Oceania
Texture Generation on 3D Meshes with Point-UV Diffusion
Yu, Xin, Dai, Peng, Li, Wenbo, Ma, Lan, Liu, Zhengzhe, Qi, Xiaojuan
In this work, we focus on synthesizing high-quality textures on 3D meshes. We present Point-UV diffusion, a coarse-to-fine pipeline that marries the denoising diffusion model with UV mapping to generate 3D consistent and high-quality texture images in UV space. We start with introducing a point diffusion model to synthesize low-frequency texture components with our tailored style guidance to tackle the biased color distribution. The derived coarse texture offers global consistency and serves as a condition for the subsequent UV diffusion stage, aiding in regularizing the model to generate a 3D consistent UV texture image. Then, a UV diffusion model with hybrid conditions is developed to enhance the texture fidelity in the 2D UV space. Our method can process meshes of any genus, generating diversified, geometry-compatible, and high-fidelity textures. Code is available at https://cvmi-lab.github.io/Point-UV-Diffusion
DatasetEquity: Are All Samples Created Equal? In The Quest For Equity Within Datasets
Shrivastava, Shubham, Zhang, Xianling, Nagesh, Sushruth, Parchami, Armin
Data imbalance is a well-known issue in the field of machine learning, attributable to the cost of data collection, the difficulty of labeling, and the geographical distribution of the data. In computer vision, bias in data distribution caused by image appearance remains highly unexplored. Compared to categorical distributions using class labels, image appearance reveals complex relationships between objects beyond what class labels provide. Clustering deep perceptual features extracted from raw pixels gives a richer representation of the data. This paper presents a novel method for addressing data imbalance in machine learning. The method computes sample likelihoods based on image appearance using deep perceptual embeddings and clustering. It then uses these likelihoods to weigh samples differently during training with a proposed $\textbf{Generalized Focal Loss}$ function. This loss can be easily integrated with deep learning algorithms. Experiments validate the method's effectiveness across autonomous driving vision datasets including KITTI and nuScenes. The loss function improves state-of-the-art 3D object detection methods, achieving over $200\%$ AP gains on under-represented classes (Cyclist) in the KITTI dataset. The results demonstrate the method is generalizable, complements existing techniques, and is particularly beneficial for smaller datasets and rare classes. Code is available at: https://github.com/towardsautonomy/DatasetEquity
Average-Hard Attention Transformers are Constant-Depth Uniform Threshold Circuits
Transformers have emerged as a widely used neural network model for various natural language processing tasks. Previous research explored their relationship with constant-depth threshold circuits, making two assumptions: average-hard attention and logarithmic precision for internal computations relative to input length. Merrill et al. (2022) prove that average-hard attention transformers recognize languages that fall within the complexity class TC0, denoting the set of languages that can be recognized by constant-depth polynomial-size threshold circuits. Likewise, Merrill and Sabharwal (2023) show that log-precision transformers recognize languages within the class of uniform TC0. This shows that both transformer models can be simulated by constant-depth threshold circuits, with the latter being more robust due to generating a uniform circuit family. Our paper shows that the first result can be extended to yield uniform circuits as well.
Towards Balanced Active Learning for Multimodal Classification
Shen, Meng, Huang, Yizheng, Yin, Jianxiong, Zou, Heqing, Rajan, Deepu, See, Simon
Training multimodal networks requires a vast amount of data due to their larger parameter space compared to unimodal networks. Active learning is a widely used technique for reducing data annotation costs by selecting only those samples that could contribute to improving model performance. However, current active learning strategies are mostly designed for unimodal tasks, and when applied to multimodal data, they often result in biased sample selection from the dominant modality. This unfairness hinders balanced multimodal learning, which is crucial for achieving optimal performance. To address this issue, we propose three guidelines for designing a more balanced multimodal active learning strategy. Following these guidelines, a novel approach is proposed to achieve more fair data selection by modulating the gradient embedding with the dominance degree among modalities. Our studies demonstrate that the proposed method achieves more balanced multimodal learning by avoiding greedy sample selection from the dominant modality. Our approach outperforms existing active learning strategies on a variety of multimodal classification tasks. Overall, our work highlights the importance of balancing sample selection in multimodal active learning and provides a practical solution for achieving more balanced active learning for multimodal classification.
