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Using Expectations to Drive Cognitive Behavior

AAAI Conferences

Generating future states of the world is an essential component of high-level cognitive tasks such as planning. We explore the notion that such future-state generation is more widespread and forms an integral part of cognition. We call these generated states expectations, and propose that cognitive systems constantly generate expectations, match them to observed behavior and react when a difference exists between the two. We describe an ACT-R model that performs expectation-driven cognition on two tasks โ€“ pedestrian tracking and behavior classification. The model generates expectations of pedestrian movements to track them. The model also uses differences in expectations to identify distinctive features that differentiate these tracks. During learning, the model learns the association between these features and the various behaviors. During testing, it classifies pedestrian tracks by recalling the behavior associated with the features of each track. We tested the model on both single and multiple behavior datasets and compared the results against a k-NN classifier. The k-NN classifier outperformed the model in correct classifications, but the model had fewer incorrect classifications in the multiple behavior case, and both systems had about equal incorrect classifications in the single behavior case.


Large-Scale Mapping and Navigation in VirtualWorlds: Thesis Summary

AAAI Conferences

Virtual worlds present a challenge for intelligent mobile agents. They are required to generate maps of very large scale, dynamic and unstructured environments in a short amount of time. We investigate how to represent maps of ever growing virtual environments, how the agent can build, update and use these maps to navigate between points in the environment. We look at trails, the movement of other people and agents in the environment as a new information source. We can use trails to improve the generation of probabilistic roadmaps in these environments and enable the agent to segment space intelligently. Our future plans are to extend this to look at dynamic environments, where the agent will have to recognise change and update the map and how this will affect the map representation.


PROTECT: An Application of Computational Game Theory for the Security of the Ports of the United States

AAAI Conferences

Building upon previous security applications of computational game theory, this paper presents PROTECT, a game-theoretic system deployed by the United States Coast Guard (USCG) in the port of Boston for scheduling their patrols. USCG has termed the deployment of PROTECT in Boston a success, and efforts are underway to test it in the port of New York, with the potential for nationwide deployment. PROTECT is premised on an attacker-defender Stackelberg game model and offers five key innovations. First, this system is a departure from the assumption of perfect adversary rationality noted in previous work, relying instead on a quantal response (QR) model of the adversary's behavior - to the best of our knowledge, this is the first real-world deployment of the QR model. Second, to improve PROTECT's efficiency, we generate a compact representation of the defender's strategy space, exploiting equivalence and dominance. Third, we show how to practically model a real maritime patrolling problem as a Stackelberg game. Fourth, our experimental results illustrate that PROTECT's QR model more robustly handles real-world uncertainties than a perfect rationality model. Finally, in evaluating PROTECT, this paper provides real-world data: (i) comparison of human-generated vs PROTECT security schedules, and (ii) results from an Adversarial Perspective Team's (human mock attackers) analysis.


Optimal Auctions for Spiteful Bidders

AAAI Conferences

Designing revenue-optimal auctions for various settings is perhaps the most important, yet sometimes most elusive, problem in mechanism design. Spiteful bidders have been intensely studied recently, especially because spite occurs in many applications in multiagent system and electronic commerce. We derive the optimal auction for such bidders (as well as bidders that are altruistic). It is a generalization of Myersonโ€™s (1981) auction. It chooses an allocation that maximizes agentsโ€™ virtual valuations, but for a generalized definition of virtual valuation. The payment rule is less intuitive. For one, it takes each bidderโ€™s own report into consideration when determining his payment. Moreover, bidders pay even if the seller keeps the item; a similar phenomenon has been shown in other settings with neg- ative externalities (Jehiel, Moldovanu, and Stacchetti 1996; Deng and Pekec 2011). On the other hand, a novel aspect of our auction is that it sometimes subsidizes losers when the item is sold to some other bidder. We also derive a revenue equivalence theorem for this setting. Using it, we generate a short proof of (a slight generalization of) the previously known result that, in two-bidder settings with independently uniformly drawn valuations, second-price auctions yield greater expected revenue than first-price auctions. Finally, we present a template for comparing the expected revenues of any two auction mechanisms that have the same allocation rule (for the valuations distributions at hand).


