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DP-Net: Dynamic Programming Guided Deep Neural Network Compression

arXiv.org Machine Learning

In this work, we propose an effective scheme (called DP-Net) for compressing the deep neural networks (DNNs). It includes a novel dynamic programming (DP) based algorithm to obtain the optimal solution of weight quantization and an optimization process to train a clustering-friendly DNN. Experiments showed that the DP-Net allows larger compression than the state-of-the-art counterparts while preserving accuracy. The largest 77X compression ratio on Wide ResNet is achieved by combining DP-Net with other compression techniques. Furthermore, the DP-Net is extended for compressing a robust DNN model with negligible accuracy loss. At last, a custom accelerator is designed on FPGA to speed up the inference computation with DP-Net.


Learning in Networked Control Systems

arXiv.org Machine Learning

We design adaptive controller (learning rule) for a networked control system (NCS) in which data packets containing control information are transmitted across a lossy wireless channel. We propose Upper Confidence Bounds for Networked Control Systems (UCB-NCS), a learning rule that maintains confidence intervals for the estimates of plant parameters $(A_{(\star)},B_{(\star)})$, and channel reliability $p_{(\star)}$, and utilizes the principle of optimism in the face of uncertainty while making control decisions. We provide non-asymptotic performance guarantees for UCB-NCS by analyzing its "regret", i.e., performance gap from the scenario when $(A_{(\star)},B_{(\star)},p_{(\star)})$ are known to the controller. We show that with a high probability the regret can be upper-bounded as $\tilde{O}\left(C\sqrt{T}\right)$\footnote{Here $\tilde{O}$ hides logarithmic factors.}, where $T$ is the operating time horizon of the system, and $C$ is a problem dependent constant.


GISNet: Graph-Based Information Sharing Network For Vehicle Trajectory Prediction

arXiv.org Artificial Intelligence

The trajectory prediction is a critical and challenging problem in the design of an autonomous driving system. Many AI-oriented companies, such as Google Waymo, Uber and DiDi, are investigating more accurate vehicle trajectory prediction algorithms. However, the prediction performance is governed by lots of entangled factors, such as the stochastic behaviors of surrounding vehicles, historical information of self-trajectory, and relative positions of neighbors, etc. In this paper, we propose a novel graph-based information sharing network (GISNet) that allows the information sharing between the target vehicle and its surrounding vehicles. Meanwhile, the model encodes the historical trajectory information of all the vehicles in the scene. Experiments are carried out on the public NGSIM US-101 and I-80 Dataset and the prediction performance is measured by the Root Mean Square Error (RMSE). The quantitative and qualitative experimental results show that our model significantly improves the trajectory prediction accuracy, by up to 50.00%, compared to existing models.


Autonomous UAV Navigation: A DDPG-based Deep Reinforcement Learning Approach

arXiv.org Artificial Intelligence

In this paper, we propose an autonomous UAV path planning framework using deep reinforcement learning approach. The objective is to employ a self-trained UAV as a flying mobile unit to reach spatially distributed moving or static targets in a given three dimensional urban area. In this approach, a Deep Deterministic Policy Gradient (DDPG) with continuous action space is designed to train the UAV to navigate through or over the obstacles to reach its assigned target. A customized reward function is developed to minimize the distance separating the UAV and its destination while penalizing collisions. Numerical simulations investigate the behavior of the UAV in learning the environment and autonomously determining trajectories for different selected scenarios.


Invariant Rationalization

arXiv.org Artificial Intelligence

Selective rationalization improves neural network interpretability by identifying a small subset of input features -- the rationale -- that best explains or supports the prediction. A typical rationalization criterion, i.e. maximum mutual information (MMI), finds the rationale that maximizes the prediction performance based only on the rationale. However, MMI can be problematic because it picks up spurious correlations between the input features and the output. Instead, we introduce a game-theoretic invariant rationalization criterion where the rationales are constrained to enable the same predictor to be optimal across different environments. We show both theoretically and empirically that the proposed rationales can rule out spurious correlations, generalize better to different test scenarios, and align better with human judgments. Our data and code are available.


