Oceania
Multilingual Detection of Check-Worthy Claims using World Languages and Adapter Fusion
Schlicht, Ipek Baris, Flek, Lucie, Rosso, Paolo
Check-worthiness detection is the task of identifying claims, worthy to be investigated by fact-checkers. Resource scarcity for non-world languages and model learning costs remain major challenges for the creation of models supporting multilingual check-worthiness detection. This paper proposes cross-training adapters on a subset of world languages, combined by adapter fusion, to detect claims emerging globally in multiple languages. (1) With a vast number of annotators available for world languages and the storage-efficient adapter models, this approach is more cost efficient. Models can be updated more frequently and thus stay up-to-date. (2) Adapter fusion provides insights and allows for interpretation regarding the influence of each adapter model on a particular language. The proposed solution often outperformed the top multilingual approaches in our benchmark tasks.
Toward General Design Principles for Generative AI Applications
Weisz, Justin D., Muller, Michael, He, Jessica, Houde, Stephanie
Generative AI technologies are growing in power, utility, and use. As generative technologies are being incorporated into mainstream applications, there is a need for guidance on how to design those applications to foster productive and safe use. Based on recent research on human-AI co-creation within the HCI and AI communities, we present a set of seven principles for the design of generative AI applications. These principles are grounded in an environment of generative variability. Six principles are focused on designing for characteristics of generative AI: multiple outcomes & imperfection; exploration & control; and mental models & explanations. In addition, we urge designers to design against potential harms that may be caused by a generative model's hazardous output, misuse, or potential for human displacement. We anticipate these principles to usefully inform design decisions made in the creation of novel human-AI applications, and we invite the community to apply, revise, and extend these principles to their own work.
A Case Study in Engineering a Conversational Programming Assistant's Persona
Ross, Steven I., Muller, Michael, Martinez, Fernando, Houde, Stephanie, Weisz, Justin D.
One particularly interesting aspect of these models is that their behavior can be configured by a prompt, the initial text provided to the model, which establishes a pattern that the model attempts to continue. General purpose Large Language models can be fine-tuned on specific corpora to provide expertise in a particular domain. One such model is the OpenAI Codex model [3], a 12 billion parameter version of GPT-3 [2, 11], fine-tuned on code samples from 54 million public software repositories on GitHub. This model powers Github Co-Pilot [5], which primarily provides code-completion services within an Integrated Development Environment. We wondered whether such a model could power a conversational programming assistant and perhaps approach the vision laid out by Rich and Waters for their Programmer's Apprentice [15]. We developed the Programmer's Assistant prototype to explore this possibility, and to test whether potential users would find this sort of system useful and desirable [16]. In this paper we will review the steps taken to engineer the prompt for the Programmer's Assistant that used the Codex model to power an interactive conversational assistant, and how we evolved the prompt to establish the desired persona and behavior.
A Solver-Free Framework for Scalable Learning in Neural ILP Architectures
Nandwani, Yatin, Ranjan, Rishabh, Mausam, null, Singla, Parag
There is a recent focus on designing architectures that have an Integer Linear Programming (ILP) layer within a neural model (referred to as Neural ILP in this paper). Neural ILP architectures are suitable for pure reasoning tasks that require data-driven constraint learning or for tasks requiring both perception (neural) and reasoning (ILP). A recent SOTA approach for end-to-end training of Neural ILP explicitly defines gradients through the ILP black box (Paulus et al. 2021) - this trains extremely slowly, owing to a call to the underlying ILP solver for every training data point in a minibatch. In response, we present an alternative training strategy that is solver-free, i.e., does not call the ILP solver at all at training time. Neural ILP has a set of trainable hyperplanes (for cost and constraints in ILP), together representing a polyhedron. Our key idea is that the training loss should impose that the final polyhedron separates the positives (all constraints satisfied) from the negatives (at least one violated constraint or a suboptimal cost value), via a soft-margin formulation. While positive example(s) are provided as part of the training data, we devise novel techniques for generating negative samples. Our solution is flexible enough to handle equality as well as inequality constraints. Experiments on several problems, both perceptual as well as symbolic, which require learning the constraints of an ILP, show that our approach has superior performance and scales much better compared to purely neural baselines and other state-of-the-art models that require solver-based training. In particular, we are able to obtain excellent performance in 9 x 9 symbolic and visual sudoku, to which the other Neural ILP solver is not able to scale.
Accelerated Riemannian Optimization: Handling Constraints with a Prox to Bound Geometric Penalties
Martรญnez-Rubio, David, Pokutta, Sebastian
We propose a globally-accelerated, first-order method for the optimization of smooth and (strongly or not) geodesically-convex functions in a wide class of Hadamard manifolds. We achieve the same convergence rates as Nesterov's accelerated gradient descent, up to a multiplicative geometric penalty and log factors. Crucially, we can enforce our method to stay within a compact set we define. Prior fully accelerated works \emph{resort to assuming} that the iterates of their algorithms stay in some pre-specified compact set, except for two previous methods of limited applicability. For our manifolds, this solves the open question in [KY22] about obtaining global general acceleration without iterates assumptively staying in the feasible set. In our solution, we design an accelerated Riemannian inexact proximal point algorithm, which is a result that was unknown even with exact access to the proximal operator, and is of independent interest. For smooth functions, we show we can implement the prox step inexactly with first-order methods in Riemannian balls of certain diameter that is enough for global accelerated optimization.
