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Self-Augmented In-Context Learning for Unsupervised Word Translation

arXiv.org Artificial Intelligence

Recent work has shown that, while large language models (LLMs) demonstrate strong word translation or bilingual lexicon induction (BLI) capabilities in few-shot setups, they still cannot match the performance of 'traditional' mapping-based approaches in the unsupervised scenario where no seed translation pairs are available, especially for lower-resource languages. To address this challenge with LLMs, we propose self-augmented in-context learning (SAIL) for unsupervised BLI: starting from a zero-shot prompt, SAIL iteratively induces a set of high-confidence word translation pairs for in-context learning (ICL) from an LLM, which it then reapplies to the same LLM in the ICL fashion. Our method shows substantial gains over zero-shot prompting of LLMs on two established BLI benchmarks spanning a wide range of language pairs, also outperforming mapping-based baselines across the board. In addition to achieving state-of-the-art unsupervised BLI performance, we also conduct comprehensive analyses on SAIL and discuss its limitations.


COVIDHealth: A Benchmark Twitter Dataset and Machine Learning based Web Application for Classifying COVID-19 Discussions

arXiv.org Artificial Intelligence

The COVID-19 pandemic has had adverse effects on both physical and mental health. During this pandemic, numerous studies have focused on gaining insights into health-related perspectives from social media. In this study, our primary objective is to develop a machine learning-based web application for automatically classifying COVID-19-related discussions on social media. To achieve this, we label COVID-19-related Twitter data, provide benchmark classification results, and develop a web application. We collected data using the Twitter API and labeled a total of 6,667 tweets into five different classes: health risks, prevention, symptoms, transmission, and treatment. We extracted features using various feature extraction methods and applied them to seven different traditional machine learning algorithms, including Decision Tree, Random Forest, Stochastic Gradient Descent, Adaboost, K-Nearest Neighbour, Logistic Regression, and Linear SVC. Additionally, we used four deep learning algorithms: LSTM, CNN, RNN, and BERT, for classification. Overall, we achieved a maximum F1 score of 90.43% with the CNN algorithm in deep learning. The Linear SVC algorithm exhibited the highest F1 score at 86.13%, surpassing other traditional machine learning approaches. Our study not only contributes to the field of health-related data analysis but also provides a valuable resource in the form of a web-based tool for efficient data classification, which can aid in addressing public health challenges and increasing awareness during pandemics. We made the dataset and application publicly available, which can be downloaded from this link https://github.com/Bishal16/COVID19-Health-Related-Data-Classification-Website.


Not Just Novelty: A Longitudinal Study on Utility and Customization of AI Workflows

arXiv.org Artificial Intelligence

Generative AI brings novel and impressive abilities to help people in everyday tasks. There are many AI workflows that solve real and complex problems by chaining AI outputs together with human interaction. Although there is an undeniable lure of AI, it's uncertain how useful generative AI workflows are after the novelty wears off. Additionally, tools built with generative AI have the potential to be personalized and adapted quickly and easily, but do users take advantage of the potential to customize? We conducted a three-week longitudinal study with 12 users to understand the familiarization and customization of generative AI tools for science communication. Our study revealed that the familiarization phase lasts for 4.3 sessions, where users explore the capabilities of the workflow and which aspects they find useful. After familiarization, the perceived utility of the system is rated higher than before, indicating that the perceived utility of AI is not just a novelty effect. The increase in benefits mainly comes from end-users' ability to customize prompts, and thus appropriate the system to their own needs. This points to a future where generative AI systems can allow us to design for appropriation.


Inadequacies of Large Language Model Benchmarks in the Era of Generative Artificial Intelligence

arXiv.org Artificial Intelligence

The rapid rise in popularity of Large Language Models (LLMs) with emerging capabilities has spurred public curiosity to evaluate and compare different LLMs, leading many researchers to propose their LLM benchmarks. Noticing preliminary inadequacies in those benchmarks, we embarked on a study to critically assess 23 state-of-the-art LLM benchmarks, using our novel unified evaluation framework through the lenses of people, process, and technology, under the pillars of functionality and security. Our research uncovered significant limitations, including biases, difficulties in measuring genuine reasoning, adaptability, implementation inconsistencies, prompt engineering complexity, evaluator diversity, and the overlooking of cultural and ideological norms in one comprehensive assessment. Our discussions emphasized the urgent need for standardized methodologies, regulatory certainties, and ethical guidelines in light of Artificial Intelligence (AI) advancements, including advocating for an evolution from static benchmarks to dynamic behavioral profiling to accurately capture LLMs' complex behaviors and potential risks. Our study highlighted the necessity for a paradigm shift in LLM evaluation methodologies, underlining the importance of collaborative efforts for the development of universally accepted benchmarks and the enhancement of AI systems' integration into society.


Jack of All Trades, Master of Some, a Multi-Purpose Transformer Agent

arXiv.org Artificial Intelligence

The search for a general model that can operate seamlessly across multiple domains remains a key goal in machine learning research. The prevailing methodology in Reinforcement Learning (RL) typically limits models to a single task within a unimodal framework, a limitation that contrasts with the broader vision of a versatile, multi-domain model. In this paper, we present Jack of All Trades (JAT), a transformer-based model with a unique design optimized for handling sequential decision-making tasks and multimodal data types. The JAT model demonstrates its robust capabilities and versatility by achieving strong performance on very different RL benchmarks, along with promising results on Computer Vision (CV) and Natural Language Processing (NLP) tasks, all using a single set of weights. The JAT model marks a significant step towards more general, cross-domain AI model design, and notably, it is the first model of its kind to be fully open-sourced (see https://huggingface.co/jat-project/jat), including a pioneering general-purpose dataset.


