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Bio-inspired Optimization: metaheuristic algorithms for optimization
Game, Pravin S, Vaze, Dr. Vinod, M, Dr. Emmanuel
In today's day and time solving real-world complex problems has become fundamentally vital and critical task. Many of these are combinatorial problems, where optimal solutions are sought rather than exact solutions. Traditional optimization methods are found to be effective for small scale problems. However, for real-world large scale problems, traditional methods either do not scale up or fail to obtain optimal solutions or they end-up giving solutions after a long running time. Even earlier artificial intelligence based techniques used to solve these problems could not give acceptable results. However, last two decades have seen many new methods in AI based on the characteristics and behaviors of the living organisms in the nature which are categorized as bio-inspired or nature inspired optimization algorithms. These methods, are also termed meta-heuristic optimization methods, have been proved theoretically and implemented using simulation as well used to create many useful applications. They have been used extensively to solve many industrial and engineering complex problems due to being easy to understand, flexible, simple to adapt to the problem at hand and most importantly their ability to come out of local optima traps. This local optima avoidance property helps in finding global optimal solutions. This paper is aimed at understanding how nature has inspired many optimization algorithms, basic categorization of them, major bio-inspired optimization algorithms invented in recent time with their applications.
Adversarial Perturbations Prevail in the Y-Channel of the YCbCr Color Space
Pestana, Camilo, Akhtar, Naveed, Liu, Wei, Glance, David, Mian, Ajmal
Deep learning offers state of the art solutions for image recognition. However, deep models are vulnerable to adversarial perturbations in images that are subtle but significantly change the model's prediction. In a white-box attack, these perturbations are generally learned for deep models that operate on RGB images and, hence, the perturbations are equally distributed in the RGB color space. In this paper, we show that the adversarial perturbations prevail in the Y-channel of the YCbCr space. Our finding is motivated from the fact that the human vision and deep models are more responsive to shape and texture rather than color. Based on our finding, we propose a defense against adversarial images. Our defence, coined ResUpNet, removes perturbations only from the Y-channel by exploiting ResNet features in an upsampling framework without the need for a bottleneck. At the final stage, the untouched CbCr-channels are combined with the refined Y-channel to restore the clean image. Note that ResUpNet is model agnostic as it does not modify the DNN structure. ResUpNet is trained end-to-end in Pytorch and the results are compared to existing defence techniques in the input transformation category. Our results show that our approach achieves the best balance between defence against adversarial attacks such as FGSM, PGD and DDN and maintaining the original accuracies of VGG-16, ResNet50 and DenseNet121 on clean images. We perform another experiment to show that learning adversarial perturbations only for the Y-channel results in higher fooling rates for the same perturbation magnitude.
Exposing Backdoors in Robust Machine Learning Models
Soremekun, Ezekiel, Udeshi, Sakshi, Chattopadhyay, Sudipta, Zeller, Andreas
The introduction of robust optimisation has pushed the state-of-the-art in defending against adversarial attacks. However, the behaviour of such optimisation has not been studied in the light of a fundamentally different class of attacks called backdoors. In this paper, we demonstrate that adversarially robust models are susceptible to backdoor attacks. Subsequently, we observe that backdoors are reflected in the feature representation of such models. Then, this is leveraged to detect backdoor-infected models. Specifically, we use feature clustering to effectively detect backdoor-infected robust Deep Neural Networks (DNNs). In our evaluation of major classification tasks, our approach effectively detects robust DNNs infected with backdoors. Our investigation reveals that salient features of adversarially robust DNNs break the stealthy nature of backdoor attacks.
Dual Graph Representation Learning
Zhu, Huiling, Luo, Xin, Zhuo, Hankz Hankui
Graph representation learning embeds nodes in large graphs as low-dimensional vectors and is of great benefit to many downstream applications. Most embedding frameworks, however, are inherently transductive and unable to generalize to unseen nodes or learn representations across different graphs. Although inductive approaches can generalize to unseen nodes, they neglect different contexts of nodes and cannot learn node embeddings dually. In this paper, we present a context-aware unsupervised dual encoding framework, \textbf{CADE}, to generate representations of nodes by combining real-time neighborhoods with neighbor-attentioned representation, and preserving extra memory of known nodes. We exhibit that our approach is effective by comparing to state-of-the-art methods.
Coherent Gradients: An Approach to Understanding Generalization in Gradient Descent-based Optimization
An open question in the Deep Learning community is why neural networks trained with Gradient Descent generalize well on real datasets even though they are capable of fitting random data. We propose an approach to answering this question based on a hypothesis about the dynamics of gradient descent that we call Coherent Gradients: Gradients from similar examples are similar and so the overall gradient is stronger in certain directions where these reinforce each other. Thus changes to the network parameters during training are biased towards those that (locally) simultaneously benefit many examples when such similarity exists. We support this hypothesis with heuristic arguments and perturbative experiments and outline how this can explain several common empirical observations about Deep Learning. Furthermore, our analysis is not just descriptive, but prescriptive. It suggests a natural modification to gradient descent that can greatly reduce overfitting.