Modeling the Evolution of Knowledge in Learning Systems

AAAI Conferences

How do reasoning systems that learn evolve over time? What are the properties of different learning strategies? Characterizing the evolution of these systems is important for understanding their limitations and gaining insights into the interplay between learning and reasoning. We describe an inverse ablation model for studying how large knowledge-based systems evolve: Create a small knowledge base by ablating a large KB, and simulate learning by incrementally re-adding facts, using different strategies to simulate types of learners. For each iteration, reasoning properties (including number of questions answered and run time) are collected, to explore how learning strategies and reasoning interact. We describe several experiments with the inverse ablation model, examining how two different learning strategies perform. Our results suggest that different concepts show different rates of growth, and that the density and distribution of facts that can be learned are important parameters for modulating the rate of learning.


Enriching Chatter Bots With Semantic Conversation Control

AAAI Conferences

Businesses deploy chatter bots to engage in text-based conversations with customers that are intended resolve their issues. However, these chatter bots are only effective in exchanges consisting of question-answer pairs, where the context may switch with every pair. I am designing a semantic architecture that enables chatter bots to hold short conversations, where context is maintained throughout the exchange. I leverage specific ideas from conversation theory, speech acts theory, and knowledge representation. My architecture models a conversation as a stochastic process that flows through a set of states. The main contribution of this work is that it analyses and models the semantics of conversations as entities, instead of lower level grammatical and linguistics forms. I evaluate the performance of the architecture in accordance with Griceโ€™s cooperative maxims, which form the central idea in the theory of pragmatics.


Improving Request Compliance through Robot Affect

AAAI Conferences

This paper describes design and results of a human-robot interaction study aimed at determining the extent to which affective robotic behavior can influence participants' compliance with a humanoid robotโ€™s request in the context of a mock-up search-and-rescue setting. The results of the study argue for inclusion of affect into robotic systems, showing that nonverbal expressions of negative mood (nervousness) and fear by the robot improved the participants' compliance with its request to evacuate, causing them to respond earlier and faster.


Generating Coherent Summaries with Textual Aspects

AAAI Conferences

Initiated by TAC 2010, aspect-guided summaries not only address specific user need, but also ameliorate content-level coherence by using aspect information. This paper presents a full-fledged system composed of three modules: finding sentence-level textual aspects, modeling aspect-based coherence with an HMM model, and selecting and ordering sentences with aspect information to generate coherent summaries. The evaluation results on the TAC 2011 datasets show the superiority of aspect-guided summaries in terms of both information coverage and textual coherence.


Conditioning in First-Order Knowledge Compilation and Lifted Probabilistic Inference

AAAI Conferences

Knowledge compilation is a powerful technique for compactly representing and efficiently reasoning about logical knowledge bases. It has been successfully applied to numerous problems in artificial intelligence, such as probabilistic inference and conformant planning. Conditioning, which updates a knowledge base with observed truth values for some propositions, is one of the fundamental operations employed for reasoning. In the propositional setting, conditioning can be efficiently applied in all cases. Recently, people have explored compilation for first-order knowledge bases. The majority of this work has centered around using first-order d-DNNF circuits as the target compilation language. However, conditioning has not been studied in this setting. This paper explores how to condition a first-order d-DNNF circuit. We show that it is possible to efficiently condition these circuits on unary relations. However, we prove that conditioning on higher arity relations is #P-hard. We study the implications of these findings on the application of performing lifted inference for first-order probabilistic models.This leads to a better understanding of which types of queries lifted inference can address.


DUCT: An Upper Confidence Bound Approach to Distributed Constraint Optimization Problems

AAAI Conferences

The Upper Confidence Bounds (UCB) algorithm is a well-known near-optimal strategy for the stochastic multi-armed bandit problem. Its extensions to trees, such as the Upper Confidence Tree (UCT) algorithm, have resulted in good solutions to the problem of Go. This paper introduces DUCT, a distributed algorithm inspired by UCT, for solving Distributed Constraint Optimization Problems (DCOP). Bounds on the solution quality are provided, and experiments show that, compared to existing DCOP approaches, DUCT is able to solve very large problems much more efficiently, or to find significantly higher quality solutions.