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Demystifying active inference

arXiv.org Artificial Intelligence

Active inference is a first (Bayesian) principles account of how autonomous agents might operate in dynamic, non-stationary environments. The optimization of congruent formulations of the free energy functional (variational and expected), in active inference, enables agents to make inferences about the environment and select optimal behaviors. The agent achieves this by evaluating (sensory) evidence in relation to its internal generative model that entails beliefs about future (hidden) states and sequence of actions that it can choose. In contrast to analogous frameworks $-$ by operating in a pure belief-based setting (free energy functional of beliefs about states) $-$ active inference agents can carry out epistemic exploration and naturally account for uncertainty about their environment. Through this review, we disambiguate these properties, by providing a condensed overview of the theory underpinning active inference. A T-maze simulation is used to demonstrate how these behaviors emerge naturally, as the agent makes inferences about the observed outcomes and optimizes its generative model (via belief updating). Additionally, the discrete state-space and time formulation presented provides an accessible guide on how to derive the (variational and expected) free energy equations and belief updating rules. We conclude by noting that this formalism can be applied in other engineering applications; e.g., robotic arm movement, playing Atari games, etc., if appropriate underlying probability distributions (i.e. generative model) can be formulated.


Talk2Car: Taking Control of Your Self-Driving Car

arXiv.org Artificial Intelligence

A long-term goal of artificial intelligence is to have an agent execute commands communicated through natural language. In many cases the commands are grounded in a visual environment shared by the human who gives the command and the agent. Execution of the command then requires mapping the command into the physical visual space, after which the appropriate action can be taken. In this paper we consider the former. Or more specifically, we consider the problem in an autonomous driving setting, where a passenger requests an action that can be associated with an object found in a street scene. Our work presents the Talk2Car dataset, which is the first object referral dataset that contains commands written in natural language for self-driving cars. We provide a detailed comparison with related datasets such as ReferIt, RefCOCO, RefCOCO, RefCOCOg, Cityscape-Ref and CLEVR-Ref. Additionally, we include a performance analysis using strong state-of- the-art models. The results show that the proposed object referral task is a challenging one for which the models show promising results but still require additional research in natural language processing, computer vision and the intersection of these fields. The dataset can be found on our website: http:// macchina-ai.eu/ 1 Introduction Researchers have studied the problem of understanding actions communicated through natural language in both simulated (Das et al., 2017; Gordon et al., 2017; Hermann et al., 2017) and real environments (Loghmani et al., 2018; de Vries et al., 2018; Anderson et al., 2017). This paper focuses on the latter. More concretely, we consider the problem in an autonomous driving setting, where a passenger can control the actions of an Autonomous V ehicle (A V) by giving natural language commands. We hereunder argue why this problem setting is particularly interesting.


Software architecture for YOLO, a creativity-stimulating robot

arXiv.org Artificial Intelligence

YOLO is a social robot designed and developed to stimulate creativity in children through storytelling activities. Children use it as a character in their stories. This article details the artificial intelligence software developed for YOLO. The implemented software schedules through several Creativity Behaviors to find the ones that stimulate creativity more effectively. YOLO can choose between convergent and divergent thinking techniques, two important processes of creative thought. These techniques were developed based on the psychological theories of creativity development and on research from creativity experts who work with children. Additionally, this software allows the creation of Social Behaviors that enable the robot to behave as a believable character. On top of our framework, we built 3 main social behavior parameters: Exuberant, Aloof, and Harmonious. These behaviors are meant to ease immersive play and the process of character creation. The 3 social behaviors were based on psychological theories of personality and developed using children's input during co-design studies. Overall, this work presents an attempt to design, develop, and deploy social robots that nurture intrinsic human abilities, such as the ability to be creative.


FEED: Feature-level Ensemble for Knowledge Distillation

arXiv.org Artificial Intelligence

Knowledge Distillation (KD) aims to transfer knowledge in a teacher-student framework, by providing the predictions of the teacher network to the student network in the training stage to help the student network generalize better. It can use either a teacher with high capacity or {an} ensemble of multiple teachers. However, the latter is not convenient when one wants to use feature-map-based distillation methods. For a solution, this paper proposes a versatile and powerful training algorithm named FEature-level Ensemble for knowledge Distillation (FEED), which aims to transfer the ensemble knowledge using multiple teacher networks. We introduce a couple of training algorithms that transfer ensemble knowledge to the student at the feature map level. Among the feature-map-based distillation methods, using several non-linear transformations in parallel for transferring the knowledge of the multiple teacher{s} helps the student find more generalized solutions. We name this method as parallel FEED, andexperimental results on CIFAR-100 and ImageNet show that our method has clear performance enhancements, without introducing any additional parameters or computations at test time. We also show the experimental results of sequentially feeding teacher's information to the student, hence the name sequential FEED, and discuss the lessons obtained. Additionally, the empirical results on measuring the reconstruction errors at the feature map give hints for the enhancements.


