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Tropel: Crowdsourcing Detectors with Minimal Training

AAAI Conferences

This paper introduces the Tropel system which enables non-technical users to create arbitrary visual detectors without first annotating a training set. Our primary contribution is a crowd active learning pipeline that is seeded with only a single positive example and an unlabeled set of training images. We examine the crowd's ability to train visual detectors given severely limited training themselves. This paper presents a series of experiments that reveal the relationship between worker training, worker consensus and the average precision of detectors trained by crowd-in-the-loop active learning. In order to verify the efficacy of our system, we train detectors for bird species that work nearly as well as those trained on the exhaustively labeled CUB 200 dataset at significantly lower cost and with little effort from the end user. To further illustrate the usefulness of our pipeline, we demonstrate qualitative results on unlabeled datasets containing fashion images and street-level photographs of Paris.


Learning Supervised Topic Models from Crowds

AAAI Conferences

The growing need to analyze large collections of documents has led to great developments in topic modeling. Since documents are frequently associated with other related variables, such as labels or ratings, much interest has been placed on supervised topic models. However, the nature of most annotation tasks, prone to ambiguity and noise, often with high volumes of documents, deem learning under a single-annotator assumption unrealistic or unpractical for most real-world applications. In this paper, we propose a supervised topic model that accounts for the heterogeneity and biases among different annotators that are encountered in practice when learning from crowds. We develop an efficient stochastic variational inference algorithm that is able to scale to very large datasets, and we empirically demonstrate the advantages of the proposed model over state of the art approaches.


Crowd Access Path Optimization: Diversity Matters

AAAI Conferences

Quality assurance is one the most important challenges in crowdsourcing. Assigning tasks to several workers to increase quality through redundant answers can be expensive if asking homogeneous sources. This limitation has been overlooked by current crowdsourcing platforms resulting therefore in costly solutions. In order to achieve desirable cost-quality tradeoffs it is essential to apply efficient crowd access optimization techniques. Our work argues that optimization needs to be aware of diversity and correlation of information within groups of individuals so that crowdsourcing redundancy can be adequately planned beforehand. Based on this intuitive idea, we introduce the Access Path Model (APM), a novel crowd model that leverages the notion of access paths as an alternative way of retrieving information. APM aggregates answers ensuring high quality and meaningful confidence. Moreover, we devise a greedy optimization algorithm for this model that finds a provably good approximate plan to access the crowd. We evaluate our approach on three crowdsourced datasets that illustrate various aspects of the problem. Our results show that the Access Path Model combined with greedy optimization is cost-efficient and practical to overcome common difficulties in large-scale crowdsourcing like data sparsity and anonymity.


Crowdlines: Supporting Synthesis of Diverse Information Sources through Crowdsourced Outlines

AAAI Conferences

Learning about a new area of knowledge is challenging for novices partly because they are not yet aware of which topics are most important. The Internet contains a wealth of information for learning the underlying structure of a domain, but relevant sources often have diverse structures and emphases, making it hard to discern what is widely considered essential knowledge vs. what is idiosyncratic. Crowdsourcing offers a potential solution because humans are skilled at evaluating high-level structure, but most crowd micro-tasks provide limited context and time. To address these challenges, we present Crowdlines, a system that uses crowdsourcing to help people synthesize diverse online information. Crowdworkers make connections across sources to produce a rich outline that surfaces diverse perspectives within important topics. We evaluate Crowdlines with two experiments. The first experiment shows that a high context, low structure interface helps crowdworkers perform faster, higher quality synthesis, while the second experiment shows that a tournament-style (parallelized) crowd workflow produces faster, higher quality, more diverse outlines than a linear (serial/iterative) workflow.  


Identifying and Accounting for Task-Dependent Bias in Crowdsourcing

AAAI Conferences

Models for aggregating contributions by crowd workers have been shown to be challenged by the rise of task-specific biases or errors. Task-dependent errors in assessment may shift the majority opinion of even large numbers of workers to an incorrect answer. We introduce and evaluate probabilistic models that can detect and correct task-dependent bias automatically. First, we show how to build and use probabilistic graphical models for jointly modeling task features, workers' biases, worker contributions and ground truth answers of tasks so that task-dependent bias can be corrected. Second, we show how the approach can perform a type of transfer learning among workers to address the issue of annotation sparsity. We evaluate the models with varying complexity on a large data set collected from a citizen science project and show that the models are effective at correcting the task-dependent worker bias. Finally, we investigate the use of active learning to guide the acquisition of expert assessments to enable automatic detection and correction of worker bias.


