South America
Bypass Exponential Time Preprocessing: Fast Neural Network Training via Weight-Data Correlation Preprocessing
Alman, Josh, Liang, Jiehao, Song, Zhao, Zhang, Ruizhe, Zhuo, Danyang
Over the last decade, deep neural networks have transformed our society, and they are already widely applied in various machine learning applications. State-of-art deep neural networks are becoming larger in size every year to deliver increasing model accuracy, and as a result, model training consumes substantial computing resources and will only consume more in the future. Using current training methods, in each iteration, to process a data point $x \in \mathbb{R}^d$ in a layer, we need to spend $\Theta(md)$ time to evaluate all the $m$ neurons in the layer. This means processing the entire layer takes $\Theta(nmd)$ time for $n$ data points. Recent work [Song, Yang and Zhang, NeurIPS 2021] reduces this time per iteration to $o(nmd)$, but requires exponential time to preprocess either the data or the neural network weights, making it unlikely to have practical usage. In this work, we present a new preprocessing method that simply stores the weight-data correlation in a tree data structure in order to quickly, dynamically detect which neurons fire at each iteration. Our method requires only $O(nmd)$ time in preprocessing and still achieves $o(nmd)$ time per iteration. We complement our new algorithm with a lower bound, proving that assuming a popular conjecture from complexity theory, one could not substantially speed up our algorithm for dynamic detection of firing neurons.
MorphPool: Efficient Non-linear Pooling & Unpooling in CNNs
Groenendijk, Rick, Dorst, Leo, Gevers, Theo
Contemporary deep learning architectures exploit pooling operations for two reasons: to filter impactful activation values from feature maps, and to reduce spatial feature size [28]. The most used pooling operation is the max pool, which is used in nearly all common network architectures such as ResNet [14], VGGNet [32], and DenseNet [16]. These network architectures can be applied to pixel-level prediction tasks, such as semantic segmentation. To do so, inputs are down-sampled to a set of latent features of small spatial size, after which they are up-sampled to full resolution again. Up-sampling from pooled feature sets most often happens with a combination of unpooling and deconvolution [41, 42] and is used in seminal works such as [3, 22, 26]. As will be shown in this paper, down-sampling using max pooling can be formalised and improved using mathematical morphology, the mathematics of contact. Ever since the works of Serra [29], the underlying algebraic structure of data that is acquired using probing contact (e.g. LiDAR and radar) has been known to the computer vision community [5, 11, 25, 33]. It is different from the algebra of linear diffusion that is used to build convolutional neural networks (CNNs).
Unveiling the Sampling Density in Non-Uniform Geometric Graphs
Paolino, Raffaele, Bojchevski, Aleksandar, Günnemann, Stephan, Kutyniok, Gitta, Levie, Ron
A powerful framework for studying graphs is to consider them as geometric graphs: nodes are randomly sampled from an underlying metric space, and any pair of nodes is connected if their distance is less than a specified neighborhood radius. Currently, the literature mostly focuses on uniform sampling and constant neighborhood radius. However, real-world graphs are likely to be better represented by a model in which the sampling density and the neighborhood radius can both vary over the latent space. For instance, in a social network communities can be modeled as densely sampled areas, and hubs as nodes with larger neighborhood radius. In this work, we first perform a rigorous mathematical analysis of this (more general) class of models, including derivations of the resulting graph shift operators. The key insight is that graph shift operators should be corrected in order to avoid potential distortions introduced by the non-uniform sampling. Then, we develop methods to estimate the unknown sampling density in a self-supervised fashion. Finally, we present exemplary applications in which the learnt density is used to 1) correct the graph shift operator and improve performance on a variety of tasks, 2) improve pooling, and 3) extract knowledge from networks. Our experimental findings support our theory and provide strong evidence for our model.
