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Investigating the Effectiveness of Representations Based on Word-Embeddings in Active Learning for Labelling Text Datasets

arXiv.org Machine Learning

Manually labelling large collections of text data is a time-consuming, expensive, and laborious task, but one that is necessary to support machine learning based on text datasets. Active learning has been shown to be an effective way to alleviate some of the effort required in utilising large collections of unlabelled data for machine learning tasks without needing to fully label them. The representation mechanism used to represent text documents when performing active learning, however, has a significant influence on how effective the process will be. While simple vector representations such as bag of words have been shown to be an effective way to represent documents during active learning, the emergence of representation mechanisms based on the word embeddings prevalent in neural network research (e.g. word2vec and transformer-based models like BERT) offer a promising, and as yet not fully explored, alternative. This paper describes a large-scale evaluation of the effectiveness of different text representation mechanisms for active learning across 8 datasets from varied domains. This evaluation shows that using representations based on modern word embeddings---especially BERT---, which have not yet been widely used in active learning, achieves a significant improvement over more commonly used vector-based methods like bag of words.


A simple and effective hybrid genetic search for the job sequencing and tool switching problem

arXiv.org Artificial Intelligence

The job sequencing and tool switching problem (SSP) has been extensively studied in the field of operations research, due to its practical relevance and methodological interest. Given a machine that can load a limited amount of tools simultaneously and a number of jobs that require a subset of the available tools, the SSP seeks a job sequence that minimizes the number of tool switches in the machine. To solve this problem, we propose a simple and efficient hybrid genetic search based on a generic solution representation, a tailored decoding operator, efficient local searches and diversity management techniques. To guide the search, we introduce a secondary objective designed to break ties. These techniques allow to explore structurally different solutions and escape local optima. As shown in our computational experiments on classical benchmark instances, our algorithm significantly outperforms all previous approaches while remaining simple to apprehend and easy to implement. We finally report results on a new set of larger instances to stimulate future research and comparative analyses.


Modeling Conceptual Understanding in Image Reference Games

arXiv.org Artificial Intelligence

An agent who interacts with a wide population of other agents needs to be aware that there may be variations in their understanding of the world. Furthermore, the machinery which they use to perceive may be inherently different, as is the case between humans and machines. In this work, we present both an image reference game between a speaker and a population of listeners where reasoning about the concepts other agents can comprehend is necessary and a model formulation with this capability. We focus on reasoning about the conceptual understanding of others, as well as adapting to novel gameplay partners and dealing with differences in perceptual machinery. Our experiments on three benchmark image/attribute datasets suggest that our learner indeed encodes information directly pertaining to the understanding of other agents, and that leveraging this information is crucial for maximizing gameplay performance.


Designing an AI Health Coach and Studying its Utility in Promoting Regular Aerobic Exercise

arXiv.org Artificial Intelligence

Our research aims to develop interactive, social agents that can coach people to learn new tasks, skills, and habits. In this paper, we focus on coaching sedentary, overweight individuals (i.e., trainees) to exercise regularly. We employ adaptive goal setting in which the intelligent health coach generates, tracks, and revises personalized exercise goals for a trainee. The goals become incrementally more difficult as the trainee progresses through the training program. Our approach is model-based - the coach maintains a parameterized model of the trainee's aerobic capability that drives its expectation of the trainee's performance. The model is continually revised based on trainee-coach interactions. The coach is embodied in a smartphone application, NutriWalking, which serves as a medium for coach-trainee interaction. We adopt a task-centric evaluation approach for studying the utility of the proposed algorithm in promoting regular aerobic exercise. We show that our approach can adapt the trainee program not only to several trainees with different capabilities, but also to how a trainee's capability improves as they begin to exercise more. Experts rate the goals selected by the coach better than other plausible goals, demonstrating that our approach is consistent with clinical recommendations. Further, in a 6-week observational study with sedentary participants, we show that the proposed approach helps increase exercise volume performed each week.


Autonomous Driving using Safe Reinforcement Learning by Incorporating a Regret-based Human Lane-Changing Decision Model

