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Document Summarization Based on Data Reconstruction
He, Zhanying (Zhejiang University) | Chen, Chun (Zhejiang University) | Bu, Jiajun (Zhejiang University) | Wang, Can (Zhejiang University) | Zhang, Lijun (Zhejiang University) | Cai, Deng (Zhejiang University) | He, Xiaofei (Zhejiang University)
Document summarization is of great value to many real world applications, such as snippets generation for search results and news headlines generation. Traditionally, document summarization is implemented by extracting sentences that cover the main topics of a document with a minimum redundancy. In this paper, we take a different perspective from data reconstruction and propose a novel framework named Document Summarization based on Data Reconstruction (DSDR). Specifically, our approach generates a summary which consist of those sentences that can best reconstruct the original document. To model the relationship among sentences, we introduce two objective functions: (1) linear reconstruction, which approximates the document by linear combinations of the selected sentences; (2) nonnegative linear reconstruction, which allows only additive, not subtractive, linear combinations. In this framework, the reconstruction error becomes a natural criterion for measuring the quality of the summary. For each objective function, we develop an efficient algorithm to solve the corresponding optimization problem. Extensive experiments on summarization benchmark data sets DUC 2006 and DUC 2007 demonstrate the effectiveness of our proposed approach.
On Completeness Classes for Query Evaluation on Linked Data
Harth, Andreas (Karlsruhe Institute of Technology (KIT)) | Speiser, Sebastian (Karlsruhe Institute of Technology (KIT))
The advent of the Web of Data kindled interest in link-traversal (or lookup-based) query processing methods, with which queries are answered via dereferencing a potentially large number of small, interlinked sources. While several algorithms for query evaluation have been proposed, there exists no notion of completeness for results of so-evaluated queries. In this paper, we motivate the need for clearly-defined completeness classes and present several notions of completeness for queries over Linked Data, based on the idea of authoritativeness of sources, and show the relation between the different completeness classes.
Choosing Linguistics over Vision to Describe Images
Gupta, Ankush (International Institute of Information Technology, Hyderabad) | Verma, Yashaswi (International Institute of Information Technology, Hyderabad) | Jawahar, C. V. (International Institute of Information Technology, Hyderabad)
In this paper, we address the problem of automatically generating human-like descriptions for unseen images, given a collection of images and their corresponding human-generated descriptions. Previous attempts for this task mostly rely on visual clues and corpus statistics, but do not take much advantage of the semantic information inherent in the available image descriptions. Here, we present a generic method which benefits from all these three sources (i.e. visual clues, corpus statistics and available descriptions) simultaneously, and is capable of constructing novel descriptions. Our approach works on syntactically and linguistically motivated phrases extracted from the human descriptions. Experimental evaluations demonstrate that our formulation mostly generates lucid and semantically correct descriptions, and significantly outperforms the previous methods on automatic evaluation metrics. One of the significant advantages of our approach is that we can generate multiple interesting descriptions for an image. Unlike any previous work, we also test the applicability of our method on a large dataset containing complex images with rich descriptions.
Table Header Detection and Classification
Fang, Jing (Peking University) | Mitra, Prasenjit (The Pennsylvania State University) | Tang, Zhi (Peking University) | Giles, C. Lee (The Pennsylvania State University)
In digital libraries, a table, as a specific document component as well as a condensed way to present structured and relational data, contains rich information and often the only source of .that information. In order to explore, retrieve, and reuse that data, tables should be identified and the data extracted. Table recognition is an old field of research. However, due to the diversity of table styles, the results are still far from satisfactory, and not a single algorithm performs well on all different types of tables. In this paper, we randomly take samples from the CiteSeerX to investigate diverse table styles for automatic table extraction. We find that table headers are one of the main characteristics of complex table styles. We identify a set of features that can be used to segregate headers from tabular data and build a classifier to detect table headers. Our empirical evaluation on PDF documents shows that using a Random Forest classifier achieves an accuracy of 92%.
Predicting Satisfiability at the Phase Transition
Xu, Lin (University of British Columbia) | Hoos, Holger H. (University of British Columbia) | Leyton-Brown, Kevin (University of British Columbia)
Uniform random 3-SAT at the solubility phase transition is one of the most widely studied and empirically hardest distributions of SAT instances. For 20 years, this distribution has been used extensively for evaluating and comparing algorithms. In this work, we demonstrate that simple rules can predict the solubility of these instances with surprisingly high accuracy. Specifically, we show how classification accuracies of about 70% can be obtained based on cheaply (polynomial-time) computable features on a wide range of instance sizes. We argue in two ways that classification accuracy does not decrease with instance size: first, we show that our models' predictive accuracy remains roughly constant across a wide range of problem sizes; second, we show that a classifier trained on small instances is sufficient to achieve very accurate predictions across the entire range of instance sizes currently solvable by complete methods. Finally, we demonstrate that a simple decision tree based on only two features, and again trained only on the smallest instances, achieves predictive accuracies close to those of our most complex model. We conjecture that this two-feature model outperforms random guessing asymptotically; due to the model's extreme simplicity, we believe that this conjecture is a worthwhile direction for future theoretical work.
