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Parliamentary Voting Procedures: Agenda Control, Manipulation, and Uncertainty

AAAI Conferences

We study computational problems for two popular parliamentary voting procedures: the amendment procedure and the successive procedure. While finding successful manipulations or agenda controls is tractable for both procedures, our real-world experimental results indicate that most elections cannot be manipulated by a few voters and agenda control is typically impossible. If the voter preferences are incomplete, then finding possible winners is NP-hard for both procedures. Whereas finding necessary winners is coNP-hard for the amendment procedure, it is polynomial-time solvable for the successive one.


Emotions in Argumentation: an Empirical Evaluation

AAAI Conferences

However, humans are proved to question: What is the connection between the arguments proposed behave differently, mixing rational and emotional by the participants of a debate and their emotional attitudes to guide their actions, and it has been status? Such question breaks down into the following subquestions: claimed that there exists a strong connection between (1) is the polarity of arguments and the relations the argumentation process and the emotions among them correlated with the polarity of the detected emotions?, felt by people involved in such process. In this paper, and (2) what is the relation between the kind and the we assess this claim by means of an experiment: amount of arguments proposed in a debate, and the mental during several debates people's argumentation engagement detected among the participants of the debate? in plain English is connected and compared to the emotions automatically detected from the participants. To answer these questions, we propose an empirical evaluation Our results show a correspondence between of the connection between argumentation and emotions.


Uncovering Hidden Structure through Parallel Problem Decomposition for the Set Basis Problem: Application to Materials Discovery

AAAI Conferences

Exploiting parallelism is a key strategy for speeding up computation. However, on hard combinatorial problems, such a strategy has been surprisingly challenging due to the intricate variable interactions.We introduce a novel way in which parallelism can be used to exploit hidden structure of hard combinatorial problems. Our approach complements divide-and-conquer and portfolio approaches. We evaluate our approach on the minimum set basis problem: a core combinatorial problem with a range of applications in optimization, machine learning, and system security. We also highlight a novel sustainability related application, concerning the discovery of new materials for renewable energy sources such as improved fuel cell catalysts. In our approach, a large number of smaller sub-problems are identified and solved concurrently. We then aggregate the information from those solutions, and use this information to initialize the search of a global, complete solver. We show that this strategy leads to a substantial speed-up over a sequential approach, since the aggregated sub-problem solution information often provides key structural insights to the complete solver. Our approach also greatly outperforms state-of-the-art incomplete solvers in terms of solution quality. Our work opens up a novel angle for using parallelism to solve hard combinatorial problems.


Optimal Pricing for the Competitive and Evolutionary Cloud Market

AAAI Conferences

We study the problem of how to optimize a cloud service provider's pricing policy so as to better compete with other providers. Different from previous work, we take both the evolution of the market and the competition between multiple cloud providers into consideration while optimizing the pricing strategy for the provider. Inspired by the real situations in today's cloud market, we consider a situation in which there is only one provider who actively optimizes his/her pricing policy, while other providers adopt a follow-up policy to match his/her price cut. To compute optimal pricing policy under the above settings, we decompose the optimization problem into two steps: (1) When the market finally becomes saturated, we use Q-learning, a method of reinforcement learning, to derive an optimal pricing policy for the stationary market; (2) Based on the optimal policy for the stationary market, we use backward induction to derive an optimal pricing policy for the situation of competition in an evolutionary market. Numerical simulations demonstrate the effectiveness of our proposed approach.


Agile Planning for Real-World Disaster Response

AAAI Conferences

However, as pointed out by [Moran et al., 2013], such We consider a setting where an agent-based planner assumptions simply do not hold in reality. The environment instructs teams of human emergency responders to is typically prone to significant uncertainties and humans may perform tasks in the real world. Due to uncertainty reject plans suggested by a software agent if they are tired or in the environment and the inability of the planner prefer to work with specific partners. Now, a naïve solution to consider all human preferences and all attributes to this would involve re-planning every time a rejection is of the real-world, humans may reject plans received. However, this may instead result in a high computational computed by the agent. A naïve solution that replans cost (as a whole new plan needs to be computed for given a rejection is inefficient and does not the whole team), may generate a plan that is still not acceptable, guarantee the new plan will be acceptable. Hence, and, following multiple rejection/replanning cycles (as we propose a new model re-planning problem using all individual team members need to accept the new plan), a Multi-agent Markov Decision Process that may lead the teams to suboptimal solutions.


