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A Scalable Hierarchical Distributed Language Model

Neural Information Processing Systems

Neural probabilistic language models (NPLMs) have been shown to be competitive with and occasionally superior to the widely-used n-gram language models. The main drawback of NPLMs is their extremely long training and testing times. Morin and Bengio have proposed a hierarchical language model built around a binary tree of words that was two orders of magnitude faster than the non-hierarchical language model it was based on. However, it performed considerably worse than its non-hierarchical counterpart in spite of using a word tree created using expert knowledge. We introduce a fast hierarchical language model along with a simple feature-based algorithm for automatic construction of word trees from the data. We then show that the resulting models can outperform non-hierarchical models and achieve state-of-the-art performance.


Kernels and learning curves for Gaussian process regression on random graphs

Neural Information Processing Systems

We investigate how well Gaussian process regression can learn functions defined on graphs, using large regular random graphs as a paradigmatic example. Random-walk based kernels are shown to have some surprising properties: within the standard approximation of a locally tree-like graph structure, the kernel does not become constant, i.e.neighbouring function values do not become fully correlated, when the lengthscale $\sigma$ of the kernel is made large. Instead the kernel attains a non-trivial limiting form, which we calculate. The fully correlated limit is reached only once loops become relevant, and we estimate where the crossover to this regime occurs. Our main subject are learning curves of Bayes error versus training set size. We show that these are qualitatively well predicted by a simple approximation using only the spectrum of a large tree as input, and generically scale with $n/V$, the number of training examples per vertex. We also explore how this behaviour changes once kernel lengthscales are large enough for loops to become important.


Support Vector Machines with a Reject Option

Neural Information Processing Systems

We consider the problem of binary classification where the classifier may abstain instead of classifying each observation. The Bayes decision rule for this setup, known as Chow's rule, is defined by two thresholds on posterior probabilities. From simple desiderata, namely the consistency and the sparsity of the classifier, we derive the double hinge loss function that focuses on estimating conditional probabilities only in the vicinity of the threshold points of the optimal decision rule. We show that, for suitable kernel machines, our approach is universally consistent. We cast the problem of minimizing the double hinge loss as a quadratic program akin to the standard SVM optimization problem and propose an active set method to solve it efficiently. We finally provide preliminary experimental results illustrating the interest of our constructive approach to devising loss functions.


Factor Modeling for Advertisement Targeting

Neural Information Processing Systems

We adapt a probabilistic latent variable model, namely GaP (Gamma-Poisson), to ad targeting in the contexts of sponsored search (SS) and behaviorally targeted (BT) display advertising. We also approach the important problem of ad positional bias by formulating a one-latent-dimension GaP factorization. Learning from click-through data is intrinsically large scale, even more so for ads. We scale up the algorithm to terabytes of real-world SS and BT data that contains hundreds of millions of users and hundreds of thousands of features, by leveraging the scalability characteristics of the algorithm and the inherent structure of the problem including data sparsity and locality. Specifically, we demonstrate two somewhat orthogonal philosophies of scaling algorithms to large-scale problems, through the SS and BT implementations, respectively. Finally, we report the experimental results using Yahoos vast datasets, and show that our approach substantially outperform the state-of-the-art methods in prediction accuracy. For BT in particular, the ROC area achieved by GaP is exceeding 0.95, while one prior approach using Poisson regression yielded 0.83. For computational performance, we compare a single-node sparse implementation with a parallel implementation using Hadoop MapReduce, the results are counterintuitive yet quite interesting. We therefore provide insights into the underlying principles of large-scale learning.


A Game-Theoretic Approach to Hypergraph Clustering

Neural Information Processing Systems

Hypergraph clustering refers to the process of extracting maximally coherent groups from a set of objects using high-order (rather than pairwise) similarities. Traditional approaches to this problem are based on the idea of partitioning the input data into a user-defined number of classes, thereby obtaining the clusters as a by-product of the partitioning process. In this paper, we provide a radically different perspective to the problem. In contrast to the classical approach, we attempt to provide a meaningful formalization of the very notion of a cluster and we show that game theory offers an attractive and unexplored perspective that serves well our purpose. Specifically, we show that the hypergraph clustering problem can be naturally cast into a non-cooperative multi-player ``clustering game, whereby the notion of a cluster is equivalent to a classical game-theoretic equilibrium concept. From the computational viewpoint, we show that the problem of finding the equilibria of our clustering game is equivalent to locally optimizing a polynomial function over the standard simplex, and we provide a discrete-time dynamics to perform this optimization. Experiments are presented which show the superiority of our approach over state-of-the-art hypergraph clustering techniques.


