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Large Language Models are biased to overestimate profoundness

arXiv.org Artificial Intelligence

Recent advancements in natural language processing by large language models (LLMs), such as GPT-4, have been suggested to approach Artificial General Intelligence. And yet, it is still under dispute whether LLMs possess similar reasoning abilities to humans. This study evaluates GPT-4 and various other LLMs in judging the profoundness of mundane, motivational, and pseudo-profound statements. We found a significant statement-to-statement correlation between the LLMs and humans, irrespective of the type of statements and the prompting technique used. However, LLMs systematically overestimate the profoundness of nonsensical statements, with the exception of Tk-instruct, which uniquely underestimates the profoundness of statements. Only few-shot learning prompts, as opposed to chain-of-thought prompting, draw LLMs ratings closer to humans. Furthermore, this work provides insights into the potential biases induced by Reinforcement Learning from Human Feedback (RLHF), inducing an increase in the bias to overestimate the profoundness of statements.


Fast Marching based Rendezvous Path Planning for a Team of Heterogeneous Vehicle

arXiv.org Artificial Intelligence

A formulation is developed for deterministically calculating the optimized paths for a multi-agent system consisting of heterogeneous vehicles. The essence of this formulation is the calculation of the shortest time for each agent to reach every grid point from its known initial position. Such arrival time map can be readily assessed using the Fast Marching Method (FMM), a computational algorithm originally designed for solving boundary value problems of the Eikonal equation. Leveraging the FMM method, we demonstrate that the minimal time rendezvous point and paths for all member vehicles can be uniquely determined with minimal computational concerns. To showcase the potential of our method, we use an example of a virtual rendezvous scenario that entails the coordination of a ship, an underwater vehicle, an aerial vehicle, and a ground vehicle to converge at the optimal location within the Tampa Bay area in minimal time. It illustrates the value of the developed framework in efficiently constructing continuous path planning, while accommodating different operational constraints of heterogeneous member vehicles.


A Quadratic Synchronization Rule for Distributed Deep Learning

arXiv.org Artificial Intelligence

In distributed deep learning with data parallelism, synchronizing gradients at each training step can cause a huge communication overhead, especially when many nodes work together to train large models. Local gradient methods, such as Local SGD, address this issue by allowing workers to compute locally for $H$ steps without synchronizing with others, hence reducing communication frequency. While $H$ has been viewed as a hyperparameter to trade optimization efficiency for communication cost, recent research indicates that setting a proper $H$ value can lead to generalization improvement. Yet, selecting a proper $H$ is elusive. This work proposes a theory-grounded method for determining $H$, named the Quadratic Synchronization Rule (QSR), which recommends dynamically setting $H$ in proportion to $\frac{1}{\eta^2}$ as the learning rate $\eta$ decays over time. Extensive ImageNet experiments on ResNet and ViT show that local gradient methods with QSR consistently improve the test accuracy over other synchronization strategies. Compared with the standard data parallel training, QSR enables Local AdamW on ViT-B to cut the training time on 16 or 64 GPUs down from 26.7 to 20.2 hours or from 8.6 to 5.5 hours and, at the same time, achieves $1.16\%$ or $0.84\%$ higher top-1 validation accuracy.


What's in a Prior? Learned Proximal Networks for Inverse Problems

arXiv.org Artificial Intelligence

Proximal operators are ubiquitous in inverse problems, commonly appearing as part of algorithmic strategies to regularize problems that are otherwise ill-posed. Modern deep learning models have been brought to bear for these tasks too, as in the framework of plug-and-play or deep unrolling, where they loosely resemble proximal operators. Yet, something essential is lost in employing these purely data-driven approaches: there is no guarantee that a general deep network represents the proximal operator of any function, nor is there any characterization of the function for which the network might provide some approximate proximal. This not only makes guaranteeing convergence of iterative schemes challenging but, more fundamentally, complicates the analysis of what has been learned by these networks about their training data. Herein we provide a framework to develop learned proximal networks (LPN), prove that they provide exact proximal operators for a data-driven nonconvex regularizer, and show how a new training strategy, dubbed proximal matching, provably promotes the recovery of the log-prior of the true data distribution. Such LPN provide general, unsupervised, expressive proximal operators that can be used for general inverse problems with convergence guarantees. We illustrate our results in a series of cases of increasing complexity, demonstrating that these models not only result in state-of-the-art performance, but provide a window into the resulting priors learned from data.


Neural Text Sanitization with Privacy Risk Indicators: An Empirical Analysis

arXiv.org Artificial Intelligence

Text sanitization is the task of redacting a document to mask all occurrences of (direct or indirect) personal identifiers, with the goal of concealing the identity of the individual(s) referred in it. In this paper, we consider a two-step approach to text sanitization and provide a detailed analysis of its empirical performance on two recently published datasets: the Text Anonymization Benchmark (Pil\'an et al., 2022) and a collection of Wikipedia biographies (Papadopoulou et al., 2022). The text sanitization process starts with a privacy-oriented entity recognizer that seeks to determine the text spans expressing identifiable personal information. This privacy-oriented entity recognizer is trained by combining a standard named entity recognition model with a gazetteer populated by person-related terms extracted from Wikidata. The second step of the text sanitization process consists in assessing the privacy risk associated with each detected text span, either isolated or in combination with other text spans. We present five distinct indicators of the re-identification risk, respectively based on language model probabilities, text span classification, sequence labelling, perturbations, and web search. We provide a contrastive analysis of each privacy indicator and highlight their benefits and limitations, notably in relation to the available labeled data.


