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Distributed Online Linear Regression

arXiv.org Machine Learning

We study online linear regression problems in a distributed setting, where the data is spread over a network. In each round, each network node proposes a linear predictor, with the objective of fitting the \emph{network-wide} data. It then updates its predictor for the next round according to the received local feedback and information received from neighboring nodes. The predictions made at a given node are assessed through the notion of regret, defined as the difference between their cumulative network-wide square errors and those of the best off-line network-wide linear predictor. Various scenarios are investigated, depending on the nature of the local feedback (full information or bandit feedback), on the set of available predictors (the decision set), and the way data is generated (by an oblivious or adaptive adversary). We propose simple and natural distributed regression algorithms, involving, at each node and in each round, a local gradient descent step and a communication and averaging step where nodes aim at aligning their predictors to those of their neighbors. We establish regret upper bounds typically in ${\cal O}(T^{3/4})$ when the decision set is unbounded and in ${\cal O}(\sqrt{T})$ in case of bounded decision set.


Learning and Generalization for Matching Problems

arXiv.org Machine Learning

We study a classic algorithmic problem through the lens of statistical learning. That is, we consider a matching problem where the input graph is sampled from some distribution. This distribution is unknown to the algorithm; however, an additional graph which is sampled from the same distribution is given during a training phase (preprocessing). More specifically, the algorithmic problem is to match $k$ out of $n$ items that arrive online to $d$ categories ($d\ll k \ll n$). Our goal is to design a two-stage online algorithm that retains a small subset of items in the first stage which contains an offline matching of maximum weight. We then compute this optimal matching in a second stage. The added statistical component is that before the online matching process begins, our algorithms learn from a training set consisting of another matching instance drawn from the same unknown distribution. Using this training set, we learn a policy that we apply during the online matching process. We consider a class of online policies that we term \emph{thresholds policies}. For this class, we derive uniform convergence results both for the number of retained items and the value of the optimal matching. We show that the number of retained items and the value of the offline optimal matching deviate from their expectation by $O(\sqrt{k})$. This requires usage of less-standard concentration inequalities (standard ones give deviations of $O(\sqrt{n})$). Furthermore, we design an algorithm that outputs the optimal offline solution with high probability while retaining only $O(k\log \log n)$ items in expectation.


Sonar drone discovers long-lost WWII aircraft carrier USS Hornet

Engadget

The late Paul Allen's research vessel, the Petrel, has found another historic warship at the bottom of the ocean. In the wake of an initial discovery in late January, the expedition crew has confirmed that it found the USS Hornet, an aircraft carrier that played a pivotal role in WWII through moments like the Doolittle Raid on Japan and the pivotal Battle of Midway. It was considered lost when it sank at the Battle of Santa Cruz in October 1943, but modern technology spotted it nearly 17,500 feet below the surface of the South Pacific Ocean, near the Solomon Islands. The team initially narrowed down its search area by using data from the era, such as action reports and deck logs from other ships involved in the Santa Cruz fight. From there, tech took over.


Stable multi-instance learning visa causal inference

arXiv.org Machine Learning

Multi-instance learning (MIL) deals with tasks where each example is represented by a bag of instances. Unlike traditional supervised learning, only the bag labels are observed whereas the label for each instance in the bags is not available. Previous MIL studies typically assume that training and the test data follow the same distribution, which is often violated in real-world applications. Existing methods address distribution changes by reweighting the training bags with the density ratio between the test and the training data. However, models are frequently trained without prior knowledge of the testing distribution which renders existing methods ineffective. In this paper, we propose a novel multi-instance learning algorithm which links MIL with causal inference to achieve stable prediction without knowing the distribution of the test dataset. Experimental results show that the performance of our approach is stable to the distribution changes.


When machine learning, Twitter and te reo Maori merge - UoW

#artificialintelligence

Researchers have whittled down a massive 8 million tweets, to a more manageable 1.2 million to look at how te reo Mร„ ori is being used in the genre. The team from the University of Waikato have focused on 77 Mร„ ori loanwords (te reo Mร„ ori words used in an English context) and used them as training data for their machine-learning model. Machine learning allows data scientists to provide a computer with a large data set, and teach it to make predictions based on that data. Computing and Mathematical Sciences student David Trye spent the summer working on the project, with supervisorsDr Andreea Calude and Dr Felipe Bravo Mรกrquez. The initial 8-million tweets contained a fair bit of distracting data'noise'.


