Oceania
Post-Fair Federated Learning: Achieving Group and Community Fairness in Federated Learning via Post-processing
Duan, Yuying, Tian, Yijun, Chawla, Nitesh, Lemmon, Michael
Federated Learning (FL) is a distributed machine learning framework in which a set of local communities collaboratively learn a shared global model while retaining all training data locally within each community. Two notions of fairness have recently emerged as important issues for federated learning: group fairness and community fairness. Group fairness requires that a model's decisions do not favor any particular group based on a set of legally protected attributes such as race or gender. Community fairness requires that global models exhibit similar levels of performance (accuracy) across all collaborating communities. Both fairness concepts can coexist within an FL framework, but the existing literature has focused on either one concept or the other. This paper proposes and analyzes a post-processing fair federated learning (FFL) framework called post-FFL. Post-FFL uses a linear program to simultaneously enforce group and community fairness while maximizing the utility of the global model. Because Post-FFL is a post-processing approach, it can be used with existing FL training pipelines whose convergence properties are well understood. This paper uses post-FFL on real-world datasets to mimic how hospital networks, for example, use federated learning to deliver community health care. Theoretical results bound the accuracy lost when post-FFL enforces both notion of fairness. Experimental results illustrate that post-FFL simultaneously improves both group and community fairness in FL. Moreover, post-FFL outperforms the existing in-processing fair federated learning in terms of improving both notions of fairness, communication efficiency and computation cost.
Tokenization Matters! Degrading Large Language Models through Challenging Their Tokenization
Wang, Dixuan, Li, Yanda, Jiang, Junyuan, Ding, Zepeng, Jiang, Guochao, Liang, Jiaqing, Yang, Deqing
Large Language Models (LLMs) have shown remarkable capabilities in language understanding and generation. Nonetheless, it was also witnessed that LLMs tend to produce inaccurate responses to specific queries. This deficiency can be traced to the tokenization step LLMs must undergo, which is an inevitable limitation inherent to all LLMs. In fact, incorrect tokenization is the critical point that hinders LLMs in understanding the input precisely, thus leading to unsatisfactory output. To demonstrate this flaw of LLMs, we construct an adversarial dataset, named as $\textbf{ADT (Adversarial Dataset for Tokenizer)}$, which draws upon the vocabularies of various open-source LLMs to challenge LLMs' tokenization. ADT consists of two subsets: the manually constructed ADT-Human and the automatically generated ADT-Auto. Our empirical results reveal that our ADT is highly effective on challenging the tokenization of leading LLMs, including GPT-4o, Llama-3, Qwen2.5-max and so on, thus degrading these LLMs' capabilities. Moreover, our method of automatic data generation has been proven efficient and robust, which can be applied to any open-source LLMs. To the best of our knowledge, our study is the first to investigating LLMs' vulnerability in terms of challenging their token segmentation, which will shed light on the subsequent research of improving LLMs' capabilities through optimizing their tokenization process and algorithms.
Motion-Informed Deep Learning for Brain MR Image Reconstruction Framework
Chen, Zhifeng, Pawar, Kamlesh, Islam, Kh Tohidul, Peiris, Himashi, Egan, Gary, Chen, Zhaolin
Motion artifacts in Magnetic Resonance Imaging (MRI) are one of the frequently occurring artifacts due to patient movements during scanning. Motion is estimated to be present in approximately 30% of clinical MRI scans; however, motion has not been explicitly modeled within deep learning image reconstruction models. Deep learning (DL) algorithms have been demonstrated to be effective for both the image reconstruction task and the motion correction task, but the two tasks are considered separately. The image reconstruction task involves removing undersampling artifacts such as noise and aliasing artifacts, whereas motion correction involves removing artifacts including blurring, ghosting, and ringing. In this work, we propose a novel method to simultaneously accelerate imaging and correct motion. This is achieved by integrating a motion module into the deep learning-based MRI reconstruction process, enabling real-time detection and correction of motion. We model motion as a tightly integrated auxiliary layer in the deep learning model during training, making the deep learning model 'motion-informed'. During inference, image reconstruction is performed from undersampled raw k-space data using a trained motion-informed DL model. Experimental results demonstrate that the proposed motion-informed deep learning image reconstruction network outperformed the conventional image reconstruction network for motion-degraded MRI datasets.
