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Learning to Grasp the Ungraspable with Emergent Extrinsic Dexterity

arXiv.org Artificial Intelligence

A simple gripper can solve more complex manipulation tasks if it can utilize the external environment such as pushing the object against the table or a vertical wall, known as "Extrinsic Dexterity." Previous work in extrinsic dexterity usually has careful assumptions about contacts which impose restrictions on robot design, robot motions, and the variations of the physical parameters. In this work, we develop a system based on reinforcement learning (RL) to address these limitations. We study the task of "Occluded Grasping" which aims to grasp the object in configurations that are initially occluded; the robot needs to move the object into a configuration from which these grasps can be achieved. We present a system with model-free RL that successfully achieves this task using a simple gripper with extrinsic dexterity. The policy learns emergent behaviors of pushing the object against the wall to rotate and then grasp it without additional reward terms on extrinsic dexterity. We discuss important components of the system including the design of the RL problem, multi-grasp training and selection, and policy generalization with automatic curriculum. Most importantly, the policy trained in simulation is zero-shot transferred to a physical robot. It demonstrates dynamic and contact-rich motions with a simple gripper that generalizes across objects with various size, density, surface friction, and shape with a 78% success rate. Videos can be found at https://sites.google.com/view/grasp-ungraspable/.


Fast-R2D2: A Pretrained Recursive Neural Network based on Pruned CKY for Grammar Induction and Text Representation

arXiv.org Artificial Intelligence

Recently CKY-based models show great potential in unsupervised grammar induction thanks to their human-like encoding paradigm, which runs recursively and hierarchically, but requires $O(n^3)$ time-complexity. Recursive Transformer based on Differentiable Trees (R2D2) makes it possible to scale to large language model pre-training even with complex tree encoder by introducing a heuristic pruning method. However, the rule-based pruning approach suffers from local optimum and slow inference issues. In this paper, we fix those issues in a unified method. We propose to use a top-down parser as a model-based pruning method, which also enables parallel encoding during inference. Typically, our parser casts parsing as a split point scoring task, which first scores all split points for a given sentence, and then recursively splits a span into two by picking a split point with the highest score in the current span. The reverse order of the splits is considered as the order of pruning in R2D2 encoder. Beside the bi-directional language model loss, we also optimize the parser by minimizing the KL distance between tree probabilities from parser and R2D2. Our experiments show that our Fast-R2D2 improves performance significantly in grammar induction and achieves competitive results in downstream classification tasks.


AI enhanced finite element multiscale modelling and structural uncertainty analysis of a functionally graded porous beam

arXiv.org Artificial Intelligence

The local geometrical randomness of metal foams brings complexities to the performance prediction of porous structures. Although the relative density is commonly deemed as the key factor, the stochasticity of internal cell sizes and shapes has an apparent effect on the porous structural behaviour but the corresponding measurement is challenging. To address this issue, we are aimed to develop an assessment strategy for efficiently examining the foam properties by combining multiscale modelling and deep learning. The multiscale modelling is based on the finite element (FE) simulation employing representative volume elements (RVEs) with random cellular morphologies, mimicking the typical features of closed-cell Aluminium foams. A deep learning database is constructed for training the designed convolutional neural networks (CNNs) to establish a direct link between the mesoscopic porosity characteristics and the effective Youngs modulus of foams. The error range of CNN models leads to an uncertain mechanical performance, which is further evaluated in a structural uncertainty analysis on the FG porous three-layer beam consisting of two thin high-density layers and a thick low-density one, where the imprecise CNN predicted moduli are represented as triangular fuzzy numbers in double parametric form. The uncertain beam bending deflections under a mid-span point load are calculated with the aid of Timoshenko beam theory and the Ritz method. Our findings suggest the success in training CNN models to estimate RVE modulus using images with an average error of 5.92%. The evaluation of FG porous structures can be significantly simplified with the proposed method and connects to the mesoscopic cellular morphologies without establishing the mechanics model for local foams.


Deep Model Reassembly

arXiv.org Artificial Intelligence

In this paper, we explore a novel knowledge-transfer task, termed as Deep Model Reassembly (DeRy), for general-purpose model reuse. Given a collection of heterogeneous models pre-trained from distinct sources and with diverse architectures, the goal of DeRy, as its name implies, is to first dissect each model into distinctive building blocks, and then selectively reassemble the derived blocks to produce customized networks under both the hardware resource and performance constraints. Such ambitious nature of DeRy inevitably imposes significant challenges, including, in the first place, the feasibility of its solution. We strive to showcase that, through a dedicated paradigm proposed in this paper, DeRy can be made not only possibly but practically efficiently. Specifically, we conduct the partitions of all pre-trained networks jointly via a cover set optimization, and derive a number of equivalence set, within each of which the network blocks are treated as functionally equivalent and hence interchangeable. The equivalence sets learned in this way, in turn, enable picking and assembling blocks to customize networks subject to certain constraints, which is achieved via solving an integer program backed up with a training-free proxy to estimate the task performance. The reassembled models, give rise to gratifying performances with the user-specified constraints satisfied. We demonstrate that on ImageNet, the best reassemble model achieves 78.6% top-1 accuracy without fine-tuning, which could be further elevated to 83.2% with end-to-end training. Our code is available at https://github.com/Adamdad/DeRy


A view on model misspecification in uncertainty quantification

arXiv.org Artificial Intelligence

Estimating uncertainty of machine learning models is essential to assess the quality of the predictions that these models provide. However, there are several factors that influence the quality of uncertainty estimates, one of which is the amount of model misspecification. Model misspecification always exists as models are mere simplifications or approximations to reality. The question arises whether the estimated uncertainty under model misspecification is reliable or not. In this paper, we argue that model misspecification should receive more attention, by providing thought experiments and contextualizing these with relevant literature.