An Expert-Level Card Playing Agent Based on a Variant of Perfect Information Monte Carlo Sampling

AAAI Conferences

Despite some success of Perfect Information Monte Carlo Sampling (PIMC) in imperfect information games in the past, it has been eclipsed by other approaches in recent years. Standard PIMC has well-known shortcomings in the accuracy of its decisions, but has the advantage of being simple, fast, robust and scalable, making it well-suited for imperfect information games with large state-spaces. We propose Presumed Value PIMC resolving the problem of overestimation of opponent's knowledge of hidden information in future game states. The resulting AI agent was tested against human experts in Schnapsen, a Central European 2-player trick-taking card game, and performs above human expert-level.


Optimal Auctions for Partially Rational Bidders

AAAI Conferences

We investigate the problem of revenue optimal mechanism design [Myerson, 1981] under the context of the partial rationality model, where buyers randomize between two modes: rational and irrational. When a buyer is irrational (can be thought of as lazy), he acts according to certain fixed strategies, such as bidding his true valuation. The seller cannot observe the buyer’s valuation, or his rationality mode, but treat them as random variables from known distributions. The seller’s goal is to design a single-shot auction that maximizes her expected revenue. A minor generalization as it may seem, our findings are in sharp contrast to Myerson’s theory on the standard rational bidder case. In particular, we show that, even for the simplest setting with one buyer, direct value revelation loses generality. However, we do show that, in terms of revenue, the optimal value-revelation and type-revelation mechanisms are equivalent. In addition, the posted-price mechanism is no longer optimal. In fact, the more complicated the mechanism, the higher the revenue. For the case where there are multiple bidders with IID uniform valuations, we show that when the irrational buyers are truthful, first price auction yields more revenue than second price auction.


Quantifying Robustness of Trust Systems against Collusive Unfair Rating Attacks Using Information Theory

AAAI Conferences

Unfair rating attacks happen in existing trust and reputation systems, lowering the quality of the systems. There exists a formal model that measures the maximum impact of independent attackers [Wang et al., 2015] — based on information theory. We improve on these results in multiple ways: (1) we alter the methodology to be able to reason about colluding attackers as well, and (2) we extend the method to be able to measure the strength of any attacks (rather than just the strongest attack). Using (1), we identify the strongest collusion attacks, helping construct robust trust system. Using (2), we identify the strength of (classes of) attacks that we found in the literature. Based on this, we help to overcome a shortcoming of current research into collusion-resistance — specific (types of) attacks are used in simulations, disallowing direct comparisons between analyses of systems.


Characterization of Scoring Rules with Distances: Application to the Clustering of Rankings

AAAI Conferences

Positional scoring rules are often used for rank aggregation. In this work we study how scoring rules can be formulated as the minimization of some distance measures between rankings, and we also consider a new family of aggregation methods, called biased scoring rules. This work extends a previous known observation connecting Borda count with the minimization of the sum of the Spearman distances (calculated with respect to a set of input rankings). In particular we consider generalizations of the Spearman distance that can give different weights to items and positions; we also handle the case of incomplete rank data. This has applications in the clustering of rank data, where two main steps need to be performed: aggregating rankings of the same cluster into a representative ranking (the cluster's centroid) and assigning each ranking to its closest centroid. Using the proper combination of scoring rules (for aggregation) and distances (for assignment), it is possible to perform clustering in a computationally efficient way and as well account for specific desired behaviors (give more weight to top positions, bias the centroids in favor of particular items).


Exchange of Indivisible Objects with Asymmetry

AAAI Conferences

In this paper we study the exchange of indivisible objects where agents’ possible preferences over the objects are strict and share a common structure among all of them, which represents a certain level of asymmetry among objects. A typical example of such an exchange model is a re-scheduling of tasks over several processors, since all task owners are naturally assumed to prefer that their tasks are assigned to fast processors rather than slow ones. We focus on designing exchange rules (a.k.a.mechanisms) that simultaneously satisfy strategyproofness, individual rationality, and Pareto efficiency. We first provide a general impossibility result for agents’ preferences that are determined in an additive manner, and then show an existence of such an exchange rule for further restricted lexicographic preferences. We finally find that for the restricted case, a previously known equivalence between the single-valuedness of the strict core and the existence of such an exchange rule does not carry over.