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Best of CES 2021: The smart home and home entertainment products that captured our attention
If you think judging a product based on what you can see and hear in a jampacked and noisy convention center is hard, imagine doing it over a Zoom connection. That being said, these smart home and home entertainment products impressed us despite the limitations of the venue. The products below are presented in alphabetical order. If you'd like to see everything we checked out at CES 2021, just click here. Wait, three thousand bucks for a doggie door?
One, two, tree: how AI helped find millions of trees in the Sahara
When a team of international scientists set out to count every tree in a large swathe of west Africa using AI, satellite images and one of the world's most powerful supercomputers, their expectations were modest. Previously, the area had registered as having little or no tree cover. The biggest surprise, says Martin Brandt, assistant professor of geography at the University of Copenhagen, is that the part of the Sahara that the study covered, roughly 10%, "where no one would expect to find many trees", actually had "quite a few hundred million". Trees are crucial to our long-term survival, as they absorb and store the carbon dioxide emissions that cause global heating. But we still do not know how many there are.
TC-DTW: Accelerating Multivariate Dynamic Time Warping Through Triangle Inequality and Point Clustering
Dynamic time warping (DTW) plays an important role in analytics on time series. Despite the large body of research on speeding up univariate DTW, the method for multivariate DTW has not been improved much in the last two decades. The most popular algorithm used today is still the one developed seventeen years ago. This paper presents a solution that, as far as we know, for the first time consistently outperforms the classic multivariate DTW algorithm across dataset sizes, series lengths, data dimensions, temporal window sizes, and machines. The new solution, named TC-DTW, introduces Triangle Inequality and Point Clustering into the algorithm design on lower bound calculations for multivariate DTW. In experiments on DTW-based nearest neighbor finding, the new solution avoids as much as 98% (60% average) DTW distance calculations and yields as much as 25X (7.5X average) speedups.
Automating Gamification Personalization: To the User and Beyond
Rodrigues, Luiz, Toda, Armando M., Oliveira, Wilk, Palomino, Paula T., Vassileva, Julita, Isotani, Seiji
Personalized gamification explores knowledge about the users to tailor gamification designs to improve one-size-fits-all gamification. The tailoring process should simultaneously consider user and contextual characteristics (e.g., activity to be done and geographic location), which leads to several occasions to tailor. Consequently, tools for automating gamification personalization are needed. The problems that emerge are that which of those characteristics are relevant and how to do such tailoring are open questions, and that the required automating tools are lacking. We tackled these problems in two steps. First, we conducted an exploratory study, collecting participants' opinions on the game elements they consider the most useful for different learning activity types (LAT) via survey. Then, we modeled opinions through conditional decision trees to address the aforementioned tailoring process. Second, as a product from the first step, we implemented a recommender system that suggests personalized gamification designs (which game elements to use), addressing the problem of automating gamification personalization. Our findings i) present empirical evidence that LAT, geographic locations, and other user characteristics affect users' preferences, ii) enable defining gamification designs tailored to user and contextual features simultaneously, and iii) provide technological aid for those interested in designing personalized gamification. The main implications are that demographics, game-related characteristics, geographic location, and LAT to be done, as well as the interaction between different kinds of information (user and contextual characteristics), should be considered in defining gamification designs and that personalizing gamification designs can be improved with aid from our recommender system.
Convex Smoothed Autoencoder-Optimal Transport model
Generative modelling is a key tool in unsupervised machine learning which has achieved stellar success in recent years. Despite this huge success, even the best generative models such as Generative Adversarial Networks (GANs) and Variational Autoencoders (VAEs) come with their own shortcomings, mode collapse and mode mixture being the two most prominent problems. In this paper we develop a new generative model capable of generating samples which resemble the observed data, and is free from mode collapse and mode mixture. Our model is inspired by the recently proposed Autoencoder-Optimal Transport (AE-OT) model and tries to improve on it by addressing the problems faced by the AE-OT model itself, specifically with respect to the sample generation algorithm. Theoretical results concerning the bound on the error in approximating the non-smooth Brenier potential by its smoothed estimate, and approximating the discontinuous optimal transport map by a smoothed optimal transport map estimate have also been established in this paper.
From Smooth Wasserstein Distance to Dual Sobolev Norm: Empirical Approximation and Statistical Applications
Nietert, Sloan, Goldfeld, Ziv, Kato, Kengo
Statistical distances, i.e., discrepancy measures between probability distributions, are ubiquitous in probability theory, statistics and machine learning. To combat the curse of dimensionality when estimating these distances from data, recent work has proposed smoothing out local irregularities in the measured distributions via convolution with a Gaussian kernel. Motivated by the scalability of the smooth framework to high dimensions, we conduct an in-depth study of the structural and statistical behavior of the Gaussian-smoothed $p$-Wasserstein distance $\mathsf{W}_p^{(\sigma)}$, for arbitrary $p\geq 1$. We start by showing that $\mathsf{W}_p^{(\sigma)}$ admits a metric structure that is topologically equivalent to classic $\mathsf{W}_p$ and is stable with respect to perturbations in $\sigma$. Moving to statistical questions, we explore the asymptotic properties of $\mathsf{W}_p^{(\sigma)}(\hat{\mu}_n,\mu)$, where $\hat{\mu}_n$ is the empirical distribution of $n$ i.i.d. samples from $\mu$. To that end, we prove that $\mathsf{W}_p^{(\sigma)}$ is controlled by a $p$th order smooth dual Sobolev norm $\mathsf{d}_p^{(\sigma)}$. Since $\mathsf{d}_p^{(\sigma)}(\hat{\mu}_n,\mu)$ coincides with the supremum of an empirical process indexed by Gaussian-smoothed Sobolev functions, it lends itself well to analysis via empirical process theory. We derive the limit distribution of $\sqrt{n}\mathsf{d}_p^{(\sigma)}(\hat{\mu}_n,\mu)$ in all dimensions $d$, when $\mu$ is sub-Gaussian. Through the aforementioned bound, this implies a parametric empirical convergence rate of $n^{-1/2}$ for $\mathsf{W}_p^{(\sigma)}$, contrasting the $n^{-1/d}$ rate for unsmoothed $\mathsf{W}_p$ when $d \geq 3$. As applications, we provide asymptotic guarantees for two-sample testing and minimum distance estimation. When $p=2$, we further show that $\mathsf{d}_2^{(\sigma)}$ can be expressed as a maximum mean discrepancy.
