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Repeated Sequential Auctions with Dynamic Task Clusters

AAAI Conferences

Sequential auctions can be used to provide solutions to the multi-robot task-allocation problem. In this paper we extend previous work on sequential auctions and propose an algorithm that clusters and auctions uninitiated task clusters repeatedly upon the completion of individual tasks. We demonstrate empirically that our algorithm results in lower overall team costs than other sequential auction algorithms that only assign tasks once.


Mirror Perspective-Taking with a Humanoid Robot

AAAI Conferences

The ability to use a mirror as an instrument for spatial reasoning enables an agent to make meaningful inferences about the positions of objects in space based on the appearance of their reflections in mirrors. ย The model presented in this paper enables a robot to infer the perspective from which objects reflected in a mirror appear to be observed, allowing the robot to use this perspective as a virtual camera. ย Prior work by our group presented an architecture through which a robot learns the spatial relationship between its body and visual sense, mimicking an early form of self-knowledge in which infants learn about their bodies and senses through their interactions with each other. ย In this work, this self-knowledge is utilized in order to determine the mirror's perspective. ย Witnessing the position of its end-effector in a mirror in several distinct poses, the robot determines a perspective that is consistent with these observations. ย The system is evaluated by measuring how well the robot's predictions of its end-effector's position in 3D, relative to the robot's egocentric coordinate system, and in 2D, as projected onto it's cameras, match measurements of a marker tracked by its stereo vision system. ย Reconstructions of the 3D position end-effector, as computed from the perspective of the mirror, are found to agree with the forward kinematic model within a mean of 31.55mm. ย When observed directly by the robot's cameras, reconstructions agree within 5.12mm. ย Predictions of the 2D position of the end-effector in the visual field agree with visual measurements within a mean of 18.47 pixels, when observed in the mirror, or 5.66 pixels, when observed directly by the robot's cameras.


Efficient Optimization of Control Libraries

AAAI Conferences

A popular approach to high dimensional control problems in robotics uses a library of candidate โ€œmaneuversโ€ or โ€œtrajectoriesโ€. The library is either evaluated on a fixed number of candidate choices at runtime (e.g. path set selection for planning) or by iterating through a sequence of feasible choices until success is achieved (e.g. grasp selection). The performance of the library relies heavily on the content and order of the sequence of candidates. We propose a provably efficient method to optimize such libraries, leveraging recent advances in optimizing submodular functions of sequences. This approach is demonstrated on two important problems: mobile robot navigation and manipulator grasp set selection. In the first case, performance can be improved by choosing a subset of candidates which optimizes the metric under consideration (cost of traversal). In the second case, performance can be optimized by minimizing the depth in the list that is searched before a successful candidate is found. Our method can be used in both on-line and batch settings with provable performance guarantees, and can be run in an anytime manner to handle real-time constraints.


Visibility Induction for Discretized Pursuit-Evasion Games

AAAI Conferences

We study a two-player pursuit-evasion game, in which an agent moving amongst obstacles is to be maintained within ``sight" of a pursuing robot. Using a discretization of the environment, our main contribution is to design an efficient algorithm that decides, given initial positions of both pursuer and evader, if the evader can take any moving strategy to go out of sight of the pursuer at any time instant. If that happens, we say that the evader wins the game. We analyze the algorithm, present several optimizations and show results for different environments. For situations where the evader cannot win, we compute, in addition, a pursuit strategy that keeps the evader within sight, for every strategy the evader can take. Finally, if it is determined that the evader wins, we compute its optimal escape trajectory and the corresponding optimal pursuit trajectory.


Belief Functions on Distributive Lattices

AAAI Conferences

The Dempster-Shafer theory of belief functions is an important approach to deal with uncertainty in AI.In the theory, belief functions are defined on Boolean algebras of events. In many applications of belief functions in real world problems, however, the objects that we manipulateis no more a Boolean algebra but a distributive lattice. In this paper, we extend the Dempster-Shafer theory to the setting of distributive lattices, which has a mathematical theory as attractive as in that of Boolean algebras.Moreover, we apply this more general theory to a simple epistemic logic the first-degree-entailment fragment of relevance logic R , provide a sound and complete axiomatization for reasoning about belief functions for this logic and show that the complexity of the satisfiability problem of a belief formula with respect to the class of the corresponding Dempster-Shafer structures is NP-complete.


