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We need to talk about space junk

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Cate Lawrence is an Australian tech journo living in Berlin. She focuses on all things mobility: ebikes, autonomous vehicles, VTOL, smart ci (show all) Cate Lawrence is an Australian tech journo living in Berlin. She focuses on all things mobility: ebikes, autonomous vehicles, VTOL, smart cities, and the future of alternative energy sources like electric batteries, solar, and hydrogen. This week farmers found big chunks of metal from a SpaceX Crew-1 Trunk in a remote paddock in rural Australia. While it's not an everyday occurrence, rocket body reentries (parts of space debris returning to Earth) are a trend that's likely to increase. Dr. Brad Tucker, Astrophysicist, and Cosmologist at Mt Stromlo Observatory at the Australian National University, went to check it out.


SpanDrop: Simple and Effective Counterfactual Learning for Long Sequences

arXiv.org Artificial Intelligence

Distilling supervision signal from a long sequence to make predictions is a challenging task in machine learning, especially when not all elements in the input sequence contribute equally to the desired output. In this paper, we propose SpanDrop, a simple and effective data augmentation technique that helps models identify the true supervision signal in a long sequence with very few examples. By directly manipulating the input sequence, SpanDrop randomly ablates parts of the sequence at a time and ask the model to perform the same task to emulate counterfactual learning and achieve input attribution. Based on theoretical analysis of its properties, we also propose a variant of SpanDrop based on the beta-Bernoulli distribution, which yields diverse augmented sequences while providing a learning objective that is more consistent with the original dataset. We demonstrate the effectiveness of SpanDrop on a set of carefully designed toy tasks, as well as various natural language processing tasks that require reasoning over long sequences to arrive at the correct answer, and show that it helps models improve performance both when data is scarce and abundant.


Pattern Spotting and Image Retrieval in Historical Documents using Deep Hashing

arXiv.org Artificial Intelligence

This paper presents a deep learning approach for image retrieval and pattern spotting in digital collections of historical documents. First, a region proposal algorithm detects object candidates in the document page images. Next, deep learning models are used for feature extraction, considering two distinct variants, which provide either real-valued or binary code representations. Finally, candidate images are ranked by computing the feature similarity with a given input query. A robust experimental protocol evaluates the proposed approach considering each representation scheme (real-valued and binary code) on the DocExplore image database. The experimental results show that the proposed deep models compare favorably to the state-of-the-art image retrieval approaches for images of historical documents, outperforming other deep models by 2.56 percentage points using the same techniques for pattern spotting. Besides, the proposed approach also reduces the search time by up to 200x and the storage cost up to 6,000x when compared to related works based on real-valued representations.


AUC Maximization in the Era of Big Data and AI: A Survey

arXiv.org Artificial Intelligence

Area under the ROC curve, a.k.a. AUC, is a measure of choice for assessing the performance of a classifier for imbalanced data. AUC maximization refers to a learning paradigm that learns a predictive model by directly maximizing its AUC score. It has been studied for more than two decades dating back to late 90s and a huge amount of work has been devoted to AUC maximization since then. Recently, stochastic AUC maximization for big data and deep AUC maximization for deep learning have received increasing attention and yielded dramatic impact for solving real-world problems. However, to the best our knowledge there is no comprehensive survey of related works for AUC maximization. This paper aims to address the gap by reviewing the literature in the past two decades. We not only give a holistic view of the literature but also present detailed explanations and comparisons of different papers from formulations to algorithms and theoretical guarantees. We also identify and discuss remaining and emerging issues for deep AUC maximization, and provide suggestions on topics for future work.


Towards Generating Large Synthetic Phytoplankton Datasets for Efficient Monitoring of Harmful Algal Blooms

arXiv.org Artificial Intelligence

Climate change is increasing the frequency and severity of harmful algal blooms (HABs), which cause significant fish deaths in aquaculture farms. This contributes to ocean pollution and greenhouse gas (GHG) emissions since dead fish are either dumped into the ocean or taken to landfills, which in turn negatively impacts the climate. Currently, the standard method to enumerate harmful algae and other phytoplankton is to manually observe and count them under a microscope. This is a time-consuming, tedious and error-prone process, resulting in compromised management decisions by farmers. Hence, automating this process for quick and accurate HAB monitoring is extremely helpful. However, this requires large and diverse datasets of phytoplankton images, and such datasets are hard to produce quickly. In this work, we explore the feasibility of generating novel high-resolution photorealistic synthetic phytoplankton images, containing multiple species in the same image, given a small dataset of real images. To this end, we employ Generative Adversarial Networks (GANs) to generate synthetic images. We evaluate three different GAN architectures: ProjectedGAN, FastGAN, and StyleGANv2 using standard image quality metrics. We empirically show the generation of high-fidelity synthetic phytoplankton images using a training dataset of only 961 real images. Thus, this work demonstrates the ability of GANs to create large synthetic datasets of phytoplankton from small training datasets, accomplishing a key step towards sustainable systematic monitoring of harmful algal blooms.


