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Dependency Parsing for Spoken Dialog Systems
Davidson, Sam, Yu, Dian, Yu, Zhou
Compared to constituency parsing and semantic role labeling, dependency parsing provides more clear relationships between predicates and arguments (Johansson and Nugues, 2008). Constituency parsers provide information about noun phrases in a sentence, but provide only limited information about relationships within a noun phrase. For example, in the sentence "What do you think about Google's privacy policy being reviewed by journalists from CNN?," a constituency parser would place "Google's privacy policy being reviewed by journalists from CNN" under a single phrasal node. Similarly, a semantic role labeling system would tend to label the same phrase as an argument of the verb, but it would not disambiguate the relationships within the phrase. Finally, NER only provides information about named entities which may or may not be the key semantic content of the sentence. Dependency parsers, by contrast, can provide information about relationships when a sentence contains multiple entities, even when those entities are within the same phrase. Identifying relationships between entities in a user utterance can help a dialog system formulate a more appropriate response. For instance, in the sentence about "Google's privacy policy" mentioned above, there are multiple entities for the system to consider. The system must determine the most important entity in the utterance in order to model the topic and generate an appropriate response.
Fast mmwave Beam Alignment via Correlated Bandit Learning
Wu, Wen, Cheng, Nan, Zhang, Ning, Yang, Peng, Zhuang, Weihua, Xuemin, null, Shen, null
Beam alignment (BA) is to ensure the transmitter and receiver beams are accurately aligned to establish a reliable communication link in millimeter-wave (mmwave) systems. Existing BA methods search the entire beam space to identify the optimal transmit-receive beam pair, which incurs significant BA latency on the order of seconds in the worst case. In this paper, we develop a learning algorithm to reduce BA latency, namely Hierarchical Beam Alignment (HBA) algorithm. We first formulate the BA problem as a stochastic multi-armed bandit problem with the objective to maximize the cumulative received signal strength within a certain period. The proposed algorithm takes advantage of the correlation structure among beams such that the information from nearby beams is extracted to identify the optimal beam, instead of searching the entire beam space. Furthermore, the prior knowledge on the channel fluctuation is incorporated in the proposed algorithm to further accelerate the BA process. Theoretical analysis indicates that the proposed algorithm is asymptotically optimal. Extensive simulation results demonstrate that the proposed algorithm can identify the optimal beam with a high probability and reduce the BA latency from hundreds of milliseconds to a few milliseconds in the multipath channel, as compared to the existing BA method in IEEE 802.11ad.
Pretrained AI Models: Performativity, Mobility, and Change
Varshney, Lav R., Keskar, Nitish Shirish, Socher, Richard
The paradigm of pretrained deep learning models has recently emerged in artificial intelligence practice, allowing deployment in numerous societal settings with limited computational resources, but also embedding biases and enabling unintended negative uses. In this paper, we treat pretrained models as objects of study and discuss the ethical impacts of their sociological position. We discuss how pretrained models are developed and compared under the common task framework, but that this may make self-regulation inadequate. Further how pretrained models may have a performative effect on society that exacerbates biases. We then discuss how pretrained models move through actor networks as a kind of computationally immutable mobile, but that users also act as agents of technological change by reinterpreting them via fine-tuning and transfer. We further discuss how users may use pretrained models in malicious ways, drawing a novel connection between the responsible innovation and user-centered innovation literatures. We close by discussing how this sociological understanding of pretrained models can inform AI governance frameworks for fairness, accountability, and transparency.
A Non-Negative Factorization approach to node pooling in Graph Convolutional Neural Networks
Bacciu, Davide, Di Sotto, Luigi
The paper discusses a pooling mechanism to induce subsam-pling in graph structured data and introduces it as a component of a graph convolutional neural network. The pooling mechanism builds on the Non-Negative Matrix Factorization (NMF) of a matrix representing node adjacency and node similarity as adaptively obtained through the vertices embedding learned by the model. Such mechanism is applied to obtain an incrementally coarser graph where nodes are adaptively pooled into communities based on the outcomes of the nonnegative factorization. The empirical analysis on graph classification benchmarks shows how such coarsening process yields significant improvements in the predictive performance of the model with respect to its non-pooled counterpart.
Adaptive Factorization Network: Learning Adaptive-Order Feature Interactions
Cheng, Weiyu, Shen, Yanyan, Huang, Linpeng
V arious factorization-based methods have been proposed to leverage second-order, or higher-order cross features for boosting the performance of predictive models. They generally enumerate all the cross features under a predefined maximum order, and then identify useful feature interactions through model training, which suffer from two drawbacks. First, they have to make a tradeoff between the expressiveness of higher-order cross features and the computational cost, resulting in suboptimal predictions. Second, enumerating all the cross features, including irrelevant ones, may introduce noisy feature combinations that degrade model performance. In this work, we propose the Adaptive Factorization Network (AFN), a new model that learns arbitrary-order cross features adaptively from data. The core of AFN is a logarithmic transformation layer to convert the power of each feature in a feature combination into the coefficient to be learned. The experimental results on four real datasets demonstrate the superior predictive performance of AFN against the start-of-the-arts. 1 Introduction Feature engineering is typically recognized as central to successful machine learning tasks, such as recommender systems (Lian et al. 2017), computational advertising (He et al. 2014) and search ranking (Lian and Xie 2016). Except for exploiting raw features, it is usually crucial to find effective transformations of raw features to boost the performance of predictive models. Cross features are a major type of feature transformations, where multiplication is performed over sparse raw features to form new features (Cheng et al. 2016). However, handcrafting useful cross features is inevitably expensive and time-consuming, and the results may not generalize to unseen feature interactions.
