Goto

Collaborating Authors

 South America


Zur Darstellung eines mehrstufigen Prototypbegriffs in der multilingualen automatischen Sprachgenerierung: vom Korpus \"uber word embeddings bis hin zum automatischen W\"orterbuch

arXiv.org Artificial Intelligence

The multilingual dictionary of noun valency Portlex is considered to be the trigger for the creation of the automatic language generators Xera and Combinatoria, whose development and use is presented in this paper. Both prototypes are used for the automatic generation of nominal phrases with their mono- and bi-argumental valence slots, which could be used, among others, as dictionary examples or as integrated components of future autonomous E-Learning-Tools. As samples for new types of automatic valency dictionaries including user interaction, we consider the language generators as we know them today. In the specific methodological procedure for the development of the language generators, the syntactic-semantic description of the noun slots turns out to be the main focus from a syntagmatic and paradigmatic point of view. Along with factors such as representativeness, grammatical correctness, semantic coherence, frequency and the variety of lexical candidates, as well as semantic classes and argument structures, which are fixed components of both resources, a concept of a multi-sided prototype stands out. The combined application of this prototype concept as well as of word embeddings together with techniques from the field of automatic natural language processing and generation (NLP and NLG) opens up a new way for the future development of automatically generated plurilingual valency dictionaries. All things considered, the paper depicts the language generators both from the point of view of their development as well as from that of the users. The focus lies on the role of the prototype concept within the development of the resources.


Contribuci\'on de la sem\'antica combinatoria al desarrollo de herramientas digitales multiling\"ues

arXiv.org Artificial Intelligence

This paper describes how the field of Combinatorial Semantics has contributed to the design of three prototypes for the automatic generation of argument patterns in nominal phrases in Spanish, French and German (Xera, Combinatoria and CombiContext). It also shows the importance of knowing about the argument syntactic-semantic interface in a production situation in the context of foreign languages. After a descriptive section on the design, typologie and information levels of the resources, there follows an explanation of the central role of the combinatorial meaning (roles and ontological features). The study deals with different semantic f ilters applied in the selection, organization and expansion of the lexicon, being these key pieces for the generation of grammatically correct and semantically acceptable mono- and biargumental nominal phrases.


Incentive-Aware Synthetic Control: Accurate Counterfactual Estimation via Incentivized Exploration

arXiv.org Artificial Intelligence

We consider a panel data setting in which one observes measurements of units over time, under different interventions. Our focus is on the canonical family of synthetic control methods (SCMs) which, after a pre-intervention time period when all units are under control, estimate counterfactual outcomes for test units in the post-intervention time period under control by using data from donor units who have remained under control for the entire post-intervention period. In order for the counterfactual estimate produced by synthetic control for a test unit to be accurate, there must be sufficient overlap between the outcomes of the donor units and the outcomes of the test unit. As a result, a canonical assumption in the literature on SCMs is that the outcomes for the test units lie within either the convex hull or the linear span of the outcomes for the donor units. However despite their ubiquity, such overlap assumptions may not always hold, as is the case when, e.g., units select their own interventions and different subpopulations of units prefer different interventions a priori. We shed light on this typically overlooked assumption, and we address this issue by incentivizing units with different preferences to take interventions they would not normally consider. Specifically, we provide a SCM for incentivizing exploration in panel data settings which provides incentive-compatible intervention recommendations to units by leveraging tools from information design and online learning. Using our algorithm, we show how to obtain valid counterfactual estimates using SCMs without the need for an explicit overlap assumption on the unit outcomes.


Coordination and Machine Learning in Multi-Robot Systems: Applications in Robotic Soccer

arXiv.org Artificial Intelligence

This paper presents the concepts of Artificial Intelligence, Multi-Agent-Systems, Coordination, Intelligent Robotics and Deep Reinforcement Learning. Emphasis is given on and how AI and DRL, may be efficiently used to create efficient robot skills and coordinated robotic teams, capable of performing very complex actions and tasks, such as playing a game of soccer. The paper also presents the concept of robotic soccer and the vision and structure of the RoboCup initiative with emphasis on the Humanoid Simulation 3D league and the new challenges this competition, poses. The final topics presented at the paper are based on the research developed/coordinated by the author throughout the last 22 years in the context of the FCPortugal project. The paper presents a short description of the coordination methodologies developed, such as: Strategy, Tactics, Formations, Setplays, and Coaching Languages and the use of Machine Learning to optimize the use of this concepts. The topics presented also include novel stochastic search algorithms for black box optimization and their use in the optimization of omnidirectional walking skills, robotic multi-agent learning and the creation of a humanoid kick with controlled distance. Finally, new applications using variations of the Proximal Policy Optimization algorithm and advanced modelling for robot and multi-robot learning are briefly explained with emphasis for our new humanoid sprinting and running skills and an amazing humanoid robot soccer dribbling skill. FCPortugal project enabled us to publish more than 100 papers and win several competitions in different leagues and many scientific awards at RoboCup. In total, our team won more than 40 awards in international competitions including a clear victory at the Simulation 3D League at RoboCup 2022 competition, scoring 84 goals and conceding only 2.


