Oceania
M$^3$-VOS: Multi-Phase, Multi-Transition, and Multi-Scenery Video Object Segmentation
Chen, Zixuan, Li, Jiaxin, Tan, Liming, Guo, Yejie, Liang, Junxuan, Lu, Cewu, Li, Yong-Lu
Intelligent robots need to interact with diverse objects across various environments. The appearance and state of objects frequently undergo complex transformations depending on the object properties, e.g., phase transitions. However, in the vision community, segmenting dynamic objects with phase transitions is overlooked. In light of this, we introduce the concept of phase in segmentation, which categorizes real-world objects based on their visual characteristics and potential morphological and appearance changes. Then, we present a new benchmark, Multi-Phase, Multi-Transition, and Multi-Scenery Video Object Segmentation (M$^3$-VOS), to verify the ability of models to understand object phases, which consists of 479 high-resolution videos spanning over 10 distinct everyday scenarios. It provides dense instance mask annotations that capture both object phases and their transitions. We evaluate state-of-the-art methods on M$^3$-VOS, yielding several key insights. Notably, current appearancebased approaches show significant room for improvement when handling objects with phase transitions. The inherent changes in disorder suggest that the predictive performance of the forward entropy-increasing process can be improved through a reverse entropy-reducing process. These findings lead us to propose ReVOS, a new plug-andplay model that improves its performance by reversal refinement. Our data and code will be publicly available at https://zixuan-chen.github.io/M-cubeVOS.github.io/.
LLM-SEM: A Sentiment-Based Student Engagement Metric Using LLMS for E-Learning Platforms
Hamdi, Ali, Mazrou, Ahmed Abdelmoneim, Shaltout, Mohamed
Current methods for analyzing student engagement in e-learning platforms, including automated systems, often struggle with challenges such as handling fuzzy sentiment in text comments and relying on limited metadata. Traditional approaches, such as surveys and questionnaires, also face issues like small sample sizes and scalability. In this paper, we introduce LLM-SEM (Language Model-Based Student Engagement Metric), a novel approach that leverages video metadata and sentiment analysis of student comments to measure engagement. By utilizing recent Large Language Models (LLMs), we generate high-quality sentiment predictions to mitigate text fuzziness and normalize key features such as views and likes. Our holistic method combines comprehensive metadata with sentiment polarity scores to gauge engagement at both the course and lesson levels. Extensive experiments were conducted to evaluate various LLM models, demonstrating the effectiveness of LLM-SEM in providing a scalable and accurate measure of student engagement. We fine-tuned TXLM-RoBERTa using human-annotated sentiment datasets to enhance prediction accuracy and utilized LLama 3B, and Gemma 9B from Ollama.
CodeRepoQA: A Large-scale Benchmark for Software Engineering Question Answering
Hu, Ruida, Peng, Chao, Ren, Jingyi, Jiang, Bo, Meng, Xiangxin, Wu, Qinyun, Gao, Pengfei, Wang, Xinchen, Gao, Cuiyun
In this work, we introduce CodeRepoQA, a large-scale benchmark specifically designed for evaluating repository-level question-answering capabilities in the field of software engineering. CodeRepoQA encompasses five programming languages and covers a wide range of scenarios, enabling comprehensive evaluation of language models. To construct this dataset, we crawl data from 30 well-known repositories in GitHub, the largest platform for hosting and collaborating on code, and carefully filter raw data. In total, CodeRepoQA is a multi-turn question-answering benchmark with 585,687 entries, covering a diverse array of software engineering scenarios, with an average of 6.62 dialogue turns per entry. We evaluate ten popular large language models on our dataset and provide in-depth analysis. We find that LLMs still have limitations in question-answering capabilities in the field of software engineering, and medium-length contexts are more conducive to LLMs' performance. The entire benchmark is publicly available at https://github.com/kinesiatricssxilm14/CodeRepoQA.
MixLLM: LLM Quantization with Global Mixed-precision between Output-features and Highly-efficient System Design
Zheng, Zhen, Song, Xiaonan, Liu, Chuanjie
Quantization has become one of the most effective methodologies to compress LLMs into smaller size. However, the existing quantization solutions still show limitations of either non-negligible accuracy drop or system inefficiency. In this paper, we make a comprehensive analysis of the general quantization principles on their effect to the triangle of accuracy, memory consumption and system efficiency. We propose MixLLM that explores the new optimization space of mixed-precision quantization between output features based on the insight that different output features matter differently in the model. MixLLM identifies the output features with high salience in the global view rather than within each single layer, effectively assigning the larger bit-width to output features that need it most to achieve good accuracy with low memory consumption. We present the sweet spot of quantization configuration of algorithm-system co-design that leads to high accuracy and system efficiency. To address the system challenge, we design the two-step dequantization to make use of the int8 Tensor Core easily and fast data type conversion to reduce dequantization overhead significantly, and present the software pipeline to overlap the memory access, dequantization and the MatMul to the best. Extensive experiments show that with only 10% more bits, the PPL increasement can be reduced from about 0.5 in SOTA to within 0.2 for Llama 3.1 70B, while on average MMLU-Pro improves by 0.93 over the SOTA of three popular models. In addition to its superior accuracy, MixLLM also achieves state-of-the-art system efficiency.
