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Logic Programming with Satisfiability

arXiv.org Artificial Intelligence

This paper presents a Prolog interface to the MiniSat satisfiability solver. Logic program- ming with satisfiability combines the strengths of the two paradigms: logic programming for encoding search problems into satisfiability on the one hand and efficient SAT solving on the other. This synergy between these two exposes a programming paradigm which we propose here as a logic programming pearl. To illustrate logic programming with SAT solving we give an example Prolog program which solves instances of Partial MAXSAT.


Algorithmic Complexity Bounds on Future Prediction Errors

arXiv.org Artificial Intelligence

We bound the future loss when predicting any (computably) stochastic sequence online. Solomonoff finitely bounded the total deviation of his universal predictor $M$ from the true distribution $mu$ by the algorithmic complexity of $mu$. Here we assume we are at a time $t>1$ and already observed $x=x_1...x_t$. We bound the future prediction performance on $x_{t+1}x_{t+2}...$ by a new variant of algorithmic complexity of $mu$ given $x$, plus the complexity of the randomness deficiency of $x$. The new complexity is monotone in its condition in the sense that this complexity can only decrease if the condition is prolonged. We also briefly discuss potential generalizations to Bayesian model classes and to classification problems.


Fast Online Policy Gradient Learning with SMD Gain Vector Adaptation

Neural Information Processing Systems

Reinforcement learning by direct policy gradient estimation is attractive in theory but in practice leads to notoriously ill-behaved optimization problems. We improve its robustness and speed of convergence with stochastic meta-descent, a gain vector adaptation method that employs fast Hessian-vector products. In our experiments the resulting algorithms outperform previously employed online stochastic, offline conjugate, and natural policy gradient methods.


Policy-Gradient Methods for Planning

Neural Information Processing Systems

Probabilistic temporal planning attempts to find good policies for acting in domains with concurrent durative tasks, multiple uncertain outcomes, and limited resources. These domains are typically modelled as Markov decision problems and solved using dynamic programming methods. This paper demonstrates the application of reinforcement learning -- in the form of a policy-gradient method -- to these domains. Our emphasis is large domains that are infeasible for dynamic programming. Our approach is to construct simple policies, or agents, for each planning task. The result is a general probabilistic temporal planner, named the Factored Policy-Gradient Planner (FPG-Planner), which can handle hundreds of tasks, optimising for probability of success, duration, and resource use.


Policy-Gradient Methods for Planning

Neural Information Processing Systems

Probabilistic temporal planning attempts to find good policies for acting in domains with concurrent durative tasks, multiple uncertain outcomes, and limited resources. These domains are typically modelled as Markov decision problems and solved using dynamic programming methods. This paper demonstrates the application of reinforcement learning -- in the form of a policy-gradient method -- to these domains. Our emphasis is large domains that are infeasible for dynamic programming. Our approach is to construct simple policies, or agents, for each planning task. The result is a general probabilistic temporal planner, named the Factored Policy-Gradient Planner (FPG-Planner), which can handle hundreds of tasks, optimising for probability of success, duration, and resource use.


Fast Online Policy Gradient Learning with SMD Gain Vector Adaptation

Neural Information Processing Systems

Reinforcement learning by direct policy gradient estimation is attractive in theory but in practice leads to notoriously ill-behaved optimization problems. We improve its robustness and speed of convergence with stochastic meta-descent, a gain vector adaptation method that employs fast Hessian-vector products. In our experiments the resulting algorithms outperform previously employed online stochastic, offline conjugate, and natural policy gradient methods.



Policy-Gradient Methods for Planning

Neural Information Processing Systems

Probabilistic temporal planning attempts to find good policies for acting in domains with concurrent durative tasks, multiple uncertain outcomes, and limited resources. These domains are typically modelled as Markov decision problems and solved using dynamic programming methods. This paper demonstrates the application of reinforcement learning -- in the form of a policy-gradient method -- to these domains. Our emphasis is large domains that are infeasible for dynamic programming. Our approach isto construct simple policies, or agents, for each planning task. The result is a general probabilistic temporal planner, named the Factored Policy-Gradient Planner (FPG-Planner), which can handle hundreds of tasks, optimising for probability of success, duration, and resource use.


Phase Synchrony Rate for the Recognition of Motor Imagery in Brain-Computer Interface

Neural Information Processing Systems

Theseamplitude changes are most successfully captured by the method of Common Spatial Patterns (CSP) and widely used in braincomputer interfaces(BCI). BCI methods based on amplitude information, however, have not incoporated the rich phase dynamics in the EEG rhythm. This study reports on a BCI method based on phase synchrony rate (SR). SR, computed from binarized phase locking value, describes the number of discrete synchronization events within a window. Statistical nonparametrictests show that SRs contain significant differences between 2types of motor imageries. Classifiers trained on SRs consistently demonstrate satisfactory results for all 5 subjects. It is further observed that, for 3 subjects, phase is more discriminative than amplitude in the first 1.5-2.0


FluCaP: A Heuristic Search Planner for First-Order MDPs

Journal of Artificial Intelligence Research

We present a heuristic search algorithm for solving first-order Markov Decision Processes (FOMDPs). Our approach combines first-order state abstraction that avoids evaluating states individually, and heuristic search that avoids evaluating all states. Firstly, in contrast to existing systems, which start with propositionalizing the FOMDP and then perform state abstraction on its propositionalized version we apply state abstraction directly on the FOMDP avoiding propositionalization. This kind of abstraction is referred to as first-order state abstraction. Secondly, guided by an admissible heuristic, the search is restricted to those states that are reachable from the initial state. We demonstrate the usefulness of the above techniques for solving FOMDPs with a system, referred to as FluCaP (formerly, FCPlanner), that entered the probabilistic track of the 2004 International Planning Competition (IPC'2004) and demonstrated an advantage over other planners on the problems represented in first-order terms.