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AI's new frontier: Works of art and human-like chatbots

#artificialintelligence

Could a chatbot write a script for this podcast? And could it do a better job of it? Welcome to our current affairs podcast, where we delve into the world of artificial intelligence and the latest developments in the field. Today, we are focusing on a tool called ChatGPT, which has been making waves in the AI community. ChatGPT is a state-of-the-art AI language model that has the ability to generate human-like text responses in real-time.


Edge-Assisted V2X Motion Planning and Power Control Under Channel Uncertainty

arXiv.org Artificial Intelligence

Edge-assisted vehicle-to-everything (V2X) motion planning is an emerging paradigm to achieve safe and efficient autonomous driving, since it leverages the global position information shared among multiple vehicles. However, due to the imperfect channel state information (CSI), the position information of vehicles may become outdated and inaccurate. Conventional methods ignoring the communication delays could severely jeopardize driving safety. To fill this gap, this paper proposes a robust V2X motion planning policy that adapts between competitive driving under a low communication delay and conservative driving under a high communication delay, and guarantees small communication delays at key waypoints via power control. This is achieved by integrating the vehicle mobility and communication delay models and solving a joint design of motion planning and power control problem via the block coordinate descent framework. Simulation results show that the proposed driving policy achieves the smallest collision ratio compared with other benchmark policies.


Classification of Distraction Levels Using Hybrid Deep Neural Networks From EEG Signals

arXiv.org Artificial Intelligence

Non-invasive brain-computer interface technology has been developed for detecting human mental states with high performances. Detection of the pilots' mental states is particularly critical because their abnormal mental states could cause catastrophic accidents. In this study, we presented the feasibility of classifying distraction levels (namely, normal state, low distraction, and high distraction) by applying the deep learning method. To the best of our knowledge, this study is the first attempt to classify distraction levels under a flight environment. We proposed a model for classifying distraction levels. A total of ten pilots conducted the experiment in a simulated flight environment. The grand-average accuracy was 0.8437 for classifying distraction levels across all subjects. Hence, we believe that it will contribute significantly to autonomous driving or flight based on artificial intelligence technology in the future.


Accelerated structured matrix factorization

arXiv.org Machine Learning

Matrix factorization exploits the idea that, in complex high-dimensional data, the actual signal typically lies in lower-dimensional structures. These lower dimensional objects provide useful insight, with interpretability favored by sparse structures. Sparsity, in addition, is beneficial in terms of regularization and, thus, to avoid over-fitting. By exploiting Bayesian shrinkage priors, we devise a computationally convenient approach for high-dimensional matrix factorization. The dependence between row and column entities is modeled by inducing flexible sparse patterns within factors. The availability of external information is accounted for in such a way that structures are allowed while not imposed. Inspired by boosting algorithms, we pair the the proposed approach with a numerical strategy relying on a sequential inclusion and estimation of low-rank contributions, with data-driven stopping rule. Practical advantages of the proposed approach are demonstrated by means of a simulation study and the analysis of soccer heatmaps obtained from new generation tracking data.


Statistical Safety and Robustness Guarantees for Feedback Motion Planning of Unknown Underactuated Stochastic Systems

arXiv.org Artificial Intelligence

We present a method for providing statistical guarantees on runtime safety and goal reachability for integrated planning and control of a class of systems with unknown nonlinear stochastic underactuated dynamics. Specifically, given a dynamics dataset, our method jointly learns a mean dynamics model, a spatially-varying disturbance bound that captures the effect of noise and model mismatch, and a feedback controller based on contraction theory that stabilizes the learned dynamics. We propose a sampling-based planner that uses the mean dynamics model and simultaneously bounds the closed-loop tracking error via a learned disturbance bound. We employ techniques from Extreme Value Theory (EVT) to estimate, to a specified level of confidence, several constants which characterize the learned components and govern the size of the tracking error bound. This ensures plans are guaranteed to be safely tracked at runtime. We validate that our guarantees translate to empirical safety in simulation on a 10D quadrotor, and in the real world on a physical CrazyFlie quadrotor and Clearpath Jackal robot, whereas baselines that ignore the model error and stochasticity are unsafe.


MegaPose: 6D Pose Estimation of Novel Objects via Render & Compare

arXiv.org Artificial Intelligence

We introduce MegaPose, a method to estimate the 6D pose of novel objects, that is, objects unseen during training. At inference time, the method only assumes knowledge of (i) a region of interest displaying the object in the image and (ii) a CAD model of the observed object. The contributions of this work are threefold. First, we present a 6D pose refiner based on a render&compare strategy which can be applied to novel objects. The shape and coordinate system of the novel object are provided as inputs to the network by rendering multiple synthetic views of the object's CAD model. Second, we introduce a novel approach for coarse pose estimation which leverages a network trained to classify whether the pose error between a synthetic rendering and an observed image of the same object can be corrected by the refiner. Third, we introduce a large-scale synthetic dataset of photorealistic images of thousands of objects with diverse visual and shape properties and show that this diversity is crucial to obtain good generalization performance on novel objects. We train our approach on this large synthetic dataset and apply it without retraining to hundreds of novel objects in real images from several pose estimation benchmarks. Our approach achieves state-of-the-art performance on the ModelNet and YCB-Video datasets. An extensive evaluation on the 7 core datasets of the BOP challenge demonstrates that our approach achieves performance competitive with existing approaches that require access to the target objects during training. Code, dataset and trained models are available on the project page: https://megapose6d.github.io/.