Efficiently Computing Nash Equilibria in Adversarial Team Markov Games

arXiv.org Artificial Intelligence

Computing Nash equilibrium policies is a central problem in multi-agent reinforcement learning that has received extensive attention both in theory and in practice. However, provable guarantees have been thus far either limited to fully competitive or cooperative scenarios or impose strong assumptions that are difficult to meet in most practical applications. In this work, we depart from those prior results by investigating infinite-horizon \emph{adversarial team Markov games}, a natural and well-motivated class of games in which a team of identically-interested players -- in the absence of any explicit coordination or communication -- is competing against an adversarial player. This setting allows for a unifying treatment of zero-sum Markov games and Markov potential games, and serves as a step to model more realistic strategic interactions that feature both competing and cooperative interests. Our main contribution is the first algorithm for computing stationary $\epsilon$-approximate Nash equilibria in adversarial team Markov games with computational complexity that is polynomial in all the natural parameters of the game, as well as $1/\epsilon$. The proposed algorithm is particularly natural and practical, and it is based on performing independent policy gradient steps for each player in the team, in tandem with best responses from the side of the adversary; in turn, the policy for the adversary is then obtained by solving a carefully constructed linear program. Our analysis leverages non-standard techniques to establish the KKT optimality conditions for a nonlinear program with nonconvex constraints, thereby leading to a natural interpretation of the induced Lagrange multipliers. Along the way, we significantly extend an important characterization of optimal policies in adversarial (normal-form) team games due to Von Stengel and Koller (GEB `97).


Vision-Based Safety System for Barrierless Human-Robot Collaboration

arXiv.org Artificial Intelligence

Human safety has always been the main priority when working near an industrial robot. With the rise of Human-Robot Collaborative environments, physical barriers to avoiding collisions have been disappearing, increasing the risk of accidents and the need for solutions that ensure a safe Human-Robot Collaboration. This paper proposes a safety system that implements Speed and Separation Monitoring (SSM) type of operation. For this, safety zones are defined in the robot's workspace following current standards for industrial collaborative robots. A deep learning-based computer vision system detects, tracks, and estimates the 3D position of operators close to the robot. The robot control system receives the operator's 3D position and generates 3D representations of them in a simulation environment. Depending on the zone where the closest operator was detected, the robot stops or changes its operating speed. Three different operation modes in which the human and robot interact are presented. Results show that the vision-based system can correctly detect and classify in which safety zone an operator is located and that the different proposed operation modes ensure that the robot's reaction and stop time are within the required time limits to guarantee safety.


RemixIT: Continual self-training of speech enhancement models via bootstrapped remixing

arXiv.org Artificial Intelligence

We present RemixIT, a simple yet effective self-supervised method for training speech enhancement without the need of a single isolated in-domain speech nor a noise waveform. Our approach overcomes limitations of previous methods which make them dependent on clean in-domain target signals and thus, sensitive to any domain mismatch between train and test samples. RemixIT is based on a continuous self-training scheme in which a pre-trained teacher model on out-of-domain data infers estimated pseudo-target signals for in-domain mixtures. Then, by permuting the estimated clean and noise signals and remixing them together, we generate a new set of bootstrapped mixtures and corresponding pseudo-targets which are used to train the student network. Vice-versa, the teacher periodically refines its estimates using the updated parameters of the latest student models. Experimental results on multiple speech enhancement datasets and tasks not only show the superiority of our method over prior approaches but also showcase that RemixIT can be combined with any separation model as well as be applied towards any semi-supervised and unsupervised domain adaptation task. Our analysis, paired with empirical evidence, sheds light on the inside functioning of our self-training scheme wherein the student model keeps obtaining better performance while observing severely degraded pseudo-targets.


Learning Fast and Precise Pixel-to-Torque Control

arXiv.org Artificial Intelligence

In the field, robots often need to operate in unknown and unstructured environments, where accurate sensing and state estimation (SE) becomes a major challenge. Cameras have been used to great success in mapping and planning in such environments, as well as complex but quasi-static tasks such as grasping, but are rarely integrated into the control loop for unstable systems. Learning pixel-to-torque control promises to allow robots to flexibly handle a wider variety of tasks. Although they do not present additional theoretical obstacles, learning pixel-to-torque control for unstable systems that that require precise and high bandwidth control still poses a significant practical challenge, and best practices have not yet been established. To help drive reproducible research on the practical aspects of learning pixel-to-torque control, we propose a platform that can flexibly represent the entire process, from lab to deployment, for learning pixel-to-torque control on a robot with fast, unstable dynamics: the vision-based Furuta pendulum. The platform can be reproduced with either off-the-shelf or custom-built hardware. We expect that this platform will allow researchers to quickly and systematically test different approaches, as well as reproduce and benchmark case studies from other labs. We also present a first case study on this system using DNNs which, to the best of our knowledge, is the first demonstration of learning pixel-to-torque control on an unstable system with update rates faster than 100 Hz. A video synopsis can be found online at https://youtu.be/S2llScfG-8E, and in the supplementary material.


Remote Build Engineer openings in San Francisco Bay Area, United States on August 02, 2022 – DevOps Jobs

#artificialintelligence

Role requiring'No experience data provided' months of experience in None We're looking for a Build and Release Engineer to join our team as a master of packages and containers who always delivers the goods. A key member of the CI/CD pipeline from planning all the way through deployment, you'll collaborate with other skilled engineers to identify technical needs, develop solutions, and deploy them using the latest tools available. Sure, you'll use your head to build and maintain the tools, infrastructure, and processes that directly impact our development teams and customers. But you're a developer at heart, and this is a role in which you'll craft code aplenty and keep your finger on the pulse of modern software build engineering practices. Inductive Automation is an innovation company. We are champions for industrial automation software, and we believe in building sensible solutions that provide value for our customers. Our workforce shares a passion for technology.