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Learning as the Unsupervised Alignment of Conceptual Systems
Roads, Brett D., Love, Bradley C.
To whom correspondence should be addressed; Email: b.roads@ucl.ac.uk. One Sentence Summary: The meaning of concepts resides in relationships across encompassing systems that each provide a window on a shared reality. Abstract Concept induction requires the extraction and naming of concepts from noisy perceptual experience. For supervised approaches, as the number of concepts grows, so does the number of required training examples. Philosophers, psychologists, and computer scientists, have long recognized that children can learn to label objects without being explicitly taught. In a series of computational experiments, we highlight how information in the environment can be used to build and align conceptual systems. Unlike supervised learning, the learning problem becomes easier the more concepts and systems there are to master. The key insight is that each concept has a unique signature within one conceptual system (e.g., images) that is recapitulated in other systems (e.g., text or audio). As predicted, children's early concepts form readily aligned systems. A typical person can correctly recognize and name thousands of objects. However, it remains unclear what mechanism makes this feat possible.
Leveraging Reinforcement Learning Techniques for Effective Policy Adoption and Validation
Kuang, Nikki Lijing, Leung, Clement H. C.
Rewards and punishments in different forms are pervasive and present in a wide variety of decision-making scenarios. By observing the outcome of a sufficient number of repeated trials, one would gradually learn the value and usefulness of a particular policy or strategy. However, in a given environment, the outcomes resulting from different trials are subject to chance influence and variations. In learning about the usefulness of a given policy, significant costs are involved in systematically undertaking the sequential trials; therefore, in most learning episodes, one would wish to keep the cost within bounds by adopting learning stopping rules. In this paper, we examine the deployment of different stopping strategies in given learning environments which vary from highly stringent for mission critical operations to highly tolerant for non-mission critical operations, and emphasis is placed on the former with particular application to aviation safety. In policy evaluation, two sequential phases of learning are identified, and we describe the outcomes variations using a probabilistic model, with closedform expressions obtained for the key measures of performance. Decision rules that map the trial observations to policy choices are also formulated. In addition, simulation experiments are performed, which corroborate the validity of the theoretical results.
A Study of State Aliasing in Structured Prediction with RNNs
Asri, Layla El, Trischler, Adam
End-to-end reinforcement learning agents learn a state representation and a policy at the same time. Recurrent neural networks (RNNs) have been trained successfully as reinforcement learning agents in settings like dialogue that require structured prediction. In this paper, we investigate the representations learned by RNN-based agents when trained with both policy gradient and value-based methods. We show through extensive experiments and analysis that, when trained with policy gradient, recurrent neural networks often fail to learn a state representation that leads to an optimal policy in settings where the same action should be taken at different states. To explain this failure, we highlight the problem of state aliasing, which entails conflating two or more distinct states in the representation space. We demonstrate that state aliasing occurs when several states share the same optimal action and the agent is trained via policy gradient. We characterize this phenomenon through experiments on a simple maze setting and a more complex text-based game, and make recommendations for training RNNs with reinforcement learning.
Reinforcement Learning with Convex Constraints
Miryoosefi, Sobhan, Brantley, Kianté, Daumé, Hal III, Dudik, Miroslav, Schapire, Robert
In standard reinforcement learning (RL), a learning agent seeks to optimize the overall reward. However, many key aspects of a desired behavior are more naturally expressed as constraints. For instance, the designer may want to limit the use of unsafe actions, increase the diversity of trajectories to enable exploration, or approximate expert trajectories when rewards are sparse. In this paper, we propose an algorithmic scheme that can handle a wide class of constraints in RL tasks, specifically, any constraints that require expected values of some vector measurements (such as the use of an action) to lie in a convex set. This captures previously studied constraints (such as safety and proximity to an expert), but also enables new classes of constraints (such as diversity). Our approach comes with rigorous theoretical guarantees and only relies on the ability to approximately solve standard RL tasks. As a result, it can be easily adapted to work with any model-free or model-based RL algorithm. In our experiments, we show that it matches previous algorithms that enforce safety via constraints, but can also enforce new properties that these algorithms cannot incorporate, such as diversity.
Explainable Fact Checking with Probabilistic Answer Set Programming
Ahmadi, Naser, Lee, Joohyung, Papotti, Paolo, Saeed, Mohammed
One challenge in fact checking is the ability to improve the transparency of the decision. We present a fact checking method that uses reference information in knowledge graphs (KGs) to assess claims and explain its decisions. KGs contain a formal representation of knowledge with semantic descriptions of entities and their relationships. We exploit such rich semantics to produce interpretable explanations for the fact checking output. As information in a KG is inevitably incomplete, we rely on logical rule discovery and on Web text mining to gather the evidence to assess a given claim. Uncertain rules and facts are turned into logical programs and the checking task is modeled as an inference problem in a probabilistic extension of answer set programs. Experiments show that the probabilistic inference enables the efficient labeling of claims with interpretable explanations, and the quality of the results is higher than state of the art baselines.
