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Learning Vector-valued Functions with Local Rademacher Complexity
Li, Jian, Liu, Yong, Wang, Weiping
Abstract--We consider a general family of problems of which the output space admits vector-valued structure, covering a broad family of important domains, e.g. By using local Rademacher complexity and unlabeled data, we derived novel data-dependent excess risk bounds for vector-valued functions in both linear space and kernel space. The proposed bounds are much sharper than existing bounds and can be applied into specific vector-valued tasks in terms of different hypotheses sets and loss functions. Theoretical analysis motivates us to devise a unified learning framework for vector-valued functions based which is solved by proximal gradient descent on the primal, achieving a much better tradeoff between accuracy and efficiency . Empirical results on several benchmark datasets show that the proposed algorithm outperforms compared methods significantly, which coincides with our theoretical analysis. Index Terms --Statistical Learning Theory, Local Rademacher Complexity, Vector-Valued Functions, Semi-Supervised Learning.null 1 I NTRODUCTION I N the supervised learning, learning vector-valued functions is to learn a predict model from training data with vector-valued labels instead of scalar-valued labels, including a wide range of important tasks, such as multi-task learning [1], [2], [3], multi-label learning [4], [5], multi-class classification [6], [7], ranking [8], [9] and so on. The first unified learning framework for vector-valued functions in reproducing kernel Hilbert space (RKHS) was proposed in [10]. Then, the unified framework was further developed in [11], [12] and extended to semi-supervised learning by manifold regularization [13], [14], [15]. While current research about vector-valued functions mainly focus on the algorithmic front, we study vector-valued functions from both theoretical perspective and algorithmic perspective. In this paper, we integrate our previous works in multi-classification [7], [16] and generalize the idea into vector-valued settings. W e make the paper a significant improvement based on those two conference papers, with clearer and more general theoretical results, additional technical details,and a unified learning framework. Wang are with Institute of Information Engineering, Chinese Academy of Sciences, Beijing, China. As the most common and successful data-dependent tool, Rademacher complexity was firstly used to analysis generalization performance of multi-class tasks in [22] and further studied in [23], [24]. The convergence rate of Rademacher complexity based error bounds are usually O ( K/ n), where K and n are the number of classes and the size of labeled samples, respectively .
Patient trajectory prediction in the Mimic-III dataset, challenges and pitfalls
Rodrigues-Jr, Jose F, Spadon, Gabriel, Brandoli, Bruno, Amer-Yahia, Sihem
Automated medical prognosis has gained interest as artificial intelligence evolves and the potential for computer-aided medicine becomes evident. Nevertheless, it is challenging to design an effective system that, given a patient's medical history, is able to predict probable future conditions. Previous works, mostly carried out over private datasets, have tackled the problem by using artificial neural network architectures that cannot deal with low-cardinality datasets, or by means of non-generalizable inference approaches. We introduce a Deep Learning architecture whose design results from an intensive experimental process. The final architecture is based on two parallel Minimal Gated Recurrent Unit networks working in bi-directional manner, which was extensively tested with the open-access Mimic-III dataset. Our results demonstrate significant improvements of automated medical prognosis, as measured with Recall@k. We summarize our experience as a set of relevant insights for the design of Deep Learning architectures. Our work improves the performance of computer-aided medicine and can serve as a guide in designing artificial neural networks used in prediction tasks.
On Need for Topology Awareness of Generative Models
Jang, Uyeong, Jha, Susmit, Jha, Somesh
Manifold assumption in learning states that: the data lie approximately on a manifold of much lower dimension than the input space. Generative models learn to generate data according to the underlying data distribution. Generative models are used in various tasks, such as data augmentation and generating variation of images. This paper addresses the following question: do generative models need to be aware of the topology of the underlying data manifold in which the data lie? This paper suggests that the answer is yes and demonstrates that these can have ramifications on security-critical applications, such as generative-model based defenses for adversarial examples. We provide theoretical and experimental results to support our claims.
