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Simultaneous Clustering and Optimization for Evolving Datasets

arXiv.org Machine Learning

For any i such that 1 i 6, A i represents an instance of the dataset, X i represents the corresponding optimization variable, v i represents a vertex of graph G, and e ij represents the edge connecting v i and v j. heuristic rules used in traditional clustering methods. A formulation of convex clustering was proposed in [13] by relaxing the formulation of k-means clustering. Subsequently, [15] and [16] provided several sufficient conditions for recovering the clustering membership theoretically . Other studies, e.g., [8], [17], focus on improving the efficiency of convex clustering. Although those previous studies attained great improvement of convex clustering for static datasets, they are unsuitable for handling evolving datasets due to a high computational cost. The method proposed in the paper reduces such computational cost and makes a good tradeoff between efficiency and accuracy .


Semi-supervised representation learning via dual autoencoders for domain adaptation

arXiv.org Machine Learning

Domain adaptation which pays attention to exploiting the knowledge in source domain to promote the learning tasks in target domain plays a critical role in real-world applications. Recently, lots of deep learning approaches based on autoencoders have achieved significance performance in domain adaptation. However, most existing methods focus on minimizing the distribution divergence by putting the source data and target data together to learn global feature representations, while do not take the local relationship between instances of the same category in different domains into account. To address this problem, we propose a novel Semi-Supervised Representation Learning framework via Dual Autoencoders for domain adaptation, named SSRLDA. More specifically, \textcolor{red}{we extract richer feature representations by learning the global and local feature representations simultaneously using two novel autoencoders}, which are referred to as marginalized denoising autoencoder with adaptation distribution (MDA$_{ad}$) and multi-class marginalized denoising autoencoder (MMDA) respectively. Meanwhile, we \textcolor{red}{adopt an iterative strategy} to make full use of label information to optimize feature representations. Experimental results show that our proposed approach outperforms several state-of-the-art baseline methods.


Spatio-Temporal RBF Neural Networks

arXiv.org Machine Learning

--Herein, we propose a spatiotemporal extension of RBFNN for nonlinear system identification problem. The proposed algorithm employs the concept of time-space orthogonality and separately models the dynamics and nonlinear complexities of the system. The proposed RBF architecture is explored for the estimation of a highly nonlinear system and results are compared with the standard architecture for both the conventional and fractional gradient decent-based learning rules. The spatiotemporal RBF is shown to perform better than the standard and fractional RBFNNs by achieving fast convergence and significantly reduced estimation error . I NTRODUCTION Cybernetics and neural learning systems are becoming essential part of the society.


BCD-Net for Low-dose CT Reconstruction: Acceleration, Convergence, and Generalization

arXiv.org Machine Learning

Obtaining accurate and reliable images from low-dose computed tomography (CT) is challenging. Regression convolutional neural network (CNN) models that are learned from training data are increasingly gaining attention in low-dose CT reconstruction. This paper modifies the architecture of an iterative regression CNN, BCD-Net, for fast, stable, and accurate low-dose CT reconstruction, and presents the convergence property of the modified BCD-Net. Numerical results with phantom data show that applying faster numerical solvers to model-based image reconstruction (MBIR) modules of BCD-Net leads to faster and more accurate BCD-Net; BCD-Net significantly improves the reconstruction accuracy, compared to the state-of-the-art MBIR method using learned transforms; BCD-Net achieves better image quality, compared to a state-of-the-art iterative NN architecture, ADMM-Net. Numerical results with clinical data show that BCD-Net generalizes significantly better than a state-of-the-art deep (non-iterative) regression NN, FBPConvNet, that lacks MBIR modules.


Exploring Neural Net Augmentation to BERT for Question Answering on SQUAD 2.0

arXiv.org Artificial Intelligence

Enhancing machine capabilities to answer questions has been a topic of considerable focus in recent years of NLP research. Language models like Embeddings from Language Models (ELMo)[1] and Bidirectional Encoder Representations from Transformers (BERT) [2] have been very successful in developing general purpose language models that can be optimized for a large number of downstream language tasks. In this work, we focused on augmenting the pre-trained BERT language model with different output neural net architectures and compared their performance on question answering task posed by the Stanford Question Answering Dataset 2.0 (SQUAD 2.0) [3]. Additionally, we also fine-tuned the pre-trained BERT model parameters to demonstrate its effectiveness in adapting to specialized language tasks. Our best output network, is the contextualized CNN that performs on both the unanswerable and answerable question answering tasks with F1 scores of 75.32 and 64.85 respectively.