Particle-Based Score Estimation for State Space Model Learning in Autonomous Driving

arXiv.org Artificial Intelligence

Multi-object state estimation is a fundamental problem for robotic applications where a robot must interact with other moving objects. Typically, other objects' relevant state features are not directly observable, and must instead be inferred from observations. Particle filtering can perform such inference given approximate transition and observation models. However, these models are often unknown a priori, yielding a difficult parameter estimation problem since observations jointly carry transition and observation noise. In this work, we consider learning maximum-likelihood parameters using particle methods. Recent methods addressing this problem typically differentiate through time in a particle filter, which requires workarounds to the non-differentiable resampling step, that yield biased or high variance gradient estimates. By contrast, we exploit Fisher's identity to obtain a particle-based approximation of the score function (the gradient of the log likelihood) that yields a low variance estimate while only requiring stepwise differentiation through the transition and observation models. We apply our method to real data collected from autonomous vehicles (AVs) and show that it learns better models than existing techniques and is more stable in training, yielding an effective smoother for tracking the trajectories of vehicles around an AV.


Shining light on data: Geometric data analysis through quantum dynamics

arXiv.org Artificial Intelligence

Experimental sciences have come to depend heavily on our ability to organize and interpret high-dimensional datasets. Natural laws, conservation principles, and inter-dependencies among observed variables yield geometric structure, with fewer degrees of freedom, on the dataset. We introduce the frameworks of semiclassical and microlocal analysis to data analysis and develop a novel, yet natural uncertainty principle for extracting fine-scale features of this geometric structure in data, crucially dependent on data-driven approximations to quantum mechanical processes underlying geometric optics. This leads to the first tractable algorithm for approximation of wave dynamics and geodesics on data manifolds with rigorous probabilistic convergence rates under the manifold hypothesis. We demonstrate our algorithm on real-world datasets, including an analysis of population mobility information during the COVID-19 pandemic to achieve four-fold improvement in dimensionality reduction over existing state-of-the-art and reveal anomalous behavior exhibited by less than 1.2% of the entire dataset. Our work initiates the study of data-driven quantum dynamics for analyzing datasets, and we outline several future directions for research.


An Architecture for Reactive Mobile Manipulation On-The-Move

arXiv.org Artificial Intelligence

Abstract-- We present a generalised architecture for reactive mobile manipulation while a robot's base is in motion toward the next objective in a high-level task. By performing tasks onthe-move, overall cycle time is reduced compared to methods where the base pauses during manipulation. Reactive control of the manipulator enables grasping objects with unpredictable motion while improving robustness against perception errors, environmental disturbances, and inaccurate robot control compared to open-loop, trajectory-based planning approaches. We present an example implementation of the architecture and investigate the performance on a series of pick and place tasks with both static and dynamic objects and compare the performance to baseline methods. Our method demonstrated a realworld success rate of over 99%, failing in only a single trial from 120 attempts with a physical robot system. The architecture is further demonstrated on other mobile manipulator platforms in simulation. Our approach reduces task time by up to 48%, while also improving reliability, gracefulness, and predictability compared to existing architectures for mobile manipulation.


Enabling the Wireless Metaverse via Semantic Multiverse Communication

arXiv.org Artificial Intelligence

Metaverse over wireless networks is an emerging use case of the sixth generation (6G) wireless systems, posing unprecedented challenges in terms of its multi-modal data transmissions with stringent latency and reliability requirements. Towards enabling this wireless metaverse, in this article we propose a novel semantic communication (SC) framework by decomposing the metaverse into human/machine agent-specific semantic multiverses (SMs). An SM stored at each agent comprises a semantic encoder and a generator, leveraging recent advances in generative artificial intelligence (AI). To improve communication efficiency, the encoder learns the semantic representations (SRs) of multi-modal data, while the generator learns how to manipulate them for locally rendering scenes and interactions in the metaverse. Since these learned SMs are biased towards local environments, their success hinges on synchronizing heterogeneous SMs in the background while communicating SRs in the foreground, turning the wireless metaverse problem into the problem of semantic multiverse communication (SMC). Based on this SMC architecture, we propose several promising algorithmic and analytic tools for modeling and designing SMC, ranging from distributed learning and multi-agent reinforcement learning (MARL) to signaling games and symbolic AI.