Modeling Temporal Crowd Work Quality with Limited Supervision

AAAI Conferences

While recent work has shown that a worker’s performance can be more accurately modeled by temporal correlation in task performance, a fundamental challenge remains in the need for expert gold labels to evaluate a worker’s performance. To solve this problem, we explore two methods of utilizing limited gold labels, initial training and periodic updating. Furthermore, we present a novel way of learning a prediction model in the absence of gold labels with uncertaintyaware learning and soft-label updating. Our experiment with a real crowdsourcing dataset demonstrates that periodic updating tends to show better performance than initial training when the number of gold labels are very limited (< 25).


From "In" to "Over": Behavioral Experiments on Whole-Network Computation

AAAI Conferences

We report on a series of behavioral experiments in human computation on three different tasks over networks: graph coloring, community detection (or graph clustering), and competitive contagion. While these tasks share similar action spaces and interfaces, they capture a diversity of computational challenges: graph coloring is a search problem, clustering is an optimization problem, and competitive contagion is a game-theoretic problem. In contrast with most of the prior literature on human-subject experiments in networks, in which collectives of subjects are embedded "in" the network, and have only local information and interactions, here individual subjects have a global (or "over") view and must solve "whole network" problems alone. Our primary findings are that subject performance is impressive across all three problem types; that subjects find diverse and novel strategies for solving each task; and that collective performance can often be strongly correlated with known algorithms.


Publishable Humanly Usable Secure Password Creation Schemas

AAAI Conferences

What can a human compute in his/her head that a powerful adversary cannot infer? To answer this question, we define a model of human computation and a measure of security. Then, motivated by the special case of password creation, we propose a collection of well-defined password-generation methods. We show that our password generation methods are humanly computable and, to a well-defined extent, machine uncrackable. For the proof of security, we posit that password generation methods are public, but that the human’s privately chosen seed is not, and that the adversary will have observed only a few input-output pairs. Besides the application to password generation, our proposed Human Usability Model (HUM) will have other applications.


PISCES: Participatory Incentive Strategies for Effective Community Engagement in Smart Cities

AAAI Conferences

A key challenge in participatory sensing systems has been the design of incentive mechanisms that motivate individuals to contribute data to consuming applications. Emerging trends in urban development and smart city planning indicate the use of citizen reports to gather insights and identify areas for transformation. Consumers of these reports (e.g. city agencies) typically associate non-uniform utility (or values) to different reports based on the spatio-temporal context of the reports. For example, a report indicating traffic congestion near an airport, in early morning hours, would tend to have much higher utility than a similar report from a sparse residential area. In such cases, the design of an incentive mechanism must motivate participants, via appropriate rewards (or payments), to provide higher utility reports when compared to less valued ones. The main challenge in designing such an incentive scheme is two-fold: (i) lack of prior knowledge of participants in terms of their availability (i.e. who are in the vicinity) and reporting behaviour (i.e. what are the rewards expected); and (ii) minimizing payments to the reporters while ensuring that the desired number of reports are collected. In this paper, we propose STOC-PISCES, an algorithm that guarantees a stochastic optimal solution in the generalized setting of an unknown set of participants, with non-deterministic availabilities and stochastically rational reporting behaviour. The superior performance of STOC-PISCES in experimental settings, based on real-world data, endorses its adoption as an incentive strategy in participatory sensing applications like smart city management.


Online Assignment of Heterogeneous Tasks in Crowdsourcing Markets

AAAI Conferences

We investigate the problem of heterogeneous task assignment in crowdsourcing markets from the point of view of the requester, who has a collection of tasks. Workers arrive online one by one, and each declare a set of feasible tasks they can solve, and desired payment for each feasible task. The requester must decide on the fly which task (if any) to assign to the worker, while assigning workers only to feasible tasks. The goal is to maximize the number of assigned tasks with a fixed overall budget. We provide an online algorithm for this problem and prove an upper bound on the competitive ratio of this algorithm against an arbitrary (possibly worst-case) sequence of workers who want small payments relative to the requester’s total budget. We further show an almost matching lower bound on the competitive ratio of any algorithm in this setting. Finally, we propose a different algorithm that achieves an improved competitive ratio in the random permutation model, where the order of arrival of the workers is chosen uniformly at random. Apart from these strong theoretical guarantees, we carry out experiments on simulated data which demonstrates the practical applicability of our algorithms.