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On Super Strong ETH

Journal of Artificial Intelligence Research

Multiple known algorithmic paradigms (backtracking, local search and the polynomial method) only yield a 2n(1-1/O(k)) time algorithm for k-SAT in the worst case. For this reason, it has been hypothesized that the worst-case k-SAT problem cannot be solved in 2n(1-f(k)/k) time for any unbounded function f. This hypothesis has been called the "Super-Strong ETH", modelled after the ETH and the Strong ETH. It has also been hypothesized that k-SAT is hard to solve for randomly chosen instances near the "critical threshold", where the clause-to-variable ratio is such that randomly chosen instances are satisfiable with probability 1/2. We give a randomized algorithm which refutes the Super-Strong ETH for the case of random k-SAT and planted k-SAT for any clause-to-variable ratio. For example, given any random k-SAT instance F with n variables and m clauses, our algorithm decides satisfiability for F in  2n(1-c*log(k)/k) time with high probability (over the choice of the formula and the randomness of the algorithm). It turns out that a well-known algorithm from the literature on SAT algorithms does the job: the PPZ algorithm of Paturi, Pudlak, and Zane (1999).   The Unique k-SAT problem is the special case where there is at most one satisfying assignment. Improving prior reductions, we show that the Super-Strong ETHs for Unique k-SAT and k-SAT are equivalent. More precisely, we show the time complexities of Unique k-SAT and k-SAT are very tightly correlated: if Unique k-SAT is in  2n(1-f(k)/k) time for an unbounded f, then k-SAT is in 2n(1-f(k)/(2k)) time.


Lexicographic Logic: a Many-valued Logic for Preference Representation

arXiv.org Artificial Intelligence

Logical formalisms provide a natural and concise means for specifying and reasoning about preferences. In this paper, we propose lexicographic logic, an extension of classical propositional logic that can express a variety of preferences, most notably lexicographic ones. The proposed logic supports a simple new connective whose semantics can be defined in terms of finite lists of truth values. We demonstrate that, despite the well-known theoretical limitations that pose barriers to the quantitative representation of lexicographic preferences, there exists a subset of the rational numbers over which the proposed new connective can be naturally defined. Lexicographic logic can be used to define in a simple way some well-known preferential operators, like "$A$ and if possible $B$", and "$A$ or failing that $B$". Moreover, many other hierarchical preferential operators can be defined using a systematic approach. We argue that the new logic is an effective formalism for ranking query results according to the satisfaction level of user preferences.


A Unified Model for the Two-stage Offline-then-Online Resource Allocation

arXiv.org Artificial Intelligence

Furthermore, upon the arrival of any online agent, we have to decide quickly and irrevocably which offline agent(s) to With the popularity of the Internet, traditional offline match it with. That is mainly due to the low "patience" of resource allocation has evolved into a new the online agents. These features--online arrivals and the form, called online resource allocation. It features real-time decision-making requirement--distinguish OMMs the online arrivals of agents in the system and the from traditional matching markets where the information of real-time decision-making requirement upon the arrival all agents is fully disclosed in advance. of each online agent. Both offline and online OMMs have received significant interest in both computer resource allocation have wide applications in science and operations research communities. There is a various real-world matching markets ranging from large body of research work who studied matching policy ridesharing to crowdsourcing. There are some design for the profit maximization in ridesharing [Ashlagi emerging applications such as rebalancing in bike et al., 2019; Lowalekar et al., 2018; Bei and Zhang, 2018; sharing and trip-vehicle dispatching in ridesharing, Zhao et al., 2019; Dickerson et al., 2018a; Li et al., 2020], which involve a two-stage resource allocation process.


Generative Adversarial Network based Heuristics for Sampling-based Path Planning

arXiv.org Artificial Intelligence

Sampling-based path planning is a popular methodology for robot path planning. With a uniform sampling strategy to explore the state space, a feasible path can be found without the complex geometric modeling of the configuration space. However, the quality of initial solution is not guaranteed and the convergence speed to the optimal solution is slow. In this paper, we present a novel image-based path planning algorithm to overcome these limitations. Specifically, a generative adversarial network (GAN) is designed to take the environment map (denoted as RGB image) as the input without other preprocessing works. The output is also an RGB image where the promising region (where a feasible path probably exists) is segmented. This promising region is utilized as a heuristic to achieve nonuniform sampling for the path planner. We conduct a number of simulation experiments to validate the effectiveness of the proposed method, and the results demonstrate that our method performs much better in terms of the quality of initial solution and the convergence speed to the optimal solution. Furthermore, apart from the environments similar to the training set, our method also works well on the environments which are very different from the training set.


Conditional Generative Adversarial Networks for Optimal Path Planning

arXiv.org Artificial Intelligence

Path planning plays an important role in autonomous robot systems. Effective understanding of the surrounding environment and efficient generation of optimal collision-free path are both critical parts for solving path planning problem. Although conventional sampling-based algorithms, such as the rapidly-exploring random tree (RRT) and its improved optimal version (RRT*), have been widely used in path planning problems because of their ability to find a feasible path in even complex environments, they fail to find an optimal path efficiently. To solve this problem and satisfy the two aforementioned requirements, we propose a novel learning-based path planning algorithm which consists of a novel generative model based on the conditional generative adversarial networks (CGAN) and a modified RRT* algorithm (denoted by CGANRRT*). Given the map information, our CGAN model can generate an efficient possibility distribution of feasible paths, which can be utilized by the CGAN-RRT* algorithm to find the optimal path with a non-uniform sampling strategy. The CGAN model is trained by learning from ground truth maps, each of which is generated by putting all the results of executing RRT algorithm 50 times on one raw map. We demonstrate the efficient performance of this CGAN model by testing it on two groups of maps and comparing CGAN-RRT* algorithm with conventional RRT* algorithm.