Temporal Knowledge Graph Forecasting with Neural ODE
Ding, Zifeng, Han, Zhen, Ma, Yunpu, Tresp, Volker
Learning node representation on dynamically-evolving, multi-relational graph data has gained great research interest. However, most of the existing models for temporal knowledge graph forecasting use Recurrent Neural Network (RNN) with discrete depth to capture temporal information, while time is a continuous variable. Inspired by Neural Ordinary Differential Equation (NODE), we extend the idea of continuum-depth models to time-evolving multi-relational graph data, and propose a novel Temporal Knowledge Graph Forecasting model with NODE. Our model captures temporal information through NODE and structural information through a Graph Neural Network (GNN). Thus, our graph ODE model achieves a continuous model in time and efficiently learns node representation for future prediction. We evaluate our model on six temporal knowledge graph datasets by performing link forecasting. Experiment results show the superiority of our model.
EventPlus: A Temporal Event Understanding Pipeline
Ma, Mingyu Derek, Sun, Jiao, Yang, Mu, Huang, Kung-Hsiang, Wen, Nuan, Singh, Shikhar, Han, Rujun, Peng, Nanyun
We present EventPlus, a temporal event understanding pipeline that integrates various state-of-the-art event understanding components including event trigger and type detection, event argument detection, event duration and temporal relation extraction. Event information, especially event temporal knowledge, is a type of common sense knowledge that helps people understand how stories evolve and provides predictive hints for future events. EventPlus as the first comprehensive temporal event understanding pipeline provides a convenient tool for users to quickly obtain annotations about events and their temporal information for any user-provided document. Furthermore, we show EventPlus can be easily adapted to other domains (e.g., biomedical domain). We make EventPlus publicly available to facilitate event-related information extraction and downstream applications.
CobBO: Coordinate Backoff Bayesian Optimization
Tan, Jian, Nayman, Niv, Wang, Mengchang, Jin, Rong
Bayesian optimization is a popular method for optimizing expensive black-box functions. The objective functions of hard real world problems are oftentimes characterized by a fluctuated landscape of many local optima. Bayesian optimization risks in over-exploiting such traps, remaining with insufficient query budget for exploring the global landscape. We introduce Coordinate Backoff Bayesian optimization (CobBO) to alleviate those challenges. CobBO captures a smooth approximation of the global landscape by interpolating the values of queried points projected to randomly selected promising coordinate subspaces. Thus also a smaller query budget is required for the Gaussian process regressions applied over the lower dimensional subspaces. This approach can be viewed as a variant of coordinate ascent, tailored for Bayesian optimization, using a stopping rule for backing off from a certain subspace and switching to another coordinate subset. Additionally, adaptive trust regions are dynamically formed to expedite the convergence, and stagnant local optima are escaped by switching trust regions. Further smoothness and acceleration are achieved by filtering out clustered queried points. Through comprehensive evaluations over a wide spectrum of benchmarks, CobBO is shown to consistently find comparable or better solutions, with a reduced trial complexity compared to the state-of-the-art methods in both low and high dimensions.
Unlearnable Examples: Making Personal Data Unexploitable
Huang, Hanxun, Ma, Xingjun, Erfani, Sarah Monazam, Bailey, James, Wang, Yisen
The volume of "free" data on the internet has been key to the current success of deep learning. However, it also raises privacy concerns about the unauthorized exploitation of personal data for training commercial models. It is thus crucial to develop methods to prevent unauthorized data exploitation. This paper raises the question: can data be made unlearnable for deep learning models? We present a type of error-minimizing noise that can indeed make training examples unlearnable. Error-minimizing noise is intentionally generated to reduce the error of one or more of the training example(s) close to zero, which can trick the model into believing there is "nothing" to learn from these example(s). The noise is restricted to be imperceptible to human eyes, and thus does not affect normal data utility. We empirically verify the effectiveness of error-minimizing noise in both samplewise and class-wise forms. We also demonstrate its flexibility under extensive experimental settings and practicability in a case study of face recognition. Our work establishes an important first step towards making personal data unexploitable to deep learning models. In recent years, deep learning has had groundbreaking successes in several fields, such as computer vision (He et al., 2016) and natural language processing (Devlin et al., 2018). This is partly attributed to the availability of large-scale datasets crawled freely from the Internet such as ImageNet (Russakovsky et al., 2015) and ReCoRD (Zhang et al., 2018b). Whilst these datasets provide a playground for developing deep learning models, a concerning fact is that some datasets were collected without mutual consent (Prabhu & Birhane, 2020). Personal data has also been unconsciously collected from the Internet and used for training commercial models (Hill, 2020). This has raised public concerns about the "free" exploration of personal data for unauthorized or even illegal purposes.