Collaborating Authors


Yann LeCun has a bold new vision for the future of AI


The centerpiece of the new approach is a neural network that can learn to view the world at different levels of detail. Ditching the need for pixel-perfect predictions, this network would focus only on those features in a scene that are relevant for the task at hand. LeCun pairs this core network with another, called the configurator, which determines what level of detail is required and tweaks the overall system accordingly. For LeCun, AGI is going to be a part of how we interact with future tech. His vision is colored by that of his employer, Meta, which is pushing a virtual-reality metaverse.



The video I attached below is one example of how AI is and will be used in commercial ventures. Bigthinx is a fashion company that has software that will recreate your whole body starting from a modest selfie. From there, all your measurements will be configured to allow you to shop for clothing during a virtual fashion show just for you. You will instantly get a sense of how you look in any style of clothes that may interest you. This article contains mere snippets of what is coming in terms of AI and all the areas it will be used.

How Québec became a world-class AI powerhouse


The use artificial intelligence (AI) is exploding across the planet as it evolves into an essential tool for a myriad of fields and industries. But to successfully implement the technology into business operations, IT leaders need to surround themselves with global experts while building a state-of-the-art ecosystem. The place to start looking for such experts in Canada is Québec, the nation's AI powerhouse. Seventh in the world – that's where the province ranks in the Global AI Index published by the British firm Tortoise Media, a ranking of the most competitive countries in AI. Canada overall comes in fourth place – a remarkable achievement of which Québec is a real driving force.

Women in A.I.


Join us for a free webinar (in English) during which the Consul Generals of Mexico and the United States will moderate a discussion with panelists in the AI sector. Panelists will discuss topics on gender, inclusion and ethical issues related to the field. This event is open to the public and there will be a Q&A portion for participants to interact with the panelists.

May 27, 2022 - MIRA is Hiring! Postdoctoral Fellow, Psychiatry (Remote - 12 months - Maternity Leave Coverage)(24 mois)


We are currently looking to identify a Psychiatry Postdoctoral Fellow (PDF) to cover our Research Coordinator for the MIRA, Mental Health Virtual Assistant project for the period of 12 months (maternity leave) - starting July 1st, 2022 (somewhat negotiable). They will be working on a multi-disciplinary team, inclusive of 2 computing science Master students, 2 psychiatry Postdoctoral Fellows (one working hand-in-hand with this Fellow on the expansion of services to additional groups and provinces (supporting French language translation and service expansion to Quebec, among other responsibilities), and one supporting the expansion of services to children and youth), and 1 Indigenous studies PhD student, supporting the co-creation of MIRA with Indigenous communities. Funding is secured to fully support this position. The PDF would be first offered a 6-month contract, with the opportunity for another 6 month extension following a review. The PDF would be working under the supervision of Drs.

Turning off facial recognition can help reduce screen time, study says

Daily Mail - Science & tech

If you spend too much time on your smartphone, scientists have a list of 10 solutions that can help you cut back on screen time. The small but effective changes can help curb smartphone addiction and mental health issues such as depression, say experts at McGill University in Canada. In experiments, people following the strategies reduced their screen time, felt less addicted to their phone and improved their sleep quality, the experts report. Among the 10 strategies are changing the phone display to'greyscale' so the display appears black and white, and disabling facial recognition as a method of unlocking the screen. A black and white screen makes smartphones'less gratifying' to look at compared to the bright colours offered by app icons such as TikTok and Instagram.

Duckietown Competition Spotlight


At ICRA 2022, Competitions are a core part of the conference. We shine a spotlight on influential competitions in Robotics. In this episode, Dr Liam Paull talks about the Duckietown Competition, where robots drive around Rubber Ducky passengers in an autonomous driving track. Liam Paull is an assistant professor at l'Université de Montréal and the head of the Montreal Robotics and Embodied AI Lab (REAL). His lab focuses on robotics problems including building representations of the world (such as for simultaneous localization and mapping), modeling of uncertainty, and building better workflows to teach robotic agents new tasks (such as through simulation or demonstration).

Pushing Buttons: How Tomb Raider's Lara Croft was let down by generic games

The Guardian

Welcome to Pushing Buttons, the Guardian's gaming newsletter. If you'd like to receive it in your inbox every week, just pop your email in below – and check your inbox (and spam) for the confirmation email. There's been an interesting development in the games business this week: Square Enix, the Japanese company behind Final Fantasy, has sold off basically its entire North American business for $300m. Swedish entrepreneur collective Embracer Group, a relative newcomer in gaming, is now the proud owner of studios in Montreal the US, and properties like Deus Ex, Thief and, of course, Tomb Raider. Not too long ago, this would have felt like big news purely because of the money involved.

Square Enix to sell Tomb Raider studio and others to Embracer

The Japan Times

Gaming company Square Enix will reduce its developer presence in the West with the sale of the studios behind franchises Tomb Raider, Deux Ex and Thief to Sweden's Embracer Group for $300 million. The latest in a series of deals in the video games industry, the sale announced on Monday includes studios Crystal Dynamics, Eidos-Montreal and Square Enix Montreal, affects 1,100 employees and is expected to close in the July-September quarter. Square Enix, whose major franchises include Final Fantasy and Dragon Quest, said the proceeds will be used to invest in areas such as blockchain, artificial intelligence and the cloud. The Tokyo-based company last year said it was reviewing its portfolio to adapt to industry trends such as the focus on the "metaverse," or the idea consumers will spend more time in virtual worlds. Embracer, which has a reputation for acquisitions and a war chest of 10 billion Swedish krona ($1.02 billion), said the deal will give it a pipeline of more than 230 games including 30 big-budget AAA titles.

Square Enix sells its western studios and hits such as Tomb Raider for $300m

The Guardian

The Japanese gaming company behind Final Fantasy is selling off three studios, including the rights to hit franchises including Tomb Raider, in a $300m (£240m) deal. Tokyo-based Square Enix has sold US-headquartered Crystal Dynamics and Canada-based Eidos Montreal and Square Enix Montreal to the Nasdaq-listed Swedish gaming group Embracer. The deal includes the intellectual property (IP) rights to games such as Tomb Raider, which has sold more than 88m units, Deus Ex, Thief and Legacy of Kain. It also includes 50 back catalogue games and will add 1,100 staff to Embracer, taking its global headcount to more than 14,000. "We are thrilled to welcome these studios into the Embracer family," said Lars Wingefors, co-founder and group chief executive at Embracer.