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Multi-News+: Cost-efficient Dataset Cleansing via LLM-based Data Annotation

arXiv.org Artificial Intelligence

The quality of the dataset is crucial for ensuring optimal performance and reliability of downstream task models. However, datasets often contain noisy data inadvertently included during the construction process. Numerous attempts have been made to correct this issue through human annotators. However, hiring and managing human annotators is expensive and time-consuming. As an alternative, recent studies are exploring the use of large language models (LLMs) for data annotation. In this study, we present a case study that extends the application of LLM-based data annotation to enhance the quality of existing datasets through a cleansing strategy. Specifically, we leverage approaches such as chain-of-thought (CoT) and majority voting to imitate human annotation and classify unrelated documents from the Multi-News dataset, which is widely used for the multi-document summarization task. Through our proposed cleansing method, we introduce an enhanced Multi-News+. By employing LLMs for data cleansing, we demonstrate an efficient and effective approach to improving dataset quality without relying on expensive human annotation efforts.


Learning Heuristics for Transit Network Design and Improvement with Deep Reinforcement Learning

arXiv.org Artificial Intelligence

Transit agencies world-wide face tightening budgets. To maintain quality of service while cutting costs, efficient transit network design is essential. But planning a network of public transit routes is a challenging optimization problem. The most successful approaches to date use metaheuristic algorithms to search through the space of possible transit networks by applying low-level heuristics that randomly alter routes in a network. The design of these low-level heuristics has a major impact on the quality of the result. In this paper we use deep reinforcement learning with graph neural nets to learn low-level heuristics for an evolutionary algorithm, instead of designing them manually. These learned heuristics improve the algorithm's results on benchmark synthetic cities with 70 nodes or more, and obtain state-of-the-art results when optimizing operating costs. They also improve upon a simulation of the real transit network in the city of Laval, Canada, by as much as 54% and 18% on two key metrics, and offer cost savings of up to 12% over the city's existing transit network.


No-Regret Algorithms in non-Truthful Auctions with Budget and ROI Constraints

arXiv.org Artificial Intelligence

Advertisers increasingly use automated bidding to optimize their ad campaigns on online advertising platforms. Autobidding optimizes an advertiser's objective subject to various constraints, e.g. average ROI and budget constraints. In this paper, we study the problem of designing online autobidding algorithms to optimize value subject to ROI and budget constraints when the platform is running any mixture of first and second price auction. We consider the following stochastic setting: There is an item for sale in each of $T$ rounds. In each round, buyers submit bids and an auction is run to sell the item. We focus on one buyer, possibly with budget and ROI constraints. We assume that the buyer's value and the highest competing bid are drawn i.i.d. from some unknown (joint) distribution in each round. We design a low-regret bidding algorithm that satisfies the buyer's constraints. Our benchmark is the objective value achievable by the best possible Lipschitz function that maps values to bids, which is rich enough to best respond to many different correlation structures between value and highest competing bid. Our main result is an algorithm with full information feedback that guarantees a near-optimal $\tilde O(\sqrt T)$ regret with respect to the best Lipschitz function. Our result applies to a wide range of auctions, most notably any mixture of first and second price auctions (price is a convex combination of the first and second price). In addition, our result holds for both value-maximizing buyers and quasi-linear utility-maximizing buyers. We also study the bandit setting, where we show an $\Omega(T^{2/3})$ lower bound on the regret for first-price auctions, showing a large disparity between the full information and bandit settings. We also design an algorithm with $\tilde O(T^{3/4})$ regret, when the value distribution is known and is independent of the highest competing bid.


ClimODE: Climate and Weather Forecasting with Physics-informed Neural ODEs

arXiv.org Artificial Intelligence

Climate and weather prediction traditionally relies on complex numerical simulations of atmospheric physics. Deep learning approaches, such as transformers, have recently challenged the simulation paradigm with complex network forecasts. However, they often act as data-driven black-box models that neglect the underlying physics and lack uncertainty quantification. We address these limitations with ClimODE, a spatiotemporal continuous-time process that implements a key principle of advection from statistical mechanics, namely, weather changes due to a spatial movement of quantities over time. ClimODE models precise weather evolution with value-conserving dynamics, learning global weather transport as a neural flow, which also enables estimating the uncertainty in predictions. Our approach outperforms existing data-driven methods in global and regional forecasting with an order of magnitude smaller parameterization, establishing a new state of the art.


Video2Game: Real-time, Interactive, Realistic and Browser-Compatible Environment from a Single Video

arXiv.org Artificial Intelligence

Creating high-quality and interactive virtual environments, such as games and simulators, often involves complex and costly manual modeling processes. In this paper, we present Video2Game, a novel approach that automatically converts videos of real-world scenes into realistic and interactive game environments. At the heart of our system are three core components:(i) a neural radiance fields (NeRF) module that effectively captures the geometry and visual appearance of the scene; (ii) a mesh module that distills the knowledge from NeRF for faster rendering; and (iii) a physics module that models the interactions and physical dynamics among the objects. By following the carefully designed pipeline, one can construct an interactable and actionable digital replica of the real world. We benchmark our system on both indoor and large-scale outdoor scenes. We show that we can not only produce highly-realistic renderings in real-time, but also build interactive games on top.


