Oceania
Quadruple-star systems are not always nested triples: a machine learning approach to dynamical stability
Vynatheya, Pavan, Mardling, Rosemary A., Hamers, Adrian S.
The dynamical stability of quadruple-star systems has traditionally been treated as a problem involving two `nested' triples which constitute a quadruple. In this novel study, we employed a machine learning algorithm, the multi-layer perceptron (MLP), to directly classify 2+2 and 3+1 quadruples based on their stability (or long-term boundedness). The training data sets for the classification, comprised of $5\times10^5$ quadruples each, were integrated using the highly accurate direct $N$-body code MSTAR. We also carried out a limited parameter space study of zero-inclination systems to directly compare quadruples to triples. We found that both our quadruple MLP models perform better than a `nested' triple MLP approach, which is especially significant for 3+1 quadruples. The classification accuracies for the 2+2 MLP and 3+1 MLP models are 94% and 93% respectively, while the scores for the `nested' triple approach are 88% and 66% respectively. This is a crucial implication for quadruple population synthesis studies. Our MLP models, which are very simple and almost instantaneous to implement, are available on GitHub, along with Python3 scripts to access them.
SceneGATE: Scene-Graph based co-Attention networks for TExt visual question answering
Cao, Feiqi, Luo, Siwen, Nunez, Felipe, Wen, Zean, Poon, Josiah, Han, Caren
Most TextVQA approaches focus on the integration of objects, scene texts and question words by a simple transformer encoder. But this fails to capture the semantic relations between different modalities. The paper proposes a Scene Graph based co-Attention Network (SceneGATE) for TextVQA, which reveals the semantic relations among the objects, Optical Character Recognition (OCR) tokens and the question words. It is achieved by a TextVQA-based scene graph that discovers the underlying semantics of an image. We created a guided-attention module to capture the intra-modal interplay between the language and the vision as a guidance for inter-modal interactions. To make explicit teaching of the relations between the two modalities, we proposed and integrated two attention modules, namely a scene graph-based semantic relation-aware attention and a positional relation-aware attention. We conducted extensive experiments on two benchmark datasets, Text-VQA and ST-VQA. It is shown that our SceneGATE method outperformed existing ones because of the scene graph and its attention modules.
FairGrad: Fairness Aware Gradient Descent
Maheshwari, Gaurav, Perrot, Michaël
We address the problem of group fairness in classification, where the objective is to learn models that do not unjustly discriminate against subgroups of the population. Most existing approaches are limited to simple binary tasks or involve difficult to implement training mechanisms which reduces their practical applicability. In this paper, we propose FairGrad, a method to enforce fairness based on a re-weighting scheme that iteratively learns group specific weights based on whether they are advantaged or not. FairGrad is easy to implement, accommodates various standard fairness definitions, and comes with minimal overhead. Furthermore, we show that it is competitive with standard baselines over various datasets including ones used in natural language processing and computer vision. FairGrad is available as a PyPI package at - https://pypi.org/project/fairgrad
Mind the Gap: Improving Success Rate of Vision-and-Language Navigation by Revisiting Oracle Success Routes
Zhao, Chongyang, Qi, Yuankai, Wu, Qi
Vision-and-Language Navigation (VLN) aims to navigate to the target location by following a given instruction. Unlike existing methods focused on predicting a more accurate action at each step in navigation, in this paper, we make the first attempt to tackle a long-ignored problem in VLN: narrowing the gap between Success Rate (SR) and Oracle Success Rate (OSR). We observe a consistently large gap (up to 9%) on four state-of-the-art VLN methods across two benchmark datasets: R2R and REVERIE. The high OSR indicates the robot agent passes the target location, while the low SR suggests the agent actually fails to stop at the target location at last. Instead of predicting actions directly, we propose to mine the target location from a trajectory given by off-the-shelf VLN models. Specially, we design a multi-module transformer-based model for learning compact discriminative trajectory viewpoint representation, which is used to predict the confidence of being a target location as described in the instruction. The proposed method is evaluated on three widely-adopted datasets: R2R, REVERIE and NDH, and shows promising results, demonstrating the potential for more future research.
Self-Directed Linear Classification
Diakonikolas, Ilias, Kontonis, Vasilis, Tzamos, Christos, Zarifis, Nikos
In online classification, a learner is presented with a sequence of examples and aims to predict their labels in an online fashion so as to minimize the total number of mistakes. In the self-directed variant, the learner knows in advance the pool of examples and can adaptively choose the order in which predictions are made. Here we study the power of choosing the prediction order and establish the first strong separation between worst-order and random-order learning for the fundamental task of linear classification. Prior to our work, such a separation was known only for very restricted concept classes, e.g., one-dimensional thresholds or axis-aligned rectangles. We present two main results. If $X$ is a dataset of $n$ points drawn uniformly at random from the $d$-dimensional unit sphere, we design an efficient self-directed learner that makes $O(d \log \log(n))$ mistakes and classifies the entire dataset. If $X$ is an arbitrary $d$-dimensional dataset of size $n$, we design an efficient self-directed learner that predicts the labels of $99\%$ of the points in $X$ with mistake bound independent of $n$. In contrast, under a worst- or random-ordering, the number of mistakes must be at least $\Omega(d \log n)$, even when the points are drawn uniformly from the unit sphere and the learner only needs to predict the labels for $1\%$ of them.