Less is more: Ensemble Learning for Retinal Disease Recognition Under Limited Resources

arXiv.org Artificial Intelligence

Retinal optical coherence tomography (OCT) images provide crucial insights into the health of the posterior ocular segment. Therefore, the advancement of automated image analysis methods is imperative to equip clinicians and researchers with quantitative data, thereby facilitating informed decision-making. The application of deep learning (DL)-based approaches has gained extensive traction for executing these analysis tasks, demonstrating remarkable performance compared to labor-intensive manual analyses. However, the acquisition of Retinal OCT images often presents challenges stemming from privacy concerns and the resource-intensive labeling procedures, which contradicts the prevailing notion that DL models necessitate substantial data volumes for achieving superior performance. Moreover, limitations in available computational resources constrain the progress of high-performance medical artificial intelligence, particularly in less developed regions and countries. This paper introduces a novel ensemble learning mechanism designed for recognizing retinal diseases under limited resources (e.g., data, computation). The mechanism leverages insights from multiple pre-trained models, facilitating the transfer and adaptation of their knowledge to Retinal OCT images. This approach establishes a robust model even when confronted with limited labeled data, eliminating the need for an extensive array of parameters, as required in learning from scratch. Comprehensive experimentation on real-world datasets demonstrates that the proposed approach can achieve superior performance in recognizing Retinal OCT images, even when dealing with exceedingly restricted labeled datasets. Furthermore, this method obviates the necessity of learning extensive-scale parameters, making it well-suited for deployment in low-resource scenarios.


Reg-NF: Efficient Registration of Implicit Surfaces within Neural Fields

arXiv.org Artificial Intelligence

Neural fields, coordinate-based neural networks, have recently gained popularity for implicitly representing a scene. In contrast to classical methods that are based on explicit representations such as point clouds, neural fields provide a continuous scene representation able to represent 3D geometry and appearance in a way which is compact and ideal for robotics applications. However, limited prior methods have investigated registering multiple neural fields by directly utilising these continuous implicit representations. In this paper, we present Reg-NF, a neural fields-based registration that optimises for the relative 6-DoF transformation between two arbitrary neural fields, even if those two fields have different scale factors. Key components of Reg-NF include a bidirectional registration loss, multi-view surface sampling, and utilisation of volumetric signed distance functions (SDFs). We showcase our approach on a new neural field dataset for evaluating registration problems. We provide an exhaustive set of experiments and ablation studies to identify the performance of our approach, while also discussing limitations to provide future direction to the research community on open challenges in utilizing neural fields in unconstrained environments.


BASE TTS: Lessons from building a billion-parameter Text-to-Speech model on 100K hours of data

arXiv.org Artificial Intelligence

We introduce a text-to-speech (TTS) model called BASE TTS, which stands for Big Adaptive Streamable TTS with Emergent abilities. BASE TTS is the largest TTS model to-date, trained on 100K hours of public domain speech data, achieving a new state-of-the-art in speech naturalness. It deploys a 1-billionparameter autoregressive Transformer that converts raw texts into discrete codes ("speechcodes") followed by a convolution-based decoder which converts these speechcodes into waveforms in an incremental, streamable manner. Further, our speechcodes are built using a novel speech tokenization technique that features speaker ID disentanglement and compression with byte-pair encoding. Echoing the widely-reported "emergent abilities" of large language models when trained on increasing volume of data, we show that BASE TTS variants built with 10K+ hours and 500M+ parameters begin to demonstrate natural prosody on textually complex sentences. We design and share a specialized dataset to measure these emergent abilities for text-to-speech. We showcase state-of-the-art naturalness of BASE TTS by evaluating against baselines that include publicly available large-scale text-tospeech systems: YourTTS, Bark and TortoiseTTS. Audio samples generated by the model can be heard at https://amazon-ltts-paper.com/.


Pushing Buttons: Why Palworld leaves me cold

The Guardian

The biggest story of the year so far in games has been Palworld, the "Pokémon-with-guns" early access game that broke and rebroke concurrent player records on PC. It's showing a few signs of being unsustainable, as those player numbers have dropped off in recent weeks and the developers reveal the eye-watering cost of keeping servers online for so many people (almost 6m a year), but it's still in with a shot of being 2024's biggest game in terms of pure revenue. There's something a little unsavoury about Palworld that has other developers and critics wrinkling their noses. It's not just the ick of turning guns on creatures that are, unlike Minecraft's blocky animals, designed to look cute. Its character designs are so close to Pokémon's that it has sparked allegations of plagiarism, with some 3D models of the game's creatures aligning improbably closely with those from recent Pokémon games.


The US military is embedded in the gaming world. Its target: teen recruits

The Guardian

In a small room tucked into a US navy facility outside Memphis, Tennessee, uniformed personnel sit hunched over monitors, their eyes focused on screens as they speak into headsets with clipped efficiency. Computer towers and glowing red keyboards crowd their desks. This is top-of-the-line gear, used for executing combat missions and coordinating strategy – but not with fleets stationed across the world. These sailors are playing video games. On the other end of their headsets and screens are young gamers they hope to inspire. "In 2019, we did a big look at where we were spending our money, looking at where the next generation is," says Lt Aaron Jones, captain of the navy's esports team, as we sit in his office after touring the facility. "This is where they are," Jones continues. "Whether it's Twitch or YouTube or Facebook Gaming, this is what they love."