Manifold-Preserving Transformers are Effective for Short-Long Range Encoding

arXiv.org Artificial Intelligence

Multi-head self-attention-based Transformers have shown promise in different learning tasks. Albeit these models exhibit significant improvement in understanding short-term and long-term contexts from sequences, encoders of Transformers and their variants fail to preserve layer-wise contextual information. Transformers usually project tokens onto sparse manifolds and fail to preserve mathematical equivalence among the token representations. In this work, we propose TransJect, an encoder model that guarantees a theoretical bound for layer-wise distance preservation between a pair of tokens. We propose a simple alternative to dot-product attention to ensure Lipschitz continuity. This allows TransJect to learn injective mappings to transform token representations to different manifolds with similar topology and preserve Euclidean distance between every pair of tokens in subsequent layers. Evaluations across multiple benchmark short- and long-sequence classification tasks show maximum improvements of 6.8% and 5.9%, respectively, over the variants of Transformers. Additionally, TransJect displays 79% better performance than Transformer on the language modeling task. We further highlight the shortcomings of multi-head self-attention from the statistical physics viewpoint. Although multi-head self-attention was incepted to learn different abstraction levels within the networks, our empirical analyses suggest that different attention heads learn randomly and unorderly. In contrast, TransJect adapts a mixture of experts for regularization; these experts are more orderly and balanced and learn different sparse representations from the input sequences. TransJect exhibits very low entropy and can be efficiently scaled to larger depths.


Reducing the False Positive Rate Using Bayesian Inference in Autonomous Driving Perception

arXiv.org Artificial Intelligence

Object recognition is a crucial step in perception systems for autonomous and intelligent vehicles, as evidenced by the numerous research works in the topic. In this paper, object recognition is explored by using multisensory and multimodality approaches, with the intention of reducing the false positive rate (FPR). The reduction of the FPR becomes increasingly important in perception systems since the misclassification of an object can potentially cause accidents. In particular, this work presents a strategy through Bayesian inference to reduce the FPR considering the likelihood function as a cumulative distribution function from Gaussian kernel density estimations, and the prior probabilities as cumulative functions of normalized histograms. The validation of the proposed methodology is performed on the KITTI dataset using deep networks (DenseNet, NasNet, and EfficientNet), and recent 3D point cloud networks (PointNet, and PintNet++), by considering three object-categories (cars, cyclists, pedestrians) and the RGB and LiDAR sensor modalities.


Eliminating Label Leakage in Tree-Based Vertical Federated Learning

arXiv.org Artificial Intelligence

Vertical federated learning (VFL) enables multiple parties with disjoint features of a common user set to train a machine learning model without sharing their private data. Tree-based models have become prevalent in VFL due to their interpretability and efficiency. However, the vulnerability of tree-based VFL has not been sufficiently investigated. In this study, we first introduce a novel label inference attack, ID2Graph, which utilizes the sets of record IDs assigned to each node (i.e., instance space)to deduce private training labels. ID2Graph attack generates a graph structure from training samples, extracts communities from the graph, and clusters the local dataset using community information. To counteract label leakage from the instance space, we propose two effective defense mechanisms, Grafting-LDP, which improves the utility of label differential privacy with post-processing, and andID-LMID, which focuses on mutual information regularization. Comprehensive experiments on various datasets reveal that ID2Graph presents significant risks to tree-based models such as RandomForest and XGBoost. Further evaluations of these benchmarks demonstrate that our defense methods effectively mitigate label leakage in such instances


Enabling Real-time Neural Recovery for Cloud Gaming on Mobile Devices

arXiv.org Artificial Intelligence

Cloud gaming is a multi-billion dollar industry. A client in cloud gaming sends its movement to the game server on the Internet, which renders and transmits the resulting video back. In order to provide a good gaming experience, a latency below 80 ms is required. This means that video rendering, encoding, transmission, decoding, and display have to finish within that time frame, which is especially challenging to achieve due to server overload, network congestion, and losses. In this paper, we propose a new method for recovering lost or corrupted video frames in cloud gaming. Unlike traditional video frame recovery, our approach uses game states to significantly enhance recovery accuracy and utilizes partially decoded frames to recover lost portions. We develop a holistic system that consists of (i) efficiently extracting game states, (ii) modifying H.264 video decoder to generate a mask to indicate which portions of video frames need recovery, and (iii) designing a novel neural network to recover either complete or partial video frames. Our approach is extensively evaluated using iPhone 12 and laptop implementations, and we demonstrate the utility of game states in the game video recovery and the effectiveness of our overall design.


Segmented Recurrent Transformer: An Efficient Sequence-to-Sequence Model

arXiv.org Artificial Intelligence

Transformers have shown dominant performance across a range of domains including language and vision. However, their computational cost grows quadratically with the sequence length, making their usage prohibitive for resource-constrained applications. To counter this, our approach is to divide the whole sequence into segments and apply attention to the individual segments. We propose a segmented recurrent transformer (SRformer) that combines segmented (local) attention with recurrent attention. The loss caused by reducing the attention window length is compensated by aggregating information across segments with recurrent attention. SRformer leverages Recurrent Accumulate-and-Fire (RAF) neurons' inherent memory to update the cumulative product of keys and values. The segmented attention and lightweight RAF neurons ensure the efficiency of the proposed transformer. Such an approach leads to models with sequential processing capability at a lower computation/memory cost. We apply the proposed method to T5 and BART transformers. The modified models are tested on summarization datasets including CNN-dailymail, XSUM, ArXiv, and MediaSUM. Notably, using segmented inputs of varied sizes, the proposed model achieves $6-22\%$ higher ROUGE1 scores than a segmented transformer and outperforms other recurrent transformer approaches. Furthermore, compared to full attention, the proposed model reduces the computational complexity of cross attention by around $40\%$.