Case-based reasoning is used extensively by people in A second driving force in the evolutionary history of CBR both expert and commonsense situations. It provides a was dissatisfaction with rule-based reasoning (expert systems wide range of advantages.
When working from of a small set of primitives and the statement of a such representations, lexical choice is often a nonissue program's knowledge as a set of expressions over these since each term can be uniquely associated with a natural primitives plus a set of constant terms for individuals.
Empirical rule learning and analytic Most learning is based on experience, and this requires a learning methods have predominantly used the first path, representation for the experiential input given to the whereas connectionist systems have relied on the second.
J. H. Conway, On Numbers and Games, Academic Press, New In this article, a number of concepts that are of importance York, 1976. in research on game-playing programs have been J. H. Conway, "All Games Bright and Beautiful," Am.