A Machine Learning based Robust Prediction Model for Real-life Mobile Phone Data

arXiv.org Machine Learning

Real-life mobile phone data may contain noisy instances, which is a fundamental issue for building a prediction model with many potential negative consequences. The complexity of the inferred model may increase, may arise overfitting problem, and thereby the overall prediction accuracy of the model may decrease. In this paper, we address these issues and present a robust prediction model for real-life mobile phone data of individual users, in order to improve the prediction accuracy of the model. In our robust model, we first effectively identify and eliminate the noisy instances from the training dataset by determining a dynamic noise threshold using naive Bayes classifier and laplace estimator, which may differ from user-to-user according to their unique behavioral patterns. After that, we employ the most popular rule-based machine learning classification technique, i.e., decision tree, on the noise-free quality dataset to build the prediction model. Experimental results on the real-life mobile phone datasets (e.g., phone call log) of individual mobile phone users, show the effectiveness of our robust model in terms of precision, recall and f-measure.


Gauge Equivariant Convolutional Networks and the Icosahedral CNN

arXiv.org Machine Learning

The idea of equivariance to symmetry transformations provides one of the first theoretically grounded principles for neural network architecture design. Equivariant networks have shown excellent performance and data efficiency on vision and medical imaging problems that exhibit symmetries. Here we show how this principle can be extended beyond global symmetries to local gauge transformations, thereby enabling the development of equivariant convolutional networks on general manifolds. We implement gauge equivariant CNNs for signals defined on the icosahedron, which provides a reasonable approximation of spherical signals. By choosing to work with this very regular manifold, we are able to implement the gauge equivariant convolution using a single conv2d call, making it a highly scalable and practical alternative to Spherical CNNs. We evaluate the Icosahedral CNN on omnidirectional image segmentation and climate pattern segmentation, and find that it outperforms previous methods.


Multi-objective Bayesian optimisation with preferences over objectives

arXiv.org Machine Learning

We present a Bayesian multi-objective optimisation algorithm that allows the user to express preference-order constraints on the objectives of the type `objective A is more important than objective B'. Rather than attempting to find a representative subset of the complete Pareto front, our algorithm searches for and returns only those Pareto-optimal points that satisfy these constraints. We formulate a new acquisition function based on expected improvement in dominated hypervolume (EHI) to ensure that the subset of Pareto front satisfying the constraints is thoroughly explored. The hypervolume calculation only includes those points that satisfy the preference-order constraints, where the probability of a point satisfying the constraints is calculated from a gradient Gaussian Process model. We demonstrate our algorithm on both synthetic and real-world problems.


Performance Dynamics and Termination Errors in Reinforcement Learning: A Unifying Perspective

arXiv.org Machine Learning

In reinforcement learning, a decision needs to be made at some point as to whether it is worthwhile to carry on with the learning process or to terminate it. In many such situations, stochastic elements are often present which govern the occurrence of rewards, with the sequential occurrences of positive rewards randomly interleaved with negative rewards. For most practical learners, the learning is considered useful if the number of positive rewards always exceeds the negative ones. A situation that often calls for learning termination is when the number of negative rewards exceeds the number of positive rewards. However, while this seems reasonable, the error of premature termination, whereby termination is enacted along with the conclusion of learning failure despite the positive rewards eventually far outnumber the negative ones, can be significant. In this paper, using combinatorial analysis we study the error probability in wrongly terminating a reinforcement learning activity which undermines the effectiveness of an optimal policy, and we show that the resultant error can be quite high. Whilst we demonstrate mathematically that such errors can never be eliminated, we propose some practical mechanisms that can effectively reduce such errors. Simulation experiments have been carried out, the results of which are in close agreement with our theoretical findings.


Stochastic Reinforcement Learning

arXiv.org Machine Learning

In reinforcement learning episodes, the rewards and punishments are often non-deterministic, and there are invariably stochastic elements governing the underlying situation. Such stochastic elements are often numerous and cannot be known in advance, and they have a tendency to obscure the underlying rewards and punishments patterns. Indeed, if stochastic elements were absent, the same outcome would occur every time and the learning problems involved could be greatly simplified. In addition, in most practical situations, the cost of an observation to receive either a reward or punishment can be significant, and one would wish to arrive at the correct learning conclusion by incurring minimum cost. In this paper, we present a stochastic approach to reinforcement learning which explicitly models the variability present in the learning environment and the cost of observation. Criteria and rules for learning success are quantitatively analyzed, and probabilities of exceeding the observation cost bounds are also obtained.