Offline Handwriting Recognition with Multidimensional Recurrent Neural Networks

Neural Information Processing Systems

Offline handwriting recognition---the transcription of images of handwritten text---is an interesting task, in that it combines computer vision with sequence learning. In most systems the two elements are handled separately, with sophisticated preprocessing techniques used to extract the image features and sequential models such as HMMs used to provide the transcriptions. By combining two recent innovations in neural networks---multidimensional recurrent neural networks and connectionist temporal classification---this paper introduces a globally trained offline handwriting recogniser that takes raw pixel data as input. Unlike competing systems, it does not require any alphabet specific preprocessing, and can therefore be used unchanged for any language. Evidence of its generality and power is provided by data from a recent international Arabic recognition competition, where it outperformed all entries (91.4% accuracy compared to 87.2% for the competition winner) despite the fact that neither author understands a word of Arabic.


Anomaly Detection with Score functions based on Nearest Neighbor Graphs

Neural Information Processing Systems

We propose a novel non-parametric adaptive anomaly detection algorithm for high dimensional data based on score functions derived from nearest neighbor graphs on n-point nominal data. Anomalies are declared whenever the score of a test sample falls below q, which is supposed to be the desired false alarm level. The resulting anomaly detector is shown to be asymptotically optimal in that it is uniformly most powerful for the specified false alarm level, q, for the case when the anomaly density is a mixture of the nominal and a known density. Our algorithm is computationally efficient, being linear in dimension and quadratic in data size. It does not require choosing complicated tuning parameters or function approximation classes and it can adapt to local structure such as local change in dimensionality. We demonstrate the algorithm on both artificial and real data sets in high dimensional feature spaces.



An Extended Level Method for Efficient Multiple Kernel Learning

Neural Information Processing Systems

We consider the problem of multiple kernel learning (MKL), which can be formulated as a convex-concave problem. In the past, two efficient methods, i.e., Semi-Infinite Linear Programming (SILP) and Subgradient Descent (SD), have been proposed for large-scale multiple kernel learning. Despite their success, both methods have their own shortcomings: (a) the SD method utilizes the gradient of only the current solution, and (b) the SILP method does not regularize the approximate solution obtained from the cutting plane model. In this work, we extend the level method, which was originally designed for optimizing non-smooth objective functions, to convex-concave optimization, and apply it to multiple kernel learning. The extended level method overcomes the drawbacks of SILP and SD by exploiting all the gradients computed in past iterations and by regularizing the solution via a projection to a level set. Empirical study with eight UCI datasets shows that the extended level method can significantly improve efficiency by saving on average 91.9% of computational time over the SILP method and 70.3% over the SD method.


Automatic online tuning for fast Gaussian summation

Neural Information Processing Systems

Many machine learning algorithms require the summation of Gaussian kernel functions, an expensive operation if implemented straightforwardly. Several methods have been proposed to reduce the computational complexity of evaluating such sums, including tree and analysis based methods. These achieve varying speedups depending on the bandwidth, dimension, and prescribed error, making the choice between methods difficult for machine learning tasks. We provide an algorithm that combines tree methods with the Improved Fast Gauss Transform (IFGT). As originally proposed the IFGT suffers from two problems: (1) the Taylor series expansion does not perform well for very low bandwidths, and (2) parameter selection is not trivial and can drastically affect performance and ease of use. We address the first problem by employing a tree data structure, resulting in four evaluation methods whose performance varies based on the distribution of sources and targets and input parameters such as desired accuracy and bandwidth. To solve the second problem, we present an online tuning approach that results in a black box method that automatically chooses the evaluation method and its parameters to yield the best performance for the input data, desired accuracy, and bandwidth. In addition, the new IFGT parameter selection approach allows for tighter error bounds. Our approach chooses the fastest method at negligible additional cost, and has superior performance in comparisons with previous approaches.