Advances in Artificial Intelligence forDiabetes Prediction: Insights from a Systematic Literature Review
Khokhar, Pir Bakhsh, Gravino, Carmine, Palomba, Fabio
This systematic review explores the use of machine learning (ML) in predicting diabetes, focusing on datasets, algorithms, training methods, and evaluation metrics. It examines datasets like the Singapore National Diabetic Retinopathy Screening program, REPLACE-BG, National Health and Nutrition Examination Survey, and Pima Indians Diabetes Database. The review assesses the performance of ML algorithms like CNN, SVM, Logistic Regression, and XGBoost in predicting diabetes outcomes. The study emphasizes the importance of interdisciplinary collaboration and ethical considerations in ML-based diabetes prediction models.
IDOL: Instant Photorealistic 3D Human Creation from a Single Image
Zhuang, Yiyu, Lv, Jiaxi, Wen, Hao, Shuai, Qing, Zeng, Ailing, Zhu, Hao, Chen, Shifeng, Yang, Yujiu, Cao, Xun, Liu, Wei
Creating a high-fidelity, animatable 3D full-body avatar from a single image is a challenging task due to the diverse appearance and poses of humans and the limited availability of high-quality training data. To achieve fast and high-quality human reconstruction, this work rethinks the task from the perspectives of dataset, model, and representation. First, we introduce a large-scale HUman-centric GEnerated dataset, HuGe100K, consisting of 100K diverse, photorealistic sets of human images. Each set contains 24-view frames in specific human poses, generated using a pose-controllable image-to-multi-view model. Next, leveraging the diversity in views, poses, and appearances within HuGe100K, we develop a scalable feed-forward transformer model to predict a 3D human Gaussian representation in a uniform space from a given human image. This model is trained to disentangle human pose, body shape, clothing geometry, and texture. The estimated Gaussians can be animated without post-processing. We conduct comprehensive experiments to validate the effectiveness of the proposed dataset and method. Our model demonstrates the ability to efficiently reconstruct photorealistic humans at 1K resolution from a single input image using a single GPU instantly. Additionally, it seamlessly supports various applications, as well as shape and texture editing tasks.
Beyond the Hype: A Comprehensive Review of Current Trends in Generative AI Research, Teaching Practices, and Tools
Prather, James, Leinonen, Juho, Kiesler, Natalie, Benario, Jamie Gorson, Lau, Sam, MacNeil, Stephen, Norouzi, Narges, Opel, Simone, Pettit, Vee, Porter, Leo, Reeves, Brent N., Savelka, Jaromir, Smith, David H. IV, Strickroth, Sven, Zingaro, Daniel
Generative AI (GenAI) is advancing rapidly, and the literature in computing education is expanding almost as quickly. Initial responses to GenAI tools were mixed between panic and utopian optimism. Many were fast to point out the opportunities and challenges of GenAI. Researchers reported that these new tools are capable of solving most introductory programming tasks and are causing disruptions throughout the curriculum. These tools can write and explain code, enhance error messages, create resources for instructors, and even provide feedback and help for students like a traditional teaching assistant. In 2024, new research started to emerge on the effects of GenAI usage in the computing classroom. These new data involve the use of GenAI to support classroom instruction at scale and to teach students how to code with GenAI. In support of the former, a new class of tools is emerging that can provide personalized feedback to students on their programming assignments or teach both programming and prompting skills at the same time. With the literature expanding so rapidly, this report aims to summarize and explain what is happening on the ground in computing classrooms. We provide a systematic literature review; a survey of educators and industry professionals; and interviews with educators using GenAI in their courses, educators studying GenAI, and researchers who create GenAI tools to support computing education. The triangulation of these methods and data sources expands the understanding of GenAI usage and perceptions at this critical moment for our community.
Leveraging Color Channel Independence for Improved Unsupervised Object Detection
Jäckl, Bastian, Metz, Yannick, Schlegel, Udo, Keim, Daniel A., Fischer, Maximilian T.
Object-centric architectures can learn to extract distinct object representations from visual scenes, enabling downstream applications on the object level. Similarly to autoencoder-based image models, object-centric approaches have been trained on the unsupervised reconstruction loss of images encoded by RGB color spaces. In our work, we challenge the common assumption that RGB images are the optimal color space for unsupervised learning in computer vision. We discuss conceptually and empirically that other color spaces, such as HSV, bear essential characteristics for object-centric representation learning, like robustness to lighting conditions. We further show that models improve when requiring them to predict additional color channels. Specifically, we propose to transform the predicted targets to the RGB-S space, which extends RGB with HSV's saturation component and leads to markedly better reconstruction and disentanglement for five common evaluation datasets. The use of composite color spaces can be implemented with basically no computational overhead, is agnostic of the models' architecture, and is universally applicable across a wide range of visual computing tasks and training types. The findings of our approach encourage additional investigations in computer vision tasks beyond object-centric learning.
LTLf Synthesis Under Unreliable Input
Hagemeier, Christian, de Giacomo, Giuseppe, Vardi, Moshe Y.
We study the problem of realizing strategies for an LTLf goal specification while ensuring that at least an LTLf backup specification is satisfied in case of unreliability of certain input variables. We formally define the problem and characterize its worst-case complexity as 2EXPTIME-complete, like standard LTLf synthesis. Then we devise three different solution techniques: one based on direct automata manipulation, which is 2EXPTIME, one disregarding unreliable input variables by adopting a belief construction, which is 3EXPTIME, and one leveraging second-order quantified LTLf (QLTLf), which is 2EXPTIME and allows for a direct encoding into monadic second-order logic, which in turn is worst-case nonelementary. We prove their correctness and evaluate them against each other empirically. Interestingly, theoretical worst-case bounds do not translate into observed performance; the MSO technique performs best, followed by belief construction and direct automata manipulation. As a byproduct of our study, we provide a general synthesis procedure for arbitrary QLTLf specifications.