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Posterior Sampling with Delayed Feedback for Reinforcement Learning with Linear Function Approximation

Neural Information Processing Systems

Recent studies in reinforcement learning (RL) have made significant progress by leveraging function approximation to alleviate the sample complexity hurdle for better performance. Despite the success, existing provably efficient algorithms typically rely on the accessibility of immediate feedback upon taking actions. The failure to account for the impact of delay in observations can significantly degrade the performance of real-world systems due to the regret blow-up. In this work, we tackle the challenge of delayed feedback in RL with linear function approximation by employing posterior sampling, which has been shown to empirically outperform the popular UCB algorithms in a wide range of regimes. We first introduce Delayed-PSVI, an optimistic value-based algorithm that effectively explores the value function space via noise perturbation with posterior sampling.


No Free Lunch in LLM Watermarking: Trade-offs in Watermarking Design Choices

Neural Information Processing Systems

Advances in generative models have made it possible for AI-generated text, code, and images to mirror human-generated content in many applications. W atermark-ing, a technique that aims to embed information in the output of a model to verify its source, is useful for mitigating the misuse of such AI-generated content. However, we show that common design choices in LLM watermarking schemes make the resulting systems surprisingly susceptible to attack--leading to fundamental trade-offs in robustness, utility, and usability. To navigate these trade-offs, we rigorously study a set of simple yet effective attacks on common watermarking systems, and propose guidelines and defenses for LLM watermarking in practice.



Towards General Loop Invariant Generation: A Benchmark of Programs with Memory Manipulation

Neural Information Processing Systems

We collect 312 programs from various sources, including daily programs from college homework, the international competition (SV -COMP), benchmarks from previous papers (SLING), and programs from real-world software systems (Linux Kernel, GlibC, LiteOS, and Zephyr).