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Strategic Advice Provision in Repeated Human-Agent Interactions
Azaria, Amos (Bar Ilan University) | Rabinovich, Zinovi (Bar Ilan University) | Kraus, Sarit (Bar Ilan University) | Goldman, Claudia V. (General Motors) | Gal, Ya' (Ben Gurion University) | akov
This paper addresses the problem of automated advice provision in settings that involve repeated interactions between people and computer agents. This problem arises in many real world applications such as route selection systems and office assistants. To succeed in such settings agents must reason about how their actions in the present influence people's future actions. This work models such settings as a family of repeated bilateral games of incomplete information called ``choice selection processes'', in which players may share certain goals, but are essentially self-interested. The paper describes several possible models of human behavior that were inspired by behavioral economic theories of people's play in repeated interactions. These models were incorporated into several agent designs to repeatedly generate offers to people playing the game. These agents were evaluated in extensive empirical investigations including hundreds of subjects that interacted with computers in different choice selections processes. The results revealed that an agent that combined a hyperbolic discounting model of human behavior with a social utility function was able to outperform alternative agent designs, including an agent that approximated the optimal strategy using continuous MDPs and an agent using epsilon-greedy strategies to describe people's behavior. We show that this approach was able to generalize to new people as well as choice selection processes that were not used for training. Our results demonstrate that combining computational approaches with behavioral economics models of people in repeated interactions facilitates the design of advice provision strategies for a large class of real-world settings.
Influence-Based Abstraction for Multiagent Systems
Oliehoek, Frans Adriaan (Maastricht University) | Witwicki, Stefan J. (INESC-ID) | Kaelbling, Leslie Pack (Massachusetts Institute of Technology)
This paper presents a theoretical advance by which factored POSGs can be decomposed into local models. We formalize the interface between such local models as the influence agents can exert on one another; and we prove that this interface is sufficient for decoupling them. The resulting influence-based abstraction substantially generalizes previous work on exploiting weakly-coupled agent interaction structures. Therein lie several important contributions. First, our general formulation sheds new light on the theoretical relationships among previous approaches, and promotes future empirical comparisons that could come by extending them beyond the more specific problem contexts for which they were developed. More importantly, the influence-based approaches that we generalize have shown promising improvements in the scalability of planning for more restrictive models. Thus, our theoretical result here serves as the foundation for practical algorithms that we anticipate will bring similar improvements to more general planning contexts, and also into other domains such as approximate planning, decision-making in adversarial domains, and online learning.
Dynamic Matching via Weighted Myopia with Application to Kidney Exchange
Dickerson, John P. (Carnegie Mellon University) | Procaccia, Ariel D. (Carnegie Mellon University) | Sandholm, Tuomas (Carnegie Mellon University)
In many dynamic matching applications — especially high-stakes ones — the competitive ratios of prior-free online algorithms are unacceptably poor. The algorithm should take distributional information about possible futures into account in deciding what action to take now. This is typically done by drawing sample trajectories of possible futures at each time period, but may require a prohibitively large number of trajectories or prohibitive memory and/or computation to decide what action to take. Instead, we propose to learn potentials of elements (e.g., vertices) of the current problem. Then, at run time, we simply run an offline matching algorithm at each time period, but subtracting out in the objective the potentials of the elements used up in the matching. We apply the approach to kidney exchange. Kidney exchanges enable willing but incompatible patient-donor pairs (vertices) to swap donors. These swaps typically include cycles longer than two pairs and chains triggered by altruistic donors. Fielded exchanges currently match myopically, maximizing the number of patients who get kidneys in an offline fashion at each time period. Myopic matching is sub-optimal; the clearing problem is dynamic since patients, donors, and altruists appear and expire over time. We theoretically compare the power of using potentials on increasingly large elements: vertices, edges, cycles, and the entire graph (optimum). Then, experiments show that by learning vertex potentials, our algorithm matches more patients than the current practice of clearing myopically. It scales to exchanges orders of magnitude beyond those handled by the prior dynamic algorithm.
Eliminating the Weakest Link: Making Manipulation Intractable?
Davies, Jessica (University of Toronto) | Narodytska, Nina (NICTA and University of New South Wales) | Walsh, Toby (NICTA and University of New South Wales)
Successive elimination of candidates is often a route to making manipulation intractable to compute. We prove that eliminating candidates does not necessarily increase the computational complexity of manipulation. However, for many voting rules used in practice, the computational complexity increases. For example, it is already known that it is NP-hard to compute how a single voter can manipulate the result of single transferable voting (the elimination version of plurality voting). We show here that it is NP-hard to compute how a single voter can manipulate the result of the elimination version of veto voting, of the closely related Coombs’ rule, and of the elimination versions of a general class of scoring rules.
The Price of Neutrality for the Ranked Pairs Method
Brill, Markus (Technische Universität München) | Fischer, Felix (University of Cambridge)
The complexity of the winner determination problem has been studied for almost all common voting rules. A notable exception, possibly caused by some confusion regarding its exact definition, is the method of ranked pairs. The original version of the method, due to Tideman, yields a social preference function that is irresolute and neutral. A variant introduced subsequently uses an exogenously given tie-breaking rule and therefore fails neutrality. The latter variant is the one most commonly studied in the area of computational social choice, and it is easy to see that its winner determination problem is computationally tractable. We show that by contrast, computing the set of winners selected by Tideman's original ranked pairs method is NP-complete, thus revealing a trade-off between tractability and neutrality. In addition, several known results concerning the hardness of manipulation and the complexity of computing possible and necessary winners are shown to follow as corollaries from our findings.