Differentially Private Partial Set Cover with Applications to Facility Location
Li, George Z., Nguyen, Dung, Vullikanti, Anil
It was observed in \citet{gupta2009differentially} that the Set Cover problem has strong impossibility results under differential privacy. In our work, we observe that these hardness results dissolve when we turn to the Partial Set Cover problem, where we only need to cover a $\rho$-fraction of the elements in the universe, for some $\rho\in(0,1)$. We show that this relaxation enables us to avoid the impossibility results: under loose conditions on the input set system, we give differentially private algorithms which output an explicit set cover with non-trivial approximation guarantees. In particular, this is the first differentially private algorithm which outputs an explicit set cover. Using our algorithm for Partial Set Cover as a subroutine, we give a differentially private (bicriteria) approximation algorithm for a facility location problem which generalizes $k$-center/$k$-supplier with outliers. Like with the Set Cover problem, no algorithm has been able to give non-trivial guarantees for $k$-center/$k$-supplier-type facility location problems due to the high sensitivity and impossibility results. Our algorithm shows that relaxing the covering requirement to serving only a $\rho$-fraction of the population, for $\rho\in(0,1)$, enables us to circumvent the inherent hardness. Overall, our work is an important step in tackling and understanding impossibility results in private combinatorial optimization.
Economic Policy Uncertainty: A Review on Applications and Measurement Methods with Focus on Text Mining Methods
Kaveh-Yazdy, Fatemeh, Zarifzadeh, Sajjad
Economic Policy Uncertainty (EPU) represents the uncertainty realized by the investors during economic policy alterations. EPU is a critical indicator in economic studies to predict future investments, the unemployment rate, and recessions. EPU values can be estimated based on financial parameters directly or implied uncertainty indirectly using the text mining methods. Although EPU is a well-studied topic within the economy, the methods utilized to measure it are understudied. In this article, we define the EPU briefly and review the methods used to measure the EPU, and survey the areas influenced by the changes in EPU level. We divide the EPU measurement methods into three major groups with respect to their input data. Examples of each group of methods are enlisted, and the pros and cons of the groups are discussed. Among the EPU measures, text mining-based ones are dominantly studied. These methods measure the realized uncertainty by taking into account the uncertainty represented in the news and publicly available sources of financial information. Finally, we survey the research areas that rely on measuring the EPU index with the hope that studying the impacts of uncertainty would attract further attention of researchers from various research fields. In addition, we propose a list of future research approaches focusing on measuring EPU using textual material.
Head-to-Tail: How Knowledgeable are Large Language Models (LLM)? A.K.A. Will LLMs Replace Knowledge Graphs?
Sun, Kai, Xu, Yifan Ethan, Zha, Hanwen, Liu, Yue, Dong, Xin Luna
Since the recent prosperity of Large Language Models (LLMs), there have been interleaved discussions regarding how to reduce hallucinations from LLM responses, how to increase the factuality of LLMs, and whether Knowledge Graphs (KGs), which store the world knowledge in a symbolic form, will be replaced with LLMs. In this paper, we try to answer these questions from a new angle: How knowledgeable are LLMs? To answer this question, we constructed Head-to-Tail, a benchmark that consists of 18K question-answer (QA) pairs regarding head, torso, and tail facts in terms of popularity. We designed an automated evaluation method and a set of metrics that closely approximate the knowledge an LLM confidently internalizes. Through a comprehensive evaluation of 14 publicly available LLMs, we show that existing LLMs are still far from being perfect in terms of their grasp of factual knowledge, especially for facts of torso-to-tail entities.
