Oceania
Cooperative Retriever and Ranker in Deep Recommenders
Huang, Xu, Lian, Defu, Chen, Jin, Liu, Zheng, Xie, Xing, Chen, Enhong
Deep recommender systems (DRS) are intensively applied in modern web services. To deal with the massive web contents, DRS employs a two-stage workflow: retrieval and ranking, to generate its recommendation results. The retriever aims to select a small set of relevant candidates from the entire items with high efficiency; while the ranker, usually more precise but time-consuming, is supposed to further refine the best items from the retrieved candidates. Traditionally, the two components are trained either independently or within a simple cascading pipeline, which is prone to poor collaboration effect. Though some latest works suggested to train retriever and ranker jointly, there still exist many severe limitations: item distribution shift between training and inference, false negative, and misalignment of ranking order. As such, it remains to explore effective collaborations between retriever and ranker.
Specification-Guided Data Aggregation for Semantically Aware Imitation Learning
Shah, Ameesh, DeCastro, Jonathan, Gideon, John, Yalcinkaya, Beyazit, Rosman, Guy, Seshia, Sanjit A.
Advancements in simulation and formal methods-guided environment sampling have enabled the rigorous evaluation of machine learning models in a number of safety-critical scenarios, such as autonomous driving. Application of these environment sampling techniques towards improving the learned models themselves has yet to be fully exploited. In this work, we introduce a novel method for improving imitation-learned models in a semantically aware fashion by leveraging specification-guided sampling techniques as a means of aggregating expert data in new environments. Specifically, we create a set of formal specifications as a means of partitioning the space of possible environments into semantically similar regions, and identify elements of this partition where our learned imitation behaves most differently from the expert. We then aggregate expert data on environments in these identified regions, leading to more accurate imitation of the expert's behavior semantics. We instantiate our approach in a series of experiments in the CARLA driving simulator, and demonstrate that our approach leads to models that are more accurate than those learned with other environment sampling methods.
End-to-End $n$-ary Relation Extraction for Combination Drug Therapies
Jiang, Yuhang, Kavuluru, Ramakanth
Combination drug therapies are treatment regimens that involve two or more drugs, administered more commonly for patients with cancer, HIV, malaria, or tuberculosis. Currently there are over 350K articles in PubMed that use the "combination drug therapy" MeSH heading with at least 10K articles published per year over the past two decades. Extracting combination therapies from scientific literature inherently constitutes an $n$-ary relation extraction problem. Unlike in the general $n$-ary setting where $n$ is fixed (e.g., drug-gene-mutation relations where $n=3$), extracting combination therapies is a special setting where $n \geq 2$ is dynamic, depending on each instance. Recently, Tiktinsky et al. (NAACL 2022) introduced a first of its kind dataset, CombDrugExt, for extracting such therapies from literature. Here, we use a sequence-to-sequence style end-to-end extraction method to achieve an F1-Score of $66.7\%$ on the CombDrugExt test set for positive (or effective) combinations. This is an absolute $\approx 5\%$ F1-score improvement even over the prior best relation classification score with spotted drug entities (hence, not end-to-end). Thus our effort introduces a state-of-the-art first model for end-to-end extraction that is already superior to the best prior non end-to-end model for this task. Our model seamlessly extracts all drug entities and relations in a single pass and is highly suitable for dynamic $n$-ary extraction scenarios.
Improving Transfer Learning with a Dual Image and Video Transformer for Multi-label Movie Trailer Genre Classification
Montalvo-Lezama, Ricardo, Montalvo-Lezama, Berenice, Fuentes-Pineda, Gibran
In this paper, we study the transferability of ImageNet spatial and Kinetics spatio-temporal representations to multi-label Movie Trailer Genre Classification (MTGC). In particular, we present an extensive evaluation of the transferability of ConvNet and Transformer models pretrained on ImageNet and Kinetics to Trailers12k, a new manually-curated movie trailer dataset composed of 12,000 videos labeled with 10 different genres and associated metadata. We analyze different aspects that can influence transferability, such as frame rate, input video extension, and spatio-temporal modeling. In order to reduce the spatio-temporal structure gap between ImageNet/Kinetics and Trailers12k, we propose Dual Image and Video Transformer Architecture (DIViTA), which performs shot detection so as to segment the trailer into highly correlated clips, providing a more cohesive input for pretrained backbones and improving transferability (a 1.83% increase for ImageNet and 3.75% for Kinetics). Our results demonstrate that representations learned on either ImageNet or Kinetics are comparatively transferable to Trailers12k. Moreover, both datasets provide complementary information that can be combined to improve classification performance (a 2.91% gain compared to the top single pretraining). Interestingly, using lightweight ConvNets as pretrained backbones resulted in only a 3.46% drop in classification performance compared with the top Transformer while requiring only 11.82% of its parameters and 0.81% of its FLOPS.
Training Feedforward Neural Networks with Bayesian Hyper-Heuristics
Schreuder, Arné, Bosman, Anna, Engelbrecht, Andries, Cleghorn, Christopher
The process of training feedforward neural networks (FFNNs) can benefit from an automated process where the best heuristic to train the network is sought out automatically by means of a high-level probabilistic-based heuristic. This research introduces a novel population-based Bayesian hyper-heuristic (BHH) that is used to train feedforward neural networks (FFNNs). The performance of the BHH is compared to that of ten popular low-level heuristics, each with different search behaviours. The chosen heuristic pool consists of classic gradient-based heuristics as well as meta-heuristics (MHs). The empirical process is executed on fourteen datasets consisting of classification and regression problems with varying characteristics. The BHH is shown to be able to train FFNNs well and provide an automated method for finding the best heuristic to train the FFNNs at various stages of the training process.
