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Patch Learning

arXiv.org Machine Learning

There have been different strategies to improve the performance of a machine learning model, e.g., increasing the depth, width, and/or nonlinearity of the model, and using ensemble learning to aggregate multiple base/weak learners in parallel or in series. This paper proposes a novel strategy called patch learning (PL) for this problem. It consists of three steps: 1) train an initial global model using all training data; 2) identify from the initial global model the patches which contribute the most to the learning error, and train a (local) patch model for each such patch; and, 3) update the global model using training data that do not fall into any patch. To use a PL model, we first determine if the input falls into any patch. If yes, then the corresponding patch model is used to compute the output. Otherwise, the global model is used. We explain in detail how PL can be implemented using fuzzy systems. Five regression problems on 1D/2D/3D curve fitting, nonlinear system identification, and chaotic time-series prediction, verified its effectiveness. To our knowledge, the PL idea has not appeared in the literature before, and it opens up a promising new line of research in machine learning.


The Principle of Unchanged Optimality in Reinforcement Learning Generalization

arXiv.org Artificial Intelligence

Several recent papers have examined generalization in reinforcement learning (RL), by proposing new environments or ways to add noise to existing environments, then benchmarking algorithms and model architectures on those environments. We discuss subtle conceptual properties of RL benchmarks that are not required in supervised learning (SL), and also properties that an RL benchmark should possess. Chief among them is one we call the principle of unchanged optimality: there should exist a single $\pi$ that is optimal across all train and test tasks. In this work, we argue why this principle is important, and ways it can be broken or satisfied due to subtle choices in state representation or model architecture. We conclude by discussing challenges and future lines of research in theoretically analyzing generalization benchmarks.


Facebook patents high-tech drone that uses kites to stay in the air for long periods of time

Daily Mail - Science & tech

Facebook has patented a high-tech drone that uses a unique apparatus to stay afloat. The filing, titled'Dual-kite aerial vehicle,' describes an unmanned aerial vehicle that is attached to two kites and can be flown at different altitudes. The kites allow the drone to remain in the air for an extended period of time'while consuming little or no fuel,' according to the patent. Facebook has patented a high-tech drone that uses a unique apparatus to stay afloat. The filing, 'Dual-kite aerial vehicle,' describes an unmanned aerial vehicle tethered to two kites The drone is attached to the two kites via a tether, which are each able to maintain flight at different altitudes.


Reinforcement Learning for Slate-based Recommender Systems: A Tractable Decomposition and Practical Methodology

arXiv.org Artificial Intelligence

Recommender systems have become ubiquitous, transforming user interactions with products, services and content in a wide variety of domains. In content recommendation, recommenders generally surface relevant and/or novel personalized content based on learned models of user preferences (e.g., as in collaborative filtering [Breese et al., 1998, Konstan et al., 1997, Srebro et al., 2004, Salakhutdinov and Mnih, 2007]) or predictive models of user responses to specific recommendations. Well-known applications of recommender systems include video recommendations on YouTube [Covington et al., 2016], movie recommendations on Netflix [Gomez-Uribe and Hunt, 2016] and playlist construction on Spotify [Jacobson et al., 2016]. It is increasingly common to train deep neural networks (DNNs) [van den Oord et al., 2013, Wang et al., 2015, Covington et al., 2016, Cheng et al., 2016] to predict user responses (e.g., click-through rates, content engagement, ratings, likes) to generate, score and serve candidate recommendations. Practical recommender systems largely focus on myopic prediction--estimating a user's immediate response to a recommendation--without considering the long-term impact on subsequent user behavior. This can be limiting: modeling a recommendation's stochastic impact on the future affords opportunities to trade off user engagement in the near-term for longer-term benefit (e.g., by probing a user's interests, or improving satisfaction).


Scaffold-based molecular design using graph generative model

arXiv.org Machine Learning

Searching new molecules in areas like drug discovery often starts from the core structures of candidate molecules to optimize the properties of interest. The way as such has called for a strategy of designing molecules retaining a particular scaffold as a substructure. On this account, our present work proposes a scaffold-based molecular generative model. The model generates molecular graphs by extending the graph of a scaffold through sequential additions of vertices and edges. In contrast to previous related models, our model guarantees the generated molecules to retain the given scaffold with certainty. Our evaluation of the model using unseen scaffolds showed the validity, uniqueness, and novelty of generated molecules as high as the case using seen scaffolds. This confirms that the model can generalize the learned chemical rules of adding atoms and bonds rather than simply memorizing the mapping from scaffolds to molecules during learning. Furthermore, despite the restraint of fixing core structures, our model could simultaneously control multiple molecular properties when generating new molecules.


