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COMPUTERS THOUGHT

AI Classics

The editors have provided him with special introductory sections as a ing guide to a thorough understand of the reports.




d i, iii 1°° 11

AI Classics

Case-based reasoning is used extensively by people in A second driving force in the evolutionary history of CBR both expert and commonsense situations. It provides a was dissatisfaction with rule-based reasoning (expert systems wide range of advantages.



d i, iii 1°° 11

AI Classics

When working from of a small set of primitives and the statement of a such representations, lexical choice is often a nonissue program's knowledge as a set of expressions over these since each term can be uniquely associated with a natural primitives plus a set of constant terms for individuals.


rminidamorignk-t MEIN` 111

AI Classics

Empirical rule learning and analytic Most learning is based on experience, and this requires a learning methods have predominantly used the first path, representation for the experiential input given to the whereas connectionist systems have relied on the second.



cowl '

AI Classics

J. H. Conway, On Numbers and Games, Academic Press, New In this article, a number of concepts that are of importance York, 1976. in research on game-playing programs have been J. H. Conway, "All Games Bright and Beautiful," Am.