arXiv.org Artificial Intelligence

-- It is expected that many human drivers will still prefer to drive themselves even if the self-driving technologies are ready. T o enable A Vs to safely and efficiently maneuver in this mixed traffic, it is critical that the A Vs can understand how humans cope with risks and make driving-related decisions. On the other hand, the driving environment is highly dynamic and ever-changing, and it is thus difficult to enumerate all the scenarios and hard-code the controllers. T o face up these challenges, in this work, we incorporate a human decision-making model in reinforcement learning to control A Vs for safe and efficient operations. Specifically, we adapt regret theory to describe a human driver's lane-changing behavior, and fit the personalized models to individual drivers for predicting their lane-changing decisions. The predicted decisions are incorporated in the safety constraints for reinforcement learning in training and in implementation. We then use an extended version of double deep Q-network (DDQN) to train our A V controller within the safety set. By doing so, the amount of collisions in training is reduced to zero, while the training accuracy is not impinged. I. INTRODUCTION Autonomous driving has attracted significant research interest in the past two decades as it offers the potential to release drivers from exhausting driving. While great progresses have been made in the field of perception, path planning, and controls, high-level decision-making remains a big challenge due to the involvement of complex, cluttered environment and the dynamic, uncertain behaviors of other traffic users. Some recent works have been applying reinforcement learning (RL) methods to autonomous driving and promising performance [1] has been reported. RL-based methods can learn the decision-making and driving behaviors which are hard, if not infeasible, for traditional rule-based designs, and often with much less human effort. However, it is reported in [2] that when using RL-based methods lots of collisions happen before the agent starts to behave properly.


Efficient Intrinsically Motivated Robotic Grasping with Learning-Adaptive Imagination in Latent Space

arXiv.org Artificial Intelligence

Combining model-based and model-free deep reinforcement learning has shown great promise for improving sample efficiency on complex control tasks while still retaining high performance. Incorporating imagination is a recent effort in this direction inspired by human mental simulation of motor behavior. We propose a learning-adaptive imagination approach which, unlike previous approaches, takes into account the reliability of the learned dynamics model used for imagining the future. Our approach learns an ensemble of disjoint local dynamics models in latent space and derives an intrinsic reward based on learning progress, motivating the controller to take actions leading to data that improves the models. The learned models are used to generate imagined experiences, augmenting the training set of real experiences. We evaluate our approach on learning vision-based robotic grasping and show that it significantly improves sample efficiency and achieves near-optimal performance in a sparse reward environment.


Assistive Gym: A Physics Simulation Framework for Assistive Robotics

arXiv.org Artificial Intelligence

Autonomous robots have the potential to serve as versatile caregivers that improve quality of life for millions of people worldwide. Yet, conducting research in this area presents numerous challenges, including the risks of physical interaction between people and robots. Physics simulations have been used to optimize and train robots for physical assistance, but have typically focused on a single task. In this paper, we present Assistive Gym, an open source physics simulation framework for assistive robots that models multiple tasks. It includes six simulated environments in which a robotic manipulator can attempt to assist a person with activities of daily living (ADLs): itch scratching, drinking, feeding, body manipulation, dressing, and bathing. Assistive Gym models a person's physical capabilities and preferences for assistance, which are used to provide a reward function. We present baseline policies trained using reinforcement learning for four different commercial robots in the six environments. We demonstrate that modeling human motion results in better assistance and we compare the performance of different robots. Overall, we show that Assistive Gym is a promising tool for assistive robotics research.


Reflections on "Incremental Cardinality Constraints for MaxSAT"

arXiv.org Artificial Intelligence

To celebrate the first 25 years of the International Conference on Principles and Practice of Constraint Programming (CP) the editors invited the authors of the most cited paper of each year to write a commentary on their paper. This report describes our reflections on the CP 2014 paper "Incremental Cardinality Constraints for MaxSAT" and its impact on the Maximum Satisfiability community and beyond.


The Quest for Interpretable and Responsible Artificial Intelligence

arXiv.org Artificial Intelligence

Artificial Intelligence (AI) provides many opportunities to improve private and public life. Discovering patterns and structures in large troves of data in an automated manner is a core component of data science, and currently drives applications in computational biology, finance, law and robotics. However, such a highly positive impact is coupled with significant challenges: How do we understand the decisions suggested by these systems in order that we can trust them? How can they be held accountable for those decisions? In this short survey, we cover some of the motivations and trends in the area that attempt to address such questions.


Language Transfer for Early Warning of Epidemics from Social Media

arXiv.org Artificial Intelligence

Statements on social media can be analysed to identify individuals who are experiencing red flag medical symptoms, allowing early detection of the spread of disease such as influenza. Since disease does not respect cultural borders and may spread between populations speaking different languages, we would like to build multilingual models. However, the data required to train models for every language may be difficult, expensive and time-consuming to obtain, particularly for low-resource languages. Taking Japanese as our target language, we explore methods by which data in one language might be used to build models for a different language. We evaluate strategies of training on machine translated data and of zero-shot transfer through the use of multilingual models. We find that the choice of source language impacts the performance, with Chinese-Japanese being a better language pair than English-Japanese. Training on machine translated data shows promise, especially when used in conjunction with a small amount of target language data.