Oceania
Distributional Sliced Embedding Discrepancy for Incomparable Distributions
Alaya, Mokhtar Z., Gasso, Gilles, Berar, Maxime, Rakotomamonjy, Alain
Gromov-Wasserstein (GW) distance is a key tool for manifold learning and cross-domain learning, allowing the comparison of distributions that do not live in the same metric space. Because of its high computational complexity, several approximate GW distances have been proposed based on entropy regularization or on slicing, and one-dimensional GW computation. In this paper, we propose a novel approach for comparing two incomparable distributions, that hinges on the idea of distributional slicing, embeddings, and on computing the closed-form Wasserstein distance between the sliced distributions. We provide a theoretical analysis of this new divergence, called distributional sliced embedding (DSE) discrepancy, and we show that it preserves several interesting properties of GW distance including rotation-invariance. We show that the embeddings involved in DSE can be efficiently learned. Finally, we provide a large set of experiments illustrating the behavior of DSE as a divergence in the context of generative modeling and in query framework.
Future of artificial intelligence
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Google's new Pixel Buds A-Series: They sound good and the $99 price is right
Could be a price war coming to the wireless ear bud battle? Less than a month after Amazon's Echo Buds debuted undercutting Apple's AirPods, Google is launching its newest Pixel Buds at a lower price than Amazon's latest – and lower than previous Pixel Buds ($179), released last year. Pixel Buds A-Series ($99) can be pre-ordered today on Google's web site and will be shipped by June 17. Google's latest may not have all the bells and whistles found on pricier pods – such as the noise cancellation you get on AirPods Pro ($249) and Samsung's Galaxy Buds Pro ($199). But the new Pixel Buds may be just the right choice if you are looking to join the wireless wave.
Can we rely on AI?
As artificial intelligence (AI) systems get increasingly complex, they are being used to make forecasts – or rather generate predictive model results – in more and more areas of our lives. But at the same time, concerns are on the rise about reliability, amid widening margins of error in elaborate AI predictions. How can we address these concerns? Management science offers a set of tools that can make AI systems more trustworthy, according to Thomas G Dietterich, professor emeritus and director of intelligent systems research at Oregon State University. During a webinar on the AI for Good platform hosted by the International Telecommunication Union (ITU), Dietterich told the audience that the discipline that brings human decision-makers to the top of their game can also be applied to machines.
Deceptive Level Generation for Angry Birds
Gamage, Chathura, Stephenson, Matthew, Pinto, Vimukthini, Renz, Jochen
The Angry Birds AI competition has been held over many years to encourage the development of AI agents that can play Angry Birds game levels better than human players. Many different agents with various approaches have been employed over the competition's lifetime to solve this task. Even though the performance of these agents has increased significantly over the past few years, they still show major drawbacks in playing deceptive levels. This is because most of the current agents try to identify the best next shot rather than planning an effective sequence of shots. In order to encourage advancements in such agents, we present an automated methodology to generate deceptive game levels for Angry Birds. Even though there are many existing content generators for Angry Birds, they do not focus on generating deceptive levels. In this paper, we propose a procedure to generate deceptive levels for six deception categories that can fool the state-of-the-art Angry Birds playing AI agents. Our results show that generated deceptive levels exhibit similar characteristics of human-created deceptive levels. Additionally, we define metrics to measure the stability, solvability, and degree of deception of the generated levels.
RL-DARTS: Differentiable Architecture Search for Reinforcement Learning
Miao, Yingjie, Song, Xingyou, Peng, Daiyi, Yue, Summer, Brevdo, Eugene, Faust, Aleksandra
We introduce RL-DARTS, one of the first applications of Differentiable Architecture Search (DARTS) in reinforcement learning (RL) to search for convolutional cells, applied to the Procgen benchmark. We outline the initial difficulties of applying neural architecture search techniques in RL, and demonstrate that by simply replacing the image encoder with a DARTS supernet, our search method is sample-efficient, requires minimal extra compute resources, and is also compatible with off-policy and on-policy RL algorithms, needing only minor changes in preexisting code. Surprisingly, we find that the supernet can be used as an actor for inference to generate replay data in standard RL training loops, and thus train end-to-end. Throughout this training process, we show that the supernet gradually learns better cells, leading to alternative architectures which can be highly competitive against manually designed policies, but also verify previous design choices for RL policies.
A nearly Blackwell-optimal policy gradient method
Dewanto, Vektor, Gallagher, Marcus
For continuing environments, reinforcement learning methods commonly maximize a discounted reward criterion with discount factor close to 1 in order to approximate the steady-state reward (the gain). However, such a criterion only considers the long-run performance, ignoring the transient behaviour. In this work, we develop a policy gradient method that optimizes the gain, then the bias (which indicates the transient performance and is important to capably select from policies with equal gain). We derive expressions that enable sampling for the gradient of the bias, and its preconditioning Fisher matrix. We further propose an algorithm that solves the corresponding bi-level optimization using a logarithmic barrier. Experimental results provide insights into the fundamental mechanisms of our proposal.
