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Improving Hybrid Vehicle Fuel Efficiency Using Inverse Reinforcement Learning

AAAI Conferences

Deciding what mix of engine and battery power to use is critical to hybrid vehicles' fuel efficiency. Current solutions consider several factors such as the charge of the battery and how efficient the engine operates at a given speed. Previous research has shown that by taking into account the future power requirements of the vehicle, a more efficient balance of engine vs. battery power can be attained. In this paper, we utilize a probabilistic driving route prediction system, trained using Inverse Reinforcement Learning, to optimize the hybrid control policy. Our approach considers routes that the driver is likely to be taking, computing an optimal mix of engine and battery power. This approach has the potential to increase vehicle power efficiency while not requiring any hardware modification or change in driver behavior. Our method outperforms a standard hybrid control policy, yielding an average of 1.22% fuel savings.


Bayesian Unification of Sound Source Localization and Separation with Permutation Resolution

AAAI Conferences

Sound source localization and separation with permutation resolution are essential for achieving a computational auditory scene analysis system that can extract useful information from a mixture of various sounds. Because existing methods cope separately with these problems despite their mutual dependence, the overall result with these approaches can be degraded by any failure in one of these components. This paper presents a unified Bayesian framework to solve these problems simultaneously where localization and separation are regarded as a clustering problem. Experimental results confirm that our method outperforms state-of-the-art methods in terms of the separation quality with various setups including practical reverberant environments.


Complex Task Learning from Unstructured Demonstrations

AAAI Conferences

Much work in learning from demonstration has focused on learning simple tasks from structured demonstrations that have a well-defined beginning and end. As we attempt to scale robot learning to increasingly complex tasks, it becomes intractable to learn task policies monolithically. Furthermore, it is desirable to be able to learn from natural, unstructured demonstrations, which are unsegmented, possibly incomplete, and may come from different tasks. We propose a three-part approach to designing a natural, scalable system that allows a robot to learn tasks of increasing complexity by automatically building and refining a library of skills over time. First, we describe a Bayesian nonparametric model that can segment unstructured demonstrations into appropriate numbers of component skills and recognize repeated skills across demonstrations and tasks. These skills can then be parameterized and generalized to new situations. Second, we propose to create a system that allows the user to provide unstructured corrections and feedback to the robot, without requiring any knowledge of the robot's underlying representation of the task or its component skills. Third, we propose to infer the user's intentions for each segmented skill and autonomously improve these skills using reinforcement learning. This approach will be applied to learn and generalize complex, multi-step tasks that are beyond the reach of current LfD methods, using the PR2 mobile manipulator as a testing platform.


Information Set Generation in Partially Observable Games

AAAI Conferences

We address the problem of making single-point decisions in large partially observable games, where players interleave observation, deliberation, and action.  We present information set generation as a key operation needed to reason about games in this way.  We show how this operation can be used to implement an existing decision-making algorithm.  We develop a constraint satisfaction algorithm for performing information set generation and show that it scales better than the existing depth-first search approach on multiple non-trivial games.


Querying Linked Ontological Data through Distributed Summarization

AAAI Conferences

As the semantic web expands, ontological data becomes distributed over a large network of data sources on the Web. Consequently, evaluating queries that aim to tap into this distributed semantic database necessitates the ability to consult multiple data sources efficiently. In this paper, we propose methods and heuristics to efficiently query distributed ontological data based on a series of properties of summarized data. In our approach, each source summarizes its data as another RDF graph, and relevant section of these summaries are merged and analyzed at query evaluation time. We show how the analysis of these summaries enables more efficient source selection, query pruning and transformation of expensive distributed joins into local joins.


Repeated Sequential Auctions with Dynamic Task Clusters

AAAI Conferences

Sequential auctions can be used to provide solutions to the multi-robot task-allocation problem. In this paper we extend previous work on sequential auctions and propose an algorithm that clusters and auctions uninitiated task clusters repeatedly upon the completion of individual tasks. We demonstrate empirically that our algorithm results in lower overall team costs than other sequential auction algorithms that only assign tasks once.


Frugal Coordinate Descent for Large-Scale NNLS

AAAI Conferences

The Nonnegative Least Squares (NNLS) formulation arises in many important regression problems. We present a novel coordinate descent method which differs from previous approaches in that we do not explicitly maintain complete gradient information. Empirical evidence shows that our approach outperforms a state-of-the-art NNLS solver in computation time for calculating radiation dosage for cancer treatment problems.


Heuristic Search Comes of Age

AAAI Conferences

In looking back on the last five to ten years of work in heuristic search a few trends emerge. First, there has been a broadening of research topics studied. Second, there has been a deepened understanding of the theoretical foundations of search. Third, and finally, there have been increased connections with work in other fields. This paper, corresponding to a AAAI 2012 invited talk on recent work in heuristic search, highlights these trends in a number of areas of heuristic search. It is our opinion that the sum of these trends reflects the growth in the field and the fact that heuristic search has come of age.


Ontological Smoothing for Relation Extraction with Minimal Supervision

AAAI Conferences

Relation extraction, the process of converting natural language text into structured knowledge, is increasingly important. Most successful techniques use supervised machine learning to generate extractors from sentences that have been manually labeled with the relations' arguments. Unfortunately, these methods require numerous training examples, which are expensive and time-consuming to produce. This paper presents ontological smoothing, a semi-supervisedtechnique that learns extractors for a set of minimally-labeledrelations. Ontological smoothing has three phases. First, itgenerates a mapping between the target relations and a backgroundknowledge-base. Second, it uses distant supervision toheuristically generate new training examples for the targetrelations. Finally, it learns an extractor from a combination of theoriginal and newly-generated examples. Experiments on 65 relationsacross three target domains show that ontological smoothing candramatically improve precision and recall, even rivaling fully supervisedperformance in many cases.


Efficient Optimization of Control Libraries

AAAI Conferences

A popular approach to high dimensional control problems in robotics uses a library of candidate “maneuvers” or “trajectories”. The library is either evaluated on a fixed number of candidate choices at runtime (e.g. path set selection for planning) or by iterating through a sequence of feasible choices until success is achieved (e.g. grasp selection). The performance of the library relies heavily on the content and order of the sequence of candidates. We propose a provably efficient method to optimize such libraries, leveraging recent advances in optimizing submodular functions of sequences. This approach is demonstrated on two important problems: mobile robot navigation and manipulator grasp set selection. In the first case, performance can be improved by choosing a subset of candidates which optimizes the metric under consideration (cost of traversal). In the second case, performance can be optimized by minimizing the depth in the list that is searched before a successful candidate is found. Our method can be used in both on-line and batch settings with provable performance guarantees, and can be run in an anytime manner to handle real-time constraints.