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Benchmarking In-context Experiential Learning Through Repeated Product Recommendations

arXiv.org Artificial Intelligence

To reliably navigate ever-shifting real-world environments, agents must grapple with incomplete knowledge and adapt their behavior through experience. However, current evaluations largely focus on tasks that leave no ambiguity, and do not measure agents' ability to adaptively learn and reason through the experiences they accrued. We exemplify the need for this in-context experiential learning in a product recommendation context, where agents must navigate shifting customer preferences and product landscapes through natural language dialogue. We curate a benchmark for experiential learning and active exploration (BELA) that combines (1) rich real-world products from Amazon, (2) a diverse collection of user personas to represent heterogeneous yet latent preferences, and (3) a LLM user simulator powered by the persona to create rich interactive trajectories. We observe that current frontier models struggle to meaningfully improve across episodes, underscoring the need for agentic systems with strong in-context learning capabilities.


A Variational Manifold Embedding Framework for Nonlinear Dimensionality Reduction

arXiv.org Artificial Intelligence

Dimensionality reduction algorithms like principal component analysis (PCA) are workhorses of machine learning and neuroscience, but each has well-known limitations. Variants of PCA are simple and interpretable, but not flexible enough to capture nonlinear data manifold structure. More flexible approaches have other problems: autoencoders are generally difficult to interpret, and graph-embedding-based methods can produce pathological distortions in manifold geometry. Motivated by these shortcomings, we propose a variational framework that casts dimensionality reduction algorithms as solutions to an optimal manifold embedding problem. By construction, this framework permits nonlinear embeddings, allowing its solutions to be more flexible than PCA. Moreover, the variational nature of the framework has useful consequences for interpretability: each solution satisfies a set of partial differential equations, and can be shown to reflect symmetries of the embedding objective. We discuss these features in detail and show that solutions can be analytically characterized in some cases. Interestingly, one special case exactly recovers PCA.


Toward Data-Driven Surrogates of the Solar Wind with Spherical Fourier Neural Operator

arXiv.org Artificial Intelligence

The solar wind, a continuous stream of charged particles from the Sun's corona, shapes the heliosphere and impacts space systems near Earth. Variations such as high-speed streams and coronal mass ejections can disrupt satellites, power grids, and communications, making accurate modeling essential for space weather forecasting. While 3D magnetohydrodynamic (MHD) models are used to simulate and investigate these variations in the solar wind, they tend to be computationally expensive, limiting their usefulness in investigating the impacts of boundary condition uncertainty. In this work, we develop a surrogate for steady state solar wind modeling, using a Spherical Fourier Neural Operator (SFNO). We compare our model to a previously developed numerical surrogate for this task called HUX, and we show that the SFNO achieves comparable or better performance across several metrics. Though HUX retains advantages in physical smoothness, this underscores the need for improved evaluation criteria rather than a flaw in SFNO. As a flexible and trainable approach, SFNO enables efficient real-time forecasting and can improve with more data. The source code and more visual results are available at https://github.com/rezmansouri/solarwind-sfno-velocity.


A Hybrid Theory and Data-driven Approach to Persuasion Detection with Large Language Models

arXiv.org Artificial Intelligence

Traditional psychological models of belief revision focus on face-to-face interactions, but with the rise of social media, more effective models are needed to capture belief revision at scale, in this rich text-based online discourse. Here, we use a hybrid approach, utilizing large language models (LLMs) to develop a model that predicts successful persuasion using features derived from psychological experiments. Our approach leverages LLM generated ratings of features previously examined in the literature to build a random forest classification model that predicts whether a message will result in belief change. Of the eight features tested, \textit{epistemic emotion} and \textit{willingness to share} were the top-ranking predictors of belief change in the model. Our findings provide insights into the characteristics of persuasive messages and demonstrate how LLMs can enhance models of successful persuasion based on psychological theory. Given these insights, this work has broader applications in fields such as online influence detection and misinformation mitigation, as well as measuring the effectiveness of online narratives.


Energy Efficient Sleep Mode Optimization in 5G mmWave Networks via Multi Agent Deep Reinforcement Learning

