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Toward Packet Routing with Fully-distributed Multi-agent Deep Reinforcement Learning

arXiv.org Artificial Intelligence

Packet routing is one of the fundamental problems in computer networks in which a router determines the next-hop of each packet in the queue to get it as quickly as possible to its destination. Reinforcement learning has been introduced to design the autonomous packet routing policy namely Q-routing only using local information available to each router. However, the curse of dimensionality of Q-routing prohibits the more comprehensive representation of dynamic network states, thus limiting the potential benefit of reinforcement learning. Inspired by recent success of deep reinforcement learning (DRL), we embed deep neural networks in multi-agent Q-routing. Each router possesses an independent neural network that is trained without communicating with its neighbors and makes decision locally. Two multi-agent DRL-enabled routing algorithms are proposed: one simply replaces Q-table of vanilla Q-routing by a deep neural network, and the other further employs extra information including the past actions and the destinations of non-head of line packets. Our simulation manifests that the direct substitution of Q-table by a deep neural network may not yield minimal delivery delays because the neural network does not learn more from the same input. When more information is utilized, adaptive routing policy can converge and significantly reduce the packet delivery time.


The Effect of Network Width on Stochastic Gradient Descent and Generalization: an Empirical Study

arXiv.org Machine Learning

We investigate how the final parameters found by stochastic gradient descent are influenced by over-parameterization. We generate families of models by increasing the number of channels in a base network, and then perform a large hyper-parameter search to study how the test error depends on learning rate, batch size, and network width. We find that the optimal SGD hyper-parameters are determined by a "normalized noise scale," which is a function of the batch size, learning rate, and initialization conditions. In the absence of batch normalization, the optimal normalized noise scale is directly proportional to width. Wider networks, with their higher optimal noise scale, also achieve higher test accuracy. These observations hold for MLPs, ConvNets, and ResNets, and for two different parameterization schemes ("Standard" and "NTK"). We observe a similar trend with batch normalization for ResNets. Surprisingly, since the largest stable learning rate is bounded, the largest batch size consistent with the optimal normalized noise scale decreases as the width increases.


Best-scored Random Forest Density Estimation

arXiv.org Machine Learning

This paper presents a brand new nonparametric density estimation strategy named the best-scored random forest density estimation whose effectiveness is supported by both solid theoretical analysis and significant experimental performance. The terminology best-scored stands for selecting one density tree with the best estimation performance out of a certain number of purely random density tree candidates and we then name the selected one the best-scored random density tree. In this manner, the ensemble of these selected trees that is the best-scored random density forest can achieve even better estimation results than simply integrating trees without selection. From the theoretical perspective, by decomposing the error term into two, we are able to carry out the following analysis: First of all, we establish the consistency of the best-scored random density trees under $L_1$-norm. Secondly, we provide the convergence rates of them under $L_1$-norm concerning with three different tail assumptions, respectively. Thirdly, the convergence rates under $L_{\infty}$-norm is presented. Last but not least, we also achieve the above convergence rates analysis for the best-scored random density forest. When conducting comparative experiments with other state-of-the-art density estimation approaches on both synthetic and real data sets, it turns out that our algorithm has not only significant advantages in terms of estimation accuracy over other methods, but also stronger resistance to the curse of dimensionality.


Stein Point Markov Chain Monte Carlo

arXiv.org Machine Learning

An important task in machine learning and statistics is the approximation of a probability measure by an empirical measure supported on a discrete point set. Stein Points are a class of algorithms for this task, which proceed by sequentially minimising a Stein discrepancy between the empirical measure and the target and, hence, require the solution of a non-convex optimisation problem to obtain each new point. This paper removes the need to solve this optimisation problem by, instead, selecting each new point based on a Markov chain sample path. This significantly reduces the computational cost of Stein Points and leads to a suite of algorithms that are straightforward to implement. The new algorithms are illustrated on a set of challenging Bayesian inference problems, and rigorous theoretical guarantees of consistency are established.