Inverse Kinematics with Dual-Quaternions, Exponential-Maps, and Joint Limits

arXiv.org Artificial Intelligence

We present a novel approach for solving articulated inverse kinematic problems (e.g., character structures) by means of an iterative dual-quaternion and exponentialmapping approach. As dual-quaternions are a break from the norm and offer a straightforward and computationally efficient technique for representing kinematic transforms (i.e., position and translation). Dual-quaternions are capable of represent both translation and rotation in a unified state space variable with its own set of algebraic equations for concatenation and manipulation. Hence, an articulated structure can be represented by a set of dual-quaternion transforms, which we can manipulate using inverse kinematics (IK) to accomplish specific goals (e.g., moving end-effectors towards targets). We use the projected Gauss-Seidel iterative method to solve the IK problem with joint limits. Our approach is flexible and robust enough for use in interactive applications, such as games. We use numerical examples to demonstrate our approach, which performed successfully in all our test cases and produced pleasing visual results.


DynamicLight: Dynamically Tuning Traffic Signal Duration with DRL

arXiv.org Artificial Intelligence

Deep reinforcement learning (DRL) is becoming increasingly popular in implementing traffic signal control (TSC). However, most existing DRL methods employ fixed control strategies, making traffic signal phase duration less flexible. Additionally, the trend of using more complex DRL models makes real-life deployment more challenging. To address these two challenges, we firstly propose a two-stage DRL framework, named DynamicLight, which uses Max Queue-Length to select the proper phase and employs a deep Q-learning network to determine the duration of the corresponding phase. Based on the design of DynamicLight, we also introduce two variants: (1) DynamicLight-Lite, which addresses the first challenge by using only 19 parameters to achieve dynamic phase duration settings; and (2) DynamicLight-Cycle, which tackles the second challenge by actuating a set of phases in a fixed cyclical order to implement flexible phase duration in the respective cyclical phase structure. Numerical experiments are conducted using both real-world and synthetic datasets, covering four most commonly adopted traffic signal intersections in real life. Experimental results show that: (1) DynamicLight can learn satisfactorily on determining the phase duration and achieve a new state-of-the-art, with improvement up to 6% compared to the baselines in terms of adjusted average travel time; (2) DynamicLight-Lite matches or outperforms most baseline methods with only 19 parameters; and (3) DynamicLight-Cycle demonstrates high performance for current TSC systems without remarkable modification in an actual deployment. Our code is released at Github.


Envisioning a Human-AI collaborative system to transform policies into decision models

arXiv.org Artificial Intelligence

Regulations govern many aspects of citizens' daily lives. Governments and businesses routinely automate these in the form of coded rules (e.g., to check a citizen's eligibility for specific benefits). However, the path to automation is long and challenging. To address this, recent global initiatives for digital government, proposing to simultaneously express policy in natural language for human consumption as well as computationally amenable rules or code, are gathering broad public-sector interest. We introduce the problem of semi-automatically building decision models from eligibility policies for social services, and present an initial emerging approach to shorten the route from policy documents to executable, interpretable and standardised decision models using AI, NLP and Knowledge Graphs. Despite the many open domain challenges, in this position paper we explore the enormous potential of AI to assist government agencies and policy experts in scaling the production of both human-readable and machine executable policy rules, while improving transparency, interpretability, traceability and accountability of the decision making.


Forecasting Patient Flows with Pandemic Induced Concept Drift using Explainable Machine Learning

arXiv.org Artificial Intelligence

Accurately forecasting patient arrivals at Urgent Care Clinics (UCCs) and Emergency Departments (EDs) is important for effective resourcing and patient care. However, correctly estimating patient flows is not straightforward since it depends on many drivers. The predictability of patient arrivals has recently been further complicated by the COVID-19 pandemic conditions and the resulting lockdowns. This study investigates how a suite of novel quasi-real-time variables like Google search terms, pedestrian traffic, the prevailing incidence levels of influenza, as well as the COVID-19 Alert Level indicators can both generally improve the forecasting models of patient flows and effectively adapt the models to the unfolding disruptions of pandemic conditions. This research also uniquely contributes to the body of work in this domain by employing tools from the eXplainable AI field to investigate more deeply the internal mechanics of the models than has previously been done. The Voting ensemble-based method combining machine learning and statistical techniques was the most reliable in our experiments. Our study showed that the prevailing COVID-19 Alert Level feature together with Google search terms and pedestrian traffic were effective at producing generalisable forecasts. The implications of this study are that proxy variables can effectively augment standard autoregressive features to ensure accurate forecasting of patient flows. The experiments showed that the proposed features are potentially effective model inputs for preserving forecast accuracies in the event of future pandemic outbreaks.


Automatic Quantitative Analysis of Brain Organoids via Deep Learning

arXiv.org Artificial Intelligence

Recent advances in brain organoid technology are exciting new ways, which have the potential to change the way how doctors and researchers understand and treat cerebral diseases. Despite the remarkable use of brain organoids derived from human stem cells in new drug testing, disease modeling, and scientific research, it is still heavily time-consuming work to observe and analyze the internal structure, cells, and neural inside the organoid by humans, specifically no standard quantitative analysis method combined growing AI technology for brain organoid. In this paper, an automated computer-assisted analysis method is proposed for brain organoid slice channels tagged with different fluorescent. We applied the method on two channels of two group microscopy images and the experiment result shows an obvious difference between Wild Type and Mutant Type cerebral organoids.