Cross-modality Knowledge Transfer for Prostate Segmentation from CT Scans
Liu, Yucheng, Khosravan, Naji, Liu, Yulin, Stember, Joseph, Shoag, Jonathan, Barbieri, Christopher E., Bagci, Ulas, Jambawalikar, Sachin
Creating large scale high-quality annotations is a known challenge in medical imaging. In this work, based on the CycleGAN algorithm, we propose leveraging annotations from one modality to be useful in other modalities. More specifically, the proposed algorithm creates highly realistic synthetic CT images (SynCT) from prostate MR images using unpaired data sets. By using SynCT images (without segmentation labels) and MR images (with segmentation labels available), we have trained a deep segmentation network for precise delineation of prostate from real CT scans. For the generator in our CycleGAN, the cycle consistency term is used to guarantee that SynCT shares the identical manually-drawn, high-quality masks originally delineated on MR images. Further, we introduce a cost function based on structural similarity index (SSIM) to improve the anatomical similarity between real and synthetic images. For segmentation followed by the SynCT generation from CycleGAN, automatic delineation is achieved through a 2.5D Residual U-Net. Quantitative evaluation demonstrates comparable segmentation results between our SynCT and radiologist drawn masks for real CT images, solving an important problem in medical image segmentation field when ground truth annotations are not available for the modality of interest.
Scalable Probabilistic Matrix Factorization with Graph-Based Priors
Strahl, Jonathan, Peltonen, Jaakko, Mamitsuka, Hiroshi, Kaski, Samuel
In matrix factorization, available graph side-information may not be well suited for the matrix completion problem, having edges that disagree with the latent-feature relations learnt from the incomplete data matrix. We show that removing these $\textit{contested}$ edges improves prediction accuracy and scalability. We identify the contested edges through a highly-efficient graphical lasso approximation. The identification and removal of contested edges adds no computational complexity to state-of-the-art graph-regularized matrix factorization, remaining linear with respect to the number of non-zeros. Computational load even decreases proportional to the number of edges removed. Formulating a probabilistic generative model and using expectation maximization to extend graph-regularised alternating least squares (GRALS) guarantees convergence. Rich simulated experiments illustrate the desired properties of the resulting algorithm. On real data experiments we demonstrate improved prediction accuracy with fewer graph edges (empirical evidence that graph side-information is often inaccurate). A 300 thousand dimensional graph with three million edges (Yahoo music side-information) can be analyzed in under ten minutes on a standard laptop computer demonstrating the efficiency of our graph update.
Mutual-Information Regularization in Markov Decision Processes and Actor-Critic Learning
Leibfried, Felix, Grau-Moya, Jordi
Cumulative entropy regularization introduces a regulatory signal to the reinforcement learning (RL) problem that encourages policies with high-entropy actions, which is equivalent to enforcing small deviations from a uniform reference marginal policy. This has been shown to improve exploration and robustness, and it tackles the value overestimation problem. It also leads to a significant performance increase in tabular and high-dimensional settings, as demonstrated via algorithms such as soft Q-learning (SQL) and soft actor-critic (SAC). Cumulative entropy regularization has been extended to optimize over the reference marginal policy instead of keeping it fixed, yielding a regularization that minimizes the mutual information between states and actions. While this has been initially proposed for Markov Decision Processes (MDPs) in tabular settings, it was recently shown that a similar principle leads to significant improvements over vanilla SQL in RL for high-dimensional domains with discrete actions and function approximators. Here, we follow the motivation of mutual-information regularization from an inference perspective and theoretically analyze the corresponding Bellman operator. Inspired by this Bellman operator, we devise a novel mutual-information regularized actor-critic learning (MIRACLE) algorithm for continuous action spaces that optimizes over the reference marginal policy. We empirically validate MIRACLE in the Mujoco robotics simulator, where we demonstrate that it can compete with contemporary RL methods. Most notably, it can improve over the model-free state-of-the-art SAC algorithm which implicitly assumes a fixed reference policy.
