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Exemplar VAEs for Exemplar based Generation and Data Augmentation

arXiv.org Machine Learning

This paper presents a framework for exemplar based generative modeling, featuring Exemplar VAEs. To generate a sample from the Exemplar VAE, one first draws a random exemplar from a training dataset, and then stochastically transforms that exemplar into a latent code, which is then used to generate a new observation. We show that the Exemplar VAE can be interpreted as a VAE with a mixture of Gaussians prior in the latent space, with Gaussian means defined by the latent encoding of the exemplars. To enable optimization and avoid overfitting, Exemplar VAE's parameters are learned using leave-one-out and exemplar subsampling, where, for the generation of each data point, we build a prior based on a random subset of the remaining data points. To accelerate learning, which requires finding the exemplars that exert the greatest influence on the generation of each data point, we use approximate nearest neighbor search in the latent space, yielding a lower bound on the log marginal likelihood. Experiments demonstrate the effectiveness of Exemplar VAEs in density estimation, representation learning, and generative data augmentation for supervised learning.


Mehler's Formula, Branching Process, and Compositional Kernels of Deep Neural Networks

arXiv.org Machine Learning

Kernel methods and deep neural networks are arguably two representative methods that achieved the state-of-the-art results in regression and classification tasks. However, unlike the kernel methods where both the statistical and computational aspects of learning have been understood reasonably well, there are still many theoretical puzzles around the generalization, computation and representation aspects of deep neural networks (Zhang et al., 2017). One hopeful direction to resolve some of the puzzles in neural networks is through the lens of kernels (Rahimi and Recht, 2008, 2009; Cho and Saul, 2009; Belkin et al., 2018b). Such a connection can be readily observed in a two-layer infinite-width network with random weights, see the pioneering work by Neal (1996a) and (Rahimi and Recht, 2008, 2009). For deep networks with hierarchical structures and randomly initialized weights, compositional kernels (Daniely et al., 2017b,b) are proposed to rigorously characterize such a connection, with promising empirical performances (Cho and Saul, 2009).


Game-theoretic applications of a relational risk model

arXiv.org Artificial Intelligence

The report suggests the concept of risk, outlining two mathematical structures necessary for risk genesis: the set of outcomes and, in a general case, partial order of preference on it. It is shown that this minimum partial order should constitute the structure of a semilattice. In some cases, there should be a system of semilattices nested in a certain way. On this basis, the classification of risk theory tasks is given in the context of specialization of mathematical knowledge. In other words, we are talking about the development of a new rela-tional risk theory. The problem of political decision making in game-theoretic formulation in terms of having partial order of preference on the set of outcomes for each par-ticipant of the game forming a certain system of nested semilattices is consid-ered as an example of a relational risk concept implementation. Solutions to the problem obtained through the use of various optimality principles are investi-gated.


Spatial Priming for Detecting Human-Object Interactions

arXiv.org Artificial Intelligence

The relative spatial layout of a human and an object is an important cue for determining how they interact. However, until now, spatial layout has been used just as side-information for detecting human-object interactions (HOIs). In this paper, we present a method for exploiting this spatial layout information for detecting HOIs in images. The proposed method consists of a layout module which primes a visual module to predict the type of interaction between a human and an object. The visual and layout modules share information through lateral connections at several stages. The model uses predictions from the layout module as a prior to the visual module and the prediction from the visual module is given as the final output. It also incorporates semantic information about the object using word2vec vectors. The proposed model reaches an mAP of 24.79% for HICO-Det dataset which is about 2.8% absolute points higher than the current state-of-the-art.


Natural Perturbation for Robust Question Answering

arXiv.org Artificial Intelligence

While recent models have achieved human-level scores on many NLP datasets, we observe that they are considerably sensitive to small changes in input. As an alternative to the standard approach of addressing this issue by constructing training sets of completely new examples, we propose doing so via minimal perturbation of examples. Specifically, our approach involves first collecting a set of seed examples and then applying human-driven natural perturbations (as opposed to rule-based machine perturbations), which often change the gold label as well. Local perturbations have the advantage of being relatively easier (and hence cheaper) to create than writing out completely new examples. To evaluate the impact of this phenomenon, we consider a recent question-answering dataset (BoolQ) and study the benefit of our approach as a function of the perturbation cost ratio, the relative cost of perturbing an existing question vs. creating a new one from scratch. We find that when natural perturbations are moderately cheaper to create, it is more effective to train models using them: such models exhibit higher robustness and better generalization, while retaining performance on the original BoolQ dataset.