I Am Going MAD: Maximum Discrepancy Competition for Comparing Classifiers Adaptively
Wang, Haotao, Chen, Tianlong, Wang, Zhangyang, Ma, Kede
The learning of hierarchical representations for image classification has experienced an impressive series of successes due in part to the availability of large-scale labeled data for training. On the other hand, the trained classifiers have traditionally been evaluated on small and fixed sets of test images, which are deemed to be extremely sparsely distributed in the space of all natural images. It is thus questionable whether recent performance improvements on the excessively re-used test sets generalize to real-world natural images with much richer content variations. Inspired by efficient stimulus selection for testing perceptual models in psychophysical and physiological studies, we present an alternative framework for comparing image classifiers, which we name the MAximum Discrepancy (MAD) competition. Rather than comparing image classifiers using fixed test images, we adaptively sample a small test set from an arbitrarily large corpus of unlabeled images so as to maximize the discrepancies between the classifiers, measured by the distance over WordNet hierarchy. Human labeling on the resulting model-dependent image sets reveals the relative performance of the competing classifiers, and provides useful insights on potential ways to improve them. We report the MAD competition results of eleven ImageNet classifiers while noting that the framework is readily extensible and cost-effective to add future classifiers into the competition. Codes can be found at https://github.com/TAMU-VITA/MAD.
Sparsity-promoting algorithms for the discovery of informative Koopman invariant subspaces
Pan, Shaowu, Arnold-Medabalimi, Nicholas, Duraisamy, Karthik
Koopman decomposition is a non-linear generalization of eigen decomposition, and is being increasingly utilized in the analysis of spatio-temporal dynamics. Well-known techniques such as the dynamic mode decomposition (DMD) and its variants provide approximations to the Koopman operator, and have been applied extensively in many fluid dynamic problems. Despite being endowed with a richer dictionary of nonlinear observables, nonlinear variants of the DMD, such as extended/kernel dynamic mode decomposition (EDMD/KDMD) are seldom applied to large-scale problems primarily due to the difficulty of discerning the Koopman invariant subspace from thousands of resulting Koopman triplets: eigenvalues, eigenvectors, and modes. To address this issue, we revisit the formulation of EDMD and KDMD, and propose an algorithm based on multi-task feature learning to extract the most informative Koopman invariant subspace by removing redundant and spurious Koopman triplets. These algorithms can be viewed as sparsity promoting extensions of EDMD/KDMD and are presented in an open-source package. Further, we extend KDMD to a continuous-time setting and show a relationship between the present algorithm, sparsity-promoting DMD and an empirical criterion from the viewpoint of non-convex optimization. The effectiveness of our algorithm is demonstrated on examples ranging from simple dynamical systems to two-dimensional cylinder wake flows at different Reynolds numbers and a three-dimensional turbulent ship air-wake flow. The latter two problems are designed such that very strong transients are present in the flow evolution, thus requiring accurate representation of decaying modes.
Batch norm with entropic regularization turns deterministic autoencoders into generative models
Ghose, Amur, Rashwan, Abdullah, Poupart, Pascal
The variational autoencoder is a well defined deep generative model that utilizes an encoder-decoder framework where an encoding neural network outputs a non-deterministic code for reconstructing an input. The encoder achieves this by sampling from a distribution for every input, instead of outputting a deterministic code per input. The great advantage of this process is that it allows the use of the network as a generative model for sampling from the data distribution beyond provided samples for training. We show in this work that utilizing batch normalization as a source for non-determinism suffices to turn deterministic autoencoders into generative models on par with variational ones, so long as we add a suitable entropic regularization to the training objective.
Model-Based Reinforcement Learning for Physical Systems Without Velocity and Acceleration Measurements
Libera, Alberto Dalla, Romeres, Diego, Jha, Devesh K., Yerazunis, Bill, Nikovski, Daniel
In this paper, we propose a derivative-free model learning framework for Reinforcement Learning (RL) algorithms based on Gaussian Process Regression (GPR). In many mechanical systems, only positions can be measured by the sensing instruments. Then, instead of representing the system state as suggested by the physics with a collection of positions, velocities, and accelerations, we define the state as the set of past position measurements. However, the equation of motions derived by physical first principles cannot be directly applied in this framework, being functions of velocities and accelerations. For this reason, we introduce a novel derivative-free physically-inspired kernel, which can be easily combined with nonparametric derivative-free Gaussian Process models. Tests performed on two real platforms show that the considered state definition combined with the proposed model improves estimation performance and data-efficiency w.r.t. traditional models based on GPR. Finally, we validate the proposed framework by solving two RL control problems for two real robotic systems.
On Reinforcement Learning for Turn-based Zero-sum Markov Games
Shah, Devavrat, Somani, Varun, Xie, Qiaomin, Xu, Zhi
We consider the problem of finding Nash equilibrium for two-player turn-based zero-sum games. Inspired by the AlphaGo Zero (AGZ) algorithm, we develop a Reinforcement Learning based approach. Specifically, we propose Explore-Improve-Supervise (EIS) method that combines "exploration", "policy improvement"' and "supervised learning" to find the value function and policy associated with Nash equilibrium. We identify sufficient conditions for convergence and correctness for such an approach. For a concrete instance of EIS where random policy is used for "exploration", Monte-Carlo Tree Search is used for "policy improvement" and Nearest Neighbors is used for "supervised learning", we establish that this method finds an $\varepsilon$-approximate value function of Nash equilibrium in $\widetilde{O}(\varepsilon^{-(d+4)})$ steps when the underlying state-space of the game is continuous and $d$-dimensional. This is nearly optimal as we establish a lower bound of $\widetilde{\Omega}(\varepsilon^{-(d+2)})$ for any policy.