Invariant Transform Experience Replay

arXiv.org Artificial Intelligence

Yijiong Lin 1, Jiancong Huang 1, Matthieu Zimmer 2, Juan Rojas 1, Paul Weng 2 Abstract -- Deep reinforcement learning (DRL) is a promising approach for adaptive robot control, but its current application to robotics is currently hindered by high sample requirements. We propose two novel data augmentation techniques for DRL based on invariant transformations of trajectories in order to reuse more efficiently observed interaction. The first one called Kaleidoscope Experience Replay exploits reflectional symmetries, while the second called Goal-augmented Experience Replay takes advantage of lax goal definitions. In the Fetch tasks from OpenAI Gym, our experimental results show a large increase in learning speed. I. INTRODUCTION Deep reinforcement learning (DRL) has demonstrated great promise in recent years [1], [2]. However, despite being shown to be a viable approach in robotics [3], [4], DRL still suffers from low sample efficiency in practice--an acute issue in robot learning. Given how critical this issue is, many diverse propositions have been presented. For brevity, we only recall the most related to our work.


Do Massively Pretrained Language Models Make Better Storytellers?

arXiv.org Artificial Intelligence

Large neural language models trained on massive amounts of text have emerged as a formidable strategy for Natural Language Understanding tasks. However, the strength of these models as Natural Language Generators is less clear. Though anecdotal evidence suggests that these models generate better quality text, there has been no detailed study characterizing their generation abilities. In this work, we compare the performance of an extensively pretrained model, OpenAI GPT2-117 (Radford et al., 2019), to a state-of-the-art neural story generation model (Fan et al., 2018). By evaluating the generated text across a wide variety of automatic metrics, we characterize the ways in which pretrained models do, and do not, make better storytellers. We find that although GPT2-117 conditions more strongly on context, is more sensitive to ordering of events, and uses more unusual words, it is just as likely to produce repetitive and under-diverse text when using likelihood-maximizing decoding algorithms.


Attraction-Repulsion Actor-Critic for Continuous Control Reinforcement Learning

arXiv.org Artificial Intelligence

Continuous control tasks in reinforcement learning are important because they provide an important framework for learning in high-dimensional state spaces with deceptive rewards, where the agent can easily become trapped into suboptimal solutions. One way to avoid local optima is to use a population of agents to ensure coverage of the policy space, yet learning a population with the "best" coverage is still an open problem. In this work, we present a novel approach to population-based RL in continuous control that leverages properties of normalizing flows to perform attractive and repulsive operations between current members of the population and previously observed policies. Empirical results on the MuJoCo suite demonstrate a high performance gain for our algorithm compared to prior work, including Soft-Actor Critic (SAC).


rlpyt: A Research Code Base for Deep Reinforcement Learning in PyTorch

arXiv.org Artificial Intelligence

Since the recent advent of deep reinforcement learning for game play and simulated robotic control, a multitude of new algorithms have flourished. Most are model-free algorithms which can be categorized into three families: deep Q-learning, policy gradients, and Q-value policy gradients. These have developed along separate lines of research, such that few, if any, code bases incorporate all three kinds. Yet these algorithms share a great depth of common deep reinforcement learning machinery. We are pleased to share rlpyt, which implements all three algorithm families on top of a shared, optimized infrastructure, in a single repository. It contains modular implementations of many common deep RL algorithms in Python using PyTorch, a leading deep learning library. rlpyt is designed as a high-throughput code base for small- to medium-scale research in deep RL. This white paper summarizes its features, algorithms implemented, and relation to prior work, and concludes with detailed implementation and usage notes. rlpyt is available at https://github.com/astooke/rlpyt.


Conditions for Unnecessary Logical Constraints in Kernel Machines

arXiv.org Artificial Intelligence

A main property of support vector machines consists in the fact that only a small portion of the training data is significant to determine the maximum margin separating hyperplane in the feature space, the so called support vectors . In a similar way, in the general scheme of learning from constraints, where possibly several constraints are considered, some of them may turn out to be unnecessary with respect to the learning optimization, even if they are active for a given optimal solution. In this paper we extend the definition of support vector to support constraint and we provide some criteria to determine which constraints can be removed from the learning problem still yielding the same optimal solutions. In particular, we discuss the case of logical constraints expressed by null Lukasiewicz logic, where both inferential and algebraic arguments can be considered. Some theoretical results that characterize the concept of unnecessary constraint are proved and explained by means of examples.


Artificial intelligence's genuine impact

#artificialintelligence

Automation is affecting every aspect of modern living and TV is no different. Jonathan Easton examines the role that AI is playing in the user experience and how'the algorithm' has quietly revolutionised the way we view content. Every few years, a new fad takes the industry by storm. In the early part of this decade it was 3D, and after that it was virtual reality, augmented reality and everything in between. But artificial intelligence (AI) is no such fad.