MCTS Based on Simple Regret
Tolpin, David (Ben-Gurion University of the Negev) | Shimony, Solomon Eyal (Ben-Gurion University of the Negev)
UCT, a state-of-the art algorithm for Monte Carlo tree search (MCTS) in games and Markov decision processes, is based on UCB, a sampling policy for the Multi-armed Bandit problem (MAB) that minimizes the cumulative regret. However, search differs from MAB in that in MCTS it is usually only the final ``arm pull'' (the actual move selection) that collects a reward, rather than all ``arm pulls''. Therefore, it makes more sense to minimize the simple regret, as opposed to the cumulative regret. We begin by introducing policies for multi-armed bandits with lower finite-time and asymptotic simple regret than UCB, using it to develop a two-stage scheme (SR+CR) for MCTS which outperforms UCT empirically. Optimizing the sampling process is itself a metareasoning problem, a solution of which can use value of information (VOI) techniques. Although the theory of VOI for search exists, applying it to MCTS is non-trivial, as typical myopic assumptions fail. Lacking a complete working VOI theory for MCTS, we nevertheless propose a sampling scheme that is ``aware'' of VOI, achieving an algorithm that in empirical evaluation outperforms both UCT and the other proposed algorithms.
Conflict-Based Search For Optimal Multi-Agent Path Finding
Sharon, Guni (Ben-Gurion University) | Stern, Roni (Ben-Gurion University) | Felner, Ariel (Ben-Gurion University) | Sturtevant, Nathan (University of Denver)
In the multi agent path finding problem (MAPF) paths should be found for several agents, each with a different start and goal position such that agents do not collide. Previous optimal solvers applied global A*-based searches. We present a new search algorithm called Conflict Based Search (CBS). CBS is a two-level algorithm. At the high level, a search is performed on a tree based on conflicts between agents. At the low level, a search is performed only for a single agent at a time. In many cases this reformulation enables CBS to examine fewer states than A* while still maintaining optimality. We analyze CBS and show its benefits and drawbacks. Experimental results on various problems shows a speedup of up to a full order of magnitude over previous approaches.
Alpha-Beta Pruning for Games with Simultaneous Moves
Saffidine, Abdallah (Université Paris-Dauphine) | Finnsson, Hilmar (Reykjavík University) | Buro, Michael (University of Alberta)
Alpha-Beta pruning is one of the most powerful and fundamental MiniMax search improvements. It was designed for sequential two-player zero-sum perfect information games. In this paper we introduce an Alpha-Beta-like sound pruning method for the more general class of “stacked matrix games” that allow for simultaneous moves by both players. This is accomplished by maintaining upper and lower bounds for achievable payoffs in states with simultaneous actions and dominated action pruning based on the feasibility of certain linear programs. Empirical data shows considerable savings in terms of expanded nodes compared to naive depth-first move computation without pruning.
Information Set Generation in Partially Observable Games
Richards, Mark (University of Illinois at Urbana-Champaign) | Amir, Eyal (University of Illinois at Urbana-Champaign)
We address the problem of making single-point decisions in large partially observable games, where players interleave observation, deliberation, and action. We present information set generation as a key operation needed to reason about games in this way. We show how this operation can be used to implement an existing decision-making algorithm. We develop a constraint satisfaction algorithm for performing information set generation and show that it scales better than the existing depth-first search approach on multiple non-trivial games.
Trap Avoidance in Local Search Using Pseudo-Conflict Learning
Pham, Duc Nghia (Queensland Research Laboratory, NICTA &) | Duong, Thach-Thao (Griffith University) | Sattar, Abdul (Queensland Research Laboratory, NICTA &)
A key challenge in developing efficient local search solvers is to effectively minimise search stagnation (i.e. avoiding traps or local minima). A majority of the state-of-the-art local search solvers perform random and/or Novelty-based walks to overcome search stagnation. Although such strategies are effective in diversifying a search from its current local minimum, they do not actively prevent the search from visiting previously encountered local minima. In this paper, we propose a new preventative strategy to effectively minimise search stagnation using pseudo-conflict learning. We define a pseudo-conflict as a derived path from the search trajectory that leads to a local minimum. We then introduce a new variable selection scheme that penalises variables causing those pseudo-conflicts. Our experimental results show that the new preventative approach significantly improves the performance of local search solvers on a wide range of structured and random benchmarks.