An End-to-End Learning Approach for Trajectory Prediction in Pedestrian Zones

arXiv.org Artificial Intelligence

This paper aims to explore the problem of trajectory prediction in heterogeneous pedestrian zones, where social dynamics representation is a big challenge. Proposed is an end-to-end learning framework for prediction accuracy improvement based on an attention mechanism to learn social interaction from multi-factor inputs.


Quantifying the Impact of Non-Stationarity in Reinforcement Learning-Based Traffic Signal Control

arXiv.org Artificial Intelligence

In reinforcement learning (RL), dealing with non-stationarity is a challenging issue. However, some domains such as traffic optimization are inherently non-stationary. Causes for and effects of this are manifold. In particular, when dealing with traffic signal controls, addressing non-stationarity is key since traffic conditions change over time and as a function of traffic control decisions taken in other parts of a network. In this paper we analyze the effects that different sources of non-stationarity have in a network of traffic signals, in which each signal is modeled as a learning agent. More precisely, we study both the effects of changing the \textit{context} in which an agent learns (e.g., a change in flow rates experienced by it), as well as the effects of reducing agent observability of the true environment state. Partial observability may cause distinct states (in which distinct actions are optimal) to be seen as the same by the traffic signal agents. This, in turn, may lead to sub-optimal performance. We show that the lack of suitable sensors to provide a representative observation of the real state seems to affect the performance more drastically than the changes to the underlying traffic patterns.


Re-conceptualising the Language Game Paradigm in the Framework of Multi-Agent Reinforcement Learning

arXiv.org Artificial Intelligence

In this paper, we formulate the challenge of re-conceptualising the language game experimental paradigm in the framework of multi-agent reinforcement learning (MARL). If successful, future language game experiments will benefit from the rapid and promising methodological advances in the MARL community, while future MARL experiments on learning emergent communication will benefit from the insights and results gained from language game experiments. We strongly believe that this cross-pollination has the potential to lead to major breakthroughs in the modelling of how human-like languages can emerge and evolve in multi-agent systems.


On Adversarial Examples and Stealth Attacks in Artificial Intelligence Systems

arXiv.org Artificial Intelligence

In this work we present a formal theoretical framework for assessing and analyzing two classes of malevolent action towards generic Artificial Intelligence (AI) systems. Our results apply to general multi-class classifiers that map from an input space into a decision space, including artificial neural networks used in deep learning applications. Two classes of attacks are considered. The first class involves adversarial examples and concerns the introduction of small perturbations of the input data that cause misclassification. The second class, introduced here for the first time and named stealth attacks, involves small perturbations to the AI system itself. Here the perturbed system produces whatever output is desired by the attacker on a specific small data set, perhaps even a single input, but performs as normal on a validation set (which is unknown to the attacker). We show that in both cases, i.e., in the case of an attack based on adversarial examples and in the case of a stealth attack, the dimensionality of the AI's decision-making space is a major contributor to the AI's susceptibility. For attacks based on adversarial examples, a second crucial parameter is the absence of local concentrations in the data probability distribution, a property known as Smeared Absolute Continuity. According to our findings, robustness to adversarial examples requires either (a) the data distributions in the AI's feature space to have concentrated probability density functions or (b) the dimensionality of the AI's decision variables to be sufficiently small. We also show how to construct stealth attacks on high-dimensional AI systems that are hard to spot unless the validation set is made exponentially large.


Towards Exploiting Implicit Human Feedback for Improving RDF2vec Embeddings

arXiv.org Artificial Intelligence

RDF2vec is a technique for creating vector space embeddings from an RDF knowledge graph, i.e., representing each entity in the graph as a vector. It first creates sequences of nodes by performing random walks on the graph. In a second step, those sequences are processed by the word2vec algorithm for creating the actual embeddings. In this paper, we explore the use of external edge weights for guiding the random walks. As edge weights, transition probabilities between pages in Wikipedia are used as a proxy for the human feedback for the importance of an edge. We show that in some scenarios, RDF2vec utilizing those transition probabilities can outperform both RDF2vec based on random walks as well as the usage of graph internal edge weights.