On the Re-Solving Heuristic for (Binary) Contextual Bandits with Knapsacks
Ai, Rui, Chen, Zhaohua, Deng, Xiaotie, Pan, Yuqi, Wang, Chang, Yang, Mingwei
In the problem of (binary) contextual bandits with knapsacks (CBwK), the agent receives an i.i.d. context in each of the $T$ rounds and chooses an action, resulting in a random reward and a random consumption of resources that are related to an i.i.d. external factor. The agent's goal is to maximize the accumulated reward under the initial resource constraints. In this work, we combine the re-solving heuristic, which proved successful in revenue management, with distribution estimation techniques to solve this problem. We consider two different information feedback models, with full and partial information, which vary in the difficulty of getting a sample of the external factor. Under both information feedback settings, we achieve two-way results: (1) For general problems, we show that our algorithm gets an $\widetilde O(T^{\alpha_u} + T^{\alpha_v} + T^{1/2})$ regret against the fluid benchmark. Here, $\alpha_u$ and $\alpha_v$ reflect the complexity of the context and external factor distributions, respectively. This result is comparable to existing results. (2) When the fluid problem is linear programming with a unique and non-degenerate optimal solution, our algorithm leads to an $\widetilde O(1)$ regret. To the best of our knowledge, this is the first $\widetilde O(1)$ regret result in the CBwK problem regardless of information feedback models. We further use numerical experiments to verify our results.
Machine Learning Algorithms for Time Series Analysis and Forecasting
Garg, Rameshwar, Barpanda, Shriya, S, Girish Rao Salanke N, S, Ramya
Time series data is being used everywhere, from sales records to patients' health evolution metrics. The ability to deal with this data has become a necessity, and time series analysis and forecasting are used for the same. Every Machine Learning enthusiast would consider these as very important tools, as they deepen the understanding of the characteristics of data. Forecasting is used to predict the value of a variable in the future, based on its past occurrences. A detailed survey of the various methods that are used for forecasting has been presented in this paper. The complete process of forecasting, from preprocessing to validation has also been explained thoroughly. Various statistical and deep learning models have been considered, notably, ARIMA, Prophet and LSTMs. Hybrid versions of Machine Learning models have also been explored and elucidated. Our work can be used by anyone to develop a good understanding of the forecasting process, and to identify various state of the art models which are being used today.
On the Complexity of Bayesian Generalization
Shi, Yu-Zhe, Xu, Manjie, Hopcroft, John E., He, Kun, Tenenbaum, Joshua B., Zhu, Song-Chun, Wu, Ying Nian, Han, Wenjuan, Zhu, Yixin
We consider concept generalization at a large scale in the diverse and natural visual spectrum. Established computational modes (i.e., rule-based or similarity-based) are primarily studied isolated and focus on confined and abstract problem spaces. In this work, we study these two modes when the problem space scales up, and the $complexity$ of concepts becomes diverse. Specifically, at the $representational \ level$, we seek to answer how the complexity varies when a visual concept is mapped to the representation space. Prior psychology literature has shown that two types of complexities (i.e., subjective complexity and visual complexity) (Griffiths and Tenenbaum, 2003) build an inverted-U relation (Donderi, 2006; Sun and Firestone, 2021). Leveraging Representativeness of Attribute (RoA), we computationally confirm the following observation: Models use attributes with high RoA to describe visual concepts, and the description length falls in an inverted-U relation with the increment in visual complexity. At the $computational \ level$, we aim to answer how the complexity of representation affects the shift between the rule- and similarity-based generalization. We hypothesize that category-conditioned visual modeling estimates the co-occurrence frequency between visual and categorical attributes, thus potentially serving as the prior for the natural visual world. Experimental results show that representations with relatively high subjective complexity outperform those with relatively low subjective complexity in the rule-based generalization, while the trend is the opposite in the similarity-based generalization.
