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Off-Road Obstacle Avoidance through End-to-End Learning

Neural Information Processing Systems

We describe a vision-based obstacle avoidance system for off-road mobile robots. The system is trained from end to end to map raw input images to steering angles. It is trained in supervised mode to predict the steering angles provided by a human driver during training runs collected in a wide variety of terrains, weather conditions, lighting conditions, and obstacle types. The robot is a 50cm off-road truck, with two forwardpointing wireless color cameras. A remote computer processes the video and controls the robot via radio. The learning system is a large 6-layer convolutional network whose input is a single left/right pair of unprocessed low-resolution images. The robot exhibits an excellent ability to detect obstacles and navigate around them in real time at speeds of 2 m/s.


Extracting Dynamical Structure Embedded in Neural Activity

Neural Information Processing Systems

Spiking activity from neurophysiological experiments often exhibits dynamics beyond that driven by external stimulation, presumably reflecting the extensive recurrence of neural circuitry. Characterizing these dynamics may reveal important features of neural computation, particularly during internally-driven cognitive operations. For example, the activity of premotor cortex (PMd) neurons during an instructed delay period separating movement-target specification and a movementinitiation cue is believed to be involved in motor planning. We show that the dynamics underlying this activity can be captured by a lowdimensional nonlinear dynamical systems model, with underlying recurrent structure and stochastic point-process output.


From Batch to Transductive Online Learning

Neural Information Processing Systems

It is well-known that everything that is learnable in the difficult online setting, where an arbitrary sequences of examples must be labeled one at a time, is also learnable in the batch setting, where examples are drawn independently from a distribution. We show a result in the opposite direction. We give an efficient conversion algorithm from batch to online that is transductive: it uses future unlabeled data. This demonstrates the equivalence between what is properly and efficiently learnable in a batch model and a transductive online model.


Bayesian models of human action understanding

Neural Information Processing Systems

We present a Bayesian framework for explaining how people reason about and predict the actions of an intentional agent, based on observing its behavior. Action-understanding is cast as a problem of inverting a probabilistic generative model, which assumes that agents tend to act rationally in order to achieve their goals given the constraints of their environment. Working in a simple sprite-world domain, we show how this model can be used to infer the goal of an agent and predict how the agent will act in novel situations or when environmental constraints change. The model provides a qualitative account of several kinds of inferences that preverbal infants have been shown to perform, and also fits quantitative predictions that adult observers make in a new experiment.


Scaling Laws in Natural Scenes and the Inference of 3D Shape

Neural Information Processing Systems

This paper explores the statistical relationship between natural images and their underlying range (depth) images. We look at how this relationship changes over scale, and how this information can be used to enhance low resolution range data using a full resolution intensity image. Based on our findings, we propose an extension to an existing technique known as shape recipes [3], and the success of the two methods are compared using images and laser scans of real scenes. Our extension is shown to provide a twofold improvement over the current method. Furthermore, we demonstrate that ideal linear shape-from-shading filters, when learned from natural scenes, may derive even more strength from shadow cues than from the traditional linear-Lambertian shading cues.


Cyclic Equilibria in Markov Games

Neural Information Processing Systems

Although variants of value iteration have been proposed for finding Nash or correlated equilibria in general-sum Markov games, these variants have not been shown to be effective in general. In this paper, we demonstrate by construction that existing variants of value iteration cannot find stationary equilibrium policies in arbitrary general-sum Markov games. Instead, we propose an alternative interpretation of the output of value iteration based on a new (non-stationary) equilibrium concept that we call "cyclic equilibria." We prove that value iteration identifies cyclic equilibria in a class of games in which it fails to find stationary equilibria. We also demonstrate empirically that value iteration finds cyclic equilibria in nearly all examples drawn from a random distribution of Markov games.


Bayesian Sets

Neural Information Processing Systems

Sets", we consider the problem of retrieving items from a concept or cluster, given a query consisting of a few items from that cluster. We formulate this as a Bayesian inference problem and describe a very simple algorithm for solving it. Our algorithm uses a modelbased concept of a cluster and ranks items using a score which evaluates the marginal probability that each item belongs to a cluster containing the query items. For exponential family models with conjugate priors this marginal probability is a simple function of sufficient statistics. We focus on sparse binary data and show that our score can be evaluated exactly using a single sparse matrix multiplication, making it possible to apply our algorithm to very large datasets. We evaluate our algorithm on three datasets: retrieving movies from EachMovie, finding completions of author sets from the NIPS dataset, and finding completions of sets of words appearing in the Grolier encyclopedia.


Consensus Propagation

Neural Information Processing Systems

We propose consensus propagation, an asynchronous distributed protocol for averaging numbers across a network. We establish convergence, characterize the convergence rate for regular graphs, and demonstrate that the protocol exhibits better scaling properties than pairwise averaging, an alternative that has received much recent attention. Consensus propagation can be viewed as a special case of belief propagation, and our results contribute to the belief propagation literature. In particular, beyond singly-connected graphs, there are very few classes of relevant problems for which belief propagation is known to converge.


Pattern Recognition from One Example by Chopping

Neural Information Processing Systems

We investigate the learning of the appearance of an object from a single image of it. Instead of using a large number of pictures of the object to recognize, we use a labeled reference database of pictures of other objects to learn invariance to noise and variations in pose and illumination. This acquired knowledge is then used to predict if two pictures of new objects, which do not appear on the training pictures, actually display the same object. We propose a generic scheme called chopping to address this task. It relies on hundreds of random binary splits of the training set chosen to keep together the images of any given object. Those splits are extended to the complete image space with a simple learning algorithm. Given two images, the responses of the split predictors are combined with a Bayesian rule into a posterior probability of similarity.