A partial order view of message-passing communication models
Di Giusto, Cinzia, Ferrรฉ, Davide, Laversa, Laetitia, Lozes, Etienne
There is a wide variety of message-passing communication models, ranging from synchronous ''rendez-vous'' communications to fully asynchronous/out-of-order communications. For large-scale distributed systems, the communication model is determined by the transport layer of the network, and a few classes of orders of message delivery (FIFO, causally ordered) have been identified in the early days of distributed computing. For local-scale message-passing applications, e.g., running on a single machine, the communication model may be determined by the actual implementation of message buffers and by how FIFO queues are used. While large-scale communication models, such as causal ordering, are defined by logical axioms, local-scale models are often defined by an operational semantics. In this work, we connect these two approaches, and we present a unified hierarchy of communication models encompassing both large-scale and local-scale models, based on their concurrent behaviors. We also show that all the communication models we consider can be axiomatized in the monadic second order logic, and may therefore benefit from several bounded verification techniques based on bounded special treewidth.
The road to autonomous vehicles is via industrial usage โ and lots of data
For me, autonomous vehicles inspire profound fascination and deep fear. I'm fascinated by their prospects for the future--their inevitability. I also constantly wonder: how can we make this mode of travel safe? How's it possible a self-driving car could ever be safe? At CES 2023, I started to get some answers.
Extracting Medication Changes in Clinical Narratives using Pre-trained Language Models
Ramachandran, Giridhar Kaushik, Lybarger, Kevin, Liu, Yaya, Mahajan, Diwakar, Liang, Jennifer J., Tsou, Ching-Huei, Yetisgen, Meliha, Uzuner, รzlem
An accurate and detailed account of patient medications, including medication changes within the patient timeline, is essential for healthcare providers to provide appropriate patient care. Healthcare providers or the patients themselves may initiate changes to patient medication. Medication changes take many forms, including prescribed medication and associated dosage modification. These changes provide information about the overall health of the patient and the rationale that led to the current care. Future care can then build on the resulting state of the patient. This work explores the automatic extraction of medication change information from free-text clinical notes. The Contextual Medication Event Dataset (CMED) is a corpus of clinical notes with annotations that characterize medication changes through multiple change-related attributes, including the type of change (start, stop, increase, etc.), initiator of the change, temporality, change likelihood, and negation. Using CMED, we identify medication mentions in clinical text and propose three novel high-performing BERT-based systems that resolve the annotated medication change characteristics. We demonstrate that our proposed systems improve medication change classification performance over the initial work exploring CMED.
SlideVQA: A Dataset for Document Visual Question Answering on Multiple Images
Tanaka, Ryota, Nishida, Kyosuke, Nishida, Kosuke, Hasegawa, Taku, Saito, Itsumi, Saito, Kuniko
Visual question answering on document images that contain textual, visual, and layout information, called document VQA, has received much attention recently. Although many datasets have been proposed for developing document VQA systems, most of the existing datasets focus on understanding the content relationships within a single image and not across multiple images. In this study, we propose a new multi-image document VQA dataset, SlideVQA, containing 2.6k+ slide decks composed of 52k+ slide images and 14.5k questions about a slide deck. SlideVQA requires complex reasoning, including single-hop, multi-hop, and numerical reasoning, and also provides annotated arithmetic expressions of numerical answers for enhancing the ability of numerical reasoning. Moreover, we developed a new end-to-end document VQA model that treats evidence selection and question answering in a unified sequence-to-sequence format. Experiments on SlideVQA show that our model outperformed existing state-of-the-art QA models, but that it still has a large gap behind human performance. We believe that our dataset will facilitate research on document VQA.
TransfQMix: Transformers for Leveraging the Graph Structure of Multi-Agent Reinforcement Learning Problems
Gallici, Matteo, Martin, Mario, Masmitja, Ivan
Coordination is one of the most difficult aspects of multi-agent reinforcement learning (MARL). One reason is that agents normally choose their actions independently of one another. In order to see coordination strategies emerging from the combination of independent policies, the recent research has focused on the use of a centralized function (CF) that learns each agent's contribution to the team reward. However, the structure in which the environment is presented to the agents and to the CF is typically overlooked. We have observed that the features used to describe the coordination problem can be represented as vertex features of a latent graph structure. Here, we present TransfQMix, a new approach that uses transformers to leverage this latent structure and learn better coordination policies. Our transformer agents perform a graph reasoning over the state of the observable entities. Our transformer Q-mixer learns a monotonic mixing-function from a larger graph that includes the internal and external states of the agents. TransfQMix is designed to be entirely transferable, meaning that same parameters can be used to control and train larger or smaller teams of agents. This enables to deploy promising approaches to save training time and derive general policies in MARL, such as transfer learning, zero-shot transfer, and curriculum learning. We report TransfQMix's performances in the Spread and StarCraft II environments. In both settings, it outperforms state-of-the-art Q-Learning models, and it demonstrates effectiveness in solving problems that other methods can not solve.