Can We Edit Multimodal Large Language Models?

arXiv.org Artificial Intelligence

In this paper, we focus on editing Multimodal Large Language Models (MLLMs). Compared to editing single-modal LLMs, multimodal model editing is more challenging, which demands a higher level of scrutiny and careful consideration in the editing process. To facilitate research in this area, we construct a new benchmark, dubbed MMEdit, for editing multimodal LLMs and establishing a suite of innovative metrics for evaluation. We conduct comprehensive experiments involving various model editing baselines and analyze the impact of editing different components for multimodal LLMs. Empirically, we notice that previous baselines can implement editing multimodal LLMs to some extent, but the effect is still barely satisfactory, indicating the potential difficulty of this task. We hope that our work can provide the NLP community with insights. Code and dataset are available in https://github.com/zjunlp/EasyEdit.


EmbodiedScan: A Holistic Multi-Modal 3D Perception Suite Towards Embodied AI

arXiv.org Artificial Intelligence

In the realm of computer vision and robotics, embodied agents are expected to explore their environment and carry out human instructions. This necessitates the ability to fully understand 3D scenes given their first-person observations and contextualize them into language for interaction. However, traditional research focuses more on scene-level input and output setups from a global view. To address the gap, we introduce EmbodiedScan, a multi-modal, ego-centric 3D perception dataset and benchmark for holistic 3D scene understanding. It encompasses over 5k scans encapsulating 1M ego-centric RGB-D views, 1M language prompts, 160k 3D-oriented boxes spanning over 760 categories, some of which partially align with LVIS, and dense semantic occupancy with 80 common categories. Building upon this database, we introduce a baseline framework named Embodied Perceptron. It is capable of processing an arbitrary number of multi-modal inputs and demonstrates remarkable 3D perception capabilities, both within the two series of benchmarks we set up, i.e., fundamental 3D perception tasks and language-grounded tasks, and in the wild. Codes, datasets, and benchmarks will be available at https://github.com/OpenRobotLab/EmbodiedScan.


Fact-checking information generated by a large language model can decrease news discernment

arXiv.org Artificial Intelligence

Fact checking can be an effective strategy against misinformation, but its implementation at scale is impeded by the overwhelming volume of information online. Recent artificial intelligence (AI) language models have shown impressive ability in fact-checking tasks, but how humans interact with fact-checking information provided by these models is unclear. Here, we investigate the impact of fact-checking information generated by a popular large language model (LLM) on belief in, and sharing intent of, political news in a preregistered randomized control experiment. Although the LLM performs reasonably well in debunking false headlines, we find that it does not significantly affect participants' ability to discern headline accuracy or share accurate news. Subsequent analysis reveals that the AI fact-checker is harmful in specific cases: it decreases beliefs in true headlines that it mislabels as false and increases beliefs in false headlines that it is unsure about. On the positive side, the AI fact-checking information increases sharing intents for correctly labeled true headlines. When participants are given the option to view LLM fact checks and choose to do so, they are significantly more likely to share both true and false news but only more likely to believe false news. Our findings highlight an important source of potential harm stemming from AI applications and underscore the critical need for policies to prevent or mitigate such unintended consequences.


Transformers Go for the LOLs: Generating (Humourous) Titles from Scientific Abstracts End-to-End

arXiv.org Artificial Intelligence

We consider the end-to-end abstract-to-title generation problem, exploring seven recent transformer based models (including ChatGPT) fine-tuned on more than 30k abstract-title pairs from NLP and machine learning (ML) venues. As an extension, we also consider the harder problem of generating humorous paper titles. For the latter, we compile the first large-scale humor annotated dataset for scientific papers in the NLP/ML domains, comprising almost ~2.6k titles. We evaluate all models using human and automatic metrics. Our human evaluation suggests that our best end-to-end system performs similarly to human authors (but arguably slightly worse). Generating funny titles is more difficult, however, and our automatic systems clearly underperform relative to humans and often learn dataset artefacts of humor. Finally, ChatGPT, without any fine-tuning, performs on the level of our best fine-tuned system.


More than Correlation: Do Large Language Models Learn Causal Representations of Space?

arXiv.org Artificial Intelligence

Recent work found high mutual information between the learned representations of large language models (LLMs) and the geospatial property of its input, hinting an emergent internal model of space. However, whether this internal space model has any causal effects on the LLMs' behaviors was not answered by that work, led to criticism of these findings as mere statistical correlation. Our study focused on uncovering the causality of the spatial representations in LLMs. In particular, we discovered the potential spatial representations in DeBERTa, GPT-Neo using representational similarity analysis and linear and non-linear probing. Our casual intervention experiments showed that the spatial representations influenced the model's performance on next word prediction and a downstream task that relies on geospatial information. Our experiments suggested that the LLMs learn and use an internal model of space in solving geospatial related tasks.


Design and Implementation of a Tool for Extracting Uzbek Syllables

arXiv.org Artificial Intelligence

The accurate syllabification of words plays a vital role in various Natural Language Processing applications. Syllabification is a versatile linguistic tool with applications in linguistic research, language technology, education, and various fields where understanding and processing language is essential. In this paper, we present a comprehensive approach to syllabification for the Uzbek language, including rule-based techniques and machine learning algorithms. Our rule-based approach utilizes advanced methods for dividing words into syllables, generating hyphenations for line breaks and count of syllables. Additionally, we collected a dataset for evaluating and training using machine learning algorithms comprising word-syllable mappings, hyphenations, and syllable counts to predict syllable counts as well as for the evaluation of the proposed model. Our results demonstrate the effectiveness and efficiency of both approaches in achieving accurate syllabification. The results of our experiments show that both approaches achieved a high level of accuracy, exceeding 99%. This study provides valuable insights and recommendations for future research on syllabification and related areas in not only the Uzbek language itself, but also in other closely-related Turkic languages with low-resource factor.