arXiv.org Artificial Intelligence

Dynamic sleep mode optimization (SMO) in millimeter-wave (mmWave) networks is essential for maximizing energy efficiency (EE) under stringent quality-of-service (QoS) constraints. However, existing optimization and reinforcement learning (RL)-based approaches rely on aggregated, static base station (BS) traffic models that fail to capture non-stationary traffic dynamics and suffer from prohibitively large state-action spaces, limiting their real-world deployment. To address these challenges, this paper proposes a Multi-Agent Deep Reinforcement Learning (MARL) framework employing a Double Deep Q-Network (DDQN), referred to as MARL-DDQN, for adaptive SMO in a 3D urban environment using a time-varying and community-based user equipment (UE) mobility model. Unlike conventional single-agent RL, the proposed MARL-DDQN enables scalable, distributed decision-making with minimal signaling overhead. A realistic BS power consumption model and beamforming are integrated to accurately quantify EE, while QoS is uniquely defined in terms of throughput. The proposed method adaptively learns SMO policies to maximize EE while mitigating inter-cell interference and ensuring throughput fairness. Extensive simulations demonstrate that MARL-DDQN consistently outperforms state-of-the-art SM strategies, including the All On, iterative QoS-aware load-based (IT-QoS-LB), MARL-DDPG, and MARL-PPO, achieving up to 0. 60 Mbit/Joule EE, 8. 5 Mbps 10th-percentile throughput, and satisfying QoS constraints 95 % of the time under dynamic network scenarios. I. Introduction The exponential growth in mobile data demand has necessitated increased spectrum availability and accelerated the expansion of cellular network infrastructure. To address the limitations of the sub-6 GHz spectrum, millimeter wave (mmWave) communications, operating within the 30-300 GHz band, have emerged as a key enabler in fifth-generation (5G) networks. With significantly larger bandwidth availability, mmWave technology presents a viable solution to spectrum scarcity challenges [1]. However, mmWave signals suffer from high propagation loss, atmospheric absorption, and susceptibility to blockages, which severely limit coverage and reliability. To address coverage and growing capacity demands, 5G networks rely on densification, deploying numerous low-power mmWave BSs with inter-site distances of a few hundred meters [1]. These BSs utilize large antenna arrays to enable beamforming and spatial multiplexing, often relying on hybrid analog-digital precoding to reduce hardware complexity [2]. However, the RF chain remains a major source of power consumption, particularly the Analog-to-digital converters (ADCs) and digital-to-analog converters (DACs), whose power scales with sampling rate. Due to the higher frequencies and wider bandwidths of mmWave systems, these components require significantly higher sampling rates than sub-6 GHz systems [3], resulting in substantial energy demands.


MRI-Based Brain Age Estimation with Supervised Contrastive Learning of Continuous Representation

arXiv.org Artificial Intelligence

MRI-based brain age estimation models aim to assess a subject's biological brain age based on information, such as neuroanatomical features. Various factors, including neurodegenerative diseases, can accelerate brain aging and measuring this phenomena could serve as a potential biomarker for clinical applications. While deep learning (DL)-based regression has recently attracted major attention, existing approaches often fail to capture the continuous nature of neuromorphological changes, potentially resulting in sub-optimal feature representation and results. To address this, we propose to use supervised contrastive learning with the recent Rank-N-Contrast (RNC) loss to estimate brain age based on widely used T1w structural MRI for the first time and leverage Grad-RAM to visually explain regression results. Experiments show that our proposed method achieves a mean absolute error (MAE) of 4.27 years and an $R^2$ of 0.93 with a limited dataset of training samples, significantly outperforming conventional deep regression with the same ResNet backbone while performing better or comparably with the state-of-the-art methods with significantly larger training data. Furthermore, Grad-RAM revealed more nuanced features related to age regression with the RNC loss than conventional deep regression. As an exploratory study, we employed the proposed method to estimate the gap between the biological and chronological brain ages in Alzheimer's Disease and Parkinson's disease patients, and revealed the correlation between the brain age gap and disease severity, demonstrating its potential as a biomarker in neurodegenerative disorders.


SoftNash: Entropy-Regularized Nash Games for Non-Fighting Virtual Fixtures

arXiv.org Artificial Intelligence

Virtual fixtures (VFs) improve precision in teleoperation but often ``fight'' the user, inflating mental workload and eroding the sense of agency. We propose Soft-Nash Virtual Fixtures, a game-theoretic shared-control policy that softens the classic two-player linear-quadratic (LQ) Nash solution by inflating the fixture's effort weight with a single, interpretable scalar parameter $ฯ„$. This yields a continuous dial on controller assertiveness: $ฯ„=0$ recovers a hard, performance-focused Nash / virtual fixture controller, while larger $ฯ„$ reduce gains and pushback, yet preserve the equilibrium structure and continuity of closed-loop stability. We derive Soft-Nash from both a KL-regularized trust-region and a maximum-entropy viewpoint, obtaining a closed-form robot best response that shrinks authority and aligns the fixture with the operator's input as $ฯ„$ grows. We implement Soft-Nash on a 6-DoF haptic device in 3D tracking task ($n=12$). Moderate softness ($ฯ„\approx 1-3$, especially $ฯ„=2$) maintains tracking error statistically indistinguishable from a tuned classic VF while sharply reducing controller-user conflict, lowering NASA-TLX workload, and increasing Sense of Agency (SoAS). A composite BalancedScore that combines normalized accuracy and non-fighting behavior peaks near $ฯ„=2-3$. These results show that a one-parameter Soft-Nash policy can preserve accuracy while improving comfort and perceived agency, providing a practical and interpretable pathway to personalized shared control in haptics and teleoperation.