Dynamic fault detection and diagnosis of industrial alkaline water electrolyzer process with variational Bayesian dictionary learning

arXiv.org Artificial Intelligence

Alkaline Water Electrolysis (AWE) is one of the simplest green hydrogen production method using renewable energy. AWE system typically yields process variables that are serially correlated and contaminated by measurement uncertainty. A novel robust dynamic variational Bayesian dictionary learning (RDVDL) monitoring approach is proposed to improve the reliability and safety of AWE operation. RDVDL employs a sparse Bayesian dictionary learning to preserve the dynamic mechanism information of AWE process which allows the easy interpretation of fault detection results. To improve the robustness to measurement uncertainty, a low-rank vector autoregressive (VAR) method is derived to reliably extract the serial correlation from process variables. The effectiveness of the proposed approach is demonstrated with an industrial hydrogen production process, and RDVDL can efficiently detect and diagnose critical AWE faults.


Autonomous Path Planning for Intercostal Robotic Ultrasound Imaging Using Reinforcement Learning

arXiv.org Artificial Intelligence

Ultrasound (US) has been widely used in daily clinical practice for screening internal organs and guiding interventions. However, due to the acoustic shadow cast by the subcutaneous rib cage, the US examination for thoracic application is still challenging. To fully cover and reconstruct the region of interest in US for diagnosis, an intercostal scanning path is necessary. To tackle this challenge, we present a reinforcement learning (RL) approach for planning scanning paths between ribs to monitor changes in lesions on internal organs, such as the liver and heart, which are covered by rib cages. Structured anatomical information of the human skeleton is crucial for planning these intercostal paths. To obtain such anatomical insight, an RL agent is trained in a virtual environment constructed using computational tomography (CT) templates with randomly initialized tumors of various shapes and locations. In addition, task-specific state representation and reward functions are introduced to ensure the convergence of the training process while minimizing the effects of acoustic attenuation and shadows during scanning. To validate the effectiveness of the proposed approach, experiments have been carried out on unseen CTs with randomly defined single or multiple scanning targets. The results demonstrate the efficiency of the proposed RL framework in planning non-shadowed US scanning trajectories in areas with limited acoustic access.


Shape Arithmetic Expressions: Advancing Scientific Discovery Beyond Closed-Form Equations

arXiv.org Machine Learning

Symbolic regression has excelled in uncovering equations from physics, chemistry, biology, and related disciplines. However, its effectiveness becomes less certain when applied to experimental data lacking inherent closed-form expressions. Empirically derived relationships, such as entire stress-strain curves, may defy concise closed-form representation, compelling us to explore more adaptive modeling approaches that balance flexibility with interpretability. In our pursuit, we turn to Generalized Additive Models (GAMs), a widely used class of models known for their versatility across various domains. Although GAMs can capture non-linear relationships between variables and targets, they cannot capture intricate feature interactions. In this work, we investigate both of these challenges and propose a novel class of models, Shape Arithmetic Expressions (SHAREs), that fuses GAM's flexible shape functions with the complex feature interactions found in mathematical expressions. SHAREs also provide a unifying framework for both of these approaches. We also design a set of rules for constructing SHAREs that guarantee transparency of the found expressions beyond the standard constraints based on the model's size.


Tamales are hot today, yet savory wraps are as old as civilization

FOX News

Fox News Flash top headlines are here. Check out what's clicking on Foxnews.com. Tamales are one of the hottest topics in the American food scene -- proving that food-on-the-run paired with great flavor never goes out of style. Social conversations about tamales exploded 47% over the past year, according to Tastewise, a new platform that uses artificial intelligence to find food trends by tracking social media, restaurant menus and digital content. The platform found that about 34,000 eateries in the United States serve tamales: a corn dough wrap called masa, filled with any of an array of meats, vegetables and spices, then steamed inside corn husks or banana leaves.


Now Play This 2024 review – the eccentricity is the point

The Guardian

Video game conventions are typically boisterous affairs, as thousands of visitors queue under a constellation of screens for the chance to play one of the hundreds of as-yet unreleased titles on display. Now in its 10th year, Somerset House's Now Play This is to mainstream exhibitions what folk festivals are to raves. None of the experimental games presented here are destined to be advertised on the sides of buses, not least because many are one-offs that use bespoke controllers – a hatching of thick ropes and copper bands, or an old suitcase lined with speakers – connected to laptops via an umbilical tangle of wires. Few of these games adhere to the conventional rules or fashions seen in mainstream video game design, either. They might have no "win state", or provide an "open play" tool set with which visitors can create their own rules.