PAC-Bayesian Transportation Bound

arXiv.org Machine Learning

We present a new generalization error bound, the \emph{PAC-Bayesian transportation bound}, unifying the PAC-Bayesian analysis and the generic chaining method in view of the optimal transportation. The proposed bound is the first PAC-Bayesian framework that characterizes the cost of de-randomization of stochastic predictors facing any Lipschitz loss functions. As an example, we give an upper bound on the de-randomization cost of spectrally normalized neural networks~(NNs) to evaluate how much randomness contributes to the generalization of NNs.


Reinforcement Learning Experience Reuse with Policy Residual Representation

arXiv.org Machine Learning

Experience reuse is key to sample-efficient reinforcement learning. One of the critical issues is how the experience is represented and stored. Previously, the experience can be stored in the forms of features, individual models, and the average model, each lying at a different granularity. However, new tasks may require experience across multiple granularities. In this paper, we propose the policy residual representation (PRR) network, which can extract and store multiple levels of experience. PRR network is trained on a set of tasks with a multi-level architecture, where a module in each level corresponds to a subset of the tasks. Therefore, the PRR network represents the experience in a spectrum-like way. When training on a new task, PRR can provide different levels of experience for accelerating the learning. We experiment with the PRR network on a set of grid world navigation tasks, locomotion tasks, and fighting tasks in a video game. The results show that the PRR network leads to better reuse of experience and thus outperforms some state-of-the-art approaches.


Foundations of Digital Arch{\ae}oludology

arXiv.org Artificial Intelligence

Digital Archaeoludology (DAL) is a new field of study involving the analysis and reconstruction of ancient games from incomplete descriptions and archaeological evidence using modern computational techniques. The aim is to provide digital tools and methods to help game historians and other researchers better understand traditional games, their development throughout recorded human history, and their relationship to the development of human culture and mathematical knowledge. This work is being explored in the ERC-funded Digital Ludeme Project. The aim of this inaugural international research meeting on DAL is to gather together leading experts in relevant disciplines - computer science, artificial intelligence, machine learning, computational phylogenetics, mathematics, history, archaeology, anthropology, etc. - to discuss the key themes and establish the foundations for this new field of research, so that it may continue beyond the lifetime of its initiating project.


Graph WaveNet for Deep Spatial-Temporal Graph Modeling

arXiv.org Machine Learning

Spatial-temporal graph modeling is an important task to analyze the spatial relations and temporal trends of components in a system. Existing approaches mostly capture the spatial dependency on a fixed graph structure, assuming that the underlying relation between entities is pre-determined. However, the explicit graph structure (relation) does not necessarily reflect the true dependency and genuine relation may be missing due to the incomplete connections in the data. Furthermore, existing methods are ineffective to capture the temporal trends as the RNNs or CNNs employed in these methods cannot capture long-range temporal sequences. To overcome these limitations, we propose in this paper a novel graph neural network architecture, Graph WaveNet, for spatial-temporal graph modeling. By developing a novel adaptive dependency matrix and learn it through node embedding, our model can precisely capture the hidden spatial dependency in the data. With a stacked dilated 1D convolution component whose receptive field grows exponentially as the number of layers increases, Graph WaveNet is able to handle very long sequences. These two components are integrated seamlessly in a unified framework and the whole framework is learned in an end-to-end manner. Experimental results on two public traffic network datasets, METR-LA and PEMS-BAY, demonstrate the superior performance of our algorithm.


The Ancient Rites That Gave Birth to Religion - Issue 72: Quandary

Nautilus

The invention of religion is a big bang in human history. Gods and spirits helped explain the unexplainable, and religious belief gave meaning and purpose to people struggling to survive. But what if everything we thought we knew about religion was wrong? What if belief in the supernatural is window dressing on what really matters--elaborate rituals that foster group cohesion, creating personal bonds that people are willing to die for. Anthropologist Harvey Whitehouse thinks too much talk about religion is based on loose conjecture and simplistic explanations. Whitehouse directs the Institute of Cognitive and Evolutionary Anthropology at Oxford University. For years he's been collaborating with scholars around the world to build a massive body of data that grounds the study of religion in science. Whitehouse draws on an array of disciplines--archeology, ethnography, history, evolutionary psychology, cognitive science--to construct a profile of religious practices. Whitehouse's fascination with religion goes back to his own groundbreaking field study of traditional beliefs in Papua New Guinea in the 1980s.