Seeding the Singularity for A.I

arXiv.org Artificial Intelligence

The singularity refers to an idea that once a machine having an artificial intelligence surpassing the human intelligence capacity is created, it will trigger explosive technological and intelligence growth. I propose to test the hypothesis that machine intelligence capacity can grow autonomously starting with an intelligence comparable to that of bacteria - microbial intelligence. The goal will be to demonstrate that rapid growth in intelligence capacity can be realized at all in artificial computing systems. I propose the following three properties that may allow an artificial intelligence to exhibit a steady growth in its intelligence capacity: (i) learning with the ability to modify itself when exposed to more data, (ii) acquiring new functionalities (skills), and (iii) expanding or replicating itself. The algorithms must demonstrate a rapid growth in skills of dataprocessing and analysis and gain qualitatively different functionalities, at least until the current computing technology supports their scalable development. The existing algorithms that already encompass some of these or similar properties, as well as missing abilities that must yet be implemented, will be reviewed in this work. Future computational tests could support or oppose the hypothesis that artificial intelligence can potentially grow to the level of superintelligence which overcomes the limitations in hardware by producing necessary processing resources or by changing the physical realization of computation from using chip circuits to using quantum computing principles.


Monte-Carlo Tree Search for Simulation-based Strategy Analysis

arXiv.org Artificial Intelligence

Games are often designed to shape player behavior in a desired way; however, it can be unclear how design decisions affect the space of behaviors in a game. Designers usually explore this space through human playtesting, which can be time-consuming and of limited effectiveness in exhausting the space of possible behaviors. In this paper, we propose the use of automated planning agents to simulate humans of varying skill levels to generate game playthroughs. Metrics can then be gathered from these playthroughs to evaluate the current game design and identify its potential flaws. We demonstrate this technique in two games: the popular word game Scrabble and a collectible card game of our own design named Cardonomicon. Using these case studies, we show how using simulated agents to model humans of varying skill levels allows us to extract metrics to describe game balance (in the case of Scrabble) and highlight potential design flaws (in the case of Cardonomicon).


Automatic Game Design via Mechanic Generation

arXiv.org Artificial Intelligence

Game designs often center on the game mechanics---rules governing the logical evolution of the game. We seek to develop an intelligent system that generates computer games. As first steps towards this goal we present a composable and cross-domain representation for game mechanics that draws from AI planning action representations. We use a constraint solver to generate mechanics subject to design requirements on the form of those mechanics---what they do in the game. A planner takes a set of generated mechanics and tests whether those mechanics meet playability requirements---controlling how mechanics function in a game to affect player behavior. We demonstrate our system by modeling and generating mechanics in a role-playing game, platformer game, and combined role-playing-platformer game.


Automatic Playtesting for Game Parameter Tuning via Active Learning

arXiv.org Artificial Intelligence

Game designers use human playtesting to gather feedback about game design elements when iteratively improving a game. Playtesting, however, is expensive: human testers must be recruited, playtest results must be aggregated and interpreted, and changes to game designs must be extrapolated from these results. Can automated methods reduce this expense? We show how active learning techniques can formalize and automate a subset of playtesting goals. Specifically, we focus on the low-level parameter tuning required to balance a game once the mechanics have been chosen. Through a case study on a shoot-'em-up game we demonstrate the efficacy of active learning to reduce the amount of playtesting needed to choose the optimal set of game parameters for two classes of (formal) design objectives. This work opens the potential for additional methods to reduce the human burden of performing playtesting for a variety of relevant design concerns.


Automatic Fact-Checking Using Context and Discourse Information

arXiv.org Artificial Intelligence

We study the problem of automatic fact-checking, paying special attention to the impact of contextual and discourse information. We address two related tasks: (i) detecting check-worthy claims, and (ii) fact-checking claims. We develop supervised systems based on neural networks, kernel-based support vector machines, and combinations thereof, which make use of rich input representations in terms of discourse cues and contextual features. For the check-worthiness estimation task, we focus on political debates, and we model the target claim in the context of the full intervention of a participant and the previous and the following turns in the debate, taking into account contextual meta information. For the fact-checking task, we focus on answer verification in a community forum, and we model the veracity of the answer with respect to the entire question--answer thread in which it occurs as well as with respect to other related posts from the entire forum. We develop annotated datasets for both tasks and we run extensive experimental evaluation, confirming that both types of information ---but especially contextual features--- play an important role.