PromptSum: Parameter-Efficient Controllable Abstractive Summarization
Ravaut, Mathieu, Chen, Hailin, Zhao, Ruochen, Qin, Chengwei, Joty, Shafiq, Chen, Nancy
Prompt tuning (PT), a parameter-efficient technique that only tunes the additional prompt embeddings while keeping the backbone pre-trained language model (PLM) frozen, has shown promising results in language understanding tasks, especially in low-resource scenarios. However, effective prompt design methods suitable for generation tasks such as summarization are still lacking. At the same time, summarization guided through instructions (discrete prompts) can achieve a desirable double objective of high quality and controllability in summary generation. Towards a goal of strong summarization performance under the triple conditions of parameter-efficiency, data-efficiency, and controllability, we introduce PromptSum, a method combining PT with a multi-task objective and discrete entity prompts for abstractive summarization. Our model achieves competitive ROUGE results on popular abstractive summarization benchmarks coupled with a strong level of controllability through entities, all while only tuning several orders of magnitude less parameters.
Retrieval-based Knowledge Augmented Vision Language Pre-training
Rao, Jiahua, Shan, Zifei, Liu, Longpo, Zhou, Yao, Yang, Yuedong
With the recent progress in large-scale vision and language representation learning, Vision Language Pre-training (VLP) models have achieved promising improvements on various multi-modal downstream tasks. Albeit powerful, these models have not fully leveraged world knowledge to their advantage. A key challenge of knowledge-augmented VLP is the lack of clear connections between knowledge and multi-modal data. Moreover, not all knowledge present in images/texts is useful, therefore prior approaches often struggle to effectively integrate knowledge, visual, and textual information. In this study, we propose REtrieval-based knowledge Augmented Vision Language (REAVL), a novel knowledge-augmented pre-training framework to address the above issues. For the first time, we introduce a knowledge-aware self-supervised learning scheme that efficiently establishes the correspondence between knowledge and multi-modal data and identifies informative knowledge to improve the modeling of alignment and interactions between visual and textual modalities. By adaptively integrating informative knowledge with visual and textual information, REAVL achieves new state-of-the-art performance uniformly on knowledge-based vision-language understanding and multi-modal entity linking tasks, as well as competitive results on general vision-language tasks while only using 0.2% pre-training data of the best models. Our model shows strong sample efficiency and effective knowledge utilization.
Statistical and Computational Trade-offs in Variational Inference: A Case Study in Inferential Model Selection
Bhatia, Kush, Kuang, Nikki Lijing, Ma, Yi-An, Wang, Yixin
Variational inference has recently emerged as a popular alternative to the classical Markov chain Monte Carlo (MCMC) in large-scale Bayesian inference. The core idea is to trade statistical accuracy for computational efficiency. In this work, we study these statistical and computational trade-offs in variational inference via a case study in inferential model selection. Focusing on Gaussian inferential models (or variational approximating families) with diagonal plus low-rank precision matrices, we initiate a theoretical study of the trade-offs in two aspects, Bayesian posterior inference error and frequentist uncertainty quantification error. From the Bayesian posterior inference perspective, we characterize the error of the variational posterior relative to the exact posterior. We prove that, given a fixed computation budget, a lower-rank inferential model produces variational posteriors with a higher statistical approximation error, but a lower computational error; it reduces variance in stochastic optimization and, in turn, accelerates convergence. From the frequentist uncertainty quantification perspective, we consider the precision matrix of the variational posterior as an uncertainty estimate, which involves an additional statistical error originating from the sampling uncertainty of the data. As a consequence, for small datasets, the inferential model need not be full-rank to achieve optimal estimation error (even with unlimited computation budget).
Is artificial intelligence a threat to journalism or will the technology destroy itself? Samantha Floreani
Before we start, I want to let you know that a human wrote this article. The same can't be said for many articles from News Corp, which is reportedly using generative AI to produce 3,000 Australian news stories per week. Media corporations around the world are increasingly using AI to generate content. By now, I hope it's common knowledge that large language models such as GPT-4 do not produce facts; rather, they predict language. We can think of ChatGPT as an "automated mansplaining machine" – often wrong, but always confident.
NovPhy: A Testbed for Physical Reasoning in Open-world Environments
Gamage, Chathura, Pinto, Vimukthini, Xue, Cheng, Zhang, Peng, Nikonova, Ekaterina, Stephenson, Matthew, Renz, Jochen
Due to the emergence of AI systems that interact with the physical environment, there is an increased interest in incorporating physical reasoning capabilities into those AI systems. But is it enough to only have physical reasoning capabilities to operate in a real physical environment? In the real world, we constantly face novel situations we have not encountered before. As humans, we are competent at successfully adapting to those situations. Similarly, an agent needs to have the ability to function under the impact of novelties in order to properly operate in an open-world physical environment. To facilitate the development of such AI systems, we propose a new testbed, NovPhy, that requires an agent to reason about physical scenarios in the presence of novelties and take actions accordingly. The testbed consists of tasks that require agents to detect and adapt to novelties in physical scenarios. To create tasks in the testbed, we develop eight novelties representing a diverse novelty space and apply them to five commonly encountered scenarios in a physical environment. According to our testbed design, we evaluate two capabilities of an agent: the performance on a novelty when it is applied to different physical scenarios and the performance on a physical scenario when different novelties are applied to it. We conduct a thorough evaluation with human players, learning agents, and heuristic agents. Our evaluation shows that humans' performance is far beyond the agents' performance. Some agents, even with good normal task performance, perform significantly worse when there is a novelty, and the agents that can adapt to novelties typically adapt slower than humans. We promote the development of intelligent agents capable of performing at the human level or above when operating in open-world physical environments. Testbed website: https://github.com/phy-q/novphy