Combining Constructive and Perturbative Deep Learning Algorithms for the Capacitated Vehicle Routing Problem
García-Torres, Roberto, Macias-Infante, Alitzel Adriana, Conant-Pablos, Santiago Enrique, Ortiz-Bayliss, José Carlos, Terashima-Marín, Hugo
The Capacitated Vehicle Routing Problem is a well-known NP-hard problem that poses the challenge of finding the optimal route of a vehicle delivering products to multiple locations. Recently, new efforts have emerged to create constructive and perturbative heuristics to tackle this problem using Deep Learning. In this paper, we join these efforts to develop the Combined Deep Constructor and Perturbator, which combines two powerful constructive and perturbative Deep Learning-based heuristics, using attention mechanisms at their core. Furthermore, we improve the Attention Model-Dynamic for the Capacitated Vehicle Routing Problem by proposing a memory-efficient algorithm that reduces its memory complexity by a factor of the number of nodes. Our method shows promising results. It demonstrates a cost improvement in common datasets when compared against other multiple Deep Learning methods. It also obtains close results to the state-of-the art heuristics from the Operations Research field. Additionally, the proposed memory efficient algorithm for the Attention Model-Dynamic model enables its use in problem instances with more than 100 nodes.
Interpretable by Design: Learning Predictors by Composing Interpretable Queries
Chattopadhyay, Aditya, Slocum, Stewart, Haeffele, Benjamin D., Vidal, Rene, Geman, Donald
There is a growing concern about typically opaque decision-making with high-performance machine learning algorithms. Providing an explanation of the reasoning process in domain-specific terms can be crucial for adoption in risk-sensitive domains such as healthcare. We argue that machine learning algorithms should be interpretable by design and that the language in which these interpretations are expressed should be domain- and task-dependent. Consequently, we base our model's prediction on a family of user-defined and task-specific binary functions of the data, each having a clear interpretation to the end-user. We then minimize the expected number of queries needed for accurate prediction on any given input. As the solution is generally intractable, following prior work, we choose the queries sequentially based on information gain. However, in contrast to previous work, we need not assume the queries are conditionally independent. Instead, we leverage a stochastic generative model (VAE) and an MCMC algorithm (Unadjusted Langevin) to select the most informative query about the input based on previous query-answers. This enables the online determination of a query chain of whatever depth is required to resolve prediction ambiguities. Finally, experiments on vision and NLP tasks demonstrate the efficacy of our approach and its superiority over post-hoc explanations.
An Analysis of Social Biases Present in BERT Variants Across Multiple Languages
Milios, Aristides, BehnamGhader, Parishad
Although large pre-trained language models have achieved great success in many NLP tasks, it has been shown that they reflect human biases from their pre-training corpora. This bias may lead to undesirable outcomes when these models are applied in real-world settings. In this paper, we investigate the bias present in monolingual BERT models across a diverse set of languages (English, Greek, and Persian). While recent research has mostly focused on gender-related biases, we analyze religious and ethnic biases as well and propose a template-based method to measure any kind of bias, based on sentence pseudo-likelihood, that can handle morphologically complex languages with gender-based adjective declensions. We analyze each monolingual model via this method and visualize cultural similarities and differences across different dimensions of bias. Ultimately, we conclude that current methods of probing for bias are highly language-dependent, necessitating cultural insights regarding the unique ways bias is expressed in each language and culture (e.g. through coded language, synecdoche, and other similar linguistic concepts). We also hypothesize that higher measured social biases in the non-English BERT models correlate with user-generated content in their training.
Combinatorial Civic Crowdfunding with Budgeted Agents: Welfare Optimality at Equilibrium and Optimal Deviation
Damle, Sankarshan, Padala, Manisha, Gujar, Sujit
Civic Crowdfunding (CC) uses the ``power of the crowd'' to garner contributions towards public projects. As these projects are non-excludable, agents may prefer to ``free-ride,'' resulting in the project not being funded. For single project CC, researchers propose to provide refunds to incentivize agents to contribute, thereby guaranteeing the project's funding. These funding guarantees are applicable only when agents have an unlimited budget. This work focuses on a combinatorial setting, where multiple projects are available for CC and agents have a limited budget. We study certain specific conditions where funding can be guaranteed. Further, funding the optimal social welfare subset of projects is desirable when every available project cannot be funded due to budget restrictions. We prove the impossibility of achieving optimal welfare at equilibrium for any monotone refund scheme. We then study different heuristics that the agents can use to contribute to the projects in practice. Through simulations, we demonstrate the heuristics' performance as the average-case trade-off between welfare obtained and agent utility.