A Fast and Flat Federated Learning Method via Weighted Momentum and Sharpness-Aware Minimization

arXiv.org Artificial Intelligence

In federated learning (FL), models must \emph{converge quickly} under tight communication budgets while \emph{generalizing} across non-IID client distributions. These twin requirements have naturally led to two widely used techniques: client/server \emph{momentum} to accelerate progress, and \emph{sharpness-aware minimization} (SAM) to prefer flat solutions. However, simply combining momentum and SAM leaves two structural issues unresolved in non-IID FL. We identify and formalize two failure modes: \emph{local-global curvature misalignment} (local SAM directions need not reflect the global loss geometry) and \emph{momentum-echo oscillation} (late-stage instability caused by accumulated momentum). To our knowledge, these failure modes have not been jointly articulated and addressed in the FL literature. We propose \textbf{FedWMSAM} to address both failure modes. First, we construct a momentum-guided global perturbation from server-aggregated momentum to align clients' SAM directions with the global descent geometry, enabling a \emph{single-backprop} SAM approximation that preserves efficiency. Second, we couple momentum and SAM via a cosine-similarity adaptive rule, yielding an early-momentum, late-SAM two-phase training schedule. We provide a non-IID convergence bound that \emph{explicitly models the perturbation-induced variance} $ฯƒ_ฯ^2=ฯƒ^2+(Lฯ)^2$ and its dependence on $(S, K, R, N)$ on the theory side. We conduct extensive experiments on multiple datasets and model architectures, and the results validate the effectiveness, adaptability, and robustness of our method, demonstrating its superiority in addressing the optimization challenges of Federated Learning. Our code is available at https://github.com/Huang-Yongzhi/NeurlPS_FedWMSAM.


ARES: Anomaly Recognition Model For Edge Streams

arXiv.org Artificial Intelligence

Many real-world scenarios involving streaming information can be represented as temporal graphs, where data flows through dynamic changes in edges over time. Anomaly detection in this context has the objective of identifying unusual temporal connections within the graph structure. Detecting edge anomalies in real time is crucial for mitigating potential risks. Unlike traditional anomaly detection, this task is particularly challenging due to concept drifts, large data volumes, and the need for real-time response. To face these challenges, we introduce ARES, an unsupervised anomaly detection framework for edge streams. ARES combines Graph Neural Networks (GNNs) for feature extraction with Half-Space Trees (HST) for anomaly scoring. GNNs capture both spike and burst anomalous behaviors within streams by embedding node and edge properties in a latent space, while HST partitions this space to isolate anomalies efficiently. ARES operates in an unsupervised way without the need for prior data labeling. To further validate its detection capabilities, we additionally incorporate a simple yet effective supervised thresholding mechanism. This approach leverages statistical dispersion among anomaly scores to determine the optimal threshold using a minimal set of labeled data, ensuring adaptability across different domains. We validate ARES through extensive evaluations across several real-world cyber-attack scenarios, comparing its performance against existing methods while analyzing its space and time complexity.


Hybrid Stackelberg Game and Diffusion-based Auction for Two-tier Agentic AI Task Offloading in Internet of Agents

arXiv.org Artificial Intelligence

The Internet of Agents (IoA) is rapidly gaining prominence as a foundational architecture for interconnected intelligent systems, designed to facilitate seamless discovery, communication, and collaborative reasoning among a vast network of Artificial Intelligence (AI) agents. Powered by Large Language and Vision-Language Models, IoA enables the development of interactive, rational agents capable of complex cooperation, moving far beyond traditional isolated models. IoA involves physical entities, i.e., Wireless Agents (WAs) with limited onboard resources, which need to offload their compute-intensive agentic AI services to nearby servers. Such servers can be Mobile Agents (MAs), e.g., vehicle agents, or Fixed Agents (FAs), e.g., end-side units agents. Given their fixed geographical locations and stable connectivity, FAs can serve as reliable communication gateways and task aggregation points. This stability allows them to effectively coordinate with and offload to an Aerial Agent (AA) tier, which has an advantage not affordable for highly mobile MAs with dynamic connectivity limitations. As such, we propose a two-tier optimization approach. The first tier employs a multi-leader multi-follower Stackelberg game. In the game, MAs and FAs act as the leaders who set resource prices. WAs are the followers to determine task offloading ratios. However, when FAs become overloaded, they can further offload tasks to available aerial resources. Therefore, the second tier introduces a Double Dutch Auction model where overloaded FAs act as the buyers to request resources, and AAs serve as the sellers for resource provision. We then develop a diffusion-based Deep Reinforcement Learning algorithm to solve the model. Numerical results demonstrate the superiority of our proposed scheme in facilitating task offloading.