Hierarchical Modeling with Tensor Inputs
Zhu, Yada (IBM T.J. Watson Research Center) | He, Jingrui (IBM T.J. Watson Research Center) | Lawrence, Rick (IBM T.J. Watson Research Center)
In many real applications, the input data are naturally expressed as tensors, such as virtual metrology in semiconductor manufacturing, face recognition and gait recognition in computer vision, etc. In this paper, we propose a general optimization framework for dealing with tensor inputs. Most existing methods for supervised tensor learning use only rank-one weight tensors in the linear model and cannot readily incorporate domain knowledge. In our framework, we obtain the weight tensor in a hierarchical way — we first approximate it by a low-rank tensor, and then estimate the low-rank approximation using the prior knowledge from various sources, e.g., different domain experts. This is motivated by wafer quality prediction in semiconductor manufacturing. Furthermore, we propose an effective algorithm named H-MOTE for solving this framework, which is guaranteed to converge. The time complexity of H-MOTE is linear with respect to the number of examples as well as the size of the weight tensor. Experimental results show the superiority of H-MOTE over state-of-the-art techniques on both synthetic and real data sets.
Efficient Online Learning for Large-Scale Sparse Kernel Logistic Regression
Zhang, Lijun (Zhejiang University) | Jin, Rong (Michigan State University) | Chen, Chun (Zhejiang University) | Bu, Jiajun (Zhejiang University) | He, Xiaofei (Zhejiang University)
In this paper, we study the problem of large-scale Kernel Logistic Regression (KLR). A straightforward approach is to apply stochastic approximation to KLR. We refer to this approach as non-conservative online learning algorithm because it updates the kernel classifier after every received training example, leading to a dense classifier. To improve the sparsity of the KLR classifier, we propose two conservative online learning algorithms that update the classifier in a stochastic manner and generate sparse solutions. With appropriately designed updating strategies, our analysis shows that the two conservative algorithms enjoy similar theoretical guarantee as that of the non-conservative algorithm. Empirical studies on several benchmark data sets demonstrate that compared to batch-mode algorithms for KLR, the proposed conservative online learning algorithms are able to produce sparse KLR classifiers, and achieve similar classification accuracy but with significantly shorter training time. Furthermore, both the sparsity and classification accuracy of our methods are comparable to those of the online kernel SVM.
Knapsack Based Optimal Policies for Budget–Limited Multi–Armed Bandits
Tran-Thanh, Long (University of Southampton) | Chapman, Archie (The University of Sydney) | Rogers, Alex (University of Southampton) | Jennings, Nicholas R (University of Southampton)
In budget–limited multi–armed bandit (MAB) problems, thelearner’s actions are costly and constrained by a fixed budget.Consequently, an optimal exploitation policy may not be topull the optimal arm repeatedly, as is the case in other variantsof MAB, but rather to pull the sequence of different arms thatmaximises the agent’s total reward within the budget. Thisdifference from existing MABs means that new approachesto maximising the total reward are required. Given this, wedevelop two pulling policies, namely: (i) KUBE; and (ii)fractional KUBE. Whereas the former provides better performanceup to 40% in our experimental settings, the latteris computationally less expensive. We also prove logarithmicupper bounds for the regret of both policies, and show thatthese bounds are asymptotically optimal (i.e. they only differfrom the best possible regret by a constant factor).
Counting-MLNs: Learning Relational Structure for Decision Making
Nath, Aniruddh (University of Washington) | Richardson, Matthew (Microsoft Research)
Many first-order probabilistic models can be represented much more compactly using aggregation operations such as counting. While traditional statistical relational representations share factors across sets of interchangeable random variables, representations that explicitly model aggregations also exploit interchangeability of random variables within factors. This is especially useful in decision making settings, where an agent might need to reason about counts of the different types of objects it interacts with. Previous work on counting formulas in statistical relational representations has mostly focused on the problem of exact inference on an existing model. The problem of learning such models is largely unexplored. In this paper, we introduce Counting Markov Logic Networks (C-MLNs), an extension of Markov logic networks that can compactly represent complex counting formulas. We present a structure learning algorithm for C-MLNs; we apply this algorithm to the novel problem of generalizing natural language instructions, and to relational reinforcement learning in the Crossblock domain, in which standard MLN learning algorithms fail to find any useful structure. The C-MLN policies learned from natural language instructions are compact and intuitive, and, despite requiring no instructions on test games, win 20% more Crossblock games than a state-of-the-art algorithm for following natural language instructions.
Margin-Based Feature Selection in Incomplete Data
Lou, Qiang (Temple University) | Obradovic, Zoran (Temple University)
This study considers the problem of feature selection in incomplete data. The intuitive approach is to first impute the missing values, and then apply a standard feature selection method to select relevant features. In this study, we show how to perform feature selection directly, without imputing missing values. We define the objective function of the uncertainty margin-based feature selection method to maximize each instance’s uncertainty margin in its own relevant subspace. In optimization, we take into account the uncertainty of each instance due to the missing values. The experimental results on synthetic and 6 benchmark data sets with few missing values (less than 25%) provide evidence that our method can select the same accurate features as the alternative methods which apply an imputation method first. However, when there is a large fraction of missing values (more than 25%) in data, our feature selection method outperforms the alternatives, which impute missing values first.