Universal Activation Function For Machine Learning

arXiv.org Machine Learning

This article proposes a Universal Activation Function (UAF) that achieves near optimal performance in quantification, classification, and reinforcement learning (RL) problems. For any given problem, the optimization algorithms are able to evolve the UAF to a suitable activation function by tuning the UAF's parameters. For the CIFAR-10 classification and VGG-8, the UAF converges to the Mish like activation function, which has near optimal performance $F_{1} = 0.9017\pm0.0040$ when compared to other activation functions. For the quantification of simulated 9-gas mixtures in 30 dB signal-to-noise ratio (SNR) environments, the UAF converges to the identity function, which has near optimal root mean square error of $0.4888 \pm 0.0032$ $\mu M$. In the BipedalWalker-v2 RL dataset, the UAF achieves the 250 reward in $961 \pm 193$ epochs, which proves that the UAF converges in the lowest number of epochs. Furthermore, the UAF converges to a new activation function in the BipedalWalker-v2 RL dataset.


From Note-Level to Chord-Level Neural Network Models for Voice Separation in Symbolic Music

arXiv.org Artificial Intelligence

Music is often experienced as a progression of concurrent streams of notes, or voices. The degree to which this happens depends on the position along a voice-leading continuum, ranging from monophonic, to homophonic, to polyphonic, which complicates the design of automatic voice separation models. We address this continuum by defining voice separation as the task of decomposing music into streams that exhibit both a high degree of external perceptual separation from the other streams and a high degree of internal perceptual consistency. The proposed voice separation task allows for a voice to diverge to multiple voices and also for multiple voices to converge to the same voice. Equipped with this flexible task definition, we manually annotated a corpus of popular music and used it to train neural networks that assign notes to voices either separately for each note in a chord (note-level), or jointly to all notes in a chord (chord-level). The trained neural models greedily assign notes to voices in a left to right traversal of the input chord sequence, using a diverse set of perceptually informed input features. When evaluated on the extraction of consecutive within voice note pairs, both models surpass a strong baseline based on an iterative application of an envelope extraction function, with the chord-level model consistently edging out the note-level model. The two models are also shown to outperform previous approaches on separating the voices in Bach music.


Tag Recommendation for Online Q&A Communities based on BERT Pre-Training Technique

arXiv.org Artificial Intelligence

Online Q&A and open source communities use tags and keywords to index, categorize, and search for specific content. The most obvious advantage of tag recommendation is the correct classification of information. In this study, we used the BERT pre-training technique in tag recommendation task for online Q&A and open-source communities for the first time. Our evaluation on freecode datasets show that the proposed method, called TagBERT, is more accurate compared to deep learning and other baseline methods. Moreover, our model achieved a high stability by solving the problem of previous researches, where increasing the number of tag recommendations significantly reduced model performance.


Using Bayesian deep learning approaches for uncertainty-aware building energy surrogate models

arXiv.org Machine Learning

Fast machine learning-based surrogate models are trained to emulate slow, high-fidelity engineering simulation models to accelerate engineering design tasks. This introduces uncertainty as the surrogate is only an approximation of the original model. Bayesian methods can quantify that uncertainty, and deep learning models exist that follow the Bayesian paradigm. These models, namely Bayesian neural networks and Gaussian process models, enable us to give predictions together with an estimate of the model's uncertainty. As a result we can derive uncertainty-aware surrogate models that can automatically suspect unseen design samples that cause large emulation errors. For these samples, the high-fidelity model can be queried instead. This outlines how the Bayesian paradigm allows us to hybridize fast, but approximate, and slow, but accurate models. In this paper, we train two types of Bayesian models, dropout neural networks and stochastic variational Gaussian Process models, to emulate a complex high dimensional building energy performance simulation problem. The surrogate model processes 35 building design parameters (inputs) to estimate 12 different performance metrics (outputs). We benchmark both approaches, prove their accuracy to be competitive, and show that errors can be reduced by up to 30% when the 10% of samples with the highest uncertainty are transferred to the high-fidelity model.


Cloud2Edge Elastic AI Framework for Prototyping and Deployment of AI Inference Engines in Autonomous Vehicles

arXiv.org Artificial Intelligence

Self-driving cars and autonomous vehicles are revolutionizing the automotive sector, shaping the future of mobility altogether. Although the integration of novel technologies such as Artificial Intelligence (AI) and Cloud/Edge computing provides golden opportunities to improve autonomous driving applications, there is the need to modernize accordingly the whole prototyping and deployment cycle of AI components. This paper proposes a novel framework for developing so-called AI Inference Engines for autonomous driving applications based on deep learning modules, where training tasks are deployed elastically over both Cloud and Edge resources, with the purpose of reducing the required network bandwidth, as well as mitigating privacy issues. Based on our proposed data driven V-Model, we introduce a simple yet elegant solution for the AI components development cycle, where prototyping takes place in the cloud according to the Software-in-the-Loop (SiL) paradigm, while deployment and evaluation on the target ECUs (Electronic Control Units) is performed as Hardware-in-the-Loop (HiL) testing. The effectiveness of the proposed framework is demonstrated using two real-world use-cases of AI inference engines for autonomous vehicles, that is environment perception and most probable path prediction.