Continual Learning in Deep Networks: an Analysis of the Last Layer
Lesort, Timothée, George, Thomas, Rish, Irina
We study how different output layer types of a deep neural network learn and forget in continual learning settings. We describe the three factors affecting catastrophic forgetting in the output layer: (1) weights modifications, (2) interferences, and (3) projection drift. Our goal is to provide more insights into how different types of output layers can address (1) and (2). We also propose potential solutions and evaluate them on several benchmarks. We show that the best-performing output layer type depends on the data distribution drifts or the amount of data available. In particular, in some cases where a standard linear layer would fail, it is sufficient to change the parametrization and get significantly better performance while still training with SGD. Our results and analysis shed light on the dynamics of the output layer in continual learning scenarios and help select the best-suited output layer for a given scenario.
Lifetime policy reuse and the importance of task capacity
Bossens, David M., Sobey, Adam J.
A long-standing challenge in artificial intelligence is lifelong learning. In lifelong learning, many tasks are presented in sequence and learners must efficiently transfer knowledge between tasks while avoiding catastrophic forgetting over long lifetimes. On these problems, policy reuse and other multi-policy reinforcement learning techniques can learn many tasks. However, they can generate many temporary or permanent policies, resulting in memory issues. Consequently, there is a need for lifetime-scalable methods that continually refine a policy library of a pre-defined size. This paper presents a first approach to lifetime-scalable policy reuse. To pre-select the number of policies, a notion of task capacity, the maximal number of tasks that a policy can accurately solve, is proposed. To evaluate lifetime policy reuse using this method, two state-of-the-art single-actor base-learners are compared: 1) a value-based reinforcement learner, Deep Q-Network (DQN) or Deep Recurrent Q-Network (DRQN); and 2) an actor-critic reinforcement learner, Proximal Policy Optimisation (PPO) with or without Long Short-Term Memory layer. By selecting the number of policies based on task capacity, D(R)QN achieves near-optimal performance with 6 policies in a 27-task MDP domain and 9 policies in an 18-task POMDP domain; with fewer policies, catastrophic forgetting and negative transfer are observed. Due to slow, monotonic improvement, PPO requires fewer policies, 1 policy for the 27-task domain and 4 policies for the 18-task domain, but it learns the tasks with lower accuracy than D(R)QN. These findings validate lifetime-scalable policy reuse and suggest using D(R)QN for larger and PPO for smaller library sizes. During their lifetime, animals may be subjected to a large number of unknown tasks. In some environmental conditions, nutritious food sources may be readily available, while in others they may be sparse, hidden, or even poisonous, and dangerous predators may roam in their vicinity. To address these challenging conditions, various behaviours must be selectively combined, such as avoidance, reward-seeking, or even fleeing. When direct perception provides limited or no cues about the current task, animals have to infer the task or use a strategy that works for many different tasks it may encounter. Therefore, a key challenge for learning challenging sequences of tasks is to find a limited number of strategies that work on the large domain of tasks that animals encounter over their lifetime. In artificial intelligence, variants of the above problem have been studied with investigations focusing on two aspects: transfer learning and catastrophic forgetting. Transfer learning is a process in which learners leverage the knowledge gained from a set of previously learned tasks with similar characteristics to a new task, whilst avoiding transferring knowledge that is not relevant [Taylor and Stone, 2009, Pan and Yang, 2010, Lazaric, 2013].
Optimization Variance: Exploring Generalization Properties of DNNs
Zhang, Xiao, Wu, Dongrui, Xiong, Haoyi, Dai, Bo
Unlike the conventional wisdom in statistical learning theory, the test error of a deep neural network (DNN) often demonstrates double descent: as the model complexity increases, it first follows a classical U-shaped curve and then shows a second descent. Through bias-variance decomposition, recent studies revealed that the bell-shaped variance is the major cause of model-wise double descent (when the DNN is widened gradually). This paper investigates epoch-wise double descent, i.e., the test error of a DNN also shows double descent as the number of training epoches increases. By extending the bias-variance analysis to epoch-wise double descent of the zero-one loss, we surprisingly find that the variance itself, without the bias, varies consistently with the test error. Inspired by this result, we propose a novel metric, optimization variance (OV), to measure the diversity of model updates caused by the stochastic gradients of random training batches drawn in the same iteration. OV can be estimated using samples from the training set only but correlates well with the (unknown) \emph{test} error, and hence early stopping may be achieved without using a validation set.