Stochastic Iterative Hard Thresholding for Graph-structured Sparsity Optimization

arXiv.org Machine Learning

Stochastic optimization algorithms update models with cheap per-iteration costs sequentially, which makes them amenable for large-scale data analysis. Such algorithms have been widely studied for structured sparse models where the sparsity information is very specific, e.g., convex sparsity-inducing norms or $\ell^0$-norm. However, these norms cannot be directly applied to the problem of complex (non-convex) graph-structured sparsity models, which have important application in disease outbreak and social networks, etc. In this paper, we propose a stochastic gradient-based method for solving graph-structured sparsity constraint problems, not restricted to the least square loss. We prove that our algorithm enjoys a linear convergence up to a constant error, which is competitive with the counterparts in the batch learning setting. We conduct extensive experiments to show the efficiency and effectiveness of the proposed algorithms.


Pretrain Soft Q-Learning with Imperfect Demonstrations

arXiv.org Machine Learning

Pretraining reinforcement learning methods with demonstrations has been an important concept in the study of reinforcement learning since a large amount of computing power is spent on online simulations with existing reinforcement learning algorithms. Pretraining reinforcement learning remains a significant challenge in exploiting expert demonstrations whilst keeping exploration potentials, especially for value based methods. In this paper, we propose a pretraining method for soft Q-learning. Our work is inspired by pretraining methods for actor-critic algorithms since soft Q-learning is a value based algorithm that is equivalent to policy gradient. The proposed method is based on $\gamma$-discounted biased policy evaluation with entropy regularization, which is also the updating target of soft Q-learning. Our method is evaluated on various tasks from Atari 2600. Experiments show that our method effectively learns from imperfect demonstrations, and outperforms other state-of-the-art methods that learn from expert demonstrations.


Bidirectional RNN-based Few-shot Training for Detecting Multi-stage Attack

arXiv.org Machine Learning

"Feint Attack", as a new type of APT attack, has become the focus of attention. It adopts a multi-stage attacks mode which can be concluded as a combination of virtual attacks and real attacks. Under the cover of virtual attacks, real attacks can achieve the real purpose of the attacker, as a result, it often caused huge losses inadvertently. However, to our knowledge, all previous works use common methods such as Causal-Correlation or Cased-based to detect outdated multi-stage attacks. Few attentions have been paid to detect the "Feint Attack", because the difficulty of detection lies in the diversification of the concept of "Feint Attack" and the lack of professional datasets, many detection methods ignore the semantic relationship in the attack. Aiming at the existing challenge, this paper explores a new method to solve the problem. In the attack scenario, the fuzzy clustering method based on attribute similarity is used to mine multi-stage attack chains. Then we use a few-shot deep learning algorithm (SMOTE&CNN-SVM) and bidirectional Recurrent Neural Network model (Bi-RNN) to obtain the "Feint Attack" chains. "Feint Attack" is simulated by the real attack inserted in the normal causal attack chain, and the addition of the real attack destroys the causal relationship of the original attack chain. So we used Bi-RNN coding to obtain the hidden feature of "Feint Attack" chain. In the end, our method achieved the goal to detect the "Feint Attack" accurately by using the LLDoS1.0 and LLDoS2.0 of DARPA2000 and CICIDS2017 of Canadian Institute for Cybersecurity.


Senator to introduce legislation banning video game 'loot boxes,' 'pay to win' features

USATODAY - Tech Top Stories

King Digital Entertainment's'Candy Crush Saga' is seen being played on an Apple iPad Mini. A federal lawmaker wants to introduce legislation that would ban "pay to win" practices and "loot boxes" from all video games. In a statement released Wednesday, Sen. Josh Hawley, a Republican representing Missouri, said video games offering these systems are preying on user addiction, particularly among children. "When a game is designed for kids, game developers shouldn't be allowed to monetize addiction," said Hawley in a statement. "And when kids play games designed for adults, they should be walled off from compulsive microtransactions."


AI Meets AV in Higher Ed

#artificialintelligence

Will artificial intelligence (AI) trigger a dystopic future (re: Skynet)? Will machine learning help cure cancer? Theories abound in the AI conversation. What's not debatable, however, is AI's popularity. Consumers are adopting it at a rapid clip and manufacturers are investing heavily in AI research and development.


Superheroes, puppies, hippos โ€“ and AI โ€“ are helping children with disabilities bridge language gaps - AI for Business

#artificialintelligence

How did you learn to talk? Probably something like this: Your infant brain, a hotbed of neurological activity, picked up on your parents' speech tones and facial expressions. You started to mimic their sounds, interpret their emotions and identify relatives from strangers. And one day, about a year into life, you pointed and started saying a few meaningful words with slobbery glee. But many children, particularly those diagnosed with autism spectrum disorder, acquire language in different ways.