Oceania
MAPP: a Scalable Multi-Agent Path Planning Algorithm with Tractability and Completeness Guarantees
Multi-agent path planning is a challenging problem with numerous real-life applications. Running a centralized search such as A* in the combined state space of all units is complete and cost-optimal, but scales poorly, as the state space size is exponential in the number of mobile units. Traditional decentralized approaches, such as FAR and WHCA*, are faster and more scalable, being based on problem decomposition. However, such methods are incomplete and provide no guarantees with respect to the running time or the solution quality. They are not necessarily able to tell in a reasonable time whether they would succeed in finding a solution to a given instance. We introduce MAPP, a tractable algorithm for multi-agent path planning on undirected graphs. We present a basic version and several extensions. They have low-polynomial worst-case upper bounds for the running time, the memory requirements, and the length of solutions. Even though all algorithmic versions are incomplete in the general case, each provides formal guarantees on problems it can solve. For each version, we discuss the algorithm's completeness with respect to clearly defined subclasses of instances. Experiments were run on realistic game grid maps. MAPP solved 99.86% of all mobile units, which is 18--22% better than the percentage of FAR and WHCA*. MAPP marked 98.82% of all units as provably solvable during the first stage of plan computation. Parts of MAPP's computation can be re-used across instances on the same map. Speed-wise, MAPP is competitive or significantly faster than WHCA*, depending on whether MAPP performs all computations from scratch. When data that MAPP can re-use are preprocessed offline and readily available, MAPP is slower than the very fast FAR algorithm by a factor of 2.18 on average. MAPP's solutions are on average 20% longer than FAR's solutions and 7--31% longer than WHCA*'s solutions.
Engineering Benchmarks for Planning: the Domains Used in the Deterministic Part of IPC-4
Edelkamp, S., Englert, R., Hoffmann, J., Liporace, F., Thiebaux, S., Trueg, S.
In a field of research about general reasoning mechanisms, it is essential to have appropriate benchmarks. Ideally, the benchmarks should reflect possible applications of the developed technology. In AI Planning, researchers more and more tend to draw their testing examples from the benchmark collections used in the International Planning Competition (IPC). In the organization of (the deterministic part of) the fourth IPC, IPC-4, the authors therefore invested significant effort to create a useful set of benchmarks. They come from five different (potential) real-world applications of planning: airport ground traffic control, oil derivative transportation in pipeline networks, model-checking safety properties, power supply restoration, and UMTS call setup. Adapting and preparing such an application for use as a benchmark in the IPC involves, at the time, inevitable (often drastic) simplifications, as well as careful choice between, and engineering of, domain encodings. For the first time in the IPC, we used compilations to formulate complex domain features in simple languages such as STRIPS, rather than just dropping the more interesting problem constraints in the simpler language subsets. The article explains and discusses the five application domains and their adaptation to form the PDDL test suites used in IPC-4. We summarize known theoretical results on structural properties of the domains, regarding their computational complexity and provable properties of their topology under the h+ function (an idealized version of the relaxed plan heuristic). We present new (empirical) results illuminating properties such as the quality of the most wide-spread heuristic functions (planning graph, serial planning graph, and relaxed plan), the growth of propositional representations over instance size, and the number of actions available to achieve each fact; we discuss these data in conjunction with the best results achieved by the different kinds of planners participating in IPC-4.
Where Are the Hard Manipulation Problems?
Voting is a simple mechanism to combine together the preferences of multiple agents. Unfortunately, agents may try to manipulate the result by mis-reporting their preferences. One barrier that might exist to such manipulation is computational complexity. In particular, it has been shown that it is NP-hard to compute how to manipulate a number of different voting rules. How- ever, NP-hardness only bounds the worst-case complexity. Recent theoretical results suggest that manipulation may often be easy in practice. In this paper, we show that empirical studies are useful in improving our understanding of this issue. We consider two settings which represent the two types of complexity results that have been identified in this area: manipulation with un-weighted votes by a single agent, and manipulation with weighted votes by a coalition of agents. In the first case, we consider Single Transferable Voting (STV), and in the second case, we consider veto voting. STV is one of the few voting rules used in practice where it is NP-hard to compute how a single agent can manipulate the result when votes are unweighted. It also appears one of the harder voting rules to manipulate since it involves multiple rounds. On the other hand, veto voting is one of the simplest representatives of voting rules where it is NP-hard to compute how a coalition of weighted agents can manipulate the result. In our experiments, we sample a number of distributions of votes including uniform, correlated and real world elections. In many of the elections in our experiments, it was easy to compute how to manipulate the result or to prove that manipulation was impossible. Even when we were able to identify a situation in which manipulation was hard to compute (e.g. when votes are highly correlated and the election is hung), we found that the computational difficulty of computing manipulations was somewhat precarious (e.g. with such hung elections, even a single uncorrelated voter was enough to make manipulation easy to compute).
Decision-Theoretic Planning with non-Markovian Rewards
Gretton, C., Kabanza, F., Price, D., Slaney, J., Thiebaux, S.