De-coupling and De-positioning Dense Self-supervised Learning
Qiu, Congpei, Zhang, Tong, Ke, Wei, Salzmann, Mathieu, Süsstrunk, Sabine
Dense Self-Supervised Learning (SSL) methods address the limitations of using image-level feature representations when handling images with multiple objects. Although the dense features extracted by employing segmentation maps and bounding boxes allow networks to perform SSL for each object, we show that they suffer from coupling and positional bias, which arise from the receptive field increasing with layer depth and zero-padding. We address this by introducing three data augmentation strategies, and leveraging Figure 1: Object coupling and positional bias on the them in (i) a decoupling module that aims to robustify region-level features extracted from a scene with multiple the network to variations in the object's surroundings, and objects. The overlap between objects increases with the (ii) a de-positioning module that encourages the network to depth within the network, thus mixing information across discard positional object information.
Deep Generative Model and Its Applications in Efficient Wireless Network Management: A Tutorial and Case Study
Liu, Yinqiu, Du, Hongyang, Niyato, Dusit, Kang, Jiawen, Xiong, Zehui, Kim, Dong In, Jamalipour, Abbas
With the phenomenal success of diffusion models and ChatGPT, deep generation models (DGMs) have been experiencing explosive growth from 2022. Not limited to content generation, DGMs are also widely adopted in Internet of Things, Metaverse, and digital twin, due to their outstanding ability to represent complex patterns and generate plausible samples. In this article, we explore the applications of DGMs in a crucial task, i.e., improving the efficiency of wireless network management. Specifically, we firstly overview the generative AI, as well as three representative DGMs. Then, a DGM-empowered framework for wireless network management is proposed, in which we elaborate the issues of the conventional network management approaches, why DGMs can address them efficiently, and the step-by-step workflow for applying DGMs in managing wireless networks. Moreover, we conduct a case study on network economics, using the state-of-the-art DGM model, i.e., diffusion model, to generate effective contracts for incentivizing the mobile AI-Generated Content (AIGC) services. Last but not least, we discuss important open directions for the further research.
How do decoding algorithms distribute information in dialogue responses?
Venkatraman, Saranya, He, He, Reitter, David
Humans tend to follow the Uniform Information Density (UID) principle by distributing information evenly in utterances. We study if decoding algorithms implicitly follow this UID principle, and under what conditions adherence to UID might be desirable for dialogue generation. We generate responses using different decoding algorithms with GPT-2 on the Persona-Chat dataset and collect human judgments on their quality using Amazon Mechanical Turk. We find that (i) surprisingly, model-generated responses follow the UID principle to a greater extent than human responses, and (ii) decoding algorithms that promote UID do not generate higher-quality responses. Instead, when we control for surprisal, non-uniformity of information density correlates with the quality of responses with very low/high surprisal. Our findings indicate that encouraging non-uniform responses is a potential solution to the ``likelihood trap'' problem (quality degradation in very high-likelihood text). Our dataset containing multiple candidate responses per dialog history along with human-annotated quality ratings is available at https://huggingface.co/datasets/saranya132/dialog_uid_gpt2.
Exploring Gender and Race Biases in the NFT Market
Non-Fungible Tokens (NFTs) are non-interchangeable assets, usually digital art, which are stored on the blockchain. Preliminary studies find that female and darker-skinned NFTs are valued less than their male and lighter-skinned counterparts. However, these studies analyze only the CryptoPunks collection. We test the statistical significance of race and gender biases in the prices of CryptoPunks and present the first study of gender bias in the broader NFT market. We find evidence of racial bias but not gender bias. Our work also introduces a dataset of gender-labeled NFT collections to advance the broader study of social equity in this emerging market.
AnnoLLM: Making Large Language Models to Be Better Crowdsourced Annotators
He, Xingwei, Lin, Zhenghao, Gong, Yeyun, Jin, A-Long, Zhang, Hang, Lin, Chen, Jiao, Jian, Yiu, Siu Ming, Duan, Nan, Chen, Weizhu
Many natural language processing (NLP) tasks rely on labeled data to train machine learning models to achieve high performance. However, data annotation can be a time-consuming and expensive process, especially when the task involves a large amount of data or requires specialized domains. Recently, GPT-3.5 series models have demonstrated remarkable few-shot and zero-shot ability across various NLP tasks. In this paper, we first claim that large language models (LLMs), such as GPT-3.5, can serve as an excellent crowdsourced annotator by providing them with sufficient guidance and demonstrated examples. To make LLMs to be better annotators, we propose a two-step approach, 'explain-then-annotate'. To be more precise, we begin by creating prompts for every demonstrated example, which we subsequently utilize to prompt a LLM to provide an explanation for why the specific ground truth answer/label was chosen for that particular example. Following this, we construct the few-shot chain-of-thought prompt with the self-generated explanation and employ it to annotate the unlabeled data. We conduct experiments on three tasks, including user input and keyword relevance assessment, BoolQ and WiC. The annotation results from GPT-3.5 surpasses those from crowdsourced annotation for user input and keyword relevance assessment. Additionally, for the other two tasks, GPT-3.5 achieves results that are comparable to those obtained through crowdsourced annotation.