, namely cameras. In the proposed approach, an image is considered as a manifold of visual signals (stimuli) spreading over a connected grid, and local visual stimuli are compared against the global image variation to model the visual saliency. With this model, manifold learning is then applied to minimize the local variation while keeping the global contrast, and turns the RGB image into a multi-channel image. After the projection through manifold learning, histogram-based contrast is then computed for saliency modeling of all channels of the projected images, and mutual information is introduced to evaluate each single-channel saliency map against prior knowledge to provide cues for the fusion of multiple channels. In the last step, the fusion procedure combines all single-channel saliency maps according to their mutual information score, and generates the final saliency map. In our experiment, the proposed method is evaluated using one of the largest publicly available image datasets. The experimental results demonstrate that our algorithm consistently outperforms the state-of-the-art unsupervised saliency detection methods, yielding higher precision and better recall rates. Furthermore, the proposed method is tested on a video-type test dataset where a moving camera is trying to catch up with the walking person---a salient object in the video sequence. Our experimental results show that the proposed approach can successful accomplish this task, revealing its potential use for similar robotic applications.


Online Task Assignment in Crowdsourcing Markets

AAAI Conferences

We explore the problem of assigning heterogeneous tasks to workers with different, unknown skill sets in crowdsourcing markets such as Amazon Mechanical Turk. We first formalize the online task assignment problem, in which a requester has a fixed set of tasks and a budget that specifies how many times he would like each task completed. Workers arrive one at a time (with the same worker potentially arriving multiple times), and must be assigned to a task upon arrival. The goal is to allocate workers to tasks in a way that maximizes the total benefit that the requester obtains from the completed work. Inspired by recent research on the online adwords problem, we present a two-phase exploration-exploitation assignment algorithm and prove that it is competitive with respect to the optimal offline algorithm which has access to the unknown skill levels of each worker. We empirically evaluate this algorithm using data collected on Mechanical Turk and show that it performs better than random assignment or greedy algorithms. To our knowledge, this is the first work to extend the online primal-dual technique used in the online adwords problem to a scenario with unknown parameters, and the first to offer an empirical validation of an online primal-dual algorithm.


Visibility Induction for Discretized Pursuit-Evasion Games

AAAI Conferences

We study a two-player pursuit-evasion game, in which an agent moving amongst obstacles is to be maintained within ``sight" of a pursuing robot. Using a discretization of the environment, our main contribution is to design an efficient algorithm that decides, given initial positions of both pursuer and evader, if the evader can take any moving strategy to go out of sight of the pursuer at any time instant. If that happens, we say that the evader wins the game. We analyze the algorithm, present several optimizations and show results for different environments. For situations where the evader cannot win, we compute, in addition, a pursuit strategy that keeps the evader within sight, for every strategy the evader can take. Finally, if it is determined that the evader wins, we compute its optimal escape trajectory and the corresponding optimal pursuit trajectory.


Automatically Generating Algebra Problems

AAAI Conferences

We propose computer-assisted techniques for helping with pedagogy in Algebra. In particular, given a proof problem p (of the form “Left-hand-side-term = Right-hand-side-term”), we show how to automatically generate problems that are similar to p. We believe that such a tool can be used by teachers in making examinations where they need to test students on problems similar to what they taught in class, and by students in generating practice problems tailored to their specific needs. Our first insight is that we can generalize p syntactically to a query Q that implicitly represents a set of problems [[Q]] (which includes p). Our second insight is that we can explore the space of problems [[Q]] automatically, use classical results from polynomial identity testing to generate only those problems in [[Q]] that are correct, and then use pruning techniques to generate only unique and interesting problems. Our third insight is that with a small amount of manual tuning on the query Q, the user can interactively guide the computer to generate problems of interest to her. We present the technical details of the above mentioned steps, and also describe a tool where these steps have been implemented. We also present an empirical evaluation on a wide variety of problems from various sub-fields of algebra including polynomials, trigonometry, calculus, determinants etc. Our tool is able to generate a rich corpus of similar problems from each given problem; while some of these similar problems were already present in the textbook, several were new!


Incremental Management of Oversubscribed Vehicle Schedules in Dynamic Dial-A-Ride Problems

AAAI Conferences

In this paper, we consider the problem of feasibly integrating new pick-up and delivery requests into existing vehicle itineraries in a dynamic, dial-a-ride problem (DARP) setting. Generalizing from previous work in oversubscribed task scheduling, we define a controlled iterative repair search procedure for finding an alternative set of vehicle itineraries in which the overall solution has been feasibly extended to include newly received requests. We first evaluate the performance of this technique on a set of DARP feasibility benchmark problems from the literature. We then consider its use on a real-world DARP problem, where it is necessary to accommodate all requests and constraints must be relaxed when a request cannot be feasibly integrated. For this latter analysis, we introduce a constraint relaxation post processing step and consider the performance impact of using our controlled iterative search over the current greedy search approach.