LaGR-SEQ: Language-Guided Reinforcement Learning with Sample-Efficient Querying
Karimpanal, Thommen George, Semage, Laknath Buddhika, Rana, Santu, Le, Hung, Tran, Truyen, Gupta, Sunil, Venkatesh, Svetha
Large language models (LLMs) have recently demonstrated their impressive ability to provide context-aware responses via text. This ability could potentially be used to predict plausible solutions in sequential decision making tasks pertaining to pattern completion. For example, by observing a partial stack of cubes, LLMs can predict the correct sequence in which the remaining cubes should be stacked by extrapolating the observed patterns (e.g., cube sizes, colors or other attributes) in the partial stack. In this work, we introduce LaGR (Language-Guided Reinforcement learning), which uses this predictive ability of LLMs to propose solutions to tasks that have been partially completed by a primary reinforcement learning (RL) agent, in order to subsequently guide the latter's training. However, as RL training is generally not sample-efficient, deploying this approach would inherently imply that the LLM be repeatedly queried for solutions; a process that can be expensive and infeasible. To address this issue, we introduce SEQ (sample efficient querying), where we simultaneously train a secondary RL agent to decide when the LLM should be queried for solutions. Specifically, we use the quality of the solutions emanating from the LLM as the reward to train this agent. We show that our proposed framework LaGR-SEQ enables more efficient primary RL training, while simultaneously minimizing the number of queries to the LLM. We demonstrate our approach on a series of tasks and highlight the advantages of our approach, along with its limitations and potential future research directions.
Mechanisms that play a game, not toss a coin
Randomized mechanisms can have good normative properties compared to their deterministic counterparts. However, randomized mechanisms are problematic in several ways such as in their verifiability. We propose here to derandomize such mechanisms by having agents play a game instead of tossing a coin. The game is designed so an agent's best action is to play randomly, and this play then injects ``randomness'' into the mechanism. This derandomization retains many of the good normative properties of the original randomized mechanism but gives a mechanism that is deterministic and easy, for instance, to audit. We consider three related methods to derandomize randomized mechanism in six different domains: voting, facility location, task allocation, school choice, peer selection, and resource allocation. We propose a number of novel derandomized mechanisms for these six domains with good normative properties. Each mechanism has a mixed Nash equilibrium in which agents play a modular arithmetic game with an uniform mixed strategy. In all but one mixed Nash equilibrium, agents report their preferences over the original problem sincerely. The derandomized methods are thus ``quasi-strategy proof''. In one domain, we additionally show that a new and desirable normative property emerges as a result of derandomization.
Efficient-VRNet: An Exquisite Fusion Network for Riverway Panoptic Perception based on Asymmetric Fair Fusion of Vision and 4D mmWave Radar
Guan, Runwei, Yao, Shanliang, Zhu, Xiaohui, Man, Ka Lok, Yue, Yong, Smith, Jeremy, Lim, Eng Gee, Yue, Yutao
Panoptic perception is essential to unmanned surface vehicles (USVs) for autonomous navigation. The current panoptic perception scheme is mainly based on vision only, that is, object detection and semantic segmentation are performed simultaneously based on camera sensors. Nevertheless, the fusion of camera and radar sensors is regarded as a promising method which could substitute pure vision methods, but almost all works focus on object detection only. Therefore, how to maximize and subtly fuse the features of vision and radar to improve both detection and segmentation is a challenge. In this paper, we focus on riverway panoptic perception based on USVs, which is a considerably unexplored field compared with road panoptic perception. We propose Efficient-VRNet, a model based on Contextual Clustering (CoC) and the asymmetric fusion of vision and 4D mmWave radar, which treats both vision and radar modalities fairly. Efficient-VRNet can simultaneously perform detection and segmentation of riverway objects and drivable area segmentation. Furthermore, we adopt an uncertainty-based panoptic perception training strategy to train Efficient-VRNet. In the experiments, our Efficient-VRNet achieves better performances on our collected dataset than other uni-modal models, especially in adverse weather and environment with poor lighting conditions. Our code and models are available at \url{https://github.com/GuanRunwei/Efficient-VRNet}.