A decision process in which rewards depend on history rather than merely on the current state is called a decision process with non-Markovian rewards (NMRDP). In decision-theoretic planning, where many desirable behaviours are more naturally expressed as properties of execution sequences rather than as properties of states, NMRDPs form a more natural model than the commonly adopted fully Markovian decision process (MDP) model. While the more tractable solution methods developed for MDPs do not directly apply in the presence of non-Markovian rewards, a number of solution methods for NMRDPs have been proposed in the literature. These all exploit a compact specification of the non-Markovian reward function in temporal logic, to automatically translate the NMRDP into an equivalent MDP which is solved using efficient MDP solution methods. This paper presents NMRDPP (Non-Markovian Reward Decision Process Planner), a software platform for the development and experimentation of methods for decision-theoretic planning with non-Markovian rewards. The current version of NMRDPP implements, under a single interface, a family of methods based on existing as well as new approaches which we describe in detail. These include dynamic programming, heuristic search, and structured methods. Using NMRDPP, we compare the methods and identify certain problem features that affect their performance. NMRDPPs treatment of non-Markovian rewards is inspired by the treatment of domain-specific search control knowledge in the TLPlan planner, which it incorporates as a special case. In the First International Probabilistic Planning Competition, NMRDPP was able to compete and perform well in both the domain-independent and hand-coded tracks, using search control knowledge in the latter.
Reasoning about Action: An Argumentation - Theoretic Approach
We present a uniform non-monotonic solution to the problems of reasoning about action on the basis of an argumentation-theoretic approach. Our theory is provably correct relative to a sensible minimisation policy introduced on top of a temporal propositional logic. Sophisticated problem domains can be formalised in our framework. As much attention of researchers in the field has been paid to the traditional and basic problems in reasoning about actions such as the frame, the qualification and the ramification problems, approaches to these problems within our formalisation lie at heart of the expositions presented in this paper.
Predicting the Energy Output of Wind Farms Based on Weather Data: Important Variables and their Correlation
Vladislavleva, Katya, Friedrich, Tobias, Neumann, Frank, Wagner, Markus
Wind energy plays an increasing role in the supply of energy world-wide. The energy output of a wind farm is highly dependent on the weather condition present at the wind farm. If the output can be predicted more accurately, energy suppliers can coordinate the collaborative production of different energy sources more efficiently to avoid costly overproductions. With this paper, we take a computer science perspective on energy prediction based on weather data and analyze the important parameters as well as their correlation on the energy output. To deal with the interaction of the different parameters we use symbolic regression based on the genetic programming tool DataModeler. Our studies are carried out on publicly available weather and energy data for a wind farm in Australia. We reveal the correlation of the different variables for the energy output. The model obtained for energy prediction gives a very reliable prediction of the energy output for newly given weather data.
Human-Robot Interaction Research to Improve Quality of Life in Elder Care — An Approach and Issues
Broadbent, Elizabeth (The University of Auckland) | Jayawardena, Chandimal (The University of Auckland) | Kerse, Ngaire (The University of Auckland) | Stafford, Rebecca Q (The University of Auckland) | MacDonald, Bruce A (The University of Auckland)
This paper describes a program of research that aims to develop and test healthcare robots for elder care. We describe the aims of the project, the robots developed, and studies we have performed in HRI in elder care. We highlight research design issues that have become apparent in the retirement home setting when testing robots. These issues are relevant to robotics researchers wishing to evaluate the effects of robotic care on older people’s quality of life.
Believe Me—We Can Do This! Annotating Persuasive Acts in Blog Text
Anand, Pranav (University of California, Santa Cruz) | King, Joseph (University of California, Santa Cruz) | Boyd-Graber, Jordan (University of Maryland) | Wagner, Earl (University of Maryland) | Martell, Craig (The Naval Postgraduate School) | Oard, Doug (University of Maryland) | Resnik, Philip (University of Maryland)
This paper describes the development of a corpus of blog posts that are annotated for the presence of attempts to persuade and corresponding tactics employed in persuasive messages. We investigate the feasibility of classifying blog posts as persuasive or non-persuasive on the basis of lexical features in the text and the tactics (as provided by human annotators). Annotated tactics provide substantial assistance in classifying persuasion, particularly tactics indicating formal reasoning, deontic obligation, and discussions of possible outcomes, suggesting that learning to identify tactics may be an excellent first step to detecting attempts to persuade.
Application of Microsimulation Towards Modelling of Behaviours in Complex Environments
Keep, Daniel (University of Wollongong) | Bunder, Rachel (University of Wollongong) | Piper, Ian (University of Wollongong) | Green, Anthony (University of Wollongong)
In this paper, we introduce new capabilities to our existing microsimulation framework, Simulacron. These new capabilities add the modelling of behaviours based on motivations and improve our existing non-deterministic movement capacity. We then discuss the application of these new features to a simple, synthetic, proof of concept, scenario involving the transit of people through a corridor and how an induced panic affects their throughput. Finally we describe a more complex scenario, which is currently under development, involving the detonation of an explosive device in a major metropolitan transport hub at peak hour and the analysis of subsequent reaction.
A Microtext Corpus for Persuasion Detection in Dialog
Young, Joel (Naval Postgraduate School) | Martell, Craig (Naval Postgraduate School) | Anand, Pranav (University of California, Santa Cruz) | Ortiz, Pedro (United States Naval Academy) | Henry Tucker Gilbert, IV (Naval Postgraduate School)
Automatic detection of persuasion is essential for machine interaction on the social web. To facilitate automated persuasion detection, we present a novel microtext corpus derived from hostage negotiation transcripts as well as a detailed manual (codebook) for persuasion annotation. Our corpus, called the NPS Persuasion Corpus, consists of 37 transcripts from four sets of hostage negotiation transcriptions. Each utterance in the corpus is hand annotated for one of nine categories of persuasion based on Cialdini’s model: reciprocity, commitment, consistency, liking, authority, social proof, scarcity, other, and not persuasive. Initial results using three supervised learning algorithms (Na ̈ve Bayes, Maximum Entropy, and Support Vector Machines) combined with gappy and orthogonal sparse bigram feature expansion techniques show that the annotation process did capture machine learnable features of persuasion with F-scores better than baseline.