HHHFL: Hierarchical Heterogeneous Horizontal Federated Learning for Electroencephalography
Gao, Dashan, Ju, Ce, Wei, Xiguang, Liu, Yang, Chen, Tianjian, Yang, Qiang
Electroencephalography (EEG) classification techniques have been widely studied for human behavior and emotion recognition tasks. But it is still a challenging issue since the data may vary from subject to subject, may change over time for the same subject, and maybe heterogeneous. Recent years, increasing privacy-preserving demands poses new challenges to this task. The data heterogeneity, as well as the privacy constraint of the EEG data, is not concerned in previous studies. To fill this gap, in this paper, we propose a heterogeneous federated learning approach to train machine learning models over heterogeneous EEG data, while preserving the data privacy of each party. To verify the effectiveness of our approach, we conduct experiments on a real-world EEG dataset, consisting of heterogeneous data collected from diverse devices. Our approach achieves consistent performance improvement on every task.
PDANet: Polarity-consistent Deep Attention Network for Fine-grained Visual Emotion Regression
Zhao, Sicheng, Jia, Zizhou, Chen, Hui, Li, Leida, Ding, Guiguang, Keutzer, Kurt
Existing methods on visual emotion analysis mainly focus on coarse-grained emotion classification, i.e. assigning an image with a dominant discrete emotion category. However, these methods cannot well reflect the complexity and subtlety of emotions. In this paper, we study the fine-grained regression problem of visual emotions based on convolutional neural networks (CNNs). Specifically, we develop a Polarity-consistent Deep Attention Network (PDANet), a novel network architecture that integrates attention into a CNN with an emotion polarity constraint. First, we propose to incorporate both spatial and channel-wise attentions into a CNN for visual emotion regression, which jointly considers the local spatial connectivity patterns along each channel and the interdependency between different channels. Second, we design a novel regression loss, i.e. polarity-consistent regression (PCR) loss, based on the weakly supervised emotion polarity to guide the attention generation. By optimizing the PCR loss, PDANet can generate a polarity preserved attention map and thus improve the emotion regression performance. Extensive experiments are conducted on the IAPS, NAPS, and EMOTIC datasets, and the results demonstrate that the proposed PDANet outperforms the state-of-the-art approaches by a large margin for fine-grained visual emotion regression. Our source code is released at: https://github.com/ZizhouJia/PDANet.
An Iterative Approach for Multiple Instance Learning Problems
Wang, Kaili, Oramas, Jose, Tuytelaars, Tinne
Multiple Instance learning (MIL) algorithms are tasked with learning how to associate sets of elements with specific set-level outputs. Towards this goal, the main challenge of MIL lies in modelling the underlying structure that characterizes sets of elements. Existing methods addressing MIL problems are usually tailored to address either: a specific underlying set structure; specific prediction tasks, e.g. classification, regression; or a combination of both. Here we present an approach where a set representation is learned, iteratively, by looking at the constituent elements of each set one at a time. The iterative analysis of set elements enables our approach with the capability to update the set representation so that it reflects whether relevant elements have been detected and whether the underlying structure has been matched. These features provide our method with some model explanation capabilities. Despite its simplicity, the proposed approach not only effectively models different types of underlying set structures, but it is also capable of handling both classification and regression tasks - all this while requiring minimal modifications. An extensive empirical evaluation shows that the proposed method is able to reach and surpass the state-of-the-art.
Interactive Fiction Games: A Colossal Adventure
Hausknecht, Matthew, Ammanabrolu, Prithviraj, Côté, Marc-Alexandre, Yuan, Xingdi
A hallmark of human intelligence is the ability to understand and communicate with language. Interactive Fiction games are fully text-based simulation environments where a player issues text commands to effect change in the environment and progress through the story. We argue that IF games are an excellent testbed for studying language-based autonomous agents. In particular, IF games combine challenges of combinatorial action spaces, language understanding, and commonsense reasoning. To facilitate rapid development of language-based agents, we introduce Jericho, a learning environment for man-made IF games and conduct a comprehensive study of text-agents across a rich set of games, highlighting directions in which agents can improve.