Conditioning in First-Order Knowledge Compilation and Lifted Probabilistic Inference

AAAI Conferences

Knowledge compilation is a powerful technique for compactly representing and efficiently reasoning about logical knowledge bases. It has been successfully applied to numerous problems in artificial intelligence, such as probabilistic inference and conformant planning. Conditioning, which updates a knowledge base with observed truth values for some propositions, is one of the fundamental operations employed for reasoning. In the propositional setting, conditioning can be efficiently applied in all cases. Recently, people have explored compilation for first-order knowledge bases. The majority of this work has centered around using first-order d-DNNF circuits as the target compilation language. However, conditioning has not been studied in this setting. This paper explores how to condition a first-order d-DNNF circuit. We show that it is possible to efficiently condition these circuits on unary relations. However, we prove that conditioning on higher arity relations is #P-hard. We study the implications of these findings on the application of performing lifted inference for first-order probabilistic models.This leads to a better understanding of which types of queries lifted inference can address.


Time-Consistency of Optimization Problems

AAAI Conferences

We study time-consistency of optimization problems, where we say that an optimization problem is time-consistent if its optimal solution, or the optimal policy for choosing actions, does not depend on when the optimization problem is solved. Time-consistency is a minimal requirement on an optimization problem for the decisions made based on its solution to be rational. We show that the return that we can gain by taking "optimal" actions selected by solving a time-inconsistent optimization problem can be surely dominated by that we could gain by taking "suboptimal" actions. We establish sufficient conditions on the objective function and on the constraints for an optimization problem to be time-consistent. We also show when the sufficient conditions are necessary. Our results are relevant in stochastic settings particularly when the objective function is a risk measure other than expectation or when there is a constraint on a risk measure.


Modeling Context Aware Dynamic Trust Using Hidden Markov Model

AAAI Conferences

Modeling trust in complex dynamic environments is an important yet challenging issue since an intelligent agent may strategically change its behavior to maximize its profits. In thispaper, we propose a context aware trust model to predict dynamic trust by using a Hidden Markov Model (HMM) to model an agent's interactions. Although HMMs have already been applied in the past to model an agent's dynamic behavior to greatly improve the traditional static probabilistic trust approaches, most HMM based trust models only focus on outcomes of the past interactions without considering interaction context, which we believe, reflects immensely on the dynamic behavior or intent of an agent. Interaction contextual information is comprehensively studied and integrated into the model to more precisely approximate an agent's dynamic behavior. Evaluation using real auction data and synthetic data demonstrates the efficacy of our approach in comparison with previous state-of-the-art trust mechanisms.


Using Sliding Windows to Generate Action Abstractions in Extensive-Form Games

AAAI Conferences

In extensive-form games with a large number of actions, careful abstraction of the action space is critically important to performance. In this paper we extend previous work on action abstraction using no-limit poker games as our test domains. We show that in such games it is no longer necessary to choose, a priori, one specific range of possible bet sizes. We introduce an algorithm that adjusts the range of bet sizes considered for each bet individually in an iterative fashion. This flexibility results in a substantially improved game value in no-limit Leduc poker. When applied to no-limit Texas Hold'em our algorithm produces an action abstraction that is about one third the size of a state of the art hand-crafted action abstraction, yet has a better overall game value.


I'm Doing as Well as I Can: Modeling People as Rational Finite Automata

AAAI Conferences

We show that by modeling people as bounded finite automata, we can capture at a qualitative level the behavior observed in experiments. We consider a decision problem with incomplete information and a dynamically changing world, which can be viewed as an abstraction of many real-world settings. We provide a simple strategy for a finite automaton in this setting, and show that it does quite well, both through theoretical analysis and simulation. We show that, if the probability of nature changing state goes to 0 and the number of states in the automaton increases, then this strategy performs optimally (as well as if it were omniscient and knew when nature was making its state changes). Thus, although simple, the strategy is a sensible strategy for a resource-bounded agent to use. Moreover, at a qualitative level, the strategy does exactly what people have been observed to do in experiments.