Adaptive Informative Path Planning with Multimodal Sensing

arXiv.org Artificial Intelligence

Adaptive Informative Path Planning (AIPP) problems model an agent tasked with obtaining information subject to resource constraints in unknown, partially observable environments. Existing work on AIPP has focused on representing observations about the world as a result of agent movement. We formulate the more general setting where the agent may choose between different sensors at the cost of some energy, in addition to traversing the environment to gather information. We call this problem AIPPMS (MS for Multimodal Sensing). AIPPMS requires reasoning jointly about the effects of sensing and movement in terms of both energy expended and information gained. We frame AIPPMS as a Partially Observable Markov Decision Process (POMDP) and solve it with online planning. Our approach is based on the Partially Observable Monte Carlo Planning framework with modifications to ensure constraint feasibility and a heuristic rollout policy tailored for AIPPMS. We evaluate our method on two domains: a simulated search-and-rescue scenario and a challenging extension to the classic RockSample problem. We find that our approach outperforms a classic AIPP algorithm that is modified for AIPPMS, as well as online planning using a random rollout policy.


Understanding the Power and Limitations of Teaching with Imperfect Knowledge

arXiv.org Artificial Intelligence

Machine teaching studies the interaction between a teacher and a student/learner where the teacher selects training examples for the learner to learn a specific task. The typical assumption is that the teacher has perfect knowledge of the task---this knowledge comprises knowing the desired learning target, having the exact task representation used by the learner, and knowing the parameters capturing the learning dynamics of the learner. Inspired by real-world applications of machine teaching in education, we consider the setting where teacher's knowledge is limited and noisy, and the key research question we study is the following: When does a teacher succeed or fail in effectively teaching a learner using its imperfect knowledge? We answer this question by showing connections to how imperfect knowledge affects the teacher's solution of the corresponding machine teaching problem when constructing optimal teaching sets. Our results have important implications for designing robust teaching algorithms for real-world applications.


Large-scale Ontological Reasoning via Datalog

arXiv.org Artificial Intelligence

Reasoning over OWL 2 is a very expensive task in general, and therefore the W3C identified tractable profiles exhibiting good computational properties. Ontological reasoning for many fragments of OWL 2 can be reduced to the evaluation of Datalog queries.


NeuCrowd: Neural Sampling Network for Representation Learning with Crowdsourced Labels

arXiv.org Artificial Intelligence

Representation learning approaches require a massive amount of discriminative training data, which is unavailable in many scenarios, such as healthcare, small city, education, etc. In practice, people refer to crowdsourcing to get annotated labels. However, due to issues like data privacy, budget limitation, shortage of domain-specific annotators, the number of crowdsourced labels are still very limited. Moreover, because of annotators' diverse expertises, crowdsourced labels are often inconsistent. Thus, directly applying existing representation learning algorithms may easily get the overfitting problem and yield suboptimal solutions. In this paper, we propose \emph{NeuCrowd}, a unified framework for representation learning from crowdsourced labels. The proposed framework (1) creates a sufficient number of high-quality \emph{n}-tuplet training samples by utilizing safety-aware sampling and robust anchor generation; and (2) automatically learns a neural sampling network that adaptively learns to select effective samples for representation learning network. The proposed framework is evaluated on both synthetic and real-world data sets. The results show that our approach outperforms a wide range of state-of-the-art baselines in terms of prediction accuracy and AUC\footnote{To encourage the reproducible results, we make our code public on a github repository, i.e., \url{https://github.com/crowd-data-mining/NeuCrowd}}.


Social navigation with human empowerment driven reinforcement learning

arXiv.org Artificial Intelligence

The next generation of mobile robots needs to be socially-compliant to be accepted by humans. As simple as this task may seem, defining compliance formally is not trivial. Yet, classical reinforcement learning (RL) relies upon hard-coded reward signals. In this work, we go beyond this approach and provide the agent with intrinsic motivation using empowerment. Empowerment maximizes the influence of an agent on its near future and has been shown to be a good model for biological behaviors. It also has been used for artificial agents to learn complicated and generalized actions. Self-empowerment maximizes the influence of an agent on its future. On the contrary, our robot strives for the empowerment of people in its environment, so they are not disturbed by the robot when pursuing their goals. We show that our robot has a positive influence on humans, as it minimizes the travel time and distance of humans while moving efficiently to its own goal. The method can be used in any multi-agent system that requires a robot to solve a particular task involving humans interactions.