An Introduction to Vision-Language Modeling
Bordes, Florian, Pang, Richard Yuanzhe, Ajay, Anurag, Li, Alexander C., Bardes, Adrien, Petryk, Suzanne, Maรฑas, Oscar, Lin, Zhiqiu, Mahmoud, Anas, Jayaraman, Bargav, Ibrahim, Mark, Hall, Melissa, Xiong, Yunyang, Lebensold, Jonathan, Ross, Candace, Jayakumar, Srihari, Guo, Chuan, Bouchacourt, Diane, Al-Tahan, Haider, Padthe, Karthik, Sharma, Vasu, Xu, Hu, Tan, Xiaoqing Ellen, Richards, Megan, Lavoie, Samuel, Astolfi, Pietro, Hemmat, Reyhane Askari, Chen, Jun, Tirumala, Kushal, Assouel, Rim, Moayeri, Mazda, Talattof, Arjang, Chaudhuri, Kamalika, Liu, Zechun, Chen, Xilun, Garrido, Quentin, Ullrich, Karen, Agrawal, Aishwarya, Saenko, Kate, Celikyilmaz, Asli, Chandra, Vikas
Following the recent popularity of Large Language Models (LLMs), several attempts have been made to extend them to the visual domain. From having a visual assistant that could guide us through unfamiliar environments to generative models that produce images using only a high-level text description, the vision-language model (VLM) applications will significantly impact our relationship with technology. However, there are many challenges that need to be addressed to improve the reliability of those models. While language is discrete, vision evolves in a much higher dimensional space in which concepts cannot always be easily discretized. To better understand the mechanics behind mapping vision to language, we present this introduction to VLMs which we hope will help anyone who would like to enter the field. First, we introduce what VLMs are, how they work, and how to train them. Then, we present and discuss approaches to evaluate VLMs. Although this work primarily focuses on mapping images to language, we also discuss extending VLMs to videos.
AI Alignment with Changing and Influenceable Reward Functions
Carroll, Micah, Foote, Davis, Siththaranjan, Anand, Russell, Stuart, Dragan, Anca
Existing AI alignment approaches assume that preferences are static, which is unrealistic: our preferences change, and may even be influenced by our interactions with AI systems themselves. To clarify the consequences of incorrectly assuming static preferences, we introduce Dynamic Reward Markov Decision Processes (DR-MDPs), which explicitly model preference changes and the AI's influence on them. We show that despite its convenience, the static-preference assumption may undermine the soundness of existing alignment techniques, leading them to implicitly reward AI systems for influencing user preferences in ways users may not truly want. We then explore potential solutions. First, we offer a unifying perspective on how an agent's optimization horizon may partially help reduce undesirable AI influence. Then, we formalize different notions of AI alignment that account for preference change from the outset. Comparing the strengths and limitations of 8 such notions of alignment, we find that they all either err towards causing undesirable AI influence, or are overly risk-averse, suggesting that a straightforward solution to the problems of changing preferences may not exist. As there is no avoiding grappling with changing preferences in real-world settings, this makes it all the more important to handle these issues with care, balancing risks and capabilities. We hope our work can provide conceptual clarity and constitute a first step towards AI alignment practices which explicitly account for (and contend with) the changing and influenceable nature of human preferences.
RAGSys: Item-Cold-Start Recommender as RAG System
Contal, Emile, McGoldrick, Garrin
Large Language Models (LLM) hold immense promise for real-world applications, but their generic knowledge often falls short of domain-specific needs. Fine-tuning, a common approach, can suffer from catastrophic forgetting and hinder generalizability. In-Context Learning (ICL) offers an alternative, which can leverage Retrieval-Augmented Generation (RAG) to provide LLMs with relevant demonstrations for few-shot learning tasks. This paper explores the desired qualities of a demonstration retrieval system for ICL. We argue that ICL retrieval in this context resembles item-cold-start recommender systems, prioritizing discovery and maximizing information gain over strict relevance. We propose a novel evaluation method that measures the LLM's subsequent performance on NLP tasks, eliminating the need for subjective diversity scores. Our findings demonstrate the critical role of diversity and quality bias in retrieved demonstrations for effective ICL, and highlight the potential of recommender system techniques in this domain.
HEART-felt Narratives: Tracing Empathy and Narrative Style in Personal Stories with LLMs
Shen, Jocelyn, Mire, Joel, Park, Hae Won, Breazeal, Cynthia, Sap, Maarten
Empathy serves as a cornerstone in enabling prosocial behaviors, and can be evoked through sharing of personal experiences in stories. While empathy is influenced by narrative content, intuitively, people respond to the way a story is told as well, through narrative style. Yet the relationship between empathy and narrative style is not fully understood. In this work, we empirically examine and quantify this relationship between style and empathy using LLMs and large-scale crowdsourcing studies. We introduce a novel, theory-based taxonomy, HEART (Human Empathy and Narrative Taxonomy) that delineates elements of narrative style that can lead to empathy with the narrator of a story. We establish the performance of LLMs in extracting narrative elements from HEART, showing that prompting with our taxonomy leads to reasonable, human-level annotations beyond what prior lexicon-based methods can do. To show empirical use of our taxonomy, we collect a dataset of empathy judgments of stories via a large-scale crowdsourcing study with N=2,624 participants. We show that narrative elements extracted via LLMs, in particular, vividness of emotions and plot volume, can elucidate the pathways by which narrative style cultivates empathy towards personal stories. Our work suggests that such models can be used for narrative analyses that lead to human-centered social and behavioral insights.
