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Translation-based Constraint Answer Set Solving

arXiv.org Artificial Intelligence

We solve constraint satisfaction problems through translation to answer set programming (ASP). Our reformulations have the property that unit-propagation in the ASP solver achieves well defined local consistency properties like arc, bound and range consistency. Experiments demonstrate the computational value of this approach.


The Complexity of Integer Bound Propagation

Journal of Artificial Intelligence Research

Bound propagation is an important Artificial Intelligence technique used in Constraint Programming tools to deal with numerical constraints. It is typically embedded within a search procedure (branch and prune) and used at every node of the search tree to narrow down the search space, so it is critical that it be fast. The procedure invokes constraint propagators until a common fixpoint is reached, but the known algorithms for this have a pseudo-polynomial worst-case time complexity: they are fast indeed when the variables have a small numerical range, but they have the well-known problem of being prohibitively slow when these ranges are large. An important question is therefore whether strongly-polynomial algorithms exist that compute the common bound consistent fixpoint of a set of constraints. This paper answers this question. In particular we show that this fixpoint computation is in fact NP-complete, even when restricted to binary linear constraints.


An Interface for Crowd-Sourcing Spatial Models of Commonsense

AAAI Conferences

Commonsense is a challenge not only for representation and reasoning but also for large scale knowledge engineering required to capture the breadth of our "everyday" world. One approach to knowledge engineering is to "outsource" the effort to the public through games that generate structured commonsense knowledge from user play. To date, such games have focused on symbolic and textual knowledge. However, an effective commonsense reasoning system will require spatial and physical reasoning capabilities. In this paper, I propose a tool for gathering commonsense information from ordinary people. It is a user-friendly 3D sculpting tool for modeling and annotating models of physical objects and spaces.


Evaluating Temporal Graphs Built from Texts via Transitive Reduction

Journal of Artificial Intelligence Research

Temporal information has been the focus of recent attention in information extraction, leading to some standardization effort, in particular for the task of relating events in a text. This task raises the problem of comparing two annotations of a given text, because relations between events in a story are intrinsically interdependent and cannot be evaluated separately. A proper evaluation measure is also crucial in the context of a machine learning approach to the problem. Finding a common comparison referent at the text level is not obvious, and we argue here in favor of a shift from event-based measures to measures on a unique textual object, a minimal underlying temporal graph, or more formally the transitive reduction of the graph of relations between event boundaries. We support it by an investigation of its properties on synthetic data and on a well-know temporal corpus.


A Generalized Method for Integrating Rule-based Knowledge into Inductive Methods Through Virtual Sample Creation

arXiv.org Artificial Intelligence

Hybrid learning methods use theoretical knowledge of a domain and a set of classified examples to develop a method for classification. Methods that use domain knowledge have been shown to perform better than inductive learners. However, there is no general method to include domain knowledge into all inductive learning algorithms as all hybrid methods are highly specialized for a particular algorithm. We present an algorithm that will take domain knowledge in the form of propositional rules, generate artificial examples from the rules and also remove instances likely to be flawed. This enriched dataset then can be used by any learning algorithm. Experimental results of different scenarios are shown that demonstrate this method to be more effective than simple inductive learning.


A Monte-Carlo AIXI Approximation

Journal of Artificial Intelligence Research

This paper introduces a principled approach for the design of a scalable general reinforcement learning agent. Our approach is based on a direct approximation of AIXI, a Bayesian optimality notion for general reinforcement learning agents. Previously, it has been unclear whether the theory of AIXI could motivate the design of practical algorithms. We answer this hitherto open question in the affirmative, by providing the first computationally feasible approximation to the AIXI agent. To develop our approximation, we introduce a new Monte-Carlo Tree Search algorithm along with an agent-specific extension to the Context Tree Weighting algorithm. Empirically, we present a set of encouraging results on a variety of stochastic and partially observable domains. We conclude by proposing a number of directions for future research.


A Logical Study of Partial Entailment

Journal of Artificial Intelligence Research

We introduce a novel logical notion--partial entailment--to propositional logic. In contrast with classical entailment, that a formula P partially entails another formula Q with respect to a background formula set \Gamma intuitively means that under the circumstance of \Gamma, if P is true then some "part" of Q will also be true. We distinguish three different kinds of partial entailments and formalize them by using an extended notion of prime implicant. We study their semantic properties, which show that, surprisingly, partial entailments fail for many simple inference rules. Then, we study the related computational properties, which indicate that partial entailments are relatively difficult to be computed. Finally, we consider a potential application of partial entailments in reasoning about rational agents.


Why are some word orders more common than others? A uniform information density account

Neural Information Processing Systems

Languages vary widely in many ways, including their canonical word order. A basic aspect of the observed variation is the fact that some word orders are much more common than others. Although this regularity has been recognized for some time, it has not been well-explained. In this paper we offer an information-theoretic explanation for the observed word-order distribution across languages, based on the concept of Uniform Information Density (UID). We suggest that object-first languages are particularly disfavored because they are highly non-optimal if the goal is to distribute information content approximately evenly throughout a sentence, and that the rest of the observed word-order distribution is at least partially explainable in terms of UID. We support our theoretical analysis with data from child-directed speech and experimental work.


The Role of Non-Factorizability in Determining "Pseudo-Classical "Non-separability

AAAI Conferences

This article introduces a "pseudo classical" notion of modelling non-separability. This form of non-separability can be viewed as lying between separability and quantum-like non-separability. Non-separability is formalized in terms of the non-factorizabilty of the underlying joint probability distribution. A decision criterium for determining the non-factorizability of the joint distribution is related to determining the rank of a matrix as well as another approach based on the chi-square-goodness-of-fit test. This pseudo-classical notion of non-separability is discussed in terms of quantum games and concept combinations in human cognition.