Active learning to optimise time-expensive algorithm selection
Volpato, Riccardo, Song, Guangyan
Hard optimisation problems such as Boolean Satisfiability typically have long solving times and can usually be solved by many algorithms, although the performance can vary widely in practice. Research has shown that no single algorithm outperforms all the others; thus, it is crucial to select the best algorithm for a given problem. Supervised machine learning models can accurately predict which solver is best for a given problem, but they require first to run every solver in the portfolio for all examples available to create labelled data. As this approach cannot scale, we developed an active learning framework that addresses this problem by constructing an optimal training set, so that the learner can achieve higher or equal performances with less training data. Our work proves that active learning is beneficial for algorithm selection techniques and provides practical guidance to incorporate into existing systems.
Regularized Anderson Acceleration for Off-Policy Deep Reinforcement Learning
Shi, Wenjie, Song, Shiji, Wu, Hui, Hsu, Ya-Chu, Wu, Cheng, Huang, Gao
Model-free deep reinforcement learning (RL) algorithms have been widely used for a range of complex control tasks. However, slow convergence and sample inefficiency remain challenging problems in RL, especially when handling continuous and high-dimensional state spaces. To tackle this problem, we propose a general acceleration method for model-free, off-policy deep RL algorithms by drawing the idea underlying regularized Anderson acceleration (RAA), which is an effective approach to accelerating the solving of fixed point problems with perturbations. Specifically, we first explain how policy iteration can be applied directly with Anderson acceleration. Then we extend RAA to the case of deep RL by introducing a regularization term to control the impact of perturbation induced by function approximation errors. We further propose two strategies, i.e., progressive update and adaptive restart, to enhance the performance. The effectiveness of our method is evaluated on a variety of benchmark tasks, including Atari 2600 and MuJoCo. Experimental results show that our approach substantially improves both the learning speed and final performance of state-of-the-art deep RL algorithms.
AutoML for Contextual Bandits
Dutta, Praneet, Kit, Man, Cheuk, null, Kim, Jonathan S, Mascaro, Massimo
Contextual Bandits is one of the widely popular techniques used in applications such as personalization, recommendation systems, mobile health, causal marketing etc . As a dynamic approach, it can be more efficient than standard A/B testing in minimizing regret. We propose an end to end automated meta-learning pipeline to approximate the optimal Q function for contextual bandits problems. We see that our model is able to perform much better than random exploration, being more regret efficient and able to converge with a limited number of samples, while remaining very general and easy to use due to the meta-learning approach. We used a linearly annealed e-greedy exploration policy to define the exploration vs exploitation schedule. We tested the system on a synthetic environment to characterize it fully and we evaluated it on some open source datasets to benchmark against prior work. We see that our model outperforms or performs comparatively to other models while requiring no tuning nor feature engineering.
Multi Pseudo Q-learning Based Deterministic Policy Gradient for Tracking Control of Autonomous Underwater Vehicles
Shi, Wenjie, Song, Shiji, Wu, Cheng, Chen, C. L. Philip
This paper investigates trajectory tracking problem for a class of underactuated autonomous underwater vehicles (AUVs) with unknown dynamics and constrained inputs. Different from existing policy gradient methods which employ single actor-critic but cannot realize satisfactory tracking control accuracy and stable learning, our proposed algorithm can achieve high-level tracking control accuracy of AUVs and stable learning by applying a hybrid actors-critics architecture, where multiple actors and critics are trained to learn a deterministic policy and action-value function, respectively. Specifically, for the critics, the expected absolute Bellman error based updating rule is used to choose the worst critic to be updated in each time step. Subsequently, to calculate the loss function with more accurate target value for the chosen critic, Pseudo Q-learning, which uses sub-greedy policy to replace the greedy policy in Q-learning, is developed for continuous action spaces, and Multi Pseudo Q-learning (MPQ) is proposed to reduce the overestimation of action-value function and to stabilize the learning. As for the actors, deterministic policy gradient is applied to update the weights, and the final learned policy is defined as the average of all actors to avoid large but bad updates. Moreover, the stability analysis of the learning is given qualitatively. The effectiveness and generality of the proposed MPQ-based Deterministic Policy Gradient (MPQ-DPG) algorithm are verified by the application on AUV with two different reference trajectories. And the results demonstrate high-level tracking control accuracy and stable learning of MPQ-DPG. Besides, the results also validate that increasing the number of the actors and critics will further improve the performance.
Soft Policy Gradient Method for Maximum Entropy Deep Reinforcement Learning
Shi, Wenjie, Song, Shiji, Wu, Cheng
Maximum entropy deep reinforcement learning (RL) methods have been demonstrated on a range of challenging continuous tasks. However, existing methods either suffer from severe instability when training on large off-policy data or cannot scale to tasks with very high state and action dimensionality such as 3D humanoid locomotion. Besides, the optimality of desired Boltzmann policy set for non-optimal soft value function is not persuasive enough. In this paper, we first derive soft policy gradient based on entropy regularized expected reward objective for RL with continuous actions. Then, we present an off-policy actor-critic, model-free maximum entropy deep RL algorithm called deep soft policy gradient (DSPG) by combining soft policy gradient with soft Bellman equation. To ensure stable learning while eliminating the need of two separate critics for soft value functions, we leverage double sampling approach to making the soft Bellman equation tractable. The experimental results demonstrate that our method outperforms in performance over off-policy prior methods.