Approximating Interactive Human Evaluation with Self-Play for Open-Domain Dialog Systems
Ghandeharioun, Asma, Shen, Judy Hanwen, Jaques, Natasha, Ferguson, Craig, Jones, Noah, Lapedriza, Agata, Picard, Rosalind
Building an open-domain conversational agent is a challenging problem. Current evaluation methods, mostly post-hoc judgments of single-turn evaluation, do not capture conversation quality in a realistic interactive context. In this paper, we investigate interactive human evaluation and provide evidence for its necessity; we then introduce a novel, model-agnostic, and dataset-agnostic method to approximate it. In particular, we propose a self-play scenario where the dialog system talks to itself and we calculate a combination of proxies such as sentiment and semantic coherence on the conversation trajectory. We show that this metric is capable of capturing the human-rated quality of a dialog model better than any automated metric known to-date, achieving a significant Pearson correlation (r>.7, p<.05). To investigate the strengths of this novel metric and interactive evaluation in comparison to state-of-the-art metrics and one-turn evaluation, we perform extended experiments with a set of models, including several that make novel improvements to recent hierarchical dialog generation architectures through sentiment and semantic knowledge distillation on the utterance level. Finally, we open-source the interactive evaluation platform we built and the dataset we collected to allow researchers to efficiently deploy and evaluate generative dialog models.
SeGMA: Semi-Supervised Gaussian Mixture Auto-Encoder
Śmieja, Marek, Wołczyk, Maciej, Tabor, Jacek, Geiger, Bernhard C.
We propose a semi-supervised generative model, SeGMA, which learns a joint probability distribution of data and their classes and which is implemented in a typical Wasserstein auto-encoder framework. We choose a mixture of Gaussians as a target distribution in latent space, which provides a natural splitting of data into clusters. To connect Gaussian components with correct classes, we use a small amount of labeled data and a Gaussian classifier induced by the target distribution. SeGMA is optimized efficiently due to the use of Cramer-Wold distance as a maximum mean discrepancy penalty, which yields a closed-form expression for a mixture of spherical Gaussian components and thus obviates the need of sampling. While SeGMA preserves all properties of its semi-supervised predecessors and achieves at least as good generative performance on standard benchmark data sets, it presents additional features: (a) interpolation between any pair of points in the latent space produces realistically-looking samples; (b) combining the interpolation property with disentangled class and style variables, SeGMA is able to perform a continuous style transfer from one class to another; (c) it is possible to change the intensity of class characteristics in a data point by moving the latent representation of the data point away from specific Gaussian components.
Collective Mobile Sequential Recommendation: A Recommender System for Multiple Taxicabs
Wu, Tongwen, Zhang, Zizhen, Li, Yanzhi, Wang, Jiahai
Mobile sequential recommendation was originally designed to find a promising route for a single taxicab. Directly applying it for multiple taxicabs may cause an excessive overlap of recommended routes. The multi-taxicab recommendation problem is challenging and has been less studied. In this paper, we first formalize a collective mobile sequential recommendation problem based on a classic mathematical model, which characterizes time-varying influence among competing taxicabs. Next, we propose a new evaluation metric for a collection of taxicab routes aimed to minimize the sum of potential travel time. We then develop an efficient algorithm to calculate the metric and design a greedy recommendation method to approximate the solution. Finally, numerical experiments show the superiority of our methods. In trace-driven simulation, the set of routes recommended by our method significantly outperforms those obtained by conventional methods.
Information Flow Theory (IFT) of Biologic and Machine Consciousness: Implications for Artificial General Intelligence and the Technological Singularity
The subjective experience of consciousness is at once familiar and yet deeply mysterious. Strategies exploring the top-down mechanisms of conscious thought within the human brain have been unable to produce a generalized explanatory theory that scales through evolution and can be applied to artificial systems. Information Flow Theory (IFT) provides a novel framework for understanding both the development and nature of consciousness in any system capable of processing information. In prioritizing the direction of information flow over information computation, IFT produces a range of unexpected predictions. The purpose of this manuscript is to introduce the basic concepts of IFT and explore the manifold implications regarding artificial intelligence, superhuman consciousness, and our basic perception of reality.
Identification of Tasks, Datasets, Evaluation Metrics, and Numeric Scores for Scientific Leaderboards Construction
Hou, Yufang, Jochim, Charles, Gleize, Martin, Bonin, Francesca, Ganguly, Debasis
While the fast-paced inception of novel tasks and new datasets helps foster active research in a community towards interesting directions, keeping track of the abundance of research activity in different areas on different datasets is likely to become increasingly difficult. The community could greatly benefit from an automatic system able to summarize scientific results, e.g., in the form of a leaderboard. In this paper we build two datasets and develop a framework (TDMS-IE) aimed at automatically extracting task, dataset, metric and score from NLP papers, towards the automatic construction of leaderboards. Experiments show that our model outperforms several baselines by a large margin. Our model is a first step towards automatic leaderboard construction, e.g., in the NLP domain.