Active Learning from Oracle with Knowledge Blind Spot

AAAI Conferences

Active learning traditionally assumes that an oracle is capable of providing labeling information for each query instance. This paper formulates a new research problem which allows an oracle admit that he/she is incapable of labeling some query instances or simply answer "I don't know the label." We define a unified objectivefunction to ensure that each query instance submitted to the oracleis the one mostly needed for labeling and the oracle should also hasthe knowledge to label. Experiments based on different types of knowledge blind spot (KBS) models demonstrate the effectiveness of theproposed design.


Global Climate Model Tracking Using Geospatial Neighborhoods

AAAI Conferences

A key problem in climate science is how to combine the predictions of the multi-model ensemble of global climate models. Recent work in machine learning (Monteleoni et al. 2011) showed the promise of an algorithm for online learning with experts for this task.We extend the Tracking Climate Models (TCM) approach to (1) take into account climate model predictions at higher spatial resolutions and (2) to model geospatial neighborhood influence between regions. Our algorithm enables neighborhood influence by modifying the transition dynamics of the Hidden Markov Model used by TCM, allowing the performance of spatial neighbors to influence the temporal switching probabilities for the best expert (climate model) at a given location. In experiments on historical data at a variety of spatial resolutions, our algorithm demonstrates improvements over TCM, when tracking global temperature anomalies.


Mirror Perspective-Taking with a Humanoid Robot

AAAI Conferences

The ability to use a mirror as an instrument for spatial reasoning enables an agent to make meaningful inferences about the positions of objects in space based on the appearance of their reflections in mirrors.  The model presented in this paper enables a robot to infer the perspective from which objects reflected in a mirror appear to be observed, allowing the robot to use this perspective as a virtual camera.  Prior work by our group presented an architecture through which a robot learns the spatial relationship between its body and visual sense, mimicking an early form of self-knowledge in which infants learn about their bodies and senses through their interactions with each other.  In this work, this self-knowledge is utilized in order to determine the mirror's perspective.  Witnessing the position of its end-effector in a mirror in several distinct poses, the robot determines a perspective that is consistent with these observations.  The system is evaluated by measuring how well the robot's predictions of its end-effector's position in 3D, relative to the robot's egocentric coordinate system, and in 2D, as projected onto it's cameras, match measurements of a marker tracked by its stereo vision system.  Reconstructions of the 3D position end-effector, as computed from the perspective of the mirror, are found to agree with the forward kinematic model within a mean of 31.55mm.  When observed directly by the robot's cameras, reconstructions agree within 5.12mm.  Predictions of the 2D position of the end-effector in the visual field agree with visual measurements within a mean of 18.47 pixels, when observed in the mirror, or 5.66 pixels, when observed directly by the robot's cameras.


Sembler: Ensembling Crowd Sequential Labeling for Improved Quality

AAAI Conferences

Many natural language processing tasks, such as named entity recognition (NER), part of speech (POS) tagging, word segmentation, and etc., can be formulated as sequential data labeling problems. Building a sound labeler requires very large number of correctly labeled training examples, which may not always be possible. On the other hand, crowdsourcing provides an inexpensive yet efficient alternative to collect manual sequential labeling from non-experts. However the quality of crowd labeling cannot be guaranteed, and three kinds of errors are typical: (1) incorrect annotations due to lack of expertise (e.g., labeling gene names from plain text requires corresponding domain knowledge); (2) ignored or omitted annotations due to carelessness or low confidence; (3) noisy annotations due to cheating or vandalism. To correct these mistakes, we present Sembler, a statistical model for ensembling crowd sequential labelings. Sembler considers three types of statistical information: (1) the majority agreement that proves the correctness of an annotation; (2) correct annotation that improves the credibility of the corresponding annotator; (3) correct annotation that enhances the correctness of other annotations which share similar linguistic or contextual features. We evaluate the proposed model on a real Twitter and a synthetical biological data set, and find that Sembler is particularly accurate when more than half of annotators make mistakes.


Dynamically Switching between Synergistic Workflows for Crowdsourcing

AAAI Conferences

To ensure quality results from unreliable crowdsourced workers, task designers often construct complex workflows and aggregate worker responses from redundant runs. Frequently, they experiment with several alternative workflows to accomplish the task, and eventually deploy the one that achieves the best performance during early trials. Surprisingly, this seemingly natural design paradigm does not achieve the full potential of crowdsourcing. In particular, using a single workflow (even the best) to accomplish a task is suboptimal. We show that alternative workflows can compose synergistically to yield much higher quality output. We formalize the insight with a novel probabilistic graphical model. Based on this model, we design and implement AGENTHUNT, a POMDP-based controller that dynamically switches between these workflows to achieve higher returns on investment. Additionally, we design offline and online methods for learning model parameters. Live experiments on Amazon Mechanical Turk demonstrate the superiority of AGENTHUNT for the task of generating NLP training data, yielding up to 50% error reduction and greater net utility compared to previous methods.