Graph Neural Networks on Quantum Computers
Liao, Yidong, Zhang, Xiao-Ming, Ferrie, Chris
Graph Neural Networks (GNNs) are powerful machine learning models that excel at analyzing structured data represented as graphs, demonstrating remarkable performance in applications like social network analysis and recommendation systems. However, classical GNNs face scalability challenges when dealing with large-scale graphs. This paper proposes frameworks for implementing GNNs on quantum computers to potentially address the challenges. We devise quantum algorithms corresponding to the three fundamental types of classical GNNs: Graph Convolutional Networks, Graph Attention Networks, and Message-Passing GNNs. A complexity analysis of our quantum implementation of the Simplified Graph Convolutional (SGC) Network shows potential quantum advantages over its classical counterpart, with significant improvements in time and space complexities. Our complexities can have trade-offs between the two: when optimizing for minimal circuit depth, our quantum SGC achieves logarithmic time complexity in the input sizes (albeit at the cost of linear space complexity). When optimizing for minimal qubit usage, the quantum SGC exhibits space complexity logarithmic in the input sizes, offering an exponential reduction compared to classical SGCs, while still maintaining better time complexity. These results suggest our Quantum GNN frameworks could efficiently process large-scale graphs. This work paves the way for implementing more advanced Graph Neural Network models on quantum computers, opening new possibilities in quantum machine learning for analyzing graph-structured data.
Biological Neurons Compete with Deep Reinforcement Learning in Sample Efficiency in a Simulated Gameworld
Khajehnejad, Moein, Habibollahi, Forough, Paul, Aswin, Razi, Adeel, Kagan, Brett J.
How do biological systems and machine learning algorithms compare in the number of samples required to show significant improvements in completing a task? We compared the learning efficiency of in vitro biological neural networks to the state-of-the-art deep reinforcement learning (RL) algorithms in a simplified simulation of the game `Pong'. Using DishBrain, a system that embodies in vitro neural networks with in silico computation using a high-density multi-electrode array, we contrasted the learning rate and the performance of these biological systems against time-matched learning from three state-of-the-art deep RL algorithms (i.e., DQN, A2C, and PPO) in the same game environment. This allowed a meaningful comparison between biological neural systems and deep RL. We find that when samples are limited to a real-world time course, even these very simple biological cultures outperformed deep RL algorithms across various game performance characteristics, implying a higher sample efficiency. Ultimately, even when tested across multiple types of information input to assess the impact of higher dimensional data input, biological neurons showcased faster learning than all deep reinforcement learning agents.
The Widening Gap: The Benefits and Harms of Generative AI for Novice Programmers
Prather, James, Reeves, Brent, Leinonen, Juho, MacNeil, Stephen, Randrianasolo, Arisoa S., Becker, Brett, Kimmel, Bailey, Wright, Jared, Briggs, Ben
Novice programmers often struggle through programming problem solving due to a lack of metacognitive awareness and strategies. Previous research has shown that novices can encounter multiple metacognitive difficulties while programming. Novices are typically unaware of how these difficulties are hindering their progress. Meanwhile, many novices are now programming with generative AI (GenAI), which can provide complete solutions to most introductory programming problems, code suggestions, hints for next steps when stuck, and explain cryptic error messages. Its impact on novice metacognition has only started to be explored. Here we replicate a previous study that examined novice programming problem solving behavior and extend it by incorporating GenAI tools. Through 21 lab sessions consisting of participant observation, interview, and eye tracking, we explore how novices are coding with GenAI tools. Although 20 of 21 students completed the assigned programming problem, our findings show an unfortunate divide in the use of GenAI tools between students who accelerated and students who struggled. Students who accelerated were able to use GenAI to create code they already intended to make and were able to ignore unhelpful or incorrect inline code suggestions. But for students who struggled, our findings indicate that previously known metacognitive difficulties persist, and that GenAI unfortunately can compound them and even introduce new metacognitive difficulties. Furthermore, struggling students often expressed cognitive dissonance about their problem solving ability, thought they performed better than they did, and finished with an illusion of competence. Based on our observations from both